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theironjef
Aug 11, 2009

The archmage of unexpected stinks.

jivjov posted:

I love that Kickstarter expressly forbids campaigns from advertising "Funded in X Hours!" and then takes no action against campaigns who do that

Does it forbid it? All I could find was it being a no no on a list of do's and don'ts that were expressly recommendations. I mean, I get why they wouldn't want people to do them, I just don't see a hard line between them happening and any sort of structured enforcement.

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malkav11
Aug 7, 2009

Kerro posted:

There's a lot more to it in kdm but I think one of the greatest failings of the game is that it takes so long to get there and potentially playing more than one campaign to know how best to approach unlocking the other stuff. By the time you have the other survival abilities (dodge and surge, which let you move and attack out of turn in ways that can cancel or mitigate enemy attacks), and complete item builds that can make it nearly impossible to miss, or allow you to cancel traps etc you have some of the deepest range of tactical options I've seen in this sort of board game but you're talking tens of hours to get to that point and ideally incorporating an expansion or two into an already pricy game.

The fact that the first few fights start with your characters basically just rolling dice over and over and more often than not missing really doesn't work well to showcase the game's strengths.

We played several lantern years, and had surge and dodge, yeah, it did hit a point where there were choices to be made, but, like...access to so much of that stuff is also based on dice rolls and random draws from decks, and so on. And so easily and arbitrarily lost again, too.

I'm obviously not operating from the position of having played nearly as much of the game as you apparently have, so I'm not going to tell you you're wrong. But I do feel like what I did see was heavily based on between-fight settlement level decisions (which some equivalent appears to exist in Primal) and, as I say, randomness. And I still think there is potentially scope for Primal to have as tactical moment to moment gameplay with a card system without randomness despite the weaker positional element, except not so freaking backloaded. We'll have to see.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Man, "grind" in any way, shape, or form is absolutely something I am not interested in having in my tabletop games.

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..

malkav11 posted:

We played several lantern years, and had surge and dodge, yeah, it did hit a point where there were choices to be made, but, like...access to so much of that stuff is also based on dice rolls and random draws from decks, and so on. And so easily and arbitrarily lost again, too.

Yeah I certainly can't argue that there isn't a high level of randomness to nearly every aspect of the game, but outside of the totally bs 'rocks fall you die' events which we always just houseruled, for some reason I appreciated the randomness in kdm where I don't in other games. I think a big part of it is that with a lot of plays, you start to discover the ways to skew the odds in your favor (for example, thinning the innovation deck by choosing dead-end technologies, or which hunts have a high chance of granting certain innovations or fighting arts etc) and with repeated campaigns it becomes all about gaming and min-maxing within the system which for whatever reason I find very satisfying.

Once you know the way a campaign plays out it's pretty possible to almost guarantee completing certain builds and reduce the fight randomness a great deal through AI deck and hit location manipulation but I totally get why a lot of people wouldn't enjoy the experience of getting to that point, and equally might not enjoy that experience once they did get there. And even then there's a lot of builds and content that you can't predict or guarantee and just have to adapt on the fly.

Infinitum
Jul 30, 2004


My copy of Steampunk Rally Fusion - Atomic Edition arrived today and there's a looooot of poo poo in this tiny little box. I'll unpack it in the next day or so and get some nice shots of it. The vacformed tray is gonna have its work cut out for it trying to accommodate everything.

It also came with my box of 200 Iron Clays and :neckbeard: these things are so nice

Mojo Jojo
Sep 21, 2005

JazzFlight posted:

"Monster Hunter the Board Game" (aka Primal) just launched.
https://www.kickstarter.com/projects/reggiegames/primal-the-awakening

Another pricey $300 game if you're going all-in, but I would trust its gameplay more than Steamforged who have the real license. Even so, I'm kinda getting expensive KS game fatigue, so it's probably gonna be a pass for me.

Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage.

potatocubed
Jul 26, 2012

*rathian noises*

JazzFlight posted:

"Monster Hunter the Board Game" (aka Primal) just launched.
https://www.kickstarter.com/projects/reggiegames/primal-the-awakening

Another pricey $300 game if you're going all-in, but I would trust its gameplay more than Steamforged who have the real license. Even so, I'm kinda getting expensive KS game fatigue, so it's probably gonna be a pass for me.

Uggggh. I'd absolutely go for this -- when I was noodling around with a MonHun-inspired design years ago I hit most of the same gameplay points, so I'm sure I'd enjoy it -- but I just don't have €239 + shipping to burn. And I know the only reason the game's going for that much is because of the big honking miniatures, which are the least interesting part of the whole deal for me.

Also I loving hate it when important information is presented as images instead of in text. I can't Ctrl-F for the 'shipping' section of your oversized web page if it only exists as a picture!

Lemon-Lime
Aug 6, 2009

Mojo Jojo posted:

Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage.

It's like they took the MHW monster models and sucked even more fun and identity out of them.

The Moon Monster
Dec 30, 2005

Mojo Jojo posted:

Those monsters are so incredibly boring looking that I don't how how they managed. They're technically nice looking but the result is visual mush where you scroll down and go "oh, it's a dragon in a few poses" despite upon closer inspection some of them having no wings and being rock-headed worms. The art team should work on military camouflage.

Yeah, it looks like they're pretty much mimicking Monster Hunter's style but they're not nearly as good at it. I'd also say that character designs that work in videogames don't necessarily make good miniatures. They've already topped a million though, so they hardly need my pledge.

Spikey Willow
Feb 26, 2008

theironjef posted:

Does it forbid it? All I could find was it being a no no on a list of do's and don'ts that were expressly recommendations. I mean, I get why they wouldn't want people to do them, I just don't see a hard line between them happening and any sort of structured enforcement.
Genuine question, why wouldn't they want campaigns to have a 'Funded in X Hours'?

To me, it shows that a campaign has been popular and a lot of people have trusted in it and therefore may attract more backers?

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Spikey Willow posted:

Genuine question, why wouldn't they want campaigns to have a 'Funded in X Hours'?

To me, it shows that a campaign has been popular and a lot of people have trusted in it and therefore may attract more backers?

Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Jedit posted:

Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later.
For instance, they’re so proud of “funding” in 3 minutes, but it’s absurd that the new Castles of Mad King Ludwig would have been fully funded with $10,000. Now that’s truly mad.

Infinitum
Jul 30, 2004


Like... grats? Your Collectors Edition of [Popular Game] had zero issues being funded.

I kinda want to see some samples of the Gametrayz for Castles of Mad King Ludwig.
Had a quick look through the promo videos and nothing popped up.

Def gonna sleep on this one until the end of the campaign. I think the 3D towers are dumb as poo poo for what appears to be a semi-minor part of the game. The trays for the pieces look bland as poo poo as well.

My interest is def piqued, but I think I gotta get a game of it in with the lads on TTS first.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

JazzFlight posted:

For instance, they’re so proud of “funding” in 3 minutes, but it’s absurd that the new Castles of Mad King Ludwig would have been fully funded with $10,000. Now that’s truly mad.

Exactly. CMON always set their goal at $20k for the same reason when that amount of money wouldn't even cover their tooling. And it's starting to catch up with them, too; they're coming close to the point where the next project is partially funding the last one, if not already there. The first economic downturn that hits is going to leave them unable to deliver, and once that happens they're done.

Spikey Willow
Feb 26, 2008

Right, ok, that makes sense as a dangerous business practice.

That Old Tree
Jun 24, 2012

nah


Jedit posted:

Exactly. CMON always set their goal at $20k for the same reason when that amount of money wouldn't even cover their tooling. And it's starting to catch up with them, too; they're coming close to the point where the next project is partially funding the last one, if not already there. The first economic downturn that hits is going to leave them unable to deliver, and once that happens they're done.

I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it?

Or am I thinking of any of a dozen other companies?

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

That Old Tree posted:

I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it?

Or am I thinking of any of a dozen other companies?

