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How can you tell if the resin is ready to go
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# ? Sep 11, 2020 00:12 |
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# ? Jun 5, 2024 08:55 |
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It's like baking cookies, they rise Edit: to not be fully empty post I am 90% done this LT I forgot to post - I am scared to finally try the inkjet decal paper I bought, need to do a belt color and pick out the text on scrolls etc also purple gang represent BaronVanAwesome fucked around with this message at 00:25 on Sep 11, 2020 |
# ? Sep 11, 2020 00:15 |
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I cannot attach for the life of me
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# ? Sep 11, 2020 00:26 |
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Has anyone used Chaosorc lately? What was your turn around time like? I put an order in on Saturday, got a random $10 refund from the shop and then haven’t heard anything since then.
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# ? Sep 11, 2020 00:40 |
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I order from chaos orc once or twice a month. I never get shipment notifications or tracking or anything, but I always get my stuff within a week.
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# ? Sep 11, 2020 02:03 |
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All I needed to hear, thanks. Was my first time ordering so I didn’t know what to expect.
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# ? Sep 11, 2020 03:54 |
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Finally got around to finishing all my Skorpekh Destroyers and HQ with basing finally. Waiting for the new codex drop to see if all the Indomitus models are going to be trash or treasures and please let the resurrection rules finally be redone.
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# ? Sep 11, 2020 04:29 |
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That's a beautiful grey. Have you posted the instructions on how to do that somewhere?
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# ? Sep 11, 2020 05:04 |
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That looks like Apothecary White over Grey Seer and some edge highlighting to me, but it looks really good.
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# ? Sep 11, 2020 05:29 |
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Maneck posted:That's a beautiful grey. Have you posted the instructions on how to do that somewhere? - Airbrush black - Airbrush light grey with shading from top down, couple of light layers will make it white - Seal with matte varnish (important for allowing contrast paints to runs smoothly over the base colour) - Contrast white over entire model - Drybrush White - Blades are Technical Tesseract Glow, one thick coat over the bright white basecoat. - Black is Contrast Templar Black
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# ? Sep 11, 2020 05:49 |
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Those are fantastic, and were inspiration for me to do a lot of the same, but with orange instead. I only have the HQ and the Skopeths left, so I need to learn power weapon painting here pdq.
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# ? Sep 11, 2020 05:50 |
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I went to pick up Astorath on the GW store (OOS) but noticed:GW posted:is supplied with a 25mm round base https://www.games-workshop.com/en-CA/Blood-Angels-Astorath-the-Grim?_requestid=21669105 Seriously? Still 25mm? I can't imagine that being very steady on the small base and compared to like a tac marine on 32mm won't that look weird
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# ? Sep 11, 2020 06:17 |
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overthefalls posted:Those are fantastic, and were inspiration for me to do a lot of the same, but with orange instead. I only have the HQ and the Skopeths left, so I need to learn power weapon painting here pdq. Oh man, I was torn between the white base with either Blue, Orange or the Green. The Tesseract Glow paint came out so it sold me on the green, but the Orange done the same way would be brutal awesome!
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# ? Sep 11, 2020 06:24 |
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BaronVanAwesome posted:I went to pick up Astorath on the GW store (OOS) but noticed: I've seen some amazing Astorath kitbashes using the new Judiciar model, with some wings and a weapon+head swap you end up with something that looks way more modern and a lot less goofy.
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# ? Sep 11, 2020 06:30 |
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What's the deal with 9th edition right now? I know indomitus came out a bit ago, but it doesn't look like the OP got updated. Is there a good tl;dr out there for what the changes are to 9th?
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# ? Sep 11, 2020 10:48 |
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Going to play my first 9th edition game tomorrow and my first time since 5th edition. I have been painting my sister's during covid and I am super excited. We decided to first do a 25 pl crusade game and then try a 50 pl crusade. I will be playing my sister's as OML because it's narrative and my opponent will be bringing blood ravens Was looking at PL and my 50pl list is over 1000 points but if I was to bring a named caracther ( Junith) it would add 7 pl but she is 115 in points. Not sure if it's good or bad? Some armies like UM probably is not super good at PL games.
