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I hope Kim appreciates my moonbrained cop snapping back to lucidity to tell the racist lorry driver to go gently caress himself before floating away again.
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# ? Nov 14, 2020 03:27 |
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# ? Jun 5, 2024 03:41 |
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just beat this game for the first time. question about the ending: was there anything i could have done to go to the island (or i guess find the actual killer elsewhere) before then? the game felt more like a visual novel than a mystery you were supposed to be able to solve yourself - which is totally fine - it just felt like sorta out of left field esp when there's parts where the game is just screaming at you "the killer was a obviously a sniper very far away" but it didn't seem like you could do anything with that info all together it was very good, my only complaint is that they spelled "Frittte" with two T's in the end credits
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# ? Nov 14, 2020 05:44 |
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Countblanc posted:just beat this game for the first time. question about the ending: was there anything i could have done to go to the island (or i guess find the actual killer elsewhere) before then? the game felt more like a visual novel than a mystery you were supposed to be able to solve yourself - which is totally fine - it just felt like sorta out of left field esp when there's parts where the game is just screaming at you "the killer was a obviously a sniper very far away" but it didn't seem like you could do anything with that info Nope, that part of the plot is set and has to go in a particular order- the key thing is that the island is the absolute last place that the detective and Kim are going to look, both because of its isolation and the practicalities of getting there, and because the abandoned building across the bay is so much more likely for a sniper. (and DOES have someone hiding in it, with the confrontation kicking off the penultimate confrontation and all) The killer is basically just laying low in a very secure hiding space very successfully. Kind of a big theme with the murder is that A: the characters live in the real world, they're going to assume things happened in a practical and realistic fashion rather than a dramatic, video-gamey one, and secondly that the circumstances of the murder are so deliberately obfuscated that it takes enough investigation just to figure out that he was shot in the first place.
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# ? Nov 14, 2020 05:55 |
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Playing right now. Day 4. I needed a few quick loads, but it was worth it, I learned about the existential dread that is the Pale and how it relates to the church. Cool!
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# ? Nov 14, 2020 21:19 |
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Disco Elysium is all about the journey, not the destination. It's the artistic pinnacle of the genre that Telltale started with The Walking Dead.
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# ? Nov 14, 2020 22:34 |
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Ghost Leviathan posted:Nope, that part of the plot is set and has to go in a particular order- the key thing is that the island is the absolute last place that the detective and Kim are going to look, both because of its isolation and the practicalities of getting there, and because the abandoned building across the bay is so much more likely for a sniper. (and DOES have someone hiding in it, with the confrontation kicking off the penultimate confrontation and all) The killer is basically just laying low in a very secure hiding space very successfully. Doesn't the visual calculus check on the balcony say the island was the most likely site the shot could have been made from? it is a little goofy that you have to put off visiting the most suspect location because ugh you have to get a boat and it's a load of effort why don't we check out this empty factory instead
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# ? Nov 14, 2020 22:48 |
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multijoe posted:Doesn't the visual calculus check on the balcony say the island was the most likely site the shot could have been made from? it is a little goofy that you have to put off visiting the most suspect location because ugh you have to get a boat and it's a load of effort why don't we check out this empty factory instead Nah, from memory it lists the island as a potential sniper location, but that the building on the boardwalk (and I think somewhere else too) are more likely locations. I think Harry works out that there's like, a 4% chance it came from the island, or something. By the way, are there any pics of all the 'paint on the wall' task results? I couldn't find fuel in the end, so I wasn't able to do it myself
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# ? Nov 14, 2020 22:55 |
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Alchenar posted:Disco Elysium is all about the journey, not the destination. It's the artistic pinnacle of the genre that Telltale started with The Walking Dead. The idea of story decisions have been a big focus of the last decade of rpgs, and I think DE makes the smart choice of focusing on making them meaningful as a matter of character expression then having them change later plot points.
