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wafflemoose posted:Control is alot of fun but the combat basically devolves into spamming Launch over and over again since the Service Weapon's doesn't do enough damage against the higher level enemies. Feels like Pierce and Charge are the only forms that can keep up with Launch's damage. Not that yeeting stuff at enemies isn't fun mind you, it's just a shame that enemies become bullet sponges later on. Oh, and the number of times I've blown myself up with Surge is embarrassing, especially if you stuck a blast radius mod on it like I did. Thats Ace Combat 7 yeah. All the missions have some unique hazard that you need to deal with. I hated it at first especially since I never play flying games but in retrospect I had a lot of fun with the campaign and played in less than a week.
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# ? Nov 17, 2020 18:13 |
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# ? Jun 5, 2024 20:09 |
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Man it's tough to go straight from AC Odyssey combat to AC Valhalla combat. The former just feels smooth, you can block and parry all day long if you want. In Valhalla it's all tied to stamina: dodging, heavy attacks, and blocking (for heavy attacks at least?) use it up, and you have to refill it via light attacks. It turns everything much slower and more deliberate, and I feel a lot less capable since I'm now mostly a very close range fighter, which makes dodging/building up stamina tricky sometimes. I'm sure it was a deliberate decision, but I don't know that I could ever prefer it.
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# ? Nov 17, 2020 20:08 |
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There's too many games that have AC as it's abbreviation, it could mean either Ace Combat, Assassin's Creed, or Armored Core. It's confusing sometimes.
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# ? Nov 17, 2020 21:08 |
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wafflemoose posted:There's too many games that have AC as it's abbreviation, it could mean either Ace Combat, Assassin's Creed, or Armored Core. It's confusing sometimes. Ace Combat Valhalla: the combat is slow and clunky because I'm using 9th century aircraft technology
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# ? Nov 17, 2020 21:11 |
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Armored Core: Ace Combat: The Assassin’s Creed: Valhalla: Rising
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# ? Nov 17, 2020 21:43 |
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christmas boots posted:Armored Core: Ace Combat: The Assassin’s Creed: Valhalla: Rising Armored Core: Ace Combat: The Assassin’s Creed: Valhalla: Rising: Animal Crossing
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# ? Nov 17, 2020 21:49 |
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RareAcumen posted:Armored Core: Ace Combat: The Assassin’s Creed: Valhalla: Rising: Animal Crossing :The Legend of Curly's Gold
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# ? Nov 17, 2020 22:16 |
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RareAcumen posted:Armored Core: Ace Combat: The Assassin’s Creed: Valhalla: Rising: Animal Crossing Let's boil this down to Animal Combat and Assassin's Crossing.
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# ? Nov 17, 2020 22:26 |
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Anno 2205 has a bunch of really nice quality of life improvements that as a whole kinda drag the game down for me. Instead of separate islands you now have different sectors and all resources in one sector are shared to every island in that sector. While it is much easier to produce stuff I felt like a huge part of the game was moving stuff from island to island to keep the supply chain going but it’s now basically all handled for you automatically. The game very clearly tells you how much of each product a building produces or consumes so there is no more guess work involved, but I enjoyed spending the time to make sure my production went well. It seems like the game has much more focus on you adding moduals to your factories to increase production as opposed to having you build another mine or work building. Again, it means things are easier for you but now you don’t really have to balance having production buildings vs population buildings and you don’t need to expand from your starting island for a good while cause the mining moduals take up no extra space. All and all each change sounds good on paper but as a whole makes for a much simpler experience.
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# ? Nov 17, 2020 22:58 |
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WaltherFeng posted:Thats Ace Combat 7 yeah. All the missions have some unique hazard that you need to deal with. I hated it at first especially since I never play flying games but in retrospect I had a lot of fun with the campaign and played in less than a week. Oh cool! A level with lots of ground targets! Lets take out the A-10 for this mission! Haha cannon go brrrrr What do you mean i now have to shoot down a flying fortress that's shooting lasers at me that has 20 fast as hell drones as it's escort No amount of deflecting damage to an unimportant part of your plane will get you past something like that. The Shame Boy has a new favorite as of 00:43 on Nov 18, 2020 |
# ? Nov 18, 2020 00:16 |
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wafflemoose posted:There's too many games that have AC as it's abbreviation, it could mean either Ace Combat, Assassin's Creed, or Armored Core. It's confusing sometimes. I was playing Doom Eternal while my friend was playing through Disco Elysium and we ran into similar problems. The mashup of those two games would be real weird though.
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# ? Nov 18, 2020 00:18 |
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Animal Crossing:Valhalla
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# ? Nov 18, 2020 00:44 |
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The Shame Boy posted:Animal Crossing:Valhalla
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# ? Nov 18, 2020 01:20 |
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Assetto Corsa: Valhalla
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# ? Nov 18, 2020 02:01 |
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Boxman posted:I was playing Doom Eternal while my friend was playing through Disco Elysium and we ran into similar problems. I can think of nothing better than Disco Elysium with The Doom Slayer as the main character.