You're possibly thinking of the Super Dungeon Explore people, who were 100% robbing Peter to pay Paul and went tits up when one of their projects didn't fund for enough to pay for the last one. CMON were at the stage of maybe borrowing a little against expectations but overall still in the black when the news got out just before the Ankh campaign.

Truther Vandross
Jun 17, 2008

CMON was given a “going concern” designation on their audit, which is generally not a good sign of stability.

Their explanation was that because the time between the spending of the Kickstarter funds and the delivery of the product can be so long, their assets are generally far less than their liabilities at any given point. They have to spend the money to start production but the full liability stays on the books until they deliver the final product.

That makes sense to me on the surface but I am not an accountant so I don’t know.

Truther Vandross fucked around with this message at 14:59 on Jan 20, 2021

Dawgstar
Jul 15, 2017

sportsgenius86 posted:

That makes sense to me on the surface but I am not an accountant so I don’t know.

It does feel like they're riding a super thin bubble.

Vidmaster
Oct 26, 2002



Jedit posted:

Because it encourages creators to hugely lowball their goals in order to hit 100% faster. This can cause problems later.

Setting my goal at $0.01 and contributing $100 to my own project to get that sweet "1,000,000% funded in 10 seconds!!!!!" banner on my sweet game that I don't have a design or rules for :krad:

Stickman
Feb 1, 2004

That Old Tree posted:

I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it?

Or am I thinking of any of a dozen other companies?

Isn’t that just how development companies work? You use the profits from your previous projects to fund future projects?

Tsilkani
Jul 28, 2013

Stickman posted:

Isn’t that just how development companies work? You use the profits from your previous projects to fund future projects?

CMON is doing it backwards. They're using the newest Kickstarter to help get the prior one out the door, and then the next Kickstarter will pay for this one, etc, etc.

Stickman
Feb 1, 2004

That is significantly worse :v:

Speaking of getting things out the door, Artipia’s latest Rush MD ICU update said that they’re delaying shipment because international container costs are now more than double what they expected. Apparently availability is expected to stabilize by March. I don’t know what else is expected to ship in the next few months, but I expect some of them will probably delay shipment as well.

Robert Facepalmer
Jan 10, 2019


That Old Tree posted:

I thought they had long since been in trouble for recursive funding, and everyone has been yelling at them because they outright admitted it?

Or am I thinking of any of a dozen other companies?
Mantic as well, though they might have pulled their heads out of their asses recently.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

hi kickstarter thread, sorry I keep forgetting you exist
do you have an opinion on dungeon bitches
https://www.kickstarter.com/projects/dyingstylishlygames/dungeon-bitches-a-queer-ttrpg?ref=android_project_share

90s Cringe Rock
Nov 29, 2006
:gay:
emmy allen is cool

Tsilkani
Jul 28, 2013

paradoxGentleman posted:

hi kickstarter thread, sorry I keep forgetting you exist
do you have an opinion on dungeon bitches
https://www.kickstarter.com/projects/dyingstylishlygames/dungeon-bitches-a-queer-ttrpg?ref=android_project_share

The gore is offputting, but that's a matter of personal taste and otherwise it looks like a cool project.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


I didn't really find the design notes and initial draft on cavegirl's blog terribly compelling, but hopefully the revisions since March push the core loop and move design towards more modern PbtA sensibilities.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Oh that's right, I still haven't checked those! Do you have a link to that blog?

Arivia
Mar 17, 2011

paradoxGentleman posted:

hi kickstarter thread, sorry I keep forgetting you exist
do you have an opinion on dungeon bitches
https://www.kickstarter.com/projects/dyingstylishlygames/dungeon-bitches-a-queer-ttrpg?ref=android_project_share

I playtested it a bit, it delivers on what it says it's gonna do very well. There's a good note in the comments as to the role of monsters versus antagonists to tell you what the game's scope and playstyle really is.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


paradoxGentleman posted:

Oh that's right, I still haven't checked those! Do you have a link to that blog?

http://cavegirlgames.blogspot.com/2020/03/dungeon-bitches.html
https://cavegirlgames.blogspot.com/2020/03/dungeon-bitches-part-2.html
http://cavegirlgames.blogspot.com/2020/12/so.html

And I think there's a couple of others diving into specific deals, but they should be linked in part 2.

