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And Tyler Too! posted:Hive Minds can't build robots, they make up for it with their innate boosts to pop growth though.
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# ? Jan 18, 2021 04:06 |
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# ? May 24, 2024 13:25 |
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Bio ascention can edit racial terrain preferences. So yea, you have an out!
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# ? Jan 18, 2021 04:40 |
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Do robots always rebel if you have them set to anything less than full citizenship? Also any hints on which early perks to grab so i can unlock Ecunopolis right away? Technological Ascendancy seems to be the only 100% get right away one. The rest seem either situational or don't bother with.
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# ? Jan 18, 2021 09:06 |
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twistedmentat posted:Do robots always rebel if you have them set to anything less than full citizenship? I tend to go with Mastery of Nature. It's not necessarily immediately useful but I love getting that extra little bit out of each planet and it's especially good for Ecus.
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# ? Jan 18, 2021 09:40 |
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I wish they would remove technological ascendancy, it's a mandatory pick and doesn't really even do anything interesting. They could literally remove it and replace it with nothing and the subsequent choices would become so much more fun.
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# ? Jan 18, 2021 09:47 |
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Mr. Crow posted:I wish they would remove technological ascendancy, it's a mandatory pick and doesn't really even do anything interesting. They could literally remove it and replace it with nothing and the subsequent choices would become so much more fun. Not really, because the choices that don't require at least 2 perks are garbage anyway. It'd just make the Edict Capacity perk the new mandatory perk, really.
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# ? Jan 18, 2021 09:52 |
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twistedmentat posted:Do robots always rebel if you have them set to anything less than full citizenship? I think it's less full citizenship + sentience, and the latter can be removed via policies. edit: I always take Interstellar dominion 1st pick, as I'm still sprawling at that point. For getting a fast ecu, there's no real magic in it other than keeping an eye for the Weather Control prereqs, and actually jumping on any tile blocker techs you see asap.
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# ? Jan 18, 2021 10:11 |
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Serephina posted:I think it's less full citizenship + sentience, and the latter can be removed via policies. Interstellar dominion is the + admin cap one, I assume? That's a horrible choice, imo. At that point your research is so garbage that the penalty means very little anyway and you can just build more admin cap buildings.
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# ? Jan 18, 2021 10:20 |
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What's the point of the sensor ascension perk?
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# ? Jan 18, 2021 10:23 |
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Yami Fenrir posted:Interstellar dominion is the + admin cap one, I assume?
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# ? Jan 18, 2021 10:26 |
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Splicer posted:That's the lower influence for claims and starbases one I think. Ah that makes a lot more sense. It's still kind of mediocre but I suppose it is a pretty good early game perk. Sandweed posted:What's the point of the sensor ascension perk? The main one is that you can't be reverse engineered. Useful if you're tech rushing and/or in a MP game. For example you can deny the enemy your Jump Drive technology. Having jump drive advantage is actually kind of huge.
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# ? Jan 18, 2021 10:31 |
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Yami Fenrir posted:The main one is that you can't be reverse engineered. Useful if you're tech rushing and/or in a MP game. For example you can deny the enemy your Jump Drive technology. Having jump drive advantage is actually kind of huge.
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# ? Jan 18, 2021 11:22 |
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Splicer posted:The +sensors is actually pretty amazing as a first pick for focussed exploring. This could even get some additional decryption or encryption bonuses in the next patch I would assume
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# ? Jan 18, 2021 12:26 |
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SirTagz posted:This could even get some additional decryption or encryption bonuses in the next patch I would assume Actually if it were me I'd have three or four +X% research bonus ascensions each with their own unique side benefits (+sensors and decryption for one, unscannable and +encryption for another, unique techs and some other benefit for a third, etc) and make them all mutually exclusive.
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# ? Jan 18, 2021 12:38 |
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Most of the early game ascention perks are trash, I'm of the opinion that Interstellar Dominion is the only one that hits the ground running and keeps being useful all game. I also play xenophobes and like to sprawl then eat everyone I see, so that makes sense. Claims aren't expensive when they're 11 influence each!
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# ? Jan 18, 2021 12:54 |
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I'd like one pick per ascension path that didn't require a tech, and instead sets you on that path. So like, remove technological ascendancy, add one robot/bio/psionic pick, that is the first in that path and gives research bonus + increase chance of seeing techs required for the path
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# ? Jan 18, 2021 13:01 |
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I'd like a complete overhaul of the research mechanic so that wasn't necessary
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# ? Jan 18, 2021 13:03 |
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Anita Dickinme posted:I haven't played for a couple years but I reinstalled to play and now there's a launcher but the game isn't launching. Just says game failed to launch. Searched online and there's a whole bunch of gently caress poo poo like changing settings on my PC and I tried some of those suggestions but nothing's worked so far. Any recommendations?
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# ? Jan 18, 2021 14:02 |
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Yeah, the whole ascension perk system needs an overhaul. There are way too many no-brainers and trap choices in there.
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# ? Jan 18, 2021 14:55 |
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I mean, while you're at it, there's a few other things in there that need an 'overhaul' too...
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# ? Jan 18, 2021 15:09 |
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Gort posted:Yeah, the whole ascension perk system needs an overhaul. There are way too many no-brainers and trap choices in there. Tell me about it, my ascension choices are 80% the same most of the time. The only thing that really changes is what ascension path I end up going for and if I go habitats or not :V
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# ? Jan 18, 2021 15:09 |
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Not sure I've ever actually done an ascension path. I usually end up with tech, tech hiding, star bases, colossus, and the megastructure ones, with a couple open for if I need them against crisis event.
