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I didn't see if any where but is there a way to hide your head armor piece? Most of them just look stupid from the back.
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# ? Aug 28, 2020 17:28 |
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# ? Jun 2, 2024 09:29 |
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OzFactor posted:Not in 7. Or 8. Or 9. Am I missing something here? Has anyone ever even seen "Sorrow's Field" because I am running out of ways to keep this interesting. But I will say that a) I have a whole lot of iron and scrap and a pile of Simulacra, and b) I've done a few of these runs all-melee and it's made me appreciate the game's movement and dodging a lot more. I'm trait rank 600 something and have more hours in this game than are reasonable and I still don't have the Twisted armor set from Earth. Granted, I have almost everything ELSE but uh yeah. Sometimes it do be like that.
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# ? Aug 28, 2020 17:33 |
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BexGu posted:I didn't see if any where but is there a way to hide your head armor piece? Most of them just look stupid from the back. Should be in the options under gameplay
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# ? Aug 28, 2020 17:34 |
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Just finished the expansion and... okay? Reisum just feels unfinished from a story perspective - no real NPCs to interact with at all, lots of empty space to trek through with only the snarls of the ratdudes to make it interesting, and a real mixed bag of bosses from Ornstein and Smough-dog being pretty fun to the Conjurer just being a hide behind cover and shoot and pray annoyance. Final boss is just not enjoyable - I hate multi-phase bosses that make you fight through both after death and the second (major) phase is just not particularly fun, especially solo. If the camera were better, I wouldn't mind it so much but it asks a LOT to aim at the boss for his weakpoints while lining up the camera to do that but ALSO need to line up the camera so that you can tell if dodge-rolling will put you IN or OUT of the path of the laser beams he's charging up. And then the ending cinematic is largely nonsensical and ends with a whimper. It's been a long time since I've played a game that is both incredibly satisfying gameplay-wise but just ANNOYING in terms of creative decisions made with the story and world design. I was hoping I'd get the sense they were learning but from the start of the DLC (where DID that NPC who jumped through that portal with you go and why was he even featured?) to the end, every story beat just seemed... unnecessary and lame. Argh. I want to play more and I don't, all at once.
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# ? Aug 28, 2020 17:41 |
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Captain Oblivious posted:I'm trait rank 600 something and have more hours in this game than are reasonable and I still don't have the Twisted armor set from Earth. Granted, I have almost everything ELSE but uh yeah. I'm actually using the Twisted set right now! I also totally misread it and did not realize it only boosts melee/mod damage! Which is fine because I just wanted to see how deep you could dive into regen as a stat (Mender's Amulet, Bloodstone Ring, Twisted Set), and I've got around 2.3 hp/sec and I don't even have Triage maxed. I absolutely recommend using the save manager off the subreddit to analyze your game and tell you what events/bosses/drops are spawning. Not for like, a first playthrough, but once you want a specific piece of gear it's a lot better to just reroll and scan than run Earth for the 9th time hoping for the mask guy to spawn and maybe not even finding his dungeon if he does.
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# ? Aug 28, 2020 17:46 |
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Captain Oblivious posted:I'm trait rank 600 something and have more hours in this game than are reasonable and I still don't have the Twisted armor set from Earth. Granted, I have almost everything ELSE but uh yeah. I have that! But yeah I'm at the point where I would use that save manager thing. Anyone have a link? I'll start looking.
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# ? Aug 28, 2020 19:56 |
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https://hzla.github.io/Remnant-World-Analyzer/ I just keep rerolling adventure worlds until I get what I'm looking for. You have to enter the world at least once first. Said the Drifter hat was a drop in one through and for the life of me I just could not find it.
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# ? Aug 28, 2020 20:03 |
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What rate do you get Glowing Fragments at on higher difficulties? Wondering how painful it would be to farm them for the Hero's Sword.
