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Leal
Oct 2, 2009
Did they ever add a red hair option to division 2

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Triarii posted:

Man, I hate it when I can make dialog choices that skip boss fights. It stresses me out knowing that dialog options even exist that will make a guy not fight me.

One of the many great things about the Dragonfall game is that talking the antagonist out of his scheme doesn't end the boss fight, it gets his much less reasonable second-in-command to shoot him in the head and take over the scheme -- and consequently makes the fight easier but not a walkover, because the rest of the fight still happens, but the 2ic is now busy pulling levers and turning things on instead of spraying you with bullets.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Alhazred posted:

I really liked the Sphinx in AssCreed origins. Instead of a traditional boss battle it's all resolved with dialogue choices.

There was a real sphinx in Origins you could dialogue with other than the big stone one?

Related, I always thought the modern-day sphinx not having a nose was a thing that just happened in history at some point (the reason is actually known, I googled later) and I thought a fun easter egg they might have put in if Bayek climbed over the Sphinxes face and CRUMP left hanging by one hand as the nose falls off Nek!... I should probably leave before someone notices that

ImpAtom
May 24, 2007

grittyreboot posted:

The one thing I was really worried about MIles Morales was if it was going to go as hard on the copaganda as in the 2018 game, especially considering who Miles' dad was. I'm really glad they're basically a non-entity this time around. I loved 2018, but it's whole "Our boys in blue" thing was corny when it was released and only came off worse when I replayed it a few weeks ago. Although it was weirdly prescient considering the third act of the game was A city government begins a violent fascist crackdown on innocent protesters while a super lethal virus is destroying the population

It actually goes super hard in the opposite direction.

The 'help you neighborhood' questline ends in front of a giant Black Lives Matter mural and when you finish the quest line the camera unavoidably focuses on it for a while.

Which isn't like Super Woke but is unambiguous support and I am sure made some shitload frothing mad.

Lobok
Jul 13, 2006

Say Watt?

Captain Hygiene posted:

I figured it'd be tied in to non-combat segments, but it's a lot more fundamental to fighting than I'd guessed. It definitely seems tied into the whole design, I'm at 50% completion and I feel like I'm encountering bigger groups with a fair number of tough enemies than I remember from the first game. I can do alright if I focus on stealth first, but they're giving me trouble if I just go straight in like I mostly did in the first one.

This game definitely throws more stuff at you than the first one in the average encounter. Like I'm playing a side mission right now and I'm getting multiple simultaneous rockets fired at me whereas there was a strict one rocket at a time policy in the first game.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

NoneMoreNegative posted:

Related, I always thought the modern-day sphinx not having a nose was a thing that just happened in history at some point (the reason is actually known, I googled later) and I thought a fun easter egg they might have put in if Bayek climbed over the Sphinxes face and CRUMP left hanging by one hand as the nose falls off Nek!... I should probably leave before someone notices that

One of the Asterix comic books did this. They're visiting Egypt, and the area around the Sphinx is shown as being super touristy with loads of stalls selling miniature imitation Sphinxes and other memorabilia. Obelix decides to climb the Sphinx because he thinks there'd be a good view from the top, but when he gets onto the nose it cracks off and falls, so they quickly bury it in the sand "before anyone notices". When the stall vendors do notice, they all shrug and start chipping the noses off of their copies as well.

Alhazred
Feb 16, 2011




NoneMoreNegative posted:

There was a real sphinx in Origins you could dialogue with other than the big stone one?


poo poo, I meant Odyssey.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Lobok posted:

This game definitely throws more stuff at you than the first one in the average encounter. Like I'm playing a side mission right now and I'm getting multiple simultaneous rockets fired at me whereas there was a strict one rocket at a time policy in the first game.
It gets a bit silly in the later parts of the game, because by that point you can't even stop a jewelry store holdup without six dudes showing up with rocket launchers. They're very serious about their work.

ImpAtom
May 24, 2007

Doc M posted:

It gets a bit silly in the later parts of the game, because by that point you can't even stop a jewelry store holdup without six dudes showing up with rocket launchers. They're very serious about their work.