JazzFlight
Apr 29, 2006

Oooooooooooh!

I don't know why I love these types of Kickstarters so much, maybe a morbid curiosity?

Trumpopoly

It's just... already this was poo poo like so many others (Trump themed Monopoly rip-off with bad art and game design), but to launch now? One final grift for the road?

JazzFlight fucked around with this message at 03:22 on Jan 21, 2021

Infinitum
Jul 30, 2004


It also launched after the inauguration, so it's tone deaf on multiple levels

That Old Tree
Jun 24, 2012

nah


Didn't Hasbro or MB or whoever make a an actual official Trump-themed Monopoly long ago, and it was in fact named Trumpopoly? Or was that a Bloom County strip I'm misremembering?

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

That Old Tree posted:

Didn't Hasbro or MB or whoever make a an actual official Trump-themed Monopoly long ago, and it was in fact named Trumpopoly? Or was that a Bloom County strip I'm misremembering?

Perhaps you are thinking of “Trump: The Game”? Which is a Milton Bradley game that features roll and move, investing in properties, and negotiating over the purchase of those properties, but which is not actually monopoly.

Archduke Frantz Fanon
Sep 7, 2004

DalaranJ posted:

Perhaps you are thinking of “Trump: The Game”? Which is a Milton Bradley game that features roll and move, investing in properties, and negotiating over the purchase of those properties, but which is not actually monopoly.

The first version is surprisingly fun. quick to play, really dialed in on the lending mechanic that people tend to forget about in monopoly. second version simplified it too much.

Stickman
Feb 1, 2004

Apparently there's also



Featuring a casino theme to remind us all of Trump's wild success in the casino business!

FMguru
Sep 10, 2003

peed on;
sexually

Stickman posted:

Apparently there's also



Featuring a casino theme to remind us all of Trump's wild success in the casino business!
Monopoly traditionally ends with all players but one going bankrupt after mortgaging away everything they owned, so its actually a pretty good fit for Trump.

homullus
Mar 27, 2009

Tricky posted:

I didn't really find the design notes and initial draft on cavegirl's blog terribly compelling, but hopefully the revisions since March push the core loop and move design towards more modern PbtA sensibilities.

I have mixed feelings as always about having a sex move right there on a character sheet because it makes it harder to get buy-in from players who are not as into the connection between a game's rules and the stories the game wants to tell. If I ever get it to the table, it's going to be mostly cishet whites with less RPG experience playing it. I will take on faith that the sex move is important for the kind of stories the game is made to tell and not just ported over from Apocalypse World, and obviously can ditch it if people at the table don't need it for the narratives they're imagining. I am not a PbtA connoisseur, so for me, a PbtA game with four attributes, no multi-attribute Defy Danger, and moves written explicitly to expand on the game's themes are all I care about (though cool art is a plus).

If I'm reading it right, there isn't even a Defy Danger equivalent--just Lashing Out and Enduring Pain (both based on the Hard attribute). Hurting and being hurt, physically or emotionally. You can Heal the Hurt of others, but not your own Hurt. The game seems to be doing its own thing.

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Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

I'm curious about how the very Monsterhearts-y "emotional harm is as real as physical, and the people who can hurt you worst are the other PCs" model translates to a dungeon crawl, which is a genre based on the idea of many direct sources of physical harm and lots of faceless threats. The concept that Hurt is easy to get and hard to heal seems like it'd lead to a lot of character turnover, especially since there doesn't appear to be a death-defiance mechanic ala AW/MH... and in turn, it being a character meat grinder seems like it'd strain the Bonds mechanic and general importance of character connection. I presume this isn't intended for long campaign play, though.

In general, I'm getting a "this game isn't for me" vibe, since I'm cishet and, uh, not really pleased with a lot of the presentation. I might play it with trusted queer friends, but I absolutely would not play it with cishet dudes, since it looks like it could turn into a really gross Sexy Lady Suffering Simulator very quickly.

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