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laserghost posted:Buy Quake 1 on GOG, it comes with an original .iso image
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# ? Oct 16, 2020 14:55 |
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# ? May 16, 2024 01:27 |
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Hasturtium posted:This is why the PC version of Duke Nukem Forever is technically Unreal Engine 1 but is really a mountain of UE 2.x, UE 3, and a bunch of homegrown code built on that foundation. Epic kept sending code and resources to 3D Realms. They honored the deal.
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# ? Oct 16, 2020 15:04 |
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The Kins posted:As I understand it, UE1 slowly, gradually evolved into UE2 over time. This is why, if you look at really early footage of UE2's announcement, all the gameplay bits are clearly UT99. UE3 rebooted large chunks of the engine such as the renderer and physics. So DNF is somewhere between UE1 and UE2 with a billion tons of rewrites and customizations on top. I could have sworn 3DR was getting code drops from Unreal Engine 3 too, but it's been years... I guess I was wrong. Thank you for the clarification. The console ports were definitely vanilla UE3 with Forever's assets dropped in. I remember hearing bitching about the mini-game physics there and thinking, "well, that's what happens when you design for one physics engine and then bludgeon a port into existence with an entirely different one."
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# ? Oct 16, 2020 15:06 |
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Keiya posted:Does anyone know of a reliable source for Quake 1 CDs? Shareware is fine, even, I'm just sick of having to dig around the internet to find the soundtrack whenever I reinstall it from Steam. Failing that the only legal option I can think of would be to get a record player and the vinyl release and record the soundtrack off that. why would you ever uninstall quake ?
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# ? Oct 16, 2020 16:03 |
Squeezy Farm posted:why would you ever uninstall quake ? Do you think dozens of megabytes grow on trees?!
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# ? Oct 16, 2020 17:38 |
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Sometimes you buy a new computer. Quake isn't Doom, it has to be installed, it doesn't just spontaneously start running on any piece of new hardware.
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# ? Oct 16, 2020 17:42 |
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I've had the same install of doom installed in D:\GAMES\DOOM since 1999
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# ? Oct 16, 2020 17:44 |
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Cream-of-Plenty posted:Do you think dozens of megabytes grow on trees?! If the GOG version with the expansion packs and soundtrack file size is correct, that's 1.1 GB total. I could fit like 7 of those on my computer from 1999-2000, but nowadays, while megabytes don't grow on trees, I am swimming in them. If I filled up all my free space available right now, I could fit 1,242.554 Quakes in my PC, and that's not counting the 3 copies I have scattered around my harddrives
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# ? Oct 16, 2020 17:46 |
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You're not a real Quake fan if you don't have five digits of copies on your Quake NAS
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# ? Oct 16, 2020 17:56 |
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ExcessBLarg! posted:.iso doesn't help since the soundtrack is redbook audio. But according to one of the GOG comments it comes with three .bin/.cues (original game and the two mission packs). That's really cool. Can't you just mount the ISO (standard Windows feature at this point, I think) and then for all intents and purposes it acts like a CD?
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# ? Oct 16, 2020 18:00 |
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.iso files don't contain redbook audio. They're the contents of the first (data) track of the CD, while the audio is on subsequent tracks. This is why you can play the Quake soundtrack on an audio CD player. .bin/.cue files contain all tracks of a CD, including the file system and subsequent audio tracks. As far as I know you can't mount these natively in Windows but there might be third party tools to do it. In the old days, the audio was played natively by the CD-ROM drive and mixed with your computer's audio at the sound card. I have absolutely no idea how that works in the modern era, but my guess is that there's tools to convert the redbook audio tracks to .wav files and then you can probably import those into a modern Quake source port or something.
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# ? Oct 16, 2020 18:17 |
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guys you can find all the Quake soundtracks in like the first result of a google search it's not even a sketch website either.
