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Numlock posted:If I got a 3ds id probably just buy the games through the eshop or physically. Prices don't seem unreasonable from looking around the net. It takes an hour or two max and is a fun project. By all means buy 3DS games but I have zero qualms about downloading all the previous generations' games I've paid for about 3 times over in different formats to have them all in one place.
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# ? Nov 13, 2020 01:10 |
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# ? Jun 6, 2024 03:55 |
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Mega64 posted:Metroidvanias peaked with Link to the Past. ... I'm gonna allow this. I do wish heart containers hadn't been split into four parts though. Hunting for that poo poo gets old.
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# ? Nov 13, 2020 01:11 |
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Mega64 posted:Metroidvanias peaked with Link to the Past. Can't find the Kelly frame that gets used as an avatar but pretend I posted the 'sickos' guy going 'yes yes yes!!!'
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# ? Nov 13, 2020 01:12 |
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Malcolm Turnbeug posted:Can't find the Kelly frame that gets used as an avatar but pretend I posted the 'sickos' guy going 'yes yes yes!!!'
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# ? Nov 13, 2020 01:13 |
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I've never played dark souls but I think hollow knight is fantastic Claiming that people only like HK because of some relationship with DS is very stupid
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# ? Nov 13, 2020 01:15 |
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Dark souls doesn't play anything really like hollow knight, I think people who say that are trying to rub some of the Dark Souls cool off on Hollow Knight for some reason. Hollow Knight isn't even in 3D!
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# ? Nov 13, 2020 01:17 |
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I've bounced off dark souls three times but have put nearly 100 hours into hollow knight
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# ? Nov 13, 2020 01:19 |
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I love Hollow Knight, think it’s the best metroidvania I’ve ever played (and I’ve played every Metroid game) I love it for the incredibly detailed and in-depth world design, exploration, sense of achievement, tough but fair combat and its weird offkilter charm I don’t like dark souls at all
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# ? Nov 13, 2020 01:25 |
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Hollow Knight is NES hard but modern sensibilities fair It's a legit Get Gud game in an age when mostly only rogue likes tend to be
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# ? Nov 13, 2020 01:28 |
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Hollow knight is pretty mediocre.
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# ? Nov 13, 2020 01:40 |
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Hedrigall posted:I love Hollow Knight, think it’s the best metroidvania I’ve ever played (and I’ve played every Metroid game) but... but... those are all dark souls things! CharlestheHammer posted:Hollow knight is pretty mediocre. whoa now, look out for this guy
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# ? Nov 13, 2020 01:43 |
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Dabir posted:The answer to this depends on how much you care about having all the features of a game. The DS and the GBA Micro can't play GB or GBC games and the DS doesn't let you do GBA multiplayer, not even wirelessly, so for maximum versatility get a GBA SP (and check which version you're looking at, earlier ones have a front light while the later model is backlit). Get two and a link cable if you want to, for instance, fully complete Pokémon games. Thanks this is what I was looking for.
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# ? Nov 13, 2020 01:45 |
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Quantum of Phallus posted:Dark souls doesn't play anything really like hollow knight, I think people who say that are trying to rub some of the Dark Souls cool off on Hollow Knight for some reason. It is a good, good game with great atmosphere that absolutely does not respect the players time at all and that can be good as well as bad sometimes. I don't think it's quite 'Nes hard' because it has well designed encounters instead of instadeath platforming (well usually) and bullshit enemy placement. Imo 'nes hard but with modern sensibilities describes Monsterboy, which absolutely does play like the levels were designed in 1990 but with modern checkpointing and no lives system the challenge is actually fun instead of impossible.
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# ? Nov 13, 2020 01:46 |
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Fuligin posted:but... but... those are all dark souls things! Hey a hot take would be to call it bad
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# ? Nov 13, 2020 01:47 |
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Fuligin posted:but... but... those are all dark souls things! Yeah and everyone told me to play dark souls because I loved Hollow Knight so I gave it a try, it’s a clumsy ugly game that doesn’t explain any of its mechanics, I really disliked it
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# ? Nov 13, 2020 01:49 |
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Hedrigall posted:Yeah and everyone told me to play dark souls because I loved Hollow Knight so I gave it a try, it’s a clumsy ugly game that doesn’t explain any of its mechanics, I really disliked it Ohhhhhh you're gonna get me all red and steamed at this rate
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# ? Nov 13, 2020 01:50 |
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The Bloop posted:Hollow Knight is NES hard but modern sensibilities fair It does feel like a throwback to games like Mega Man. I just don’t have the time or patience like I did when I was 10, apparently. With that said the world design and charm of Hollow Knight keeps pulling me back in. But it is a game I can only play in 1-2 hour chunks before I start getting frustrated and need a break. Perfect for the Switch tho! Can play undocked while sitting next to my PC or TV and, when I inevitably get frustrated, put it down and do something else before picking it up again. I don’t think I could get through this game if I was playing on PC or PS4.
