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EverettLO
Jul 2, 2007
I'm a lurker no more


Dr. Sneer Gory posted:

I'm getting into the Palladium Fantasy setting, and one thing I like about it are the Wolfen, your basic anthropomorphic dog, kind of fit the "human role" that's in bog standard FRPG settings. They are the species with the young, imperialist but multi-cultural/multi-species civilized empire, who differ from human kingdoms because the Wolfen method of conquering is either to assimilate by force or treaty, whereas humans go in, kill everyone, take everything, and gently caress off back home. The humans have the usual big decadent empire with slaves and whatnot thing going in comparison.

It's one of the more clever parts of the setting to not make anthros either furry humans, humanity's pals, or evil enemies, but that they are the primary rivals of human nations, and are actually somewhat better, morally.

I've always thought someone in the early games they played had a real love for anthropomorphic dogs, whether it was Siembieda or someone else in his group. My money is on Siembieda, though, since he also managed to jam a different kind of humanoid dog into the core setting of Rifts.

If not him there's probably a Glorantha/Ducks situation going on behind the scenes where one player found a way to get his own pet race into the setting as a major element.

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theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Well by the Rifts Conversion Book the Wolfen has been joined by two more dog species, the Kankoran and the Coyle, but at the same time, the book has at least three playable lizardman species. I don't think there's really a strong argument that anyone there has a thing for anthro canines so much as just "As much stuff as we can fit on pages and have art for."

You ever want a book that really confirms that, check out Aliens Unlimited. I think it has 11 species of anthro dog aliens. But also 10 cat, 11 bird, etc.

LupusAter
Sep 5, 2011

Discussion moved a bit past it, but I want to second the point about Spire Gnolls being an incredibly cool take. They make for a very good third party, and I've found players do react very well to the realization that gnoll tech runs on demons.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Dogs are treasures of the universe

EverettLO
Jul 2, 2007
I'm a lurker no more


theironjef posted:

Well by the Rifts Conversion Book the Wolfen has been joined by two more dog species, the Kankoran and the Coyle, but at the same time, the book has at least three playable lizardman species. I don't think there's really a strong argument that anyone there has a thing for anthro canines so much as just "As much stuff as we can fit on pages and have art for."

You ever want a book that really confirms that, check out Aliens Unlimited. I think it has 11 species of anthro dog aliens. But also 10 cat, 11 bird, etc.

I agree that in the long term every Palladium property gets littered with everything imaginable. Such are the results of needing a few new races/RCCs in each book.

I can't remember it all perfectly because Wolfen were never a huge part of my games, but weren't Kankoran and Coyles just the 'goblins' and 'orcs' of the Wolfen's dog-based ecology?

I assume what I said because it was specifically dogs that come up in the core Palladium Fantasy and core Rifts, while all the others were added later. Still, two instances isn't quite enough to establish anything.

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

theironjef posted:

Well by the Rifts Conversion Book the Wolfen has been joined by two more dog species, the Kankoran and the Coyle, but at the same time, the book has at least three playable lizardman species. I don't think there's really a strong argument that anyone there has a thing for anthro canines so much as just "As much stuff as we can fit on pages and have art for."

You ever want a book that really confirms that, check out Aliens Unlimited. I think it has 11 species of anthro dog aliens. But also 10 cat, 11 bird, etc.

Also, my understanding was that Rifts was created by Siembieda & co. just mashing up elements from all their existing RPG properties into a single setting, so the fact that a race of anthropomorphic canines were a major player in in Palladium Fantasy means that was for sure going to be carried over to Rifts.

EverettLO
Jul 2, 2007
I'm a lurker no more


KingKalamari posted:

Also, my understanding was that Rifts was created by Siembieda & co. just mashing up elements from all their existing RPG properties into a single setting, so the fact that a race of anthropomorphic canines were a major player in in Palladium Fantasy means that was for sure going to be carried over to Rifts.

That's absolutely true, but the Wolfen were carried over later in the Conversion Book, in the core book I am looking at Dog Boys.

Leperflesh
May 17, 2007

One of the very early Palladium properties was the Teenage Mutant Ninja Turtles game. The After the Bomb supplement provided an avenue into, basically, animal-people-with-laser-guns and that was clearly incorporated straight into RIFTS from the get-go.

EverettLO
Jul 2, 2007
I'm a lurker no more


Look, none of you are going to convince me that Siembieda isn't a proto-furry with dozens of canine fursuits. After all, why was this included as character art in the Sentinels book for Robotech?


it's a joke

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

SkyeAuroline posted:

fantastic effortpost on fixing Shadowrun
This has been awhile but I didn't want to just reply with :yeah:

Not only is the gameplay loop of "gear porn chasing gear porn" a hamster wheel, the degree of gear porn is unsustainable. First, I don't think a ruleset with statblocks for dozens of nearly identical pistols is compatible with good design. Second, we all know that the purpose of gear porn in most games is to sell sourcebooks. Which is a Faustian bargain, because the power creep eventually makes the game inaccessible, requiring a reboot and fracturing the fandom. That said, people play Shadowrun because they want a certain amount of that. I prefer a setup closer to Fragged Empire, where a Pistol has a standard statblock and your Special Cool Pistol is defined by the mods you add to it. Apocalypse World does this in a simpler way with gear tags.