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# ? Sep 11, 2020 12:04 |
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Killer_Bees! posted:- Contrast white over entire model I'm guessing this is Apothecary White?
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# ? Sep 11, 2020 12:32 |
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redpleb posted:What's the deal with 9th edition right now? I know indomitus came out a bit ago, but it doesn't look like the OP got updated. Is there a good tl;dr out there for what the changes are to 9th? You no longer gain CP for bringing multiple detachments but rather spend CP on additional detachments. Every type of terrain has a ton of rules associated with it now, and no one really knows how much terrain is adequate for games. Additions and subtractions to rolls do not stack; you can't have more than +1 or -1 to hit and such. Umm... That's everything I can think of off the top of my head that's changed since 8th. There were changes to the Charge/Fight phase, but I forget what woops, accidentally replied again instead of editing my last post
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# ? Sep 11, 2020 12:34 |
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When you declare charges you need to specify all that you are charging and if you fail one of them you fail all. In the fight phase after charges/ fight first the opponent starts and then it's alternating. Can still interrupt but that costs CP. Also for failed leadership rolls you now roll for all models in the unit. On a 1 they run or on a 2 if they are under 1/2 their original strenght. Biggest change is actually terrain but I won't go in to that Remembered lots of others. Engagement range is 1 inch horizontal and 5 vertical. When you fight you need to be 1/2 inch of a model within 1 inch of the enemy. Can't fall back and shoot with flying models. Look out Sir rule changed so if you are the closest model you can be targeted or if you don't have 3 models close (3 inch) or one 10 wound one. Lots of small things . Forgot, overwatch cost CP except for Tau! That's a nice change MRLOLAST fucked around with this message at 13:02 on Sep 11, 2020 |
# ? Sep 11, 2020 12:44 |
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can't believe you forgot VEHICLES AND MONSTERS SHOOTING IN MELEE
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# ? Sep 11, 2020 13:35 |
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peer posted:can't believe you forgot VEHICLES AND MONSTERS SHOOTING IN MELEE Or that vehicles and monsters don't get -1 for moving and shooting
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# ? Sep 11, 2020 13:40 |
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Sab669 posted:I'm guessing this is Apothecary White? Yup that’s the one, I was suss on in it at first but it’s great for giving shades to whites
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# ? Sep 11, 2020 13:44 |
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Had an outdoors and PPE clad game against a friend last weekend, my Thousand Sons/Daemons of Tzeentch vs his Daemons of Slaanesh at 2000 points. It was close but I lost 59-64 in the end due to having a turn where all of my objectives were contested, but we both agreed had there been a turn 6 I would’ve tabled him. I can’t say how competitive it is at a tournament level but TS/DoT has been an amazingly fun and effective combo for me so far. I’d wanted to try an idea for a while which basically revolved around my Defiler being supported by a gang of three Helbrutes with a Maulerfiend as a distraction Carnifex. Haven’t got the Helbrutes yet so these got proxied (the purple Daemon Prince in the images is one of them). Sadly the Maulerfiend got taken out by a Keeper of Secrets before it got to do anything. One Helbrute also got taken out by the other Keeper of Secrets before it got to do anything, and the second Helbrute was also taken out by the same Keeper that got the Maulerfiend, but at least managed to do some serious damage before being destroyed. The third Helbrute did a great job intercepting and engaging anything trying to outflank the Defiler and was still fighting when the game ended. The real star of the show was the Defiler, which engaged and destroyed both Keeper of Secrets, and nearly completely destroyed a squad of 20 Seekers that rushed it near the end of the game. ”Come on then all of ya, slags! All together or one at a time I don't care, it's all to the same to me!” - The Defiler, probably.