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# ? Nov 13, 2020 01:55 |
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The Megaman Zero games had way more boss variety, complexity, and challenge and even those had the decency to spit you out right in front of the boss room. You get 3-4 lives, more if you're good, and the better you navigate the level the more chances you have. Like platforming difficulty is a solved problem and has been for years. HKs idea of difficulty reminds me of Wildstar bringing back rep grinds.
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# ? Nov 13, 2020 01:59 |
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Mr Phillby posted:The death retreival mechanic is a total darksouls rip but other than that hard game = darksouls for most people. OK, yeah, a 2D platformer metroidvania doesn't play anything like a 3D action RPG, but that's not what people are using as the point of comparison. It's a gloomy, melancholy game about exploring the ruins of a dead kingdom inhabited mainly by mad, hostile things, with a few remaining friendly faces who seem half-mad themselves, some of whom are on a similar quest to your own. Your character's reason for being there is at first mysterious, they simply knew that they had to be but not why. It has regular but sparse checkpoints represented by the character taking time to rest and prepare for the trials ahead. The similarities in tone are screamingly obvious.
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# ? Nov 13, 2020 02:01 |
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Marx Headroom posted:The Megaman Zero games had way more boss variety, complexity, and challenge and even those had the decency to spit you out right in front of the boss room. You get 3-4 lives, more if you're good, and the better you navigate the level the more chances you have. it's okay for things to be challenging in different ways. shame on you for tainting Hollow Knight by association with Wildstar, that's a low blow
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# ? Nov 13, 2020 02:01 |
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Marx Headroom posted:The Megaman Zero games had way more boss variety, complexity, and challenge and even those had the decency to spit you out right in front of the boss room. You get 3-4 lives, more if you're good, and the better you navigate the level the more chances you have. Nah the bench placement sucked but I'll take that over 'here's three attempts now do the whole stage again'. Fortunately the Zero Legacy Collection fixes that.
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# ? Nov 13, 2020 02:17 |
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Numlock posted:Thanks this is what I was looking for. Serious rec from someone who plays a shitload of handheld stuff: Buy a New 3DS XL, hack it (it's easy-peasy) and you'll have access to every single handheld game Nintendo has made up until the Switch, as well as pretty much every NES and SNES game. The flawless DS back compatibility is amazing, plus there's a few great 3DS games (ie Picross)
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# ? Nov 13, 2020 02:44 |
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Zero 1 had the terrible system that if you game overed you would fail the mission permanently. You could just reset the GBA but its still a weird choice that I will never understand.
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# ? Nov 13, 2020 02:45 |
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Hedrigall posted:I love dark souls, think it’s the best metroidvania I’ve ever played (and I’ve played every Metroid game) Bud, you just described dark souls really well. Especially the dark souls that’s on the Switch.
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# ? Nov 13, 2020 02:51 |
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How does the dark souls port play in hand held mode? I should probably try it at some point. I hate myself a lot which has always seemed like the common thread between all the people I know who are v into souls games
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# ? Nov 13, 2020 03:04 |
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Malcolm Turnbeug posted:How does the dark souls port play in hand held mode? I should probably try it at some point. I hate myself a lot which has always seemed like the common thread between all the people I know who are v into souls games It plays great. I played tons of it on the bus a few years back. Locked 30fps. Sound is a bit lovely compared to console but nothing game-destroying.
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# ? Nov 13, 2020 03:06 |
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Drive-by hustleposting: my friend lost his dock a move about 9 months ago. He can't find any official ones for sale. All he wants is a dock which won't break his Switch. Which dock won't break his Switch? (Cat's attacking my monitor again.)
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# ? Nov 13, 2020 03:08 |
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Hammer Bro. posted:Drive-by hustleposting: my friend lost his dock a move about 9 months ago. He can't find any official ones for sale. Genki travel dock. Might be more expensive than a new official dock though, no idea
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# ? Nov 13, 2020 03:09 |
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They have official docks on the Nintendo Refurb store
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# ? Nov 13, 2020 03:11 |
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Hammer Bro. posted:Which dock won't break his Switch? The Genki Covert Dock is great, but it's not really a replacement for the OEM dock. You can't palm a Switch into the Genki--it doesn't work that way. If he's missing both the dock and the power adapter (he must be using a cell phone charger or something) and he likes the idea of the Genki then it's great for what it is. Otherwise if you're in North America you can buy a refurbised OEM dock from Nintendo. You should also be able to find them "refreshed" on Amazon or eBay though with some markup, or straight-up used even. Best Buy's Insignia dock was regarded as an OK third-party alternative for a while and was considerably cheaper than the OEM dock, but it's no longer available new and I wouldn't bother with finding one used given that the price has come down on OEM refurbs quite a bit.
