|
FreudianSlippers posted:I never really understood Konami's reasoning on not going forward with Silent Hill's. "Yeah let's not make this super anticipated sequel to a beloved series that is guaranteed to make its money back and probably turn a decent profit internationally. Instead let's focus on a tiny marginal market of novelty arcade machines that will probably cost us a fortune to manufacture and maintain." People focus on the pachinko, but Konami also realized they could safely make far more money with gachas almost immediately vs Kojima's years long gamble. There's a great video online explaining the turf war in Konami, but it's pretty simple. Kojima lost.
|
# ? Nov 14, 2020 14:23 |
|
|
# ? May 13, 2024 04:04 |
|
Us, the real gamerz, lost
|
# ? Nov 14, 2020 20:04 |
|
Thundercracker posted:People focus on the pachinko, but Konami also realized they could safely make far more money with gachas almost immediately vs Kojima's years long gamble. Pretty much the same reason Valve mostly stopped making games- why spend a moderate amount of money to make a lot of money when you could spend less money to make more money than god?
|
# ? Nov 15, 2020 00:32 |
|
Pope Guilty posted:Pretty much the same reason Valve mostly stopped making games- why spend a moderate amount of money to make a lot of money when you could spend less money to make more money than god?
|
# ? Nov 15, 2020 14:48 |
|
I agree that Visage is a bit on the expensive side but I've played a good amount of horror games and I can't think of a single one that's spooked me quite like this. Turn all your lights off, play it with headphones on, and go into it completely blind. It's scared the piss outta me pretty consistently. It's really good at building tension and doesn't lean heavily on stupid jump scares. E: super glad I didn't know this game existed until it was finished though, I'd absolutely hate to play something like this in early access Honky Dong Country fucked around with this message at 12:23 on Nov 16, 2020 |
# ? Nov 16, 2020 12:13 |
|
Terminal Cuts for Bloodrayne 1 and 2 are available. Haven't tested them (having got them for free since I owned the originals on GOG), but they are also massive compared to the original versions, like 4 times the size. Is that all upscaled video? I was under the impression that they weren't doing HD textures, unless they did and I missed it? Maybe they can get around to releasing Nocturne, I have it on disc but a fixed up version would be fantastic (though I doubt we'll see their Blair Witch games for legal reasons...).
|
# ? Nov 21, 2020 00:22 |
|
catlord posted:Terminal Cuts for Bloodrayne 1 and 2 are available. Haven't tested them (having got them for free since I owned the originals on GOG), but they are also massive compared to the original versions, like 4 times the size. Is that all upscaled video? I was under the impression that they weren't doing HD textures, unless they did and I missed it? I haven't gotten free copies on Steam yet, maybe it'll take a little while.
|
# ? Nov 21, 2020 01:27 |
|
Any of you folks still playing Friday the 13th on the Xbox One?
|
# ? Nov 21, 2020 22:31 |
Having played more Phasmophobia i can see a bit more of the appeal, especially when you are trying to wring out as many objectives as you can. It's not usually worth the risk to get those extra objectives if they aren't fairly easy, but it's dull otherwise so why not I do wish the devs would focus more on bug fixes than new maps and such though, some of the systems are glitch enough that it can confuse the game in unintentional ways.
|
|
# ? Nov 29, 2020 03:30 |
|
CuddleCryptid posted:Having played more Phasmophobia i can see a bit more of the appeal, especially when you are trying to wring out as many objectives as you can. It's not usually worth the risk to get those extra objectives if they aren't fairly easy, but it's dull otherwise so why not They really need to do something about the dirty water objective. Its not interesting, and is oftentimes difficult if not impossible to get.
|
# ? Nov 30, 2020 05:21 |
|
I wish they would make the game not look like a lovely asset flip and have a neat visual style.
|
# ? Nov 30, 2020 05:44 |
|
Weenis question: I love atmospheric horror, but the one thing I have a rough time with is being chased by poo poo and having to run/hide in a panic. Does Transference involve much of that, or is it more of a walking simulator? I don't need specific details, and spoiler tags are cool in case someone else reading this was planning on playing (asking here because I don't want to accidentally spoil too much looking it up myself)
|
# ? Nov 30, 2020 07:32 |
|
sigher posted:I wish they would make the game not look like a lovely asset flip and have a neat visual style. It's one dude that makes it, is the thing.
|
# ? Nov 30, 2020 09:33 |
|
There's a reason why no-budget indie games can either have good graphics or actual gameplay. I'd rather have an ugly one than yet another generic running-away simulator.
