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jivjov posted:I love that Kickstarter expressly forbids campaigns from advertising "Funded in X Hours!" and then takes no action against campaigns who do that Does it forbid it? All I could find was it being a no no on a list of do's and don'ts that were expressly recommendations. I mean, I get why they wouldn't want people to do them, I just don't see a hard line between them happening and any sort of structured enforcement.
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# ? Jan 20, 2021 06:09 |
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# ? Jun 3, 2024 22:09 |
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Kerro posted:There's a lot more to it in kdm but I think one of the greatest failings of the game is that it takes so long to get there and potentially playing more than one campaign to know how best to approach unlocking the other stuff. By the time you have the other survival abilities (dodge and surge, which let you move and attack out of turn in ways that can cancel or mitigate enemy attacks), and complete item builds that can make it nearly impossible to miss, or allow you to cancel traps etc you have some of the deepest range of tactical options I've seen in this sort of board game but you're talking tens of hours to get to that point and ideally incorporating an expansion or two into an already pricy game. We played several lantern years, and had surge and dodge, yeah, it did hit a point where there were choices to be made, but, like...access to so much of that stuff is also based on dice rolls and random draws from decks, and so on. And so easily and arbitrarily lost again, too. I'm obviously not operating from the position of having played nearly as much of the game as you apparently have, so I'm not going to tell you you're wrong. But I do feel like what I did see was heavily based on between-fight settlement level decisions (which some equivalent appears to exist in Primal) and, as I say, randomness. And I still think there is potentially scope for Primal to have as tactical moment to moment gameplay with a card system without randomness despite the weaker positional element, except not so freaking backloaded. We'll have to see.
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# ? Jan 20, 2021 06:32 |
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Man, "grind" in any way, shape, or form is absolutely something I am not interested in having in my tabletop games.
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# ? Jan 20, 2021 06:34 |
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malkav11 posted:We played several lantern years, and had surge and dodge, yeah, it did hit a point where there were choices to be made, but, like...access to so much of that stuff is also based on dice rolls and random draws from decks, and so on. And so easily and arbitrarily lost again, too. Yeah I certainly can't argue that there isn't a high level of randomness to nearly every aspect of the game, but outside of the totally bs 'rocks fall you die' events which we always just houseruled, for some reason I appreciated the randomness in kdm where I don't in other games. I think a big part of it is that with a lot of plays, you start to discover the ways to skew the odds in your favor (for example, thinning the innovation deck by choosing dead-end technologies, or which hunts have a high chance of granting certain innovations or fighting arts etc) and with repeated campaigns it becomes all about gaming and min-maxing within the system which for whatever reason I find very satisfying. Once you know the way a campaign plays out it's pretty possible to almost guarantee completing certain builds and reduce the fight randomness a great deal through AI deck and hit location manipulation but I totally get why a lot of people wouldn't enjoy the experience of getting to that point, and equally might not enjoy that experience once they did get there. And even then there's a lot of builds and content that you can't predict or guarantee and just have to adapt on the fly.
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# ? Jan 20, 2021 06:52 |
My copy of Steampunk Rally Fusion - Atomic Edition arrived today and there's a looooot of poo poo in this tiny little box. I'll unpack it in the next day or so and get some nice shots of it. The vacformed tray is gonna have its work cut out for it trying to accommodate everything. It also came with my box of 200 Iron Clays and these things are so nice
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# ? Jan 20, 2021 08:09 |
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JazzFlight posted:"Monster Hunter the Board Game" (aka Primal) just launched. Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage.
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# ? Jan 20, 2021 09:34 |
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JazzFlight posted:"Monster Hunter the Board Game" (aka Primal) just launched. Uggggh. I'd absolutely go for this -- when I was noodling around with a MonHun-inspired design years ago I hit most of the same gameplay points, so I'm sure I'd enjoy it -- but I just don't have €239 + shipping to burn. And I know the only reason the game's going for that much is because of the big honking miniatures, which are the least interesting part of the whole deal for me. Also I loving hate it when important information is presented as images instead of in text. I can't Ctrl-F for the 'shipping' section of your oversized web page if it only exists as a picture!
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# ? Jan 20, 2021 09:40 |
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Mojo Jojo posted:Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage. It's like they took the MHW monster models and sucked even more fun and identity out of them.
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# ? Jan 20, 2021 10:27 |
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Mojo Jojo posted:Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage. Yeah, it looks like they're pretty much mimicking Monster Hunter's style but they're not nearly as good at it. I'd also say that character designs that work in videogames don't necessarily make good miniatures. They've already topped a million though, so they hardly need my pledge.
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# ? Jan 20, 2021 11:09 |
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theironjef posted:Does it forbid it? All I could find was it being a no no on a list of do's and don'ts that were expressly recommendations. I mean, I get why they wouldn't want people to do them, I just don't see a hard line between them happening and any sort of structured enforcement. To me, it shows that a campaign has been popular and a lot of people have trusted in it and therefore may attract more backers?
