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Barudak posted:I mean, I think people estimated Doom 5 sold like 5 million copies which is really good. Its not Skyrim or Minecraft, but its still really really good. That's more than what I thought. Any source? I only see SuperData mentions and they are totally not to be trusted.
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# ? Sep 22, 2020 13:48 |
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# ? Jun 8, 2024 09:32 |
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I forget, who kept Marathon in the divorce? Could we get that crossover no one asked for?
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# ? Sep 22, 2020 13:51 |
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Turin Turambar posted:That's more than what I thought. Any source? I only see SuperData mentions and they are totally not to be trusted. Hrm, looks like its all SuperData's garbage rear end numbers that are 100% worthless.
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# ? Sep 22, 2020 13:52 |
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It's another prequel, I don't think Sam's had time to get Jacked™ yet.
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# ? Sep 22, 2020 13:57 |
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In further shooty shooty bang bang prototype news; https://twitter.com/forestillusion/status/1308257315615772673
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# ? Sep 22, 2020 14:00 |
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The Cart Is Not (long) Enough
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# ? Sep 22, 2020 14:02 |
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Keiya posted:I forget, who kept Marathon in the divorce? Could we get that crossover no one asked for? Microsoft never had any claim on Marathon afaik. the release of the trilogy as freeware happened while Bungie was still under MS.
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# ? Sep 22, 2020 14:16 |
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Keiya posted:I forget, who kept Marathon in the divorce? Could we get that crossover no one asked for? Weird Sandwich posted:The Cart Is Not (long) Enough
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# ? Sep 22, 2020 14:21 |
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Serious Sam...story trailer?
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# ? Sep 22, 2020 14:32 |
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What’s the pun in planet badass and why does it only work in English???
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# ? Sep 22, 2020 14:38 |
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al-azad posted:What’s the pun in planet badass and why does it only work in English??? Let's just say that the image of a defective posterior is not necessarily evocative of combat strength in other languages.
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# ? Sep 22, 2020 15:14 |
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I am hyped for Serious Sam 4: Planet Disobedient Donkey
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# ? Sep 22, 2020 15:22 |
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Just popping in to say that we've uploaded a new mod to the modern Doom 1 and Doom 2 ports, REKKR is now available for PC/console/mobile, which if you've never played before is a really fantastic TC. Also, we've released the 21:9 versions of the official widescreen art to be used in mods and source ports: https://slayersclub.bethesda.net/en/article/3cq6YIMrlRw6Yqt9uiDGFb/expanded-widescreen-art-from-doom-and-doom-ii
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# ? Sep 22, 2020 15:23 |
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yooooo that whips rear end
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# ? Sep 22, 2020 15:25 |
al-azad posted:What’s the pun in planet badass and why does it only work in English??? In Chinese, "Bad rear end" translates to "坏蛋" or "Huaidan", which roughly means "Bad Fart Hole" In German, "Bad rear end" translates to "knallhart", which literally means "Bang Hard" In Pashto, "Bad rear end" translates to "بدس" which is actually just "bad rear end" transliterated, but it also sounds like "tasty man" Cream-of-Plenty fucked around with this message at 15:31 on Sep 22, 2020 |
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# ? Sep 22, 2020 15:27 |
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sponge can you confirm or deny that doom 2 will be built into the next version of windows
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# ? Sep 22, 2020 15:41 |
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on the subject of REKKR, shrine 2 is now available today on steam as well if you want that: https://store.steampowered.com/app/1417010/Shrine_II/ i've yet to play the first but i just might today
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# ? Sep 22, 2020 15:56 |
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gently caress yes Rekkr. Please keep uploading these in the dark times of my lack of a pc soul
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# ? Sep 22, 2020 16:12 |
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ETPC posted:sponge can you confirm or deny that windows will be built into the next version of doom 2
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# ? Sep 22, 2020 16:13 |
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Cream-of-Plenty posted:In Chinese, "Bad rear end" translates to "坏蛋" or "Huaidan", which roughly means "Bad Fart Hole" Literal translations are all hilarious and if it were my decision I'd just run with them, but I'm pretty sure most languages have a word for "totally awesome person who will beat you down" like Japan has 鉄人 which is literally "iron man" but also means badass.
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# ? Sep 22, 2020 16:17 |
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bring back the windows phone except it's the doom phone
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# ? Sep 22, 2020 16:18 |
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mods pleeeeaase change my name to Bad Fart Hole
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# ? Sep 22, 2020 16:23 |
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spongeh posted:Just popping in to say that we've uploaded a new mod to the modern Doom 1 and Doom 2 ports, REKKR is now available for PC/console/mobile, which if you've never played before is a really fantastic TC. Out of curiosity though, is there any particular reason for add-ons being restricted to one of DOOM or DOOM II or available to both? At first it seemed like availability in both wasn't going to be the norm but the past few add-ons have been.
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# ? Sep 22, 2020 16:46 |
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Bad Fart Hole, Bang Hard, and Tasty Man are my favorite bosses in a Suda51 game.
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# ? Sep 22, 2020 16:51 |
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al-azad posted:Bad Fart Hole, Bang Hard, and Tasty Man are my favorite bosses in a Suda51 game. I just imagined the No More Heroes 1 boss announcement voice saying "Bad Fart Hole" and I can't stop laughing.