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# ? Sep 11, 2020 13:55 |
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Sab669 posted:Every type of terrain has a ton of rules associated with it now, and no one really knows how much terrain is adequate for games. I think that there should be enough line of sight breaking and/or obscuring so that you can hide an entire army during deployment if you want to. Being able to hide an entire army is much less of a problem in 9th since you won’t really score any points that way. Good terrain in 9th is much simpler than in 8, because in 8th you had to take into account the relative balance of shooting and melee etc. In 9th it’s basically just ‘as much as you can fit in there, while knight models can still move around and get to objectives etc.’. No, but seriously big line of sight blocker in the middle (just like it was necessary to do for a good game in 8th) and enough terrain that both played can hide everything in deployment if they want. E: I like obscuring (ruins essentially) more in general than just big los blockers, since it’s makes it more interactive with seeing through it and infantry climbing/breaching. Revelation 2-13 fucked around with this message at 14:30 on Sep 11, 2020 |
# ? Sep 11, 2020 14:23 |
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I played my first couple of games at the weekend and the biggest change for me from 8th was how loving important paying attention to the objectives (primary and secondary) are, and selecting the right secondaries can absolutely flip the game. I nearly tabled my opponent and thought I was doing well, but he was able to camp the objectives and snipe my characters and won by a poo poo ton of points. The terrain changes are good but are largely what people were playing anyway except now they're written down and formalised. I can't say I noticed the detachment/CP changes too much although if/when I play a game of Orks that may change.
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# ? Sep 11, 2020 16:22 |
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Yeah with the objective thing even if you take all "kill stuff" objectives, if you're not contesting the primaries it can be really hard to score high. Your opponent on the flip side can take not a single "kill stuff" Objective and score more than you even though their entire army dies. I much prefer it this way, I have a friend who complains tabling your opponent should mean victory but it doesn't add to good gameplay and it doesn't make it more narrative (as your "win" could be everyone sacrificed themselves but it slowed down the enemy advance sufficiently, rescued the mcguffin etc).
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# ? Sep 11, 2020 16:27 |
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If you like to table your opponents play Iron Hands or Knights or whatever but that doesn't mean you win ( I say with extremely limited 9th edition knowledge- only TTS)
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# ? Sep 11, 2020 16:32 |
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MRLOLAST posted:If you like to table your opponents play Iron Hands or Knights or whatever but that doesn't mean you win ( I say with extremely limited 9th edition knowledge- only TTS) Was coming to ask how knights are in 9th? Also how 9th has been going for people in general. Have not played a 40k game in a while.
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# ? Sep 11, 2020 16:34 |
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Usenet Magic-User posted:Was coming to ask how knights are in 9th? Also how 9th has been going for people in general. Have not played a 40k game in a while. Mono Knights is pretty bad. They can't really take objectives and hold them very well, and they give away a lot of secondary objectives. A Knight souped into another list can do fairly well though, it has become more expensive in terms of CP cost to do that though. Honestly my opinion of 9th so far is that the core rule set is great. If we imagined that all the codices were perfectly balanced and fun, the 9th Ed rules are the best I've played (I started in 3rd or 4th ed, skipped 5 and 6, started again in 8th). The main gripes I've got with 40K right now is the balance between the codices. Space marines are very, very good and don't really show any signs of slowing down. If you're not playing a space marine army of some kind, you're very limited to the lists you can run to be competitive in a tournament setting. Where other armies do well, it's usually exploiting a couple of key units or interactions which means there's not a lot of variation. That said, Death Guard is giving Space Marines a big run for their money because of how tough their troops are. If you're more of a narrative player, then the crusade rules are really cool, but my friends and I basically had to house rule a bunch of stuff to make it work well.
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# ? Sep 11, 2020 16:39 |
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Kitchner posted:That said, Death Guard is giving Space Marines a big run for their money because of how tough their troops are. Can't wait for 2W Plague Marines / 3W Blightlord Terminators and also to assemble my stuff and maybe play again Sab669 fucked around with this message at 16:50 on Sep 11, 2020 |
# ? Sep 11, 2020 16:45 |
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Sweet thanks for the reply. I mainly try to play competitive focused lists. I don't mind souping knights. I've seen the space marines steam roller. I saw a similar thing in early AOS 2.0 where the new codex armies just outshine the old codex armies. I'm guessing 9th will be the same for the first year or so. The lesson I learned over there was don't wait for your favorite armies codex because it could be last and just to pick up something with a codex to hold you over and have fun. Following my own advice I might paint some space marines or sisters. I know sisters technically don't have a book but they are darn cool.
