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BlazeEmblem posted:For the record, if you just sit and wait, without using the power bomb, the SA-X will leave. Once it's encounter theme goes away, it is safe to power bomb and leave. Oh I know. Now I know.
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# ? Oct 24, 2020 01:07 |
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# ? Jun 3, 2024 22:16 |
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Some Goon posted:...what? Word. First time I heard about this too.
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# ? Oct 24, 2020 01:20 |
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I really like the puzzle of needing the X to transform into a different enemy better positioned for freezing.
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# ? Oct 24, 2020 02:02 |
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It doubles back a couple of times, and it takes a while before it leaves, but yes, it will leave the room.
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# ? Oct 24, 2020 02:38 |
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So is "friggin' frig" a British phrase or just a Nat20ism?
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# ? Oct 24, 2020 04:41 |
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Some Goon posted:So is "friggin' frig" a British phrase or just a Nat20ism? It is me trying very hard not to swear like crazy.
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# ? Oct 27, 2020 00:03 |
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show us your "No Cussing Club" membership card
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# ? Oct 27, 2020 00:07 |
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I am inclined to be charitable and not count the death via fast forward against Natural 20. If he'd been playing this on an actual Nintendo system instead emulating it, there would've been no fast forward state to accidentally toggle on, which means it's possible he could have either won or lost the fight entirely on his own merit. Since we can't know for certain, that attempt should be scrubbed from the record. The boss only took two attempts.
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# ? Oct 27, 2020 00:44 |
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Oh Yakuza, you have the BEST RNG. There's still one more boss I can't wait to see.
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# ? Oct 27, 2020 00:51 |
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It counts. Death by fast forward counts.W.T. Fits posted:The boss only took two attempts. Your mom only took two attempts.
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# ? Oct 27, 2020 00:53 |
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Have to say, I was surprised to hear Tea chip in. Thought this was a Nat only thing at first, what with real life getting in the way of you two streaming together. And I seriously thought the fast forward thing was you skipping ahead for convenience's sake, and "death by fast forward," was just some weird kind of excuse to get out admitting you died the first time until reading the comments here and remembered there is an actual fast forward option on emulators as a whole. Makes me wonder if you're using a controller too, or just using the keyboard. The last time I tried playing Super Mario World on an emulator with just the keyboard, it was a thoroughly miserable experience and I wonder how anyone can play platformers keyboard only without going batshit.
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# ? Oct 27, 2020 00:55 |
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For the record it's absolutely possible to beat the game in 5 hours start-to-finish. My gameplay file shows 3:24 and I was playing it blind.
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# ? Oct 27, 2020 00:57 |
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I was watching a tool-assisted speedrun on youtube the other day that was about an hour and a half.
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# ? Oct 27, 2020 01:35 |
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I hope that you have a death counter for the next video. Especially since Natural 20 never uses angled shots.
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# ? Oct 27, 2020 01:54 |
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Shitenshi posted:Have to say, I was surprised to hear Tea chip in. Thought this was a Nat only thing at first, what with real life getting in the way of you two streaming together. And I seriously thought the fast forward thing was you skipping ahead for convenience's sake, and "death by fast forward," was just some weird kind of excuse to get out admitting you died the first time until reading the comments here and remembered there is an actual fast forward option on emulators as a whole. Makes me wonder if you're using a controller too, or just using the keyboard. The last time I tried playing Super Mario World on an emulator with just the keyboard, it was a thoroughly miserable experience and I wonder how anyone can play platformers keyboard only without going batshit. I'm using a controller. Fast Forward is bound to RT and is often useful when playing very grindy snes games.
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# ? Oct 27, 2020 01:57 |
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Oh, Yakuza. Bane of the 1% playthrough. With how far it is from the nearest (active) save point, its incredibly random-feeling second phase that speeds up and slows down on a whim, having almost no health and missiles to survive its onslaught and a hard-to-avoid energy tank being right on the path to its boss room it's a massive, massive pain. I don't think I ever managed to get past it...
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# ? Oct 27, 2020 01:58 |
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I just know the next episode is going to be exciting.