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# ? Sep 22, 2020 16:53 |
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ExcessBLarg! posted:Good stuff! It usually comes down to weird Doom engine errata caused by vanilla quirks, or quirks introduced from our source port, which has lineage from the Doom 3 Xbox port. Normally I try to turn the mods into an IWAD so they run on either game, but until this update, unknown IWADs would be run as Doom 2 (now it looks for E1M1 or MAP01 lumps to determine 1 or 2). This means if a mod used 666/667 line specials on ExM8 maps (Deathless, NEIS) it used to break when converted into an IWAD. SIGIL and NRFTL were before we thought at the time to make them an IWAD. It also helped that REKKR is already an IWAD, and BTSX basically had all the sprites anyway because of the recoloring.
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# ? Sep 22, 2020 16:58 |
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spongeh posted:Just popping in to say that we've uploaded a new mod to the modern Doom 1 and Doom 2 ports, REKKR is now available for PC/console/mobile, which if you've never played before is a really fantastic TC. Hell yeah. I love being able to play all these excellent wads on Switch.
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# ? Sep 22, 2020 17:13 |
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Johnny Joestar posted:on the subject of REKKR, shrine 2 is now available today Ah, I was a little unsure whether the Steam release would be a paid version of the mod or not. Cool to see tho!
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# ? Sep 22, 2020 17:26 |
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spongeh posted:Normally I try to turn the mods into an IWAD so they run on either game, but until this update, unknown IWADs would be run as Doom 2 (now it looks for E1M1 or MAP01 lumps to determine 1 or 2).
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# ? Sep 22, 2020 20:24 |
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spongeh posted:Just popping in to say that we've uploaded a new mod to the modern Doom 1 and Doom 2 ports, REKKR is now available for PC/console/mobile, which if you've never played before is a really fantastic TC. You guys have done an amazing job with this port, but could I ask for one more (probably not) little thing? Can we get some more save slots? With all the mods on there now, it’s hard to only have five slots!
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# ? Sep 22, 2020 21:56 |
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spongeh posted:Just popping in to say that we've uploaded a new mod to the modern Doom 1 and Doom 2 ports, REKKR is now available for PC/console/mobile, which if you've never played before is a really fantastic TC. This is really neat, also now that Total Conversions are a possibility, should totally add Pirate Doom to the roster
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# ? Sep 22, 2020 22:21 |
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drrockso20 posted:This is really neat, also now that Total Conversions are a possibility, should totally add Pirate Doom to the roster Nah, not possible. Legally there would be too many resources to replace, since it cribs from the Monkey Island series, Outlaws, Day of the Tentacle, Grim Fandango, Rayman, Banjo Kazooie and Banjo Tooie, Super Mario World, Warcraft... Technically it's a ZDoom TC, so it uses features far beyond the capabilities of the official port. Since only DEHACKED-based TCs are available, I think Hacx is the only other existing choice. Batman Doom, Aliens TC, and the other "franchise TCs", no matter how good they were, present a legal problem what with being unlicensed fanworks. Harmony could be a possibility -- while it requires ZDoom, it's DeHackEd-based and the major reason why it required ZDoom was because it uses high-res sprites and needed a "scale" property. This is relatively trivial to add to a port -- after all, the engine can already scale sprites (to account for distance) so all that's needed is plug in one extra multiplier in the sprite scaling function. Then replace the soundtrack with Jimmy's Harmony MIDI pack, and convert the MAPINFO format.
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# ? Sep 22, 2020 22:50 |
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Cat Mattress posted:Nah, not possible. Legally there would be too many resources to replace, since it cribs from the Monkey Island series, Outlaws, Day of the Tentacle, Grim Fandango, Rayman, Banjo Kazooie and Banjo Tooie, Super Mario World, Warcraft... Technically it's a ZDoom TC, so it uses features far beyond the capabilities of the official port. Didn't realize it stole that much stuff
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# ? Sep 22, 2020 22:57 |
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drrockso20 posted:Didn't realize it stole that much stuff It didn't "steal stuff", it plundered booty. But seriously there's a "credits.txt" file in it.
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# ? Sep 22, 2020 23:09 |
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It’s so cool to get such converted mods now. I hope they keep coming for a long time.
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# ? Sep 22, 2020 23:14 |
Cream-of-Plenty posted:In Chinese, "Bad rear end" translates to "坏蛋" or "Huaidan", which roughly means "Bad Fart Hole" Change the name back to "Planet tasty man" you cowards!
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# ? Sep 23, 2020 00:34 |
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Sam am tasty
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# ? Sep 23, 2020 02:15 |
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Sam "Defective Poopchute" Serious
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# ? Sep 23, 2020 02:22 |
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ExcessBLarg! posted:That's interesting. Again curious--if you can answer--do you use internal tools for WAD management or do you make use of community tools? It's fascinating to think that with DOOM's 20 year history of community-maintained source ports that the proprietary version has been maintained in parallel for much of the same period of time. Wondering if that's also the case with development tools. Hah no, I definitely use SLADE and Doom Builder X. We have to use our source port since we can't ship GPL code on consoles and (now) iOS, which is the main reason why we can't just adopt something like Crispy Doom. I don't think any community ports support split screen, too. A version of our port (pre 60FPS, widescreen, and DEH support) is available in D3 BFG source for the curious. Cat Machine posted:Thanks so much for this. Have been playing REKKR this evening and it feels so surreal to own a games console where I can switch between Super Mario 64 and a Doom custom mod at will. I've been collecting feedback but can't talk about future stuff or guarantee anything. I'm happy to hear the updates have been received well, though!
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# ? Sep 23, 2020 03:42 |
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# ? Jun 8, 2024 09:32 |
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spongeh posted:I've been collecting feedback but can't talk about future stuff or guarantee anything. I'm happy to hear the updates have been received well, though! You guys are doing amazing work. I’ve never played so much Doom in my life. Looking forward to what’s next.
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# ? Sep 23, 2020 03:54 |