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# ? Nov 18, 2020 02:05 |
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rydiafan posted:I can think of nothing better than Disco Elysium with The Doom Slayer as the main character. Mr. Evrart is helping me find my
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# ? Nov 18, 2020 02:10 |
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Boxman posted:I was playing Doom Eternal while my friend was playing through Disco Elysium and we ran into similar problems. As long as it's called Disco Inferno.
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# ? Nov 18, 2020 02:19 |
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Doom Slayer and Kim would be a true unstoppable force/immovable object scenario.
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# ? Nov 18, 2020 02:24 |
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Captain Hygiene posted:Let's boil this down to Animal Combat and Assassin's Crossing. Armoured Creed could be fun too.
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# ? Nov 18, 2020 02:26 |
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wafflemoose posted:Control is alot of fun but the combat basically devolves into spamming Launch over and over again since the Service Weapon's doesn't do enough damage against the higher level enemies. Feels like Pierce and Charge are the only forms that can keep up with Launch's damage. Not that yeeting stuff at enemies isn't fun mind you, it's just a shame that enemies become bullet sponges later on. Oh, and the number of times I've blown myself up with Surge is embarrassing, especially if you stuck a blast radius mod on it like I did. Idk, I found Shatter to be consistently strong throughout the game, not even counting the crazy good DLC mod for it.
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# ? Nov 18, 2020 08:45 |
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The Shame Boy posted:Oh cool! A level with lots of ground targets! Lets take out the A-10 for this mission! Haha cannon go brrrrr What do you mean i now have to shoot down a flying fortress that's shooting lasers at me that has 20 fast as hell drones as it's escort One of my complaints with Ace Combat 7 is that the A-10 is absolutely a trap option, if there were more air to ground missions with no dogfighting curveballs that would be one thing, but the game just isn't really friendly to the thing at all. In previous games the A-10 was still pretty rough in practice, but there were at least some lower intensity missions where it could really shine.
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# ? Nov 18, 2020 17:56 |
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John Murdoch posted:Idk, I found Shatter to be consistently strong throughout the game, not even counting the crazy good DLC mod for it. A lot of the service weapon forms can get really busted by good mods. Shatter with extra pellets and ammo regen on headshots basically means you never stop firing, and it’s great. The thing dragging it down is that that’s all random and I never got that setup again after starting a new game.
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# ? Nov 18, 2020 18:11 |
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XCOM 2, why the hell do you give me a close combat shotgun class and punish me for being aggressive? I can weigh the risk + reward of charging in to flank vs getting counter flanked, but it feels real fuckin' unfair that you change the calculus on me in a way I can't react to because uh, whoops, while charging in my shotgunner accidentally made eye contact with the hidden pod 50 yards behind his target and now they get a free turn to gently caress him with plasma rifles
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# ? Nov 18, 2020 23:24 |
Paper Tiger posted:Yeah, I've run into the same thing. I've tried getting into Kenshi a few times, and I'd always bounce off when trying to start an outpost. I actually started up again recently and decided to see how far I'd get *without* an outpost, instead buying a building in an existing city and making money to just buy the crafting mats I'd normally mine/farm in an outpost, and it's much less frustrating. So here's a big thing about Kenshi: where you build your base is almost as important as how you build it since the locale determines who will show up to wreck your poo poo, there are some areas out in the middle of nowhere, where if you build there you won't get anyone but the occasional cannibal raid if you're unlucky. But basically, the general idea is that you either shouldn't base build until you're "ready" or if you're going to base build early you should prep by either building in a safe zone or building somewhere, where you'll have another settlement, and especially their patrols, intercepting for you. Or some deadly rear end wildlife if you can help it. Making a base is kind of a trap in Kenshi; you really want to do it, but if you go for it as soon as you can you're going to get murdered.
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# ? Nov 19, 2020 00:12 |
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Riatsala posted:XCOM 2, why the hell do you give me a close combat shotgun class and punish me for being aggressive? I can weigh the risk + reward of charging in to flank vs getting counter flanked, but it feels real fuckin' unfair that you change the calculus on me in a way I can't react to because uh, whoops, while charging in my shotgunner accidentally made eye contact with the hidden pod 50 yards behind his target and now they get a free turn to gently caress him with plasma rifles The same reason they made the sniper class also the close range gunslinger class, and added both stealth mechanics and a strict time limit on most maps: XCOM 2 is a bad game.
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# ? Nov 19, 2020 00:16 |
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Cythereal posted:The same reason they made the sniper class also the close range gunslinger class, and added both stealth mechanics and a strict time limit on most maps: XCOM 2 is a bad game. To be fair, pod activation and all the weird line of sight manipulation that goes with it is just as bad in XCOM 1.
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# ? Nov 19, 2020 00:24 |
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Cythereal posted:The same reason they made the sniper class also the close range gunslinger class, and added both stealth mechanics and a strict time limit on most maps: XCOM 2 is a bad game. *clears throat* Git gud
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# ? Nov 19, 2020 00:50 |
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I like having to play inside Xcom 2s weird dumb rules. It makes it like a puzzle and a RTS.