To be fair if you were going to rob a jewelery store in Marvel New York you'd probably assume you need rocket launchers because there are two Spider-Men and the Avengers have a base literally down the block.

CJacobs
Apr 17, 2011

Reach for the moon!
If I were destined to be a petty criminal in Marvel world I would just get a hobby like carving soap or building model ships or something instead, screw that

CJacobs
Apr 17, 2011

Reach for the moon!
One of my favorite video game gags ever is that boss fight in the PS2 Spider-Man game where Mysterio robs a convenience store

https://www.youtube.com/watch?v=04wPNYJNMYE&t=26s

Lobok
Jul 13, 2006

Say Watt?

Doc M posted:

It gets a bit silly in the later parts of the game, because by that point you can't even stop a jewelry store holdup without six dudes showing up with rocket launchers. They're very serious about their work.

It's like that candles-buying "help me my family is dying" joke but with gangs buying rocket launchers. Are the jewels they rob really going to earn them enough cash to pay for all their weapons?

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Even in the first game it was kinda hilarious that a single purse snatching would put you up against a dozen guys. Must be some kinda make-work project.

Push El Burrito
May 9, 2006

Soiled Meat
You don't bring 20 hired goons to go on a mugging?

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

CJacobs posted:

Then The Division 2 just makes you the fascist, uprising-stomping supercop the first game derided through agents like Aaron Keener.

Cjakes, how'd you miss that your first set of missions is to help a disabled minority woman establish an independent anarcho-commune in the midst of a government-supported warlord power grab? Every single bad guy in the game is government-affiliated, and every good guy is a civilian of some stripe except for the player character and Kelso.

Even Kelso is a pastiche of the players; her psych evals show she's psychotic at best, and way too murder-happy, but she's fun and competent. The whole drat game is a satire of the Tom Clancy oeuvre and it's so blatant it feels like Starship Troopers all over again.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

CJacobs posted:

One of my favorite video game gags ever is that boss fight in the PS2 Spider-Man game where Mysterio robs a convenience store

https://www.youtube.com/watch?v=04wPNYJNMYE&t=26s
I really wish the new games had something like this as a random crime event instead of always making you fight twenty guys.

As much as I like the Miles game, the street crime stuff gets super repetitive because the random crimes seem to happen every 30 seconds and there's no way to make them stop spawning even temporarily like in the original. It'd be nice if some of those crimes were just one or two muggers or maybe Shocker trying to rob a convenience store.

Alhazred
Feb 16, 2011




CJacobs posted:

If I were destined to be a petty criminal in Marvel world I would just get a hobby like carving soap or building model ships or something instead, screw that

Yeah, every time you would try and rob a house there's at least a 50% chance that three different versions of the Wolverine is hanging out in that house:

Oxxidation
Jul 22, 2007

Alhazred posted:

Yeah, every time you would try and rob a house there's at least a 50% chance that three different versions of the Wolverine is hanging out in that house:


somebody should have checked their horoscope that morning

ImpAtom
May 24, 2007

Maxwell Lord posted:

Even in the first game it was kinda hilarious that a single purse snatching would put you up against a dozen guys. Must be some kinda make-work project.

Kingpin wants to rule the crime racket and it's important for crime to happen for that to occur, obviously.

Mostly I'm impressed at the guy with a club who is like "surely I will be the one to stop Spider-Man after he threw 37 guys off a building."

Johnny Aztec
Jan 30, 2005

by Hand Knit

beats for junkies posted:

The Division games have the "weirdly prescient" thing going on, too. It's kind of surreal to play a game where a deadly flu outbreak has killed hundreds of thousands of people in just a few months and the government's response was, well, not great (though probably better than in the real world - the game shows evidence of having lockdowns and medical checkpoints, at the very least).

The media even gave it a stupid nickname: the dollar flu (because it was spread in New York City on Black Friday using cash covered with modified ebola).

I mean, it isn't, and wasn't far fetched. You had the Influenza outbreak in uh 1918-1919? or thereabouts. until vaccines started being developed, you still had major dangers of measles, polio, whooping cough, etc, etc.