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# ? Aug 28, 2020 20:07 |
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BexGu posted:https://hzla.github.io/Remnant-World-Analyzer/ Thanks! This is ridiculously useful. edit: this is rad, you don't even have to leave the game to do this. I can check one per minute! OzFactor fucked around with this message at 20:19 on Aug 28, 2020 |
# ? Aug 28, 2020 20:10 |
Darth Walrus posted:What rate do you get Glowing Fragments at on higher difficulties? Wondering how painful it would be to farm them for the Hero's Sword. If i remember correctly on Hard you get 3 fragments per boss and 5 per world boss. I think elites can sometimes drop them but it's a really low chance. On higher difficulties the number of dropped fragments increases.
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# ? Aug 28, 2020 20:13 |
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OzFactor posted:Thanks! This is ridiculously useful. There is also this Save Manager and Analyzer but I've never used it: https://www.reddit.com/r/remnantgame/comments/d3ipna/remnant_save_manager_formerly_remnant_backup/
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# ? Aug 28, 2020 20:19 |
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Boy am I glad I used this because it took twelve re-rolls.
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# ? Aug 28, 2020 20:33 |
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Is there anything else you can do with the boss drop mats apart from take it to the rude engineer?
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# ? Aug 30, 2020 06:08 |
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Hollandia posted:Is there anything else you can do with the boss drop mats apart from take it to the rude engineer? Technically you can sell them for scrap and get a new one next time you kill the boss. Probably. I haven't tested it.
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# ? Aug 30, 2020 07:53 |
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Hollandia posted:Is there anything else you can do with the boss drop mats apart from take it to the rude engineer? The rude engineer is indeed the lady who you want to take boss drop materials to. I assume her attitude is due to you constantly rocking up with bizarre alien poo poo and expecting her to turn it into functional, effective weaponry.
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# ? Aug 30, 2020 11:26 |
Darth Walrus posted:The rude engineer is indeed the lady who you want to take boss drop materials to. I assume her attitude is due to you constantly rocking up with bizarre alien poo poo and expecting her to turn it into functional, effective weaponry. Her workbench is full of fascinating work in progress. It's a cool detail. I just wish the Chekov's engine block got paid off somewhere down the line.
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# ? Aug 30, 2020 11:36 |
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Do the boss items not drop in Adventure mode? I thought I hadn’t fought Thrall before but it has also been like a year since I picked it up.
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# ? Sep 3, 2020 14:54 |
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^burtle posted:Do the boss items not drop in Adventure mode? I thought I hadn’t fought Thrall before but it has also been like a year since I picked it up. They do. You may already have it, or the associated mod/weapon.
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# ? Sep 3, 2020 14:56 |
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I love this game, but I'm totally stuck on the boss that you fight on the bridge that attack from both sides. Any advice? I apologize I can't remember the name!
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# ? Sep 3, 2020 15:50 |
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The two moths in corsus? you want a faster firing weapon to shoot the homing things out of the air so osseous armor is good for getting more DPS on the bosses while you’re at it. The bubble shield you get from the double golem boss fight in rhom also blocks the homing things so it’s an extremely good pick. Always try to have it charged by the time they appear. There’s sound cues for everything they do so listen carefully for the one you’re not looking at
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# ? Sep 3, 2020 16:13 |
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Lightning Knight posted:They do. You may already have it, or the associated mod/weapon. Got it, I was wondering but will confirm after work. Thanks!
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# ? Sep 3, 2020 16:27 |
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SalTheBard posted:I love this game, but I'm totally stuck on the boss that you fight on the bridge that attack from both sides. Any advice? I apologize I can't remember the name! You can shoot the cocooned one before it comes out and take a good chunk of its health off before it's even a threat. At least you could when I last fought it before any DLC was out. I've been playing with a friend and we each had a designated one to hit when they go for the charge up attack that you can interrupt.