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# ? Jan 20, 2021 12:38 |
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Spikey Willow posted:Genuine question, why wouldn't they want campaigns to have a 'Funded in X Hours'? Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later.
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# ? Jan 20, 2021 13:02 |
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Jedit posted:Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later.
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# ? Jan 20, 2021 13:19 |
Like... grats? Your Collectors Edition of [Popular Game] had zero issues being funded. I kinda want to see some samples of the Gametrayz for Castles of Mad King Ludwig. Had a quick look through the promo videos and nothing popped up. Def gonna sleep on this one until the end of the campaign. I think the 3D towers are dumb as poo poo for what appears to be a semi-minor part of the game. The trays for the pieces look bland as poo poo as well. My interest is def piqued, but I think I gotta get a game of it in with the lads on TTS first.
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# ? Jan 20, 2021 13:28 |
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JazzFlight posted:For instance, they’re so proud of “funding” in 3 minutes, but it’s absurd that the new Castles of Mad King Ludwig would have been fully funded with $10,000. Now that’s truly mad. Exactly. CMON always set their goal at $20k for the same reason when that amount of money wouldn't even cover their tooling. And it's starting to catch up with them, too; they're coming close to the point where the next project is partially funding the last one, if not already there. The first economic downturn that hits is going to leave them unable to deliver, and once that happens they're done.
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# ? Jan 20, 2021 13:35 |
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Right, ok, that makes sense as a dangerous business practice.
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# ? Jan 20, 2021 14:10 |
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Jedit posted:Exactly. CMON always set their goal at $20k for the same reason when that amount of money wouldn't even cover their tooling. And it's starting to catch up with them, too; they're coming close to the point where the next project is partially funding the last one, if not already there. The first economic downturn that hits is going to leave them unable to deliver, and once that happens they're done. I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it? Or am I thinking of any of a dozen other companies?
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# ? Jan 20, 2021 14:10 |
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That Old Tree posted:I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it? You're possibly thinking of the Super Dungeon Explore people, who were 100% robbing Peter to pay Paul and went tits up when one of their projects didn't fund for enough to pay for the last one. CMON were at the stage of maybe borrowing a little against expectations but overall still in the black when the news got out just before the Ankh campaign.
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# ? Jan 20, 2021 14:48 |
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CMON was given a “going concern” designation on their audit, which is generally not a good sign of stability. Their explanation was that because the time between the spending of the Kickstarter funds and the delivery of the product can be so long, their assets are generally far less than their liabilities at any given point. They have to spend the money to start production but the full liability stays on the books until they deliver the final product. That makes sense to me on the surface but I am not an accountant so I don’t know. Truther Vandross fucked around with this message at 14:59 on Jan 20, 2021 |
# ? Jan 20, 2021 14:56 |
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sportsgenius86 posted:That makes sense to me on the surface but I am not an accountant so I don’t know. It does feel like they're riding a super thin bubble.
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# ? Jan 20, 2021 15:59 |
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Jedit posted:Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later. Setting my goal at $0.01 and contributing $100 to my own project to get that sweet "1,000,000% funded in 10 seconds!!!!!" banner on my sweet game that I don't have a design or rules for
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# ? Jan 20, 2021 17:29 |
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That Old Tree posted:I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it? Isn’t that just how development companies work? You use the profits from your previous projects to fund future projects?
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# ? Jan 20, 2021 17:52 |
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Stickman posted:Isn’t that just how development companies work? You use the profits from your previous projects to fund future projects? CMON is doing it backwards. They're using the newest Kickstarter to help get the prior one out the door, and then the next Kickstarter will pay for this one, etc, etc.
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# ? Jan 20, 2021 17:56 |
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That is significantly worse Speaking of getting things out the door, Artipia’s latest Rush MD ICU update said that they’re delaying shipment because international container costs are now more than double what they expected. Apparently availability is expected to stabilize by March. I don’t know what else is expected to ship in the next few months, but I expect some of them will probably delay shipment as well.
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# ? Jan 20, 2021 18:10 |
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That Old Tree posted:I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it?
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# ? Jan 20, 2021 18:16 |
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hi kickstarter thread, sorry I keep forgetting you exist do you have an opinion on dungeon bitches https://www.kickstarter.com/projects/dyingstylishlygames/dungeon-bitches-a-queer-ttrpg?ref=android_project_share
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# ? Jan 20, 2021 21:14 |
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emmy allen is cool
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# ? Jan 20, 2021 21:18 |
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paradoxGentleman posted:hi kickstarter thread, sorry I keep forgetting you exist The gore is offputting, but that's a matter of personal taste and otherwise it looks like a cool project.
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# ? Jan 20, 2021 21:38 |
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I didn't really find the design notes and initial draft on cavegirl's blog terribly compelling, but hopefully the revisions since March push the core loop and move design towards more modern PbtA sensibilities.
