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Fruits of the sea posted:The XP boost you get from SoD isn't a big deal IMO since a new character in BG2 can waltz right into a fight with beholders, vampires or a dragon if they pick the wrong quest line to start with. Ehh, the game mostly pushes you towards the easier ones, and you never have to fight a dragon.
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# ? Sep 9, 2020 10:17 |
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# ? May 18, 2024 14:38 |
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Skwirl posted:Ehh, the game mostly pushes you towards the easier ones, and you never have to fight a dragon. Since I know the game by heart, my starting order is something like (minor BG2 spoiler-y list:) Circus tent, slavers, kill the bandit party in the Seven Vales, Fighter quest, maybe Korgan's quest around here, and then my own class's quest and some minor stuff that's shoved in your face. At that point you can either move the plot along or keep futzing around the rest of the quests, so this works out. But since I do this every drat time, I honestly can't remember are the first two signaled to the player somehow, or do you have to stumble into them?
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# ? Sep 9, 2020 16:27 |
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Fruits of the sea posted:The XP boost you get from SoD isn't a big deal IMO since a new character in BG2 can waltz right into a fight with beholders, vampires or a dragon if they pick the wrong quest line to start with. I almost always play as a dual class F/T, and SOD gives you enough experience to get your thief skills back. Instead of starting off BG2 in Irenicus' dungeon as an underleveled thief relegated to detecting traps at the back of the party, you're a Duregar-exploding backstab machine. This is not a complaint.
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# ? Sep 9, 2020 16:41 |
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Rappaport posted:Since I know the game by heart, my starting order is something like (minor BG2 spoiler-y list:) Circus tent, slavers, kill the bandit party in the Seven Vales, Fighter quest, maybe Korgan's quest around here, and then my own class's quest and some minor stuff that's shoved in your face. At that point you can either move the plot along or keep futzing around the rest of the quests, so this works out. But since I do this every drat time, I honestly can't remember are the first two signaled to the player somehow, or do you have to stumble into them? Those first two are easy to miss but they're located in the very early areas.
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# ? Sep 9, 2020 20:34 |
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IIRC Circus Tent is signalled in that it's right there in Waukeen's Promenade, where you emerge from the starting dungeon, and one of the nearby guards tells you "hey, have you heard about this super-weird circus tent?" or words to that effect. I always assumed it was intended to be the first quest the party does after the intro.
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# ? Sep 9, 2020 20:38 |
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Skwirl posted:You kill a dragon for it. Though you when you meet the dragon you have the option of leaving peacefully, you should do that and wait until the paladin order sends you to kill the dragon (you get the sword either way, you just get more stuff and xp for waiting) I've played SoA so many times but never knew about the paladin order sending you on that quest. I really should do a playthrough where I don't powergame all the bosses ASAP.
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# ? Sep 9, 2020 21:07 |
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kalam posted:I've played SoA so many times but never knew about the paladin order sending you on that quest. I really should do a playthrough where I don't powergame all the bosses ASAP. IIRC the Paladin order will only send you on that quest if you're a Paladin or otherwise have access to their stronghold
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# ? Sep 9, 2020 21:46 |
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The slavers are signposted too iirc. You're only able to go to the slums, you're meet immediately by the thief dude, and he tells you to check out the inn and talk to the innkeeper
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# ? Sep 9, 2020 21:48 |
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bike tory posted:The slavers are signposted too iirc. You're only able to go to the slums, you're meet immediately by the thief dude, and he tells you to check out the inn and talk to the innkeeper Sorta. The slaver quest kinda requires you to take some non-obvious dialogue options that a Good leaning player might not take on principle.