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# ? Sep 3, 2020 16:57 |
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odiv posted:You can shoot the cocooned one before it comes out Oh wut
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# ? Sep 3, 2020 16:57 |
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SalTheBard posted:I love this game, but I'm totally stuck on the boss that you fight on the bridge that attack from both sides. Any advice? I apologize I can't remember the name! The thing that I figured out that changed the fight for me is that when both dudes are out, one of them will only do the big lasers. The laser moth doesn't actually aim for you, it just moves back and forth across the bridge, so you don't need to constantly turn your back on the active one as long as you work your way to one side and then run back when you would have been cornered. Yes you can pop the second cocoon for a free 25% damage. I did it with Coach Gun + fire bullets mod and Spitfire (its mod doesn't reach the boss but it's good for taking out the homing shots). Eye of the Storm is also a favorite long gun of mine and it works well here because of its huge magazine. You need enough damage to interrupt the scream or you basically waste a dragon heart charge, and reloading makes that really tough. That fight might be the most attempts I needed for any fight my first time, but drat did it feel good when I won. Also that's another double drop boss: after you kill one the other enrages after a short time, so the window for their conditional drop is to kill them before the enrage.
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# ? Sep 3, 2020 17:15 |
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odiv posted:You can shoot the cocooned one before it comes out and take a good chunk of its health off before it's even a threat. At least you could when I last fought it before any DLC was out. You can WHAT
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# ? Sep 3, 2020 17:33 |
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CJacobs posted:You can WHAT It helps to co-op but you can shoot the other before you reach a health checkpoint on the other.
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# ? Sep 3, 2020 17:34 |
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Ixilis is a projectile-heavy boss, so using the Veil of the Black Sun mod when one of them summons their swarm of energy bolts will make your life much easier, if you have that. VOTBS also blocks their corrosive bombs, for extra breathing room.
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# ? Sep 3, 2020 20:57 |
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Lmao never knew about the cocoon thing. The boss itself is almost a puzzle boss since it follows a really predictable pattern. You just need to figure it out and then do enough dps so that they have low health when they reach the clusterfuck phase at the end of the fight.
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# ? Sep 3, 2020 21:27 |
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I've always felt that asking "did they even playtest this before shoving it out the door" is rude and diminishes the work that goes into a game but drat if that thought wasn't on my mind during that loving reanimator fight. I don't even feel like I did anything different or better when I finally beat it; the enemies just...decided to attack me less? Kind of had the same experience with the fight to defend the Root Mother. It seemed like I numerically just did not have the DPS to kill the enemies before she died, particularly the big sword dude that busts in towards the end. After trying it a ton of times, on my successful attempt it just...didn't spawn that dude, or the ranged elites that spawn at the same time.
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# ? Sep 4, 2020 02:32 |
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Triarii posted:I've always felt that asking "did they even playtest this before shoving it out the door" is rude and diminishes the work that goes into a game but drat if that thought wasn't on my mind during that loving reanimator fight. I don't even feel like I did anything different or better when I finally beat it; the enemies just...decided to attack me less? They actually gave the Root mother more health in the DLC patch, so they know it's a rough fight. The big sword dude that busts in at the end is an aggro test - if you shoot it when it busts in, it'll chase you instead of the VIP. The fight's super hectic and a target priority test since if you're good with headshots you can pop the enemies about as fast as they come in. Remnant's thing is that it's really dicey solo and still doable, you just need way higher execution than playing in a group of 2 or 3 - it's the kind of game where you need to be prepared mentally for a boss to be a roadblock for a few hours while getting the execution down, and that's not for everyone
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# ? Sep 4, 2020 20:20 |
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40 Proof Listerine posted:if you shoot it when it busts in, it'll chase you instead of the VIP That wasn't my experience - I always started unloading on him the moment he showed up in a desperate attempt to kill him as quickly as possible, but he always beelined straight for the NPC. If I stood right up against him shooting him constantly, he would eventually turn around to attack me, but she'd be almost dead by then, and the rest of the room that I'd been neglecting would easily finish her off. It didn't help that I was using the coach gun, so if I wanted to deal good damage to the archer elites, I'd have to waste time chasing them all over the room as they teleported around. (I switched to the hunting rifle after that fight and it seems like a much better weapon.) Also do the big sword guys even have weak points? I took their metal helmets to mean "you can't headshot these dudes like the regular trash, so you're just going to have to wear them down" but then later enemies sometimes had weird unique weak points, and I never got a chance to go back and test whether the sword dudes had a hidden one somewhere.
