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if blender is proof software can be good how come it crashes when i haven't saved in an hour
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# ? Sep 7, 2020 21:33 |
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# ? May 24, 2024 21:15 |
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Jenny Agutter posted:if blender is proof software can be good how come it crashes when i haven't saved in an hour it's called blender because it's as fun as shoving your hand into a blender
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# ? Sep 7, 2020 21:34 |
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i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects i made a whale birb and a horrible pokemon
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# ? Sep 7, 2020 21:43 |
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Crosspost from the other blender thrad because I'm amazed I actually finished something. Even though the stuff that took most of my evening like the reactive texture paint road that reacts to the raindrops has decided its going to be invisible, which I'll try and figure out tomorrow. https://i.imgur.com/HByyq46.gifv It's pretty vibey I guess.
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# ? Sep 7, 2020 23:09 |
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looks great!
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# ? Sep 7, 2020 23:27 |
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NonzeroCircle posted:Crosspost from the other blender thrad because I'm amazed I actually finished something. Even though the stuff that took most of my evening like the reactive texture paint road that reacts to the raindrops has decided its going to be invisible, which I'll try and figure out tomorrow. i’m vibin’ if ya know what i mean Jenny Agutter posted:if blender is proof software can be good how come it crashes when i haven't saved in an hour and it hadn’t autosavrd? i think i cranked down my auto save interval. but i’ve honestly had sweet gently caress all blender crashes outside of some out of memories on the video card but that was when i used openclon my ati card, cuda works 👌 Sagebrush posted:i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects yes, no Hammerite posted:i like to drop into this thread every so often and see a new rodtronic thanks man. pining for my wizard jesus avatar now
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# ? Sep 7, 2020 23:38 |
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echinopsis posted:and it hadn’t autosavrd? i think i cranked down my auto save interval. but i’ve honestly had sweet gently caress all blender crashes outside of some out of memories on the video card but that was when i used openclon my ati card, cuda works 👌 they said that in the other thread too but I didn’t see any auto saves. maybe I hosed up by loading an old save to quickly. also I think 2.9 is more crashy than 2.8x. I really need a new computer...
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# ? Sep 8, 2020 00:31 |
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i think under auto saves you can browse the folder itself and find things you don’t find on the menu 🤷♂️ bummer
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# ? Sep 8, 2020 01:08 |
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now that I have a ridiculous number of cores I ought to give blender another chance
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# ? Sep 8, 2020 02:46 |
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why the gently caress would you use your cpu for blender lol
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# ? Sep 8, 2020 02:55 |
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they cuda meant the other kind of cores
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# ? Sep 8, 2020 03:17 |
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pram posted:why the gently caress would you use your cpu for blender lol what else are you gonna use your cpu for
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# ? Sep 8, 2020 03:37 |
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those gigantic threadrippers render stuff faster than most graphics cards
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# ? Sep 8, 2020 03:37 |
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xpostJenny Agutter posted:I think this is how bongs work no one correct me
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# ? Sep 8, 2020 03:47 |
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↑↑↑ could have baked that simulation much faster with more cores
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# ? Sep 8, 2020 03:48 |
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fart simpson posted:those gigantic threadrippers render stuff faster than most graphics cards a $4000 processor renders faster than a $1000 video card. profound. thought provoking
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# ? Sep 8, 2020 04:05 |
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ya can use both at the same time
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# ? Sep 8, 2020 04:52 |
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has anyone set up a headless render server for blender? I'm thinking of finding an older Nvidia card to toss onto my home server and let it process jobs I don't need done immediately so I can continue to do stuff on my desktop while the job runs. I had wanted to do something similar with Unity a bit back, I should see if I could containerize that.
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# ? Sep 8, 2020 06:05 |
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My road wasn't rendering cos it had a particle system and genius here had it set to hide emitter. https://i.imgur.com/qgVmrnu.gifv
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# ? Sep 8, 2020 15:18 |
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What's that guy on Youtube who has those videos on how to Blender well? I can't remember which of the Echi threads it was from?