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# ? Oct 16, 2020 18:19 |
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Sir Lemming posted:Can't you just mount the ISO (standard Windows feature at this point, I think) and then for all intents and purposes it acts like a CD? No, because the ISO only contains the data track. In the hoary old days of Redbook audio, you'd need to rip down the audio as a separate .bin/.cue to make a disc-accurate rip. Quake reserved track #1 for its data and tracks #2-11 for the rest of the soundtrack - this was before multisession was common. Reminder, as always, to never play track #1 on stereo equipment you care about - it ain't music, and it isn't designed to be played back. ExcessBLarg! posted:.bin/.cue files contain all tracks of a CD, including the file system and subsequent audio tracks. As far as I know you can't mount these natively in Windows but there might be third party tools to do it. In the old days, the audio was played natively by the CD-ROM drive and mixed with your computer's audio at the sound card. I have absolutely no idea how that works in the modern era, but my guess is that there's tools to convert the redbook audio tracks to .wav files and then you can probably import those into a modern Quake source port or something. In days of yore you'd have a CD audio cable - a discrete, separate thing from the actual drive data cable - acting as a means of ferrying the data from the CD to the sound card, where it would feed into an input port on the card and the mixing would happen there. That hasn't been an option for many years - SATA onward rendered it obsolete, and even before that starting around Windows 2000 the drive would just read the audio, pull it down over the bus, and feed it to the application through some trickery I never bothered reading about. Grabbing raw CD audio and converting it to .WAV is trivial - all the way back in the late '90s BeOS even gave you the option in its Tracker to open a CD volume, grab the tracks, and it would automagically rip them to your storage medium of choice. Pointing an encoder at them afterward was easy as pie. Hasturtium fucked around with this message at 18:29 on Oct 16, 2020 |
# ? Oct 16, 2020 18:20 |
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If you play track 1 Cthulhu pops out of the speaker and kills you
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# ? Oct 16, 2020 18:22 |
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Keiya posted:Does anyone know of a reliable source for Quake 1 CDs? Shareware is fine, even, I'm just sick of having to dig around the internet to find the soundtrack whenever I reinstall it from Steam. Failing that the only legal option I can think of would be to get a record player and the vinyl release and record the soundtrack off that. https://www.youtube.com/watch?v=aCYW6BxVuhA plus https://youtubetomp3music.com/en5/ or similar?
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# ? Oct 16, 2020 18:26 |
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Volte posted:I've had the same install of doom installed in D:\GAMES\DOOM since 1999 Microsoft should automatically populate drives with a games folder. I've been using them since msdos 6.0.
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# ? Oct 16, 2020 18:52 |
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Hasturtium posted:That hasn't been an option for many years - SATA onward rendered it obsolete, and even before that starting around Windows 2000 the drive would just read the audio, pull it down over the bus, and feed it to the application through some trickery I never bothered reading about. Edit: As far as I know it still works too. Although the floppy drive thinks it permanently has a disk inserted even when it doesn't.
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# ? Oct 16, 2020 19:02 |
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ExcessBLarg! posted:So my most recent computer (which I do use daily) that has any CD compatibility has a PATA DVD±RW drive in it. I think it still has an analog audio connector but I don't have that connected. I'm not sure what it says that I still use this thing. All of my desktops have working Blu-ray drives and the weirdest one - a Core i5 2400 with a PCIe x16 slot and six vanilla PCI slots - also has a PATA DVD burner with CD audio cable connected to a Yamaha PCI sound card. I'm tempted to cram MS-DOS 7.10 onto a 120 gig SSD in it and see if I can make boomer shooters run so fast they fly into orbit. I don't know anything about fixing floppy drives, but yours could be reparable. At this point it may be worthwhile to grab a 3.5" front panel USB cover and snag a USB floppy drive instead... It'd be a lot more generally useful.
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# ? Oct 16, 2020 20:01 |
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That's crazy, I didn't know that about ISO, thought it was just an exact image of the disc in every way. I'm really glad those days are over.
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# ? Oct 16, 2020 21:07 |
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Hasturtium posted:I could have sworn 3DR was getting code drops from Unreal Engine 3 too, but it's been years... I guess I was wrong. Thank you for the clarification. Always fun/nostalgic to see folks talking about the wild DNF development. I'm okay with the inner workings of DNF remaining a mystery, but is there any source to that info about the ports? The game in general looks and plays the same, would be surprising if it was really recreated via assets put into a different engine.
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# ? Oct 16, 2020 22:19 |
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Hasturtium posted:All of my desktops have working Blu-ray drives and the weirdest one - a Core i5 2400 with a PCIe x16 slot and six vanilla PCI slots - also has a PATA DVD burner with CD audio cable connected to a Yamaha PCI sound card. I'm tempted to cram MS-DOS 7.10 onto a 120 gig SSD in it and see if I can make boomer shooters run so fast they fly into orbit. I’ve always wondered how older games would work if you made them run off of a RAM drive in DOS emulation.
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# ? Oct 16, 2020 22:43 |
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chaosapiant posted:I’ve always wondered how older games would work if you made them run off of a RAM drive in DOS emulation. Given that modern CPUs have enough cache in them to run DOS games entirely on-die when they aren't fetching out for resources, if you're already running from an SSD I don't know if you'd notice the difference.