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# ? Sep 4, 2020 21:58 |
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Triarii posted:Also do the big sword guys even have weak points? I took their metal helmets to mean "you can't headshot these dudes like the regular trash, so you're just going to have to wear them down" but then later enemies sometimes had weird unique weak points, and I never got a chance to go back and test whether the sword dudes had a hidden one somewhere. Yeah far as I can tell the sword dudes are just big meat shields with no weak point - if you start meleeing them, it generally gets their attention faster than shooting them. There's a ring that increases aggro and you won't have it at that part of the story in Normal - it makes doing it on Hard / Nightmare easier. Summons like the little fungus guys also help draw attention; I like stuff like the fireball too for pumping up aggro. Hunting Rifle owns because it seems to have extra stagger damage built in compared to some of the other guns (like the particle weapons from bosses); Coach Gun is real good for burst headshot damage.
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# ? Sep 4, 2020 22:41 |
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I love the Coach Gun since either you finish off the mob with a single clean headshot and aim for the next target or pump in another round to finish them off. With the Hunter armor you can breeze through targets one by one.
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# ? Sep 4, 2020 22:51 |
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40 Proof Listerine posted:Yeah far as I can tell the sword dudes are just big meat shields with no weak point - if you start meleeing them, it generally gets their attention faster than shooting them. There's a ring that increases aggro and you won't have it at that part of the story in Normal - it makes doing it on Hard / Nightmare easier. I was playing on Hard, actually, but I never found that ring. I also never got any fungus guy summons. I got Explosive Shot (after the Root Mother fight though) and used that for a lot of the game, since it would just delete a whole group of guys, or you could fire off all 3 shots at a big enemy for a ton of burst damage.
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# ? Sep 4, 2020 22:52 |
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DLC work grabbing? Haven't played since before they introduced adventure mode so it's been quite a while but I'm starting to feel the itch again.
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# ? Sep 17, 2020 06:18 |
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Anybody know how scaling works in coop? Some of my friends are jumping in because the game was free on Epic. If I wear gear at their upgrade level would I be effective or gimping myself?
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# ? Sep 17, 2020 06:20 |
WarpedLichen posted:Anybody know how scaling works in coop? Some of my friends are jumping in because the game was free on Epic. If I wear gear at their upgrade level would I be effective or gimping myself? The game will scale to whoever is the highest level (meaning the gear level, as shown on the character screen), but if the lower-level player hosts, this scaling will be capped at their level+3 Scaling is based on available gear level, so it doesn't matter what you wear. You can equip less-upgraded stuff if you don't want to overshadow them. Latest adjustment that I'm aware of: https://store.steampowered.com/news/?appids=617290&appgroupname=Remnant%3A+From+the+Ashes&enddate=1567321200
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# ? Sep 17, 2020 11:56 |
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Re: Ixillis - I beat them solo a few nights ago, but it was pretty frustrating for the first handful of deaths, particularly because my short-range / melee focused build felt uniquely boned by their gimmick. (Also my usual co op partner has been unavailable for the last little while) The best method I found after some experimentation was that a decently upgraded beam rifle + fire ammo really chews through their health; I pretty much burned down the first one almost completely before the second moth even came out. After a few frantic dodge-cancel reloads and sidearm plinking it became a 1v1 and was pretty easy.
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# ? Sep 17, 2020 19:04 |
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Also you can shoot the second one before it’s even out
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# ? Sep 17, 2020 21:13 |
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# ? Jun 2, 2024 09:29 |
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First time killing Ixillis we killed both at the same time just because we thought it was easier. For the second kill way later me and my partner brought in the turrets and skulls and they seriously just melted the boss while we just sorta ran back and forth. E: oh also when they do their charge attack their weak spot is open. If you stack some weak spot damage it knocks them out of it with a few shots.
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# ? Sep 17, 2020 22:13 |