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Jenny Agutter
Mar 18, 2009

if blender is proof software can be good how come it crashes when i haven't saved in an hour :negative:

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akadajet
Sep 14, 2003

Jenny Agutter posted:

if blender is proof software can be good how come it crashes when i haven't saved in an hour :negative:

it's called blender because it's as fun as shoving your hand into a blender

Sagebrush
Feb 26, 2012

i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects

i made a whale birb



and a horrible pokemon

NonzeroCircle
Apr 12, 2010

El Camino
Crosspost from the other blender thrad because I'm amazed I actually finished something. Even though the stuff that took most of my evening like the reactive texture paint road that reacts to the raindrops has decided its going to be invisible, which I'll try and figure out tomorrow.

https://i.imgur.com/HByyq46.gifv

It's pretty vibey I guess.

Jenny Agutter
Mar 18, 2009

looks great!

echinopsis
Apr 13, 2004

by Fluffdaddy

NonzeroCircle posted:

Crosspost from the other blender thrad because I'm amazed I actually finished something. Even though the stuff that took most of my evening like the reactive texture paint road that reacts to the raindrops has decided its going to be invisible, which I'll try and figure out tomorrow.

https://i.imgur.com/HByyq46.gifv

It's pretty vibey I guess.

i’m vibin’ if ya know what i mean

Jenny Agutter posted:

if blender is proof software can be good how come it crashes when i haven't saved in an hour :negative:

and it hadn’t autosavrd? i think i cranked down my auto save interval. but i’ve honestly had sweet gently caress all blender crashes outside of some out of memories on the video card but that was when i used openclon my ati card, cuda works 👌

Sagebrush posted:

i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects

i made a whale birb



and a horrible pokemon



yes, no

Hammerite posted:

i like to drop into this thread every so often and see a new rodtronic

keep it up you are a wizard as far as im concerned

thanks man. pining for my wizard jesus avatar now

Jenny Agutter
Mar 18, 2009

echinopsis posted:

and it hadn’t autosavrd? i think i cranked down my auto save interval. but i’ve honestly had sweet gently caress all blender crashes outside of some out of memories on the video card but that was when i used openclon my ati card, cuda works 👌


they said that in the other thread too but I didn’t see any auto saves. maybe I hosed up by loading an old save to quickly. also I think 2.9 is more crashy than 2.8x. I really need a new computer...

echinopsis
Apr 13, 2004

by Fluffdaddy
i think under auto saves you can browse the folder itself and find things you don’t find on the menu 🤷‍♂️ bummer

akadajet
Sep 14, 2003

now that I have a ridiculous number of cores I ought to give blender another chance

pram
Jun 10, 2001
why the gently caress would you use your cpu for blender lol

Agile Vector
May 21, 2007

scrum bored



they cuda meant the other kind of cores

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

pram posted:

why the gently caress would you use your cpu for blender lol

what else are you gonna use your cpu for

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

those gigantic threadrippers render stuff faster than most graphics cards

Jenny Agutter
Mar 18, 2009

xpost

Jenny Agutter posted:

I think this is how bongs work no one correct me
https://i.imgur.com/rHlToVB.mp4

Jenny Agutter
Mar 18, 2009

↑↑↑ could have baked that simulation much faster with more cores

pram
Jun 10, 2001

fart simpson posted:

those gigantic threadrippers render stuff faster than most graphics cards

a $4000 processor renders faster than a $1000 video card. profound. thought provoking

echinopsis
Apr 13, 2004

by Fluffdaddy
ya can use both at the same time

:chanpop:

Warbird
May 23, 2012

America's Favorite Dumbass

has anyone set up a headless render server for blender? I'm thinking of finding an older Nvidia card to toss onto my home server and let it process jobs I don't need done immediately so I can continue to do stuff on my desktop while the job runs. I had wanted to do something similar with Unity a bit back, I should see if I could containerize that.

NonzeroCircle
Apr 12, 2010

El Camino
My road wasn't rendering cos it had a particle system and genius here had it set to hide emitter.


https://i.imgur.com/qgVmrnu.gifv

Schadenboner
Aug 15, 2011

by Shine
What's that guy on Youtube who has those videos on how to Blender well?