This reminds me of a heated debate that was had about tabletop games based on video games. Let's face it, a lot of games can be "fixed" by making them into narrative, rules-light, scenario-bound games. There are so many such games now that they blur together in my memory like fantasy heartbreakers. But of course, if someone wants to play Shadowrun then they probably want plenty of gear options and somewhat complex combat rules, among other things. And while I love PBTA, have played several versions of it, and still have notes for my own hack of it, I'm always a bit nonplussed when I see a new game coming out and it's PBTA/FITD. I get more excited about truly original rulesets like Hollowpoint even if they're not what I want for a given purpose.

That said, I didn't really make the connection to Spire until I finally sat down and started reading sections from Heart. Shadowrun would probably benefit from having playbooks, based on the archetypes that have been prominently featured in every edition. It's not like it's actually a classless game, or that there's anything you'd want to do that doesn't fit into one of the archetypes. (By contrast, CP2020's Roles seem sketchy and with little or no mechanical support for actually playing a rock star, journalist, or capitalist.)

Well-made playbooks also sew the PCs into the setting, and Shadowrun should really lean more on its setting. Sure, it's often dismissed as silly. But again, using CP2020 for comparison, I've never seen people effortposting about how much Arasaka or Night City or Johnny Silverhand meant to their games, as opposed to the rep that Aztechnology, the Renraku Arcology, and Dodger have among Shadowrun fans.

(Edit: Most of the cyberpunk games I've seen in recent years are very setting-lite or create-your-own, so the only other game I could compare it to would be Eclipse Phase.)

If the Street Samurai washed out of the Red Samurai, the Decker stole his cutting-edge deck from Mitsuhama, the Smuggler has contacts in the Sioux Nation, the Gang Member drifted away from the Universal Brotherhood before things got bad, etc. it sews them into the setting. Instead of being a freelance criminal, who has no friends, living alone in a lovely apartment, with a million bucks worth of military equipment. You could also give people a game-mechanical incentive to play a detective or gangbanger or rocker or something else that nobody plays because they don't cast spells or have a million bucks of military equipment drilled into their carcass.

And I have to single out the Zenith beats/abilities for special praise, because they suggest an arc for the PCs and an end to the gameplay loop. Even if, in Shadowrun, that ending might well be retiring comfortably or dropping dead after an epic bender, rather than nuking Lofwyr or sealing the Horrors in another dimension.

Regarding the running of the game, Shadowrun has always indulged a couple cliches that really cut against its premise: Mr. Johnson is going to gently caress you over as part of some convoluted scheme, and the corp you're running against is going to hunt you to the ends of the earth. Both of which cut against the whole idea of "deniable assets." Individual Johnsons and executives may indeed do that poo poo, but by definition they're salarymen operating out of their depth and with limited resources, not guys who can sicc a dragon on you. I really like your idea of emphasizing that everything off-the-rack with a corporate logo on it is going to be buggy and adequate at best, and you need to make connections to get good gear.

quote:

How is Joe Gunbunny handling his everyday life when every new person he glances at gets a crosshair and targeting data on their face - a reminder at every turn that he's sold a bit of his body to become more of a machine to kill? How's Elijah the vehicle tech going to feel when every time he goes to work on a car at the service stop, he slots a chip and someone else's muscle memory overrides his own, watching his hands work outside of his control? You get the idea; one of the themes at the core of cyberpunk is treating people as things, and "humanity"/alienation/whatever is a perfect place to leverage that. This isn't TOTALLY related to the broader "how to make Shadowrun punk" question but it does reinforce the structural causes of the issues the average working-class person faces while also partially solving SR/CP2020's weird ableist streak
This ties back into the gear porn problem; Shadowrun's cyberware is absurdly detailed and I played a lot of games where we spent more time making characters than playing them, mostly because of the loving shopping. (You also touch on an old joke in the fandom--do old people with knee and hip replacements lose Essence?)

I think 'ware (the distinction between cyber- and bio- should be dumped) needs to be systemic. Instead of buying individual cybereyes and cyberears and picking out options, you're getting the Maria Mercurial Sensory Suite with the option to flip a couple tags around. Likewise for the several pieces of ware that improve your reflexes and the dozen or so that give some combination of strength, armor, and a melee weapon. The irony is that in most editions, most cybered up PCs will spend more than half their money on one or two pieces of really expensive gear, then get out a calculator to compute the Essence and monetary cost of their alphaware cybereyes with a given set of options. It's loving dire.

quote:

I know there's a shitload of "but magic", "but the matrix (that's just computer magic)" and all that that, frankly, I despise in Shadowrun and am deeply unqualified to comment on. I don't have a solution for putting handwavey magic in your punk game. That's your call.
First, magic is obviously a shortcut to throw in "fun" stuff that stretches plausibility. Would pollution and illegal animal testing actually produce an army of flesh-eating monsters in the sewers? Probably not, but magic makes ghouls and devil rats.

I think what makes magick worthwhile in Shadowrun is that it's somewhat orthogonal to the way things are "supposed" to go in a cyberpunk dystopia. Magickal talent is inborn and can't be copied or reproduced. Magickal goods can't be churned out of a factory. In a megacorporate world, magick is still a folk art.

In any kind of cyberpunk story where the protagonist is supposed to be fighting the Man, you have to answer the question of why the Man