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# ? Nov 14, 2020 23:03 |
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multijoe posted:Doesn't the visual calculus check on the balcony say the island was the most likely site the shot could have been made from? it is a little goofy that you have to put off visiting the most suspect location because ugh you have to get a boat and it's a load of effort why don't we check out this empty factory instead I'm pretty sure it says it was the least likely. I remember thinking at the time "oh, it's gonna be that one in the end then"
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# ? Nov 14, 2020 23:32 |
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JustaDamnFool posted:The idea of story decisions have been a big focus of the last decade of rpgs No it hasn't, not really. At best it's been a periphery PR talking point in most rpgs, with it being an actual focus in a tiny fraction. Like, outside of the Telltale catalogue and DE the closest you get is the likes of Mass Effect 2 and the Witcher, where even there most choices are really a binary between "I am happy about this" and "I am angry about this".
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# ? Nov 15, 2020 00:07 |
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# ? Nov 15, 2020 01:12 |
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What happens if you try to run the made up serial number on the boots?
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# ? Nov 15, 2020 02:31 |
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Alchenar posted:Disco Elysium is all about the journey, not the destination. It's the artistic pinnacle of the genre that Telltale started with The Walking Dead. To me, Disco Elysium is like a story RPG in the vein of Planescape Torment except somewhere, somebody made the key design choice to not waste the player's time with nearly as much bullshit. And I say this as someone who likes CRPGs, if the OG Wasteland avatar doesn't indicate this.
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# ? Nov 15, 2020 02:32 |
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Can we talk about how amazingly well the game's internal dialogue depicts what it's like to flashback to a triggering memory? How everything slightly connected to the memory becomes tainted, the panicky attempts to dance around the issue, the feeling that you're being stalked by a torturer, I feel so much for how badly your cop processes it.
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# ? Nov 15, 2020 07:34 |
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Doc Hawkins posted:I'm pretty sure it says it was the least likely. I remember thinking at the time "oh, it's gonna be that one in the end then" My favourite part of this check is my Calculus-challenged cop couldn't get it until after Klaasje literally leaves you a giant obvious red string to point it out And then I still rolled a critical fail, which the game just sighed and moved past.
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# ? Nov 15, 2020 08:27 |
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There are no 100% pure roadblocks in the game. The Shivers check that many people think is a roadblock actually isn't.
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# ? Nov 15, 2020 08:54 |
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wiegieman posted:There are no 100% pure roadblocks in the game. The Shivers check that many people think is a roadblock actually isn't. That Shivers check can be failed enough to be a roadblock, technically. It’s just much harder to do than people believe. Not having enough money in the second night is also possible which is another roadblock, unless that was fixed in a patch? That said, I don’t mind games with failures states. Keeps it spicy!
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# ? Nov 15, 2020 10:00 |
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chaosapiant posted:Not having enough money in the second night is also possible which is another roadblock, unless that was fixed in a patch? They added the option to (achievement spoiler) try sleeping in the trash container outside the Whirling-In-Rags, which gives you a game over and lets you reload from an earlier save
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# ? Nov 15, 2020 20:06 |
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loving lol at Failing to shut down(punch) The Cuno and getting hurt, thus now I have a new quest to try to make a truce with him by offering something he may like.
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# ? Nov 15, 2020 20:56 |
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EorayMel posted:loving lol at Failing to shut down(punch) The Cuno and getting hurt, thus now I have a new quest to try to make a truce with him by offering something he may like. The offering is speed.
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# ? Nov 16, 2020 02:22 |
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Many, many pages ago, there was some discussion about how difficult it would be to make Disco Elysium into a movie. I have an idea. The movie is streaming on whatever service, or on its own unique thing, and there are dice rolls hidden from the viewer. The outcome of these rolls determines what take will be played for a scene. You know how so much of a film is cut out, usually? Well, all those cut takes can be put to good use. Some of them are just subtle differences. Some of them have major effects on the plot and influence future dice rolls. Each viewing of the movie is unique. I realize this will never happen, but if it did, and if it succeeded commercially, it would spawn a new genre of film.
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# ? Nov 16, 2020 03:29 |
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Animal-Mother posted:and there are dice rolls hidden from the viewer so, a videogame
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# ? Nov 16, 2020 03:43 |
Sounds a bit like what Netflix tried to do with Bandersnatch.
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# ? Nov 16, 2020 04:35 |
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dead gay comedy forums posted:so, a videogame She didn't say there was any user choice involve, right? Just random uniqueness. There's actually a couple movies that have done similiar things, right? Where different people randomly see different versions?