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# ? Nov 13, 2020 03:27 |
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Mr Phillby posted:I enjoyed the game a lot I just think that uncritically praising boring/bad game design because it gave you the darksouls feels is dumb. It's not boring. It's the opposite of boring. It's tense! The devs want you to feel anxious while exploring and relieved when you find a bench. And yes, frustrated when you die. If you don't like feeling those things, there are other games that give you different feelings. Like Celeste. Celeste is also great and you never feel anxious about dying because it has checkpoints in every room. Not every game is for everyone! A fair criticism would be like "the game is super well designed to make me feel anxious and careful and I don't want to feel that way." And to whoever said Megaman is good at this difficulty stuff... with bosses it is, kind of, but mainly the strat is to get there with 3 lives, spend the first 2 learning their patterns, then hope you win on the 3rd try or burn an E-tank to guarantee it. And the way pits and spikes are insta-death in MM blows. Love spending 5 minutes getting back to the series of janky conveyors where one input late by a single frame or one bad RNG enemy bullet will send me right back again, and if I gently caress up 3 times I won't have enough lives to figure out the boss and will have to do the whole level again. If pits and spikes just took health it would be fine. (MM11 fixes this by letting you buy all kinds of stuff to mitigate the bad old-school design feels). So what's the difference? Dying is frustrating in both. In MM, you don't have choices about how far to press into the unknown. You just have to keep going and hope you don't get screwed because you grazed a spike. In HK dangers will take your health but aside from bosses, you'll have a choice: keep exploring with lower reserves and hope to find a bench, or double back and recover at safety.
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# ? Nov 13, 2020 04:13 |
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Counterpoint, it's boring/bad.
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# ? Nov 13, 2020 04:19 |
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It took me an hour but I beat Hornet On to the next boss!
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# ? Nov 13, 2020 04:20 |
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Jimbozig posted:A fair criticism would be like "the game is super well designed to make me feel anxious and careful and I don't want to feel that way." this is exactly my feeling about the age of calamity demo. i can see what it is trying to do, and i can tell that it is doing it well, and i just have zero interest in doing that thing. a game doesn't need to be bad for you to not like it, or good for you to like it. enjoyment does not need to be tied to some attempt to objectively judge a thing's quality.
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# ? Nov 13, 2020 04:25 |
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Hollow Knight is a great XCOM-like
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# ? Nov 13, 2020 04:28 |
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Jimbozig posted:Not every game is for everyone! Modern game design often makes inclusions for skill levels, assist modes, "cheats" but Hollow Knight doesn't. Of course, this encourages the player to learn the ins-and-outs of the in-game systems in order to beat the game, and doing so might be more fulfilling for the people who are able to figure it out. But for those who hit a brick wall and bounce off the game, the lack of flexibility here means they really can't enjoy everything else the game has to offer. Also, "NES hard" wasn't/isn't a good thing. There's a reason why modern NES releases all include save states or rewind features and that enables people to enjoy the games of their childhood that they really couldn't before. ExcessBLarg! fucked around with this message at 04:34 on Nov 13, 2020 |
# ? Nov 13, 2020 04:31 |
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Solaris 2.0 posted:It took me an hour but I beat Hornet Congrats! The game really starts to open up soon and with your dash it’s a lot more fun to move around. I think if you can get past Hornet, you can beat the game. It’s a lot like the Father G fight in Bloodborne.
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# ? Nov 13, 2020 04:34 |
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The NES period is kind of earmarked by a lot of arcade game designs crammed into games that don't necessarily have a reason to have them. A lot of modern 'arcade game' gameplay design principles were sort of figured out by a process of trial and error over the next few generations and the NES really aged the worst out of any of them as a result.
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# ? Nov 13, 2020 04:46 |
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Jimbozig posted:It's not bad. It's well-designed to evoke a specific feeling. If dying didn't suck, you wouldn't feel so incredibly vulnerable while exploring. Also guy upthread who said Hollow Knight has similar saving/exploration and tone/atmosphere yeah I can see that but also like Super Metroid and diablo existed before Dark Souls so its really only the death recovery mechanics that stand out as a specifically darksouls thing to me idk.
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# ? Nov 13, 2020 04:57 |
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# ? Jun 6, 2024 03:55 |
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Malcolm Turnbeug posted:The NES period is kind of earmarked by a lot of arcade game designs crammed into games that don't necessarily have a reason to have them. Why do you want rentals to kill the industry? "If kids can beat the game in an hour, they won't buy them anymore!"
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# ? Nov 13, 2020 04:58 |