Between 2000 and 2016, you had several potential scares with epidemics. Yes, they didn't go far, but all it (probably) would have taken would be a mutation.
Swine Flu, SARS, West Nile Virus, maybe some others? Bush started a panel to watch and confront potentially dangerous diseases, and Obama expanded the panels.
Obama had a whole loving step by step playbook on how to deal with pandemic outbreaks. Trump disbanded the panels soon as he got into office, and tossed the playbooks.





If you ever find an interest in diseases, look up how many have been previously animal only diseases that mutated and jumped to humans. You would be surprised!

CJacobs
Apr 17, 2011

Reach for the moon!

Casnorf posted:

Cjakes, how'd you miss that your first set of missions is to help a disabled minority woman establish an independent anarcho-commune in the midst of a government-supported warlord power grab? Every single bad guy in the game is government-affiliated, and every good guy is a civilian of some stripe except for the player character and Kelso.

Even Kelso is a pastiche of the players; her psych evals show she's psychotic at best, and way too murder-happy, but she's fun and competent. The whole drat game is a satire of the Tom Clancy oeuvre and it's so blatant it feels like Starship Troopers all over again.

I feel like this isn't really a counter to my point. The Division asks you to gun down nebulous lawbreakers in the street 5 minutes in and yes they pour out the walls like cockroaches and go "they got alex!" every few enemies but what you're told to do and how effective you are is almost scary in a way.

The Division 2 refuses to make the player feel that discomfort because it has no spine. The agency itself is now a group of infallible super heroes with their only mistake being that they let a few bad eggs spoil the breakfast, without any introspection at all about the nature of the Division and its lack of an obligation to even try to follow the law.

Yes you do capture pockets of the game world for normal folk to live in and survive, but did you ever notice how not a single one of those people thinks fighting violence with harder violence is wrong? The one faction leader who doesn't like the agency for that exact reason comes around not because he wants to protect people, but because the enemies' chemical warfare gives him a desire for revenge and it can now be framed as "justice". You don't have to fight anyone who could even remotely be considered justified in their actions- it's all only exclusively, conveniently, bad hombres. Sounds pretty familiar to me.

edit: I will be fair to the game, the NY expansion resolves this complaint somewhat with that hub's own faction leader. That guy is almost the sole voice of dissent in a whole game of people going "rah rah we love the Division rah rah". But even his story ends with him begrudgingly accepting that actually it's good that your supercops have ultimate authority over who lives and dies as long as you pinkie swear to stay a peacekeeper. It teeters on the edge of the first game's sense of self awareness and then trips and falls straight back up its own rear end.

CJacobs has a new favorite as of 20:53 on Nov 15, 2020

Leal
Oct 2, 2009
Just pretend they're all capitalists

Casnorf
Jun 14, 2002

Never drive a car when you're a fish

CJacobs posted:

their only mistake being that they let a few bad eggs spoil the breakfast, without any introspection at all about the nature of the Division and its lack of an obligation to even try to follow the law.

Huh, that's not how I read it at all. The theme of both games appears to be "The Division was a really, really, monumentally bad idea" filtered through the lens of gunporn and violence, while wink wink nod nodding what authoritarian 'justice' you're dispensing and not really having any particular impact on anything while the settlements actually build infrastructure and improve lives.

Interpretation is a funny thing. The Division itself leaves little but death and desolation in its wake and while the game never explicitly asks the player to examine that, I don't think that's because the game doesn't care.

oldpainless
Oct 30, 2009

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In Jedi Fallen Order pressing down on the d pad asks BD1 how he is doing which is very important because BD1 is very important and I love him.

Ugly In The Morning
Jul 1, 2010
Pillbug

Casnorf posted:

Huh, that's not how I read it at all. The theme of both games appears to be "The Division was a really, really, monumentally bad idea" filtered through the lens of gunporn and violence, while wink wink nod nodding what authoritarian 'justice' you're dispensing and not really having any particular impact on anything while the settlements actually build infrastructure and improve lives.