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# ? Oct 16, 2020 23:24 |
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# ? Oct 17, 2020 08:02 |
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Volte posted:I've had the same install of doom installed in D:\GAMES\DOOM since 1999 Me, but replace that with Winamp. My Doom folder is almost as old, but nowhere near as old as Winamp.
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# ? Oct 17, 2020 08:29 |
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# ? Oct 17, 2020 08:42 |
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Also, more Machinegames anniversary: Jerk Gustaffson looks back at the studio's history and various team members discuss the past, present and future.
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# ? Oct 17, 2020 08:44 |
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Isn’t GOG also trying to get ahold of the NOLF license? Are they cooperating at all?
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# ? Oct 17, 2020 13:48 |
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david_a posted:Isn’t GOG also trying to get ahold of the NOLF license? Are they cooperating at all? Night Dive cleared with Activision and Fox but WB blocked at the last minute. Things might look better in the future with Blade Runner getting re-released, a WB property.
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# ? Oct 17, 2020 13:52 |
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I have made the corporate decision that every piece of hardware running Linux my firm ships shall have a copy of doom on it regardless of end use and including potato hardware. I feel good about this. Is there an ansible script somewhere that will pull down and compile chocolate/rum&raisin and grab the freedoom iwads?
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# ? Oct 17, 2020 13:54 |
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Openwrt: 6 MB freedoom1.wad: 26.02 MB And that's before you consider that chocolate relies on things like a working X server... On the other hand heck yeah run Doom on all the things. Maybe those particularly tiny variants should use miniwad though
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# ? Oct 17, 2020 14:04 |
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I had never seen that mini wad, that owns the least grunty hardware I have designed that can ship has a beagle bone black as the host controller and we have since moved to rPI4s or rock pi Xs for all future hardware so the potatoness is wholly overwrought although now I want to try to stuff miniwad onto like an ESP or some poo poo
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# ? Oct 17, 2020 14:38 |
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al-azad posted:Night Dive cleared with Activision and Fox but WB blocked at the last minute. Things might look better in the future with Blade Runner getting re-released, a WB property. Apparently Stephen Kick at Night Dive spent ages trying to get in touch with someone from the Blade Runner Partnership to talk about the game rights, and a few weeks after he finally managed it Alcon bought the whole shindig and he had to start all over again.
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# ? Oct 17, 2020 14:41 |
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Keiya posted:Openwrt: 6 MB Didn't original Linux Doom come with an svgalib variant? I'm surprised nobody ported Chocolate Doom to it, but I also haven't heard anybody mention svgalib in at least 15 years...
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# ? Oct 17, 2020 14:51 |
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Well maybe WB will forget about NOLF but probably not since some lawyer will be like “wait we own monolith right? *checks notes* uhhhhhhhhhhh yes. Judge!”
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# ? Oct 17, 2020 15:54 |
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https://twitter.com/Doomed_Daniel/status/1317467101855088643?s=20 https://twitter.com/Doomed_Daniel/status/1317489311869243399?s=20
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# ? Oct 17, 2020 16:59 |
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I'm glad somebody clarified that about ISO, because yes, GOG doesn't give you an ISO, they give you a (renamed) BIN/CUE (as in the .BIN file is a ".GOG file"). Oh, but BIN/CUE sometimes isn't enough, either, copy protection tends to screw that over. You'd need something like the CloneCD format (CCD/IMG) or Media Descriptor File (MDF/MDS) to capture metadata and subsector data as well, which is usually sufficient to placate those. Incidentally, Windows 10 only mounts ISO images natively. The rest can get stuffed as far as it cares.
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# ? Oct 17, 2020 20:30 |
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Found a Lovecraft Doom mod that's certainly got A Look: https://www.moddb.com/mods/he-came-from-beyondquote:A Lovecraftian first person adventure set within a diary of a madman. Made using the original Doom engine, with every texture, sprite and letter hand-drawn on post-its.
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# ? Oct 17, 2020 21:12 |
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Mordja posted:Found a Lovecraft Doom mod that's certainly got A Look: https://www.moddb.com/mods/he-came-from-beyond That looks loving rad as hell. How does it play? EDIT: Ah, it’s not out yet. SeANMcBAY fucked around with this message at 21:20 on Oct 17, 2020 |
# ? Oct 17, 2020 21:14 |
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Return of the Obra Doom?
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# ? Oct 17, 2020 21:17 |
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# ? May 16, 2024 01:27 |
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Mordja posted:Found a Lovecraft Doom mod that's certainly got A Look: https://www.moddb.com/mods/he-came-from-beyond gently caress that looks good.
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# ? Oct 17, 2020 21:51 |