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# ? Jan 18, 2021 15:41 |
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ilkhan posted:Not sure I've ever actually done an ascension path. I usually end up with tech, tech hiding, star bases, colossus, and the megastructure ones, with a couple open for if I need them against crisis event. Probably should, the robot and biological ones are extremely good and the psionic one is very good. Tech hiding is a waste outside of MP - last time I did an observer game the AI never researched wreckage. 5 extra star bases is a waste of a slot, too - you should be able to get more starbases than you need and if you want extra fleet cap just whack some fortress habitats somewhere.
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# ? Jan 18, 2021 15:58 |
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Gort posted:Probably should, the robot and biological ones are extremely good and the psionic one is very good. Starbases is a wild card perk. Whatever I feel like, really.
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# ? Jan 18, 2021 16:04 |
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Even just the first biological ascension lets you build a building that takes 0 jobs but gives you 33% extra pop growth, it's ludicrous
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# ? Jan 18, 2021 16:28 |
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MrL_JaKiri posted:Even just the first biological ascension lets you build a building that takes 0 jobs but gives you 33% extra pop growth, it's ludicrous Which combines with the Advanced Traits you get from the second one for even more pop growth. Which you can use on Hiveminds. Because balance.
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# ? Jan 18, 2021 16:32 |
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ilkhan posted:I don't like to treat the AI like it's just a stupid AI. I know it is, and can be beaten just by exploring it's flaws, I just don't like to do it. Fair enough, as long as you know the perk is useless that's fine Just seemed weird that you had like, six good perk picks, one bad one and one that does virtually nothing in your list
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# ? Jan 18, 2021 17:19 |
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Gort posted:Fair enough, as long as you know the perk is useless that's fine
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# ? Jan 18, 2021 17:45 |
use expanded stellaris perks, it adds a bunch of good ones and rebalances a couple of the trash ones from vanilla
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# ? Jan 18, 2021 17:55 |
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I should try that. Is there a mod that increases the slots? That's probably not possible though. I find my second choice is always something thematic for the empire I'm playing. Most of my created empires have a theme in my mind, so like The Human Techno Republic took Trancendant Learning because they're meant to be a Technocracy, so education is a major part of it. Also why do I sometimes reload a game and my symbol and colours have changed?
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# ? Jan 19, 2021 05:39 |
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Gort posted:Yeah, the whole ascension perk system needs an overhaul. There are way too many no-brainers and trap choices in there. i would love to take arcane engineering but i simply cannot
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# ? Jan 19, 2021 06:23 |
twistedmentat posted:I should try that. Is there a mod that increases the slots? That's probably not possible though. expanded stellaris traditions and expanded stellaris perks together expand the slots by a lot. not sure which of the two actually does the slot expansion part.
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# ? Jan 19, 2021 06:54 |
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I want ascension perks to be more unique game stuff and less like bigger traditions "+% bonuses". Every ascension perk should either be: - one big empire change (psionics, genetics, robots) - take one thing away and add a new thing Eg; a perk that takes away the ability to build anything but battleships, but also unlocks new battleship sections with more non-weapon slots or a perk that stops you from building X building, but buffs other buildings some other way or "AI researching", you can no longer chose what to research, but +50% research speed stuff like that Guilliman fucked around with this message at 11:58 on Jan 19, 2021 |
# ? Jan 19, 2021 11:55 |
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Guilliman posted:I want ascension perks to be more unique game stuff and less like bigger traditions "+% bonuses". It was basically like this back when they were announced: Paradox: Ascension Perks are the greatest achievements of your empire. Also Paradox: Here's 20 Admin Capacity.
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# ? Jan 19, 2021 12:35 |
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They changed that to 10% at least.
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# ? Jan 19, 2021 13:03 |
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Yami Fenrir posted:It was basically like this back when they were announced: The sad thing is that the Admin Capacity ascension was one of the best ones
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# ? Jan 19, 2021 13:31 |
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Uhh, what? I got all the genome mod stuff, and when I (devouring swarm) grabbed a new planet it added hive minded to their pops and gave them full citizenship. I can't remove hive minded, and I can't set them to purge.
ilkhan fucked around with this message at 15:17 on Jan 19, 2021 |
# ? Jan 19, 2021 15:15 |
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ilkhan posted:Uhh, what? I got all the genome mod stuff, and when I (devouring swarm) grabbed a new planet it added hive minded to their pops and gave them full citizenship. I can't remove hive minded, and I can't set them to purge. Yeah that's a thing it does, and I think even says so on the description? You'll have to set the default to purge instead of Assimilation, if you can do that, I'm not actually sure.
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# ? Jan 19, 2021 15:19 |
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Yami Fenrir posted:Yeah that's a thing it does, and I think even says so on the description? You'll have to set the default to purge instead of Assimilation, if you can do that, I'm not actually sure. You can ilkhan posted:Uhh, what? I got all the genome mod stuff, and when I (devouring swarm) grabbed a new planet it added hive minded to their pops and gave them full citizenship. I can't remove hive minded, and I can't set them to purge. Look at default rights in the species screen, in particular it'll say "Assimilation". In general this is a good thing, though.
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# ? Jan 19, 2021 15:34 |
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# ? May 24, 2024 13:25 |
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Yeah why would you say no to free pops?
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# ? Jan 19, 2021 15:50 |