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# ? Nov 16, 2020 08:25 |
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I could only imagine a movie version of DE working by having the actual aspects physically appearing, with only Harry noticing/acknowledging them.
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# ? Nov 16, 2020 10:49 |
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Samovar posted:I could only imagine a movie version of DE working by having the actual aspects physically appearing, with only Harry noticing/acknowledging them.
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# ? Nov 16, 2020 10:51 |
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Animal-Mother posted:Many, many pages ago, there was some discussion about how difficult it would be to make Disco Elysium into a movie. I have an idea. The movie is streaming on whatever service, or on its own unique thing, and there are dice rolls hidden from the viewer. The outcome of these rolls determines what take will be played for a scene. You know how so much of a film is cut out, usually? Well, all those cut takes can be put to good use. Some of them are just subtle differences. Some of them have major effects on the plot and influence future dice rolls. Each viewing of the movie is unique. So, a Let's Play without commentary. And everybody gets a different one.
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# ? Nov 16, 2020 15:23 |
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VictualSquid posted:So, a Let's Play without commentary. And everybody gets a different one. GlyphGryph posted:She didn't say there was any user choice involve, right? Just random uniqueness. There's actually a couple movies that have done similiar things, right? Where different people randomly see different versions? VictualSquid posted it much better than I, sorry lol
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# ? Nov 16, 2020 15:31 |
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GlyphGryph posted:She didn't say there was any user choice involve, right? Just random uniqueness. There's actually a couple movies that have done similiar things, right? Where different people randomly see different versions? Clue (1985) did something similar where they had 3 different endings, and different theatres received copies with different endings. Of course, this is a much smaller scale version of what forums user dead gay comedy forums is suggesting. Historically films with gimmicks that require any additional amount of infrastructure (e.g., Mr. Payback) have been flops, to a man, but with streaming dominating the industry there is much more room for experimentation with the format. Of course, making this film would be an editing nightmare, but that's something else.
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# ? Nov 16, 2020 16:31 |
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Samovar posted:I could only imagine a movie version of DE working by having the actual aspects physically appearing, with only Harry noticing/acknowledging them. I ain't watched it but that Happy show with Christopher Meloni did this gimmick on a small scale, right? ...or, now that I think about it, it'd be like a whole chorus of Harveys from Farscape and now I'm super into this
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# ? Nov 16, 2020 16:50 |
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Harvey the play/movie of the Farscape reference might be a way to go too. I mean and the main character was an Harry level alcoholic.
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# ? Nov 16, 2020 16:54 |
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# ? Nov 20, 2020 03:15 |
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Well playing this for the first time. Maybe an hour or so in. The writing is already probably some of the best writing in any video game I have ever played. Also Kentucky Route Zero is a great companion piece to this game.
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# ? Nov 20, 2020 03:52 |
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Pulcinella posted:Well playing this for the first time. Pretty much everyone itt is jealous of you right now. Just watch for spoilers which do get posted unredacted from time to time
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# ? Nov 20, 2020 05:14 |
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Pulcinella posted:Well playing this for the first time. Maybe an hour or so in. The writing is already probably some of the best writing in any video game I have ever played. It’s extremely good. Don’t save scum. Embrace failure.
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# ? Nov 20, 2020 06:07 |
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yeah as far as writing in games that really tries and succeeds to be *literary* i think it's this game and kentucky route zero at the top of the list.
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# ? Nov 20, 2020 07:18 |
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krz is very bad, sorry
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# ? Nov 20, 2020 07:21 |
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I got through the first 2 episodes but i'm not quite sure I got it. Stylistically it felt like the opposite from DE; it's initially a lot more self serious and less approachable.
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# ? Nov 20, 2020 07:30 |
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Is there anything I should know going in? Pretty blind. Just did my first attempt and died almost immediately from asking a question and feeling bad about the answer.
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# ? Nov 20, 2020 16:42 |
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# ? Jun 5, 2024 03:41 |
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metasynthetic posted:Is there anything I should know going in? Pretty blind. Just did my first attempt and died almost immediately from asking a question and feeling bad about the answer. just play and post trip reports f5 is quicksave but don't savescum
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# ? Nov 20, 2020 16:44 |