|
# ? Nov 30, 2020 10:55 |
|
flesh dance posted:Weenis question: I love atmospheric horror, but the one thing I have a rough time with is being chased by poo poo and having to run/hide in a panic. Does Transference involve much of that, or is it more of a walking simulator? I don't need specific details, and spoiler tags are cool in case someone else reading this was planning on playing (asking here because I don't want to accidentally spoil too much looking it up myself) No running or hiding, just an unsettling sort of vibe and story. Edit: there are times when a scary thing will 'chase' you down hallways, but it's scripted and not something you need to actually hide from Morpheus fucked around with this message at 15:16 on Nov 30, 2020 |
# ? Nov 30, 2020 15:13 |
|
I guess that's a no, shame.
|
# ? Nov 30, 2020 15:32 |
|
John Wolfe is hosting a hq_residential_house horror jam and I totally plan on making something. Although I’m torn between doing something *ironic* or putting actual effort into it.
|
# ? Nov 30, 2020 19:40 |
|
Looked up that house, immediately recognized it from House Party as soon as they showed the garage, from watching Game Grumps play through every speck of content in that game. I say put in some effort, at least with regards to mechanics. See if you can break through his jaded facade!
|
# ? Nov 30, 2020 21:50 |
|
All I have is a concept where you go through the house in three different time periods of 1980, 1995, 2010 which are rendered in Atari/PS1/the actual asset pack in visual style but I have no ideas on what the game itself should actually be about.
|
# ? Nov 30, 2020 22:00 |
|
al-azad posted:All I have is a concept where you go through the house in three different time periods of 1980, 1995, 2010 which are rendered in Atari/PS1/the actual asset pack in visual style but I have no ideas on what the game itself should actually be about. If there was more time to work I'd say it would be funny to come up with a core concept and implement it as it would've been in each of those eras- a la Haunted House, a la Resident Evil, a la Amnesia - but maybe that would just be triple unoriginality.
|
# ? Nov 30, 2020 22:19 |
|
"I have an idea for a neat gimmick but I can't think of a game to go with it" seems to be the creative process of more than a few horror games these days, so I'd say you two are nothing if not ready to strike out into the open market.
|
# ? Nov 30, 2020 22:22 |
|
Actually you could do a Day of the Tentacle thing where, for example, the Atari version has fewer walls (gotta keep things simple!) so maybe you could hop back to 1980, step through a wall that just isn't rendered, then jump forward to 2010 to get the Heart Key, then back to 1995 to use it to unlock the Heart Door.
|
# ? Nov 30, 2020 22:43 |
|
al-azad posted:All I have is a concept where you go through the house in three different time periods of 1980, 1995, 2010 which are rendered in Atari/PS1/the actual asset pack in visual style but I have no ideas on what the game itself should actually be about. You better have a rendering as a text adventure. "You find yourself in an oddly familiar home..." Bonus points if you use John quotes to describe the layout.
|
# ? Nov 30, 2020 22:58 |
|
Incidentally Horror of Salazar House (renamed for the Steam release, apparently due to fears that people would think it was more of a Myst-style game?) is pretty good! You're stuck in a ruined house where something obviously occult is going on and trying to figure out how to complete (or stop!) the ritual so you can escape, while eluding a murderous ghost who gets faster and more aggressive as you get closer to solving the mystery. It's not quite as faithful in its use of early-80's graphics as, say, Faith (there's a few effects that I don't recall that era of PC being able to accomplish) but makes excellent use of the visual style to create a creepy atmosphere. My only really significant complaint is that the mechanics of how hiding the ghost work aren't really clear and aren't well-communicated, though I don't know if that's intentional or not. I'd call it 7/10 and I'm definitely looking forward to seeing what the dev does next.
|
# ? Dec 1, 2020 01:00 |
|
al-azad posted:John Wolfe is hosting a hq_residential_house horror jam and I totally plan on making something. Although I’m torn between doing something *ironic* or putting actual effort into it. Low lighting, spooky house with traumatized OSHA inspector; they have PTSD from Grover house and the violations seem to be following them to this new house....
|
# ? Dec 1, 2020 01:23 |
|
I would love to see some Infra rear end realistic architectural horror like someone inspecting that Goon bathroom hack job. "My god, your tub is just resting on rocks the mildew hazard AAAAGH!!"