Interpretation is a funny thing. The Division itself leaves little but death and desolation in its wake and while the game never explicitly asks the player to examine that, I don't think that's because the game doesn't care.

By the second game, The Division is basically just another enemy faction that happens to be made up of exclusively bosses. After the expansion when Faye has turned traitor I think there’s like two non-evil division NPCs left.

Push El Burrito
May 9, 2006

Soiled Meat

oldpainless posted:

In Jedi Fallen Order pressing down on the d pad asks BD1 how he is doing which is very important because BD1 is very important and I love him.

There's a moment where a big bad attacks BD1 and I started yelling at my tv and throwing things and the police came and I don't know how the game ends but I hope BD1 is ok.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

I bounced off it when it first came out, but I've recently come to appreciate XCOM Chimera Squad for what it is. The things about XCOM 1&2 that really got me down were the missions that were 30% combat, 70% sneaking around a map trying not to set off the next pod too early, and the sheer length of a game that (imo) is most fun when you're willing to turn up the difficulty and accept campaign failure. The missions get to be a total drag, and I just don't have the time or patience to jump back in and try again if I spiral into defeat 50 hours into a campaign. Chimera Squad, on the other hand, is just as tense and difficult at the right setting, but the campaign is maybe 20 hours and the death spirals are both easier to understand and don't translate to 10 extra hours before true defeat. I also appreciate the rebalanced gameplay loop, with shorter, denser tactical missions and a simple yet satisfying strategy/management layer.

And for every time XCOM 1 had weak characterization and XCOM 2 was slightly up it's own rear end in terms of tonal shift, XCOM nailed both with a fully voiced cast of actual characters and a generally lighter tone that doesn't swerve nearly so much.

It's far from being perfect, but I think it's up there with Enemy Within in terms of overall good time.

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

Johnny Aztec posted:

I mean, it isn't, and wasn't far fetched. You had the Influenza outbreak in uh 1918-1919? or thereabouts. until vaccines started being developed, you still had major dangers of measles, polio, whooping cough, etc, etc.

Between 2000 and 2016, you had several potential scares with epidemics. Yes, they didn't go far, but all it (probably) would have taken would be a mutation.
Swine Flu, SARS, West Nile Virus, maybe some others? Bush started a panel to watch and confront potentially dangerous diseases, and Obama expanded the panels.
Obama had a whole loving step by step playbook on how to deal with pandemic outbreaks. Trump disbanded the panels soon as he got into office, and tossed the playbooks.

I'm aware of all that, and I think that's why the writers went with a pandemic outbreak. It was (and still is, as we know) a very plausible scenario, and it didn't take much to Tom Clancy-fy it. My point was that playing the Division games when they came out and playing them in the latter half of 2020 are different experiences as a player, and not in the "gameplay mechanics have been changed multiple times" way (but also in that way as well).

Regarding the Division talk: I think the main theme running through both games (as a whole) is "absolute power corrupts absolutely." It's mostly embodied by Aaron Keener, who starts as an abandoned First Wave agent who convinced a few others to help him get revenge, and ends up leading his own anti-Division with his own SHD tech (basically tech-magic; pronounced "shade") and lady-ISAC (hud, communications network, and talking wristwatch). Like Ugly In the Morning said upthread, by the end of the game, the only actual Division agents left are the player and Kelso (who's written to basically be a player character - violent, impulsive, and effective). Meanwhile, Keener's anti-Division has been getting stronger while you've been going after other targets (some of whom Keener set up to be targets). Ultimately, he wins and he knows it, even though he, personally, loses.

I haven't touched Division in a while and I've had a long week, but "the Division are the bad guys" is a thing in the game, even before Keener's anti-Division shows up. It just means there aren't really any good guys (maybe the settlements in 2), because pretty much everyone the player fights are "bad guys" (except the Cleaners; Joe Ferro Was Right).

-----

Jedi: Fallen Order: BD-1 shouldn't count as a little thing because he's a main character (other than that he's literally much smaller than the rest of the cast), but he's the best character in the game, and the button to ask how he's doing definitely counts, and I second that. I used it all the time when I played that game.