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# ? Jan 20, 2021 23:22 |
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Oh that's right, I still haven't checked those! Do you have a link to that blog?
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# ? Jan 21, 2021 00:01 |
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paradoxGentleman posted:hi kickstarter thread, sorry I keep forgetting you exist I playtested it a bit, it delivers on what it says it's gonna do very well. There's a good note in the comments as to the role of monsters versus antagonists to tell you what the game's scope and playstyle really is.
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# ? Jan 21, 2021 00:56 |
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paradoxGentleman posted:Oh that's right, I still haven't checked those! Do you have a link to that blog? http://cavegirlgames.blogspot.com/2020/03/dungeon-bitches.html https://cavegirlgames.blogspot.com/2020/03/dungeon-bitches-part-2.html http://cavegirlgames.blogspot.com/2020/12/so.html And I think there's a couple of others diving into specific deals, but they should be linked in part 2.
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# ? Jan 21, 2021 01:08 |
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I don't know why I love these types of Kickstarters so much, maybe a morbid curiosity? Trumpopoly It's just... already this was poo poo like so many others (Trump themed Monopoly rip-off with bad art and game design), but to launch now? One final grift for the road? JazzFlight fucked around with this message at 03:22 on Jan 21, 2021 |
# ? Jan 21, 2021 02:50 |
It also launched after the inauguration, so it's tone deaf on multiple levels
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# ? Jan 21, 2021 03:03 |
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Didn't Hasbro or MB or whoever make a an actual official Trump-themed Monopoly long ago, and it was in fact named Trumpopoly? Or was that a Bloom County strip I'm misremembering?
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# ? Jan 21, 2021 03:42 |
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That Old Tree posted:Didn't Hasbro or MB or whoever make a an actual official Trump-themed Monopoly long ago, and it was in fact named Trumpopoly? Or was that a Bloom County strip I'm misremembering? Perhaps you are thinking of “Trump: The Game”? Which is a Milton Bradley game that features roll and move, investing in properties, and negotiating over the purchase of those properties, but which is not actually monopoly.
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# ? Jan 21, 2021 04:17 |
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DalaranJ posted:Perhaps you are thinking of “Trump: The Game”? Which is a Milton Bradley game that features roll and move, investing in properties, and negotiating over the purchase of those properties, but which is not actually monopoly. The first version is surprisingly fun. quick to play, really dialed in on the lending mechanic that people tend to forget about in monopoly. second version simplified it too much.
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# ? Jan 21, 2021 05:24 |
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Apparently there's also Featuring a casino theme to remind us all of Trump's wild success in the casino business!
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# ? Jan 21, 2021 06:05 |
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Stickman posted:Apparently there's also
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# ? Jan 21, 2021 06:06 |
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Tricky posted:I didn't really find the design notes and initial draft on cavegirl's blog terribly compelling, but hopefully the revisions since March push the core loop and move design towards more modern PbtA sensibilities. I have mixed feelings as always about having a sex move right there on a character sheet because it makes it harder to get buy-in from players who are not as into the connection between a game's rules and the stories the game wants to tell. If I ever get it to the table, it's going to be mostly cishet whites with less RPG experience playing it. I will take on faith that the sex move is important for the kind of stories the game is made to tell and not just ported over from Apocalypse World, and obviously can ditch it if people at the table don't need it for the narratives they're imagining. I am not a PbtA connoisseur, so for me, a PbtA game with four attributes, no multi-attribute Defy Danger, and moves written explicitly to expand on the game's themes are all I care about (though cool art is a plus). If I'm reading it right, there isn't even a Defy Danger equivalent--just Lashing Out and Enduring Pain (both based on the Hard attribute). Hurting and being hurt, physically or emotionally. You can Heal the Hurt of others, but not your own Hurt. The game seems to be doing its own thing.
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# ? Jan 22, 2021 00:17 |
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# ? Jun 3, 2024 22:09 |
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I'm curious about how the very Monsterhearts-y "emotional harm is as real as physical, and the people who can hurt you worst are the other PCs" model translates to a dungeon crawl, which is a genre based on the idea of many direct sources of physical harm and lots of faceless threats. The concept that Hurt is easy to get and hard to heal seems like it'd lead to a lot of character turnover, especially since there doesn't appear to be a death-defiance mechanic ala AW/MH... and in turn, it being a character meat grinder seems like it'd strain the Bonds mechanic and general importance of character connection. I presume this isn't intended for long campaign play, though. In general, I'm getting a "this game isn't for me" vibe, since I'm cishet and, uh, not really pleased with a lot of the presentation. I might play it with trusted queer friends, but I absolutely would not play it with cishet dudes, since it looks like it could turn into a really gross Sexy Lady Suffering Simulator very quickly.
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# ? Jan 22, 2021 00:41 |