|
# ? Dec 1, 2020 02:02 |
|
Pope Guilty posted:Incidentally Horror of Salazar House (renamed for the Steam release, apparently due to fears that people would think it was more of a Myst-style game?) is pretty good! You're stuck in a ruined house where something obviously occult is going on and trying to figure out how to complete (or stop!) the ritual so you can escape, while eluding a murderous ghost who gets faster and more aggressive as you get closer to solving the mystery. It's not quite as faithful in its use of early-80's graphics as, say, Faith (there's a few effects that I don't recall that era of PC being able to accomplish) but makes excellent use of the visual style to create a creepy atmosphere. My only really significant complaint is that the mechanics of how hiding the ghost work aren't really clear and aren't well-communicated, though I don't know if that's intentional or not. I'd call it 7/10 and I'm definitely looking forward to seeing what the dev does next. This is such a dumb thing but I'm a fan of that font for reasons I can't understand and love seeing it pop up here and there.
|
# ? Dec 1, 2020 03:42 |
|
Pope Guilty posted:It's one dude that makes it, is the thing. I think he's hired a person at this point and I get it, but with the killing he's made on the game he could hire a dedicated artist.
|
# ? Dec 1, 2020 04:35 |
|
You don't hire "a" dedicated artist to make a game like that look good. You hire a dedicated team of artists, full-time... which the guy might be able to afford at this point, but which he also has absolutely experience leading or managing, and certainly couldn't lead or manage while continuing to work full-time on further content and mechanical updates to the game in his own right.
|
# ? Dec 1, 2020 04:43 |
|
sigher posted:I think he's hired a person at this point and I get it, but with the killing he's made on the game he could hire a dedicated artist. At this point what you're asking for is basically just Phasmophobia 2, with the amount of time and work it would take to redo every graphic in the game
|
# ? Dec 1, 2020 04:43 |
|
It's worth pointing out as well that the new Prison level on the beta branch is super fantastic. Far and away the best put together and best looking map of every map so far.
|
# ? Dec 1, 2020 05:01 |
|
Imagining hq_residential_house but used in a sendup of koudelka/shadow hearts Need to be more fangames based on koudelka/shadow hearts. Horror rpgs with actual rpg battles. Just make the battles good and not slow as hell.
|
# ? Dec 1, 2020 05:56 |
Blockhouse posted:At this point what you're asking for is basically just Phasmophobia 2, with the amount of time and work it would take to redo every graphic in the game Tbh considering this has functional VR it could have been sold for 30 bucks. If they wanted to just start on Phasmophobia 2 with better graphics idk how anyone could complain
|
|
# ? Dec 1, 2020 06:07 |
|
Considering that the game was a breakout success that no one expected, with sales figures that outperform some AAA titles even looking as it currently does, I imagine that many of the people who bought it anyway and primarily want the game to receive more content updates and mechanical improvements might have something to say about that.
|
# ? Dec 1, 2020 06:16 |
|
The last thing you want to do is Culling 2 yourself.
|
# ? Dec 1, 2020 06:18 |
|
Cardiovorax posted:Considering that the game was a breakout success that no one expected, with sales figures that outperform some AAA titles even looking as it currently does, I imagine that many of the people who bought it anyway and primarily want the game to receive more content updates and mechanical improvements might have something to say about that. I'm in this camp. I don't want fidelity upgrades. I just want more content.
|
# ? Dec 1, 2020 06:23 |
|
I don't have much to say about World of Horror but I really like it and wouldn't have known about it if it weren't for, like, one random post in here a month ago. I wish there was just... more of it. Is the modding scene any good?
|
# ? Dec 1, 2020 06:38 |
Cardiovorax posted:Considering that the game was a breakout success that no one expected, with sales figures that outperform some AAA titles even looking as it currently does, I imagine that many of the people who bought it anyway and primarily want the game to receive more content updates and mechanical improvements might have something to say about that. Maybe, but a $12 horror VR title that is actually good? You should be grateful it doesn't shoot spikes into your eyes for that price. I'm not saying that most players wouldn't want free updates, just that what people are playing now is the entire price point's worth of content.
|
|
# ? Dec 1, 2020 06:38 |
|
I'm not really sure what to say to that, because it just seems like a strange attitude to have. Phasmophobia is an Early Access title. That it is already very playable and apparently really fun to a lot of people doesn't change the fact that it's still basically a half-finished game. I haven't looked at the developer roadmap for the game, if there's even one that is publically available, but people haven't actually gotten what they paid for until the entire game is finished. That's kinda just how EA works. I mean, really, how many of the outsold-Borderlands-3 number of people who have bought the game so far are likely to even have a VR headset at all? It can't really be that many. I don't see how that would even matter.
|
# ? Dec 1, 2020 06:46 |
|
|
# ? May 13, 2024 04:04 |
|
World of Horror and Phasmophobia are both games where yeah they're EA but both of their devs could abruptly quit and I'd feel like I got what I paid for.
|
# ? Dec 1, 2020 06:54 |