Fifty Farts has a new favorite as of 02:03 on Nov 16, 2020

The Lone Badger
Sep 24, 2007

Alhazred posted:

Yeah, every time you would try and rob a house there's at least a 50% chance that three different versions of the Wolverine is hanging out in that house:


I see four?

verbal enema
May 23, 2009

onlymarfans.com
what wolverines are those

The Lone Badger
Sep 24, 2007

Looks like Old Wolverine, Teenage Wolverine, Tall Wolverine and Actual Wolverine.

The Lone Badger has a new favorite as of 03:08 on Nov 16, 2020

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Push El Burrito posted:

2 hours of story told over 4 weeks of play time.

That's just a JRPG.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

verbal enema posted:

what wolverines are those

Laura/Wolverine (Logan clone), Gabby/Honey Badger (Laura clone), Old Man Logan (alternate universe Wolverine) and Jonathan the Unstoppable (actual wolverine).

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

darkwasthenight posted:

Laura/Wolverine (Logan clone), Gabby/Honey Badger (Laura clone), Old Man Logan (alternate universe Wolverine) and Jonathan the Unstoppable (actual wolverine).

Jonathan was a gift from Squirrel Girl, who assumed that Wolverine's powerset included the ability to speak to wolverines. Because of course it would; she's Squirrel Girl because she can talk to squirrels, and Spider-Man has definitely talked to spiders in the past.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Cleretic posted:

Jonathan was a gift from Squirrel Girl, who assumed that Wolverine's powerset included the ability to speak to wolverines. Because of course it would; she's Squirrel Girl because she can talk to squirrels, and Spider-Man has definitely talked to spiders in the past.

Spidey has admitted the spiders have never talked back, mind.

Though there was a great bit where faced with a hostage situation he declares he's summoning thousands of spiders, and causes them to surrender

verbal enema
May 23, 2009

onlymarfans.com

darkwasthenight posted:

Laura/Wolverine (Logan clone), Gabby/Honey Badger (Laura clone), Old Man Logan (alternate universe Wolverine) and Jonathan the Unstoppable (actual wolverine).

hey thanks im gonna check out Honey Badger Girl

muscles like this!
Jan 17, 2005


Lobok posted:

It's like that candles-buying "help me my family is dying" joke but with gangs buying rocket launchers. Are the jewels they rob really going to earn them enough cash to pay for all their weapons?

There was a comic event that tried to explain this. Secret War (not to be confused with Secret Wars) revealed that Latveria (Dr Doom's country) had been secretly subsidizing villains and criminals by paying for/building super gear.

Flint_Paper
Jun 7, 2004

This isn't cool at all Looshkin! These are dark forces you're titting about with!

muscles like this! posted:

There was a comic event that tried to explain this. Secret War (not to be confused with Secret Wars) revealed that Latveria (Dr Doom's country) had been secretly subsidizing villains and criminals by paying for/building super gear.

SOCIALISM!! :argh:

Push El Burrito
May 9, 2006

Soiled Meat

Ghost Leviathan posted:

Spidey has admitted the spiders have never talked back, mind.

Though there was a great bit where faced with a hostage situation he declares he's summoning thousands of spiders, and causes them to surrender

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




100 bugsnax to collect, 38 sidequests to complete, 12 grumps to persuade to return to Snaxburg. 10+ hours long.

In this kid-friendly game you play an investigative-journalist of all things. Your camera comes in useful identifying bugsnax and your main goal is to host an interview with every non-edible character you encounter.

The cast of characters are a species called Grumpuses. One character believes in a hidden conspiracy called the Grumpinati that's watching his every move. He's right

It's not really about the bugsnax, but instead the curious cast who all try to remedy their personal issues by eating bugsnax.

The average character has a quaint name like Filbo Fiddlepie.

Getting set on fire is usually a pain the rear end, but since there's no game-over it can be beneficial to use your burning body to set other bugsnax on fire.

About a third of the cast of gay though this never manifests as either a joke or a heavy-handed message.

Your grumpy editor is described as, "Someone who used to like Mondays, but now hates them."

You are described at one point as the next "Grumpter S Thompson".

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