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# ? Sep 11, 2020 16:48 |
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Usenet Magic-User posted:Sweet thanks for the reply. I mainly try to play competitive focused lists. I don't mind souping knights. I've seen the space marines steam roller. I saw a similar thing in early AOS 2.0 where the new codex armies just outshine the old codex armies. I'm guessing 9th will be the same for the first year or so. The lesson I learned over there was don't wait for your favorite armies codex because it could be last and just to pick up something with a codex to hold you over and have fun. Following my own advice I might paint some space marines or sisters. I know sisters technically don't have a book but they are darn cool.
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# ? Sep 11, 2020 16:50 |
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Sisters it is. Will paint up a test model this weekend but I like the bloody rose color scheme. I also like the box art variant Martyred Lady, I think? Any sample lists that do generally good things or key units that are must includes?
Usenet Magic-User fucked around with this message at 16:59 on Sep 11, 2020 |
# ? Sep 11, 2020 16:54 |
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Usenet Magic-User posted:Sisters it is. Will paint up a test model this weekend but I like the bloody rose color scheme. I also like the box art variant Martyred Lady, I think? Any sample lists that do generally good things or key units that are must includes? For Bloody Rose you want Repentias and Zephyrim and a preacher. For Martyred lady it's all about Junith Erudita but they are not as good. Go Valorous Heart or Bloody Rose for competetive games.
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# ? Sep 11, 2020 17:07 |
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Usenet Magic-User posted:Sisters it is. Will paint up a test model this weekend but I like the bloody rose color scheme. I also like the box art variant Martyred Lady, I think? Any sample lists that do generally good things or key units that are must includes? Repentia are pretty ace because you can outflank them now in 9th, meaning a combination of their damage output, coming on from a side table edge, and being able to guarantee a long charge with miracle dice means that you essentially create a death zone down each edge of the board where if your opponent stays in it they die. I think the top three armies right now are probably Death Guard, Salamanders, and Harlequins, but hardly anyone plays the latter and they are hard to play so I think it's a bit of a sleeper right now.
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# ? Sep 11, 2020 17:08 |
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So did infantry-heavy Imperial Guard eat poo poo in 9th? I've not seen them mentioned a lot compared to all the fun stuff you can do with vehicles now...
Circutron fucked around with this message at 17:44 on Sep 11, 2020 |
# ? Sep 11, 2020 17:41 |
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Circutron posted:So did infantry-heavy Imperial Guard eat poo poo in 9th? I've not seen them mentioned a lot compared to all the fun stuff you can do with vehicles now... It's September, motherfuckers, time to break out the Leaf Blowers!
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# ? Sep 11, 2020 17:46 |
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Circutron posted:So did infantry-heavy Imperial Guard eat poo poo in 9th? I've not seen them mentioned a lot compared to all the fun stuff you can do with vehicles now... So far it seems if you want to stand a chance with guard all or most your infantry needs to be in Chimeras to essentially give them ablative wounds. They just don't hold objectives well enough. Edit: Exception is Bullgryn, who are great. Kitchner fucked around with this message at 17:54 on Sep 11, 2020 |
# ? Sep 11, 2020 17:47 |
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They don't seem so great since it's very much about landing on an objective and holding it. IG in chimerias with Ogryn support can do it but other armies do it better. I believe that they still have some play but I think most IG players have traditional gun line armies and haven't adjusted yet.
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# ? Sep 11, 2020 17:49 |
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# ? Jun 5, 2024 08:55 |
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I'm watching the TableTopTitans video of DE vs IronHands and have a tiny rules question about how obsec works: If I have 5 tac marines and 5 devastator marines all on a point and then 5 fire warriors and 5 drones also on the point, who holds the point? Does the infantry tag factor into the equation? I hear that total number of obsec units doesn't matter, it's total models once both sides have obsec on the point. Spanish Manlove fucked around with this message at 18:36 on Sep 11, 2020 |
# ? Sep 11, 2020 18:33 |