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# ? Sep 8, 2020 17:31 |
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Blenderguru has been a godsend to me since I picked this back up
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# ? Sep 8, 2020 17:33 |
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Jenny Agutter posted:↑↑↑ could have baked that simulation much faster with more cores puff puff multi pass rendering
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# ? Sep 8, 2020 17:48 |
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Schadenboner posted:What's that guy on Youtube who has those videos on how to Blender well? if you're thinking about these super cool 1 minute tutorial videos its Ian Hubert https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY
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# ? Sep 8, 2020 18:58 |
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Zlodo posted:if you're thinking about these super cool 1 minute tutorial videos its Ian Hubert It was this, but Blenderguru looks good as well.
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# ? Sep 8, 2020 19:03 |
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i think voronoi textures is my favorite node
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# ? Sep 8, 2020 21:18 |
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inspirational my friend! i had been in a dry patch motivation/inspiration wise but it’s coming back. just haven’t been at my pc for a while. i need it
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# ? Sep 8, 2020 21:24 |
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Jenny Agutter posted:you can't use another object's properties as an input node You totally can, actually! It's extremely useful in a lot of situations. In the shader editor, right click on the input you want to control and select "add driver." In the driver menu you can select an object and then choose one of its position or rotation axes as the input value. For 3D vectors you have to set each input separately, and if it shows an error (red input box) you might need to click "Update dependencies" first. But you can use any object you want in shaders. For example, here's a shader that visualizes the distance from a specific object: (Edit: I could have used "Distance" rather than "Subtract" and "Length") Getting back to the original problem, if you want an accurate simulation of glow-in-the-dark objects you could bake a light map to a texture using Cycles and then use that texture as a shader input.
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# ? Sep 9, 2020 01:22 |
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good poo poo op
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# ? Sep 9, 2020 01:33 |
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wish I knew about drivers before I started writing python scripts
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# ? Sep 9, 2020 01:34 |
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I’ve been curious what they could do, just assumed it was like, change an objects position with a sine wave function etc. clearly much more powerful that than. cheers
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# ? Sep 9, 2020 02:18 |
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made a peach https://i.imgur.com/i03PaIP.mp4
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# ? Sep 10, 2020 14:37 |
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Jenny Agutter posted:made a peach lol, nice
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# ? Sep 10, 2020 15:17 |
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amberpos supremacy https://i.imgur.com/6F8IyBU.mp4
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# ? Sep 10, 2020 17:51 |
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hell yeah how’d you do that https://twitter.com/rodtronics/status/1304013733488861184?s=21 also wishing I could rip some adaptive subdivision threads coz that poo poo takes forever
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# ? Sep 10, 2020 20:38 |
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thats a hand drawn grid I took a pic of with my phone. it’s currently animating
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# ? Sep 10, 2020 20:40 |
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echinopsis posted:hell yeah how’d you do that make cube, make copy and hide -> subdiv surface (apply it) -> wireframe modifier w/ -1 offset -> emission shader make plane -> solidify -> give transparent BSDF unhide other cube -> boolean modifier with plane as object, do not apply then just animate the plane through the solid cube
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# ? Sep 10, 2020 21:04 |
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no poo poo? I assumed it was all gonna be done thru shaders 🤔 shows what I know
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# ? Sep 10, 2020 21:06 |
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lotta ways to model, animate, and skin the cat friend. I’m sure there are folks that would argue it would be easier to do it that way.
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# ? Sep 10, 2020 21:44 |
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occurred to me that the wireframe node triangulates everything so gives kind ugmo results
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# ? Sep 10, 2020 21:57 |
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# ? May 24, 2024 21:15 |
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echinopsis posted:occurred to me that the wireframe node triangulates everything so gives kind ugmo results apply it and then add a bevel modifier, flattens it out
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# ? Sep 10, 2020 22:44 |