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# ? Sep 9, 2020 21:55 |
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Yeah, I guess that's a good point, I do the slavers in the 'wrong' order because it feels more straightforward that way. I did remember that the guard at the Promenade talks to you about the tent, but he's not necessarily on the path the player takes for the first time. But if anyone's played BG1 I guess they'll look into every drat door
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# ? Sep 9, 2020 22:04 |
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Rappaport posted:Yeah, I guess that's a good point, I do the slavers in the 'wrong' order because it feels more straightforward that way. I did remember that the guard at the Promenade talks to you about it, but he's not necessarily on the path the player takes for the first time. But if anyone's played BG1 I guess they'll look into every drat door Yeah that happened to me the first time playing. Nothing more likely to make a player want to explore a house then finding traps inside it, there's gotta be something valuable worth protecting.
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# ? Sep 9, 2020 22:07 |
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If you play as a Blackguard paladin, do you still get the Paladin stronghold
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# ? Sep 9, 2020 22:21 |
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Nissin Cup Nudist posted:If you play as a Blackguard paladin, do you still get the Paladin stronghold Apparently no. Same with Shaman, which is dumb because they could've just flagged the fighter stronghold as valid for the Blackguard. Not letting the Shaman get the druid stronghold also seemed weird.
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# ? Sep 9, 2020 22:27 |
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I am 100% certain even without googling that there is a mod that addresses this.
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# ? Sep 9, 2020 23:26 |
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There's a pretty good Shaman stronghold mod. I don't know if there's a mod for Blackguards but yeah, I'd be very surprised if there wasn't.
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# ? Sep 10, 2020 00:59 |
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Blackguards get the Fighter stronghold I'm pretty sure.
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# ? Sep 10, 2020 01:05 |
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pentyne posted:Apparently no. Same with Shaman, which is dumb because they could've just flagged the fighter stronghold as valid for the Blackguard. Not letting the Shaman get the druid stronghold also seemed weird. That sucks for a first time player, but if I'm planning any sort of run I can't imagine using the tweak pack to make sure I can get whatever stronghold I want.
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# ? Sep 10, 2020 01:07 |
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I always felt that the slaver questline ends on a bit of a dull note, I really wanted to take it that much further.
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# ? Sep 10, 2020 11:26 |
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Vichan posted:I always felt that the slaver questline ends on a bit of a dull note, I really wanted to take it that much further. If you take down Isaea Roenall, the compound in the Temple District and the Twisted Rune you've probably killed most if not all of the major slavers in Athkatla.
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# ? Sep 10, 2020 12:15 |
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SoggyBobcat posted:Blackguards get the Fighter stronghold I'm pretty sure. They do, it's a default for everyone in that class group
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# ? Sep 10, 2020 13:50 |
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Is the EET installer still run by a crazy person
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# ? Sep 10, 2020 19:13 |
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Nissin Cup Nudist posted:Is the EET installer still run by a crazy person Probably? EE existing gets rid of like 99% of the reasons you'd want to mess with that bullshit anyways.
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# ? Sep 10, 2020 19:17 |
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Nissin Cup Nudist posted:Is the EET installer still run by a crazy person I haven't heard anything to suggest otherwise but I haven't gazed into that particular abyss for a while. Skwirl posted:Probably? EE existing gets rid of like 99% of the reasons you'd want to mess with that bullshit anyways. It's still the closest the IE games have to a mod manager and there's nothing requiring you to actually install the trilogy mod, much less any crazy person mods. You just have to be selective about what you install. As for the trilogy itself, it's unnecessary, sure, but I kind of like not having to deal with importing characters.
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# ? Sep 10, 2020 19:27 |
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I'm just genuinely curious what huge mod load out people use where a mod manager would actually be useful.
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# ? Sep 10, 2020 19:45 |
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Skwirl posted:I'm just genuinely curious what huge mod load out people use where a mod manager would actually be useful. Tbh from my experience it's common for mods to clash with one another (e.g., with lines of text getting replaced randomly by other lines). Not sure how well a mod manager would alleviate this though.