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# ? Oct 27, 2020 02:18 |
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Can confirm that if you're in Morph Ball and tucked into one of the corners of the room, Yakuza cannot touch you except with a fire attack. Also the pro move on the second phase is to use charged beam shots; one pellet will take out the larvae thing that it drops and the other two will hit the boss.
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# ? Oct 27, 2020 02:44 |
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This boss was the name of my existence as a kid. On the replay this lp inspired I beat it first try, but I was still down to my last e-tank. I swear morph balling in a corner doesn't work as.well as Tea says it does. Also, fast forward deaths 100% don't count. I see I missed the new megaman lps, but Nat20 plays the classic Mega Man series when? It would be very interesting to see you play through games that click with you more than Metroidvanias do and commentary on such.
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# ? Oct 27, 2020 05:39 |
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Radio Free Kobold posted:Your mom only took two attempts. That was hurtful and uncalled for.
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# ? Oct 27, 2020 05:44 |
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That bit about 5:18 in the video where the computer notes that it CHECKED and made sure they weren't X hosts? It drives me nuts when people ignore that and try and theorycraft on assuming they're infected. I would say the first Yakuza fight didn't entirely count if you genuinely didn't mean to hit the fast forward, same as if you were playing and like had the GBA fall and knock the cart loose or something on a physical run. You did gain a bit of knowledge that might have allowed you to reach the bouncy head stage on the first real run though, so something "2.5 tries" seems fair.
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# ? Oct 27, 2020 08:06 |
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Yakuza is a right motherfucker, even 3 full tries would have been impressive on a first playthrough imo The walkback is infuriatingly long too for what I consider the second-hardest boss in the game.
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# ? Oct 27, 2020 12:00 |
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W.T. Fits posted:That was hurtful and uncalled for. sorry
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# ? Oct 27, 2020 12:16 |
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Some Goon posted:This boss was the name of my existence as a kid. I'm not.
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# ? Oct 27, 2020 13:50 |
So, is there any logic behind the name of the boss? Does it mean "web" or something similar? Kinda hard to connect spiders and organized crime.
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# ? Oct 27, 2020 16:12 |
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It was called Gedo in the JP version iirc.
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# ? Oct 27, 2020 16:58 |
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oh no NAT YOU DIDN'T SAVE
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# ? Oct 27, 2020 18:50 |
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Krysmphoenix posted:oh no He did around 19:45 in the video. I had the same worry too...though if it were me I would have gone back to the ship to recharge for what's next
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# ? Oct 27, 2020 19:19 |
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Thanks for the correction, yeah I was expecting the refresh not just a save and go.
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# ? Oct 27, 2020 21:03 |
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The first fast forward death shouldn't count, but future ones should.
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# ? Oct 28, 2020 06:06 |
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All fast forward deaths count double. The first one counts triple.
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# ? Oct 28, 2020 06:50 |
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# ? Oct 28, 2020 23:58 |
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I was wondering how Nat would get through the shutter hallway without the R button.
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# ? Oct 29, 2020 00:28 |
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Oh this video is fantasstic
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# ? Oct 29, 2020 00:31 |
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Death montage intensifies.
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# ? Oct 29, 2020 00:35 |
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BlazeEmblem posted:I hope that you have a death counter for the next video. Especially since Natural 20 never uses angled shots. Huh, turns out that angled shots weren't a problem. But I was right to expect a ton of deaths.
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# ? Oct 29, 2020 00:43 |
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Glorious.
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# ? Oct 29, 2020 01:00 |
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I can't believe that the easiest part of this whole section of the game is what caused all of this agony.
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# ? Oct 29, 2020 01:07 |
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The beginning of the video was really frustrating. When the problem is the execution rather than the plan, yelling about what the plan is supposed to be is not helping.
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# ? Oct 29, 2020 01:11 |
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# ? Jun 3, 2024 22:16 |
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Fun fact: In that vertical shaft that looked like you couldn't do anything in? If you land on the ledge on the right side of the screen and morph, you can find a hidden recharge room. Because of course that's the best place to put one.
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# ? Oct 29, 2020 01:30 |