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# ? Nov 19, 2020 01:15 |
Cythereal posted:The same reason they made the sniper class also the close range gunslinger class, and added both stealth mechanics and a strict time limit on most maps: XCOM 2 is a bad game. It's weird that they made any classes in X-COM 2 when like, the ranger class gets to attack like four times after you level it up a bit and blows every other class out of the water. Because it doesn't matter how good a sniper is when your ranger can cross the map and still just shoot three more dudes.
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# ? Nov 19, 2020 01:34 |
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Yeah especially with war of the chosen. Rangers will rip and tear through everything.
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# ? Nov 19, 2020 04:17 |
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dracula vladdy AF posted:One of my complaints with Ace Combat 7 is that the A-10 is absolutely a trap option, if there were more air to ground missions with no dogfighting curveballs that would be one thing, but the game just isn't really friendly to the thing at all. In previous games the A-10 was still pretty rough in practice, but there were at least some lower intensity missions where it could really shine. AC series could benefit from being able to bring two planes into a mission, and swap between them. Kind of been an issue in the series since the start actually. Isn't enough reason to bring a ground attack plane when any interceptor or air superiority fighter can do the job. Always felt like the game story was so far up its own rear end they don't give the game enough room.
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# ? Nov 19, 2020 06:48 |
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CitizenKain posted:AC series could benefit from being able to bring two planes into a mission, and swap between them. Kind of been an issue in the series since the start actually. Isn't enough reason to bring a ground attack plane when any interceptor or air superiority fighter can do the job. Thats actually a really good idea and I want it. Being able to switch in real time between the squadron leader and your wingman for example would be awesome.
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# ? Nov 19, 2020 07:32 |
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Dewgy posted:A lot of the service weapon forms can get really busted by good mods. Shatter with extra pellets and ammo regen on headshots basically means you never stop firing, and it’s great. The thing dragging it down is that that’s all random and I never got that setup again after starting a new game. Yeah I suspect that just like Bioshock Infinite before it the random nature of the equipment leads to weird variations in difficulty/general efficacy. Made worse because a bunch of mods are exclusively tied to the DLCs, but also some of them can leak through into the main game via board countermeasures if you're lucky but also a bunch of the mods are just insultingly bad anyway. I managed to get ammo recovery on dodge late in the main game which was fantastic. But I'm pretty sure most of my other attempts to get tier 6 mods were stupid poo poo like "recover ammo when taking damage from X enemy type while under a full moon". John Murdoch has a new favorite as of 08:30 on Nov 19, 2020 |
# ? Nov 19, 2020 08:28 |
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CitizenKain posted:AC series could benefit from being able to bring two planes into a mission, and swap between them. Kind of been an issue in the series since the start actually. Isn't enough reason to bring a ground attack plane when any interceptor or air superiority fighter can do the job. I feel like the game would be a bit too easy if altair could take his targets out with a laser guided bomb
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# ? Nov 19, 2020 08:38 |
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ilmucche posted:I feel like the game would be a bit too easy if altair could take his targets out with a laser guided bomb An Assassin's Creed game where you're an assassin working as a drone operator for the USA and one of your coworkers is a templar.
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# ? Nov 19, 2020 08:45 |
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ilmucche posted:I feel like the game would be a bit too easy if altair could take his targets out with a laser guided bomb Remember that killing civilians causes desync.
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# ? Nov 19, 2020 09:04 |
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Red Minjo posted:An Assassin's Creed game where you're an assassin working as a drone operator for the USA and one of your coworkers is a templar. The Lone Badger posted:Remember that killing civilians causes desync. Lucky for altair there were no civilians at that wedding
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# ? Nov 19, 2020 09:20 |
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RenegadeStyle1 posted:I like having to play inside Xcom 2s weird dumb rules. It makes it like a puzzle and a RTS.
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# ? Nov 19, 2020 13:12 |
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I love XCOM, but it is a bit of a shame that there isn't really such a thing as 'turn-based strategy' outside of XCOM and XCOM-likes right now. There's 4x and grand strategy, which is totally legitimate and I love it for what it is, but the last thing that could legitimately be called 'turn-based strategy' outside of those molds was... what, the last Heroes of Might and Magic, in 2015? And that wasn't a good HoMM game. And related to this thread: I don't like that the HoMM games I've played (V and VI) have singleplayer campaigns basically only designed to reward rush strategies. I want to play slow, but there's literally no map in those games where that's a good idea.
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# ? Nov 19, 2020 13:27 |
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# ? Jun 5, 2024 20:09 |
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Cleretic posted:I love XCOM, but it is a bit of a shame that there isn't really such a thing as 'turn-based strategy' outside of XCOM and XCOM-likes right now. There's 4x and grand strategy, which is totally legitimate and I love it for what it is, but the last thing that could legitimately be called 'turn-based strategy' outside of those molds was... what, the last Heroes of Might and Magic, in 2015? And that wasn't a good HoMM game. I mean, XCOM played a huge part in turn based becoming cool again so we probably wouldn't have half the options we do without it. I just miss action points and more granular, simulation style mechanics. My kingdom for a new Silent Storm Lunchmeat Larry has a new favorite as of 13:36 on Nov 19, 2020 |
# ? Nov 19, 2020 13:33 |