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# ? Sep 10, 2020 21:26 |
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kalam posted:Tbh from my experience it's common for mods to clash with one another (e.g., with lines of text getting replaced randomly by other lines). Not sure how well a mod manager would alleviate this though. My understanding is that EET doesn't do anything to alleviate that, it just streamlines the process of installing and uninstalling mods, but they sall still do the normal WEIDU process.
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# ? Sep 10, 2020 21:31 |
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Nissin Cup Nudist posted:Is the EET installer still run by a crazy person Yes but I just used it to install a megamod installation of EET (minus her special Sandrah Saga Mary Sue mod) and it worked great. So I guess I recommend it? Your other option is to download all the mods you want manually and use Project Infinity to install them. But if you want a Big World Project style “pick mods off a menu and then they automatically install” then EET mod installer is your only choice.
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# ? Sep 10, 2020 22:35 |
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Yeah, but why install a giant mod pack? This isn't Skyrim.
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# ? Sep 11, 2020 01:15 |
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Ok Mustard jelly: 1 Shadow dragon: 0
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# ? Sep 13, 2020 15:42 |
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It's handy for installing the basic patches, tweaks and difficulty mods (if you're into that) all in one go. I'll usually throw in a random quest mod and npc mod. Sometimes I don't even regret it! I also don't expect a mod manager to be run by a sane person, it's a thankless task. Heck, most modders are kinda crazy - I'm pretty sure the sane ones move on to work in game dev.
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# ? Sep 13, 2020 15:57 |
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Yeah I mostly like it because it lets me add the five options I want from three separate tweaks mods with little muss or fuss, and also because sometimes I install a really bad quest mod by mistake and that is funny to me. Someday I'm gonna succumb to morbid curiosity, do a full Sandrah Saga install with all the trimmings, and then immediately die.
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# ? Sep 14, 2020 16:09 |
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docbeard posted:Yeah I mostly like it because it lets me add the five options I want from three separate tweaks mods with little muss or fuss, and also because sometimes I install a really bad quest mod by mistake and that is funny to me. I'll be honest I would read a Sandrah Saga LP due to morbid curiosity. And then probably also die.
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# ? Sep 15, 2020 00:27 |
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Barnum Brown Shoes posted:Ok How long?
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# ? Sep 15, 2020 04:45 |
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Skwirl posted:Yeah, but why install a giant mod pack? This isn't Skyrim. That only means the mods are less horny
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# ? Sep 15, 2020 12:27 |
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Cantorsdust posted:I'll be honest I would read a Sandrah Saga LP due to morbid curiosity. And then probably also die. If the 'larger world map' didn't continually bug out on me no matter what I do I probably would've succumbed already.
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# ? Sep 15, 2020 12:28 |
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goblin week posted:That only means the mods are less horny Clearly you've never played Romantic Encounters.
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# ? Sep 15, 2020 13:11 |
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Suspicious posted:What "tactical" mods do is remove options that work, forcing you into (usually) one specific path to victory. Like (ab)using Carsomyr in every fight. Has anyone ever made a "tougher xvart village" component where the xvarts put up a crazy tough fight? That would be awesome, I always feel bad wiping that place out.
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# ? Sep 15, 2020 16:18 |
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Cafe Barbarian posted:Has anyone ever made a "tougher xvart village" component where the xvarts put up a crazy tough fight? That would be awesome, I always feel bad wiping that place out. SCS buffs them a bit I think, adds some spellcasters and such, but that just makes it an actual speedbump rather than just a line painted on the pavement. Nothing actually makes you fight them, of course.
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# ? Sep 15, 2020 18:25 |
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docbeard posted:
If you’re a completionist like me and must remove the fog of war on every single map, then you have to slaughter them all and their poor bear.
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# ? Sep 15, 2020 19:07 |
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# ? May 18, 2024 14:38 |
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The xvarts have been raiding nearby farms and ranches. They ain't innocent.
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# ? Sep 15, 2020 19:18 |