I can't remember which of the Echi threads it was from?

:shrug:

NonzeroCircle
Apr 12, 2010

El Camino
Blenderguru has been a godsend to me since I picked this back up

Agile Vector
May 21, 2007

scrum bored



Jenny Agutter posted:

↑↑↑ could have baked that simulation much faster with more cores

puff puff multi pass rendering

Zlodo
Nov 25, 2006

Schadenboner posted:

What's that guy on Youtube who has those videos on how to Blender well?

I can't remember which of the Echi threads it was from?

:shrug:

if you're thinking about these super cool 1 minute tutorial videos its Ian Hubert
https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY

Schadenboner
Aug 15, 2011

by Shine

Zlodo posted:

if you're thinking about these super cool 1 minute tutorial videos its Ian Hubert
https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2NES_PuDUIjRcY

It was this, but Blenderguru looks good as well.

Jenny Agutter
Mar 18, 2009

i think voronoi textures is my favorite node

echinopsis
Apr 13, 2004

by Fluffdaddy
inspirational my friend!

i had been in a dry patch motivation/inspiration wise but it’s coming back. just haven’t been at my pc for a while. i need it

Komojo
Jun 30, 2007

Jenny Agutter posted:

you can't use another object's properties as an input node

You totally can, actually! It's extremely useful in a lot of situations.

In the shader editor, right click on the input you want to control and select "add driver."



In the driver menu you can select an object and then choose one of its position or rotation axes as the input value.



For 3D vectors you have to set each input separately, and if it shows an error (red input box) you might need to click "Update dependencies" first. But you can use any object you want in shaders.

For example, here's a shader that visualizes the distance from a specific object:



(Edit: I could have used "Distance" rather than "Subtract" and "Length")

Getting back to the original problem, if you want an accurate simulation of glow-in-the-dark objects you could bake a light map to a texture using Cycles and then use that texture as a shader input.

Jenny Agutter
Mar 18, 2009

good poo poo op

Jenny Agutter
Mar 18, 2009

wish I knew about drivers before I started writing python scripts

echinopsis
Apr 13, 2004

by Fluffdaddy
I’ve been curious what they could do, just assumed it was like, change an objects position with a sine wave function etc. clearly much more powerful that than. cheers

Jenny Agutter
Mar 18, 2009

made a peach :)
https://i.imgur.com/i03PaIP.mp4

Roosevelt
Jul 18, 2009

I'm looking for the man who shot my paw.


lol, nice

Jenny Agutter
Mar 18, 2009

amberpos supremacy
https://i.imgur.com/6F8IyBU.mp4

echinopsis
Apr 13, 2004

by Fluffdaddy
hell yeah how’d you do that


https://twitter.com/rodtronics/status/1304013733488861184?s=21


also wishing I could rip some adaptive subdivision threads coz that poo poo takes forever

echinopsis
Apr 13, 2004

by Fluffdaddy
thats a hand drawn grid I took a pic of with my phone. it’s currently animating

Jenny Agutter
Mar 18, 2009

echinopsis posted:

hell yeah how’d you do that


https://twitter.com/rodtronics/status/1304013733488861184?s=21


also wishing I could rip some adaptive subdivision threads coz that poo poo takes forever

make cube, make copy and hide -> subdiv surface (apply it) -> wireframe modifier w/ -1 offset -> emission shader

make plane -> solidify -> give transparent BSDF

unhide other cube -> boolean modifier with plane as object, do not apply

then just animate the plane through the solid cube

echinopsis
Apr 13, 2004

by Fluffdaddy
no poo poo? I assumed it was all gonna be done thru shaders 🤔 shows what I know

Warbird
May 23, 2012

America's Favorite Dumbass

lotta ways to model, animate, and skin the cat friend. I’m sure there are folks that would argue it would be easier to do it that way.

echinopsis
Apr 13, 2004

by Fluffdaddy
occurred to me that the wireframe node triangulates everything so gives kind ugmo results

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Jenny Agutter
Mar 18, 2009

echinopsis posted:

occurred to me that the wireframe node triangulates everything so gives kind ugmo results

apply it and then add a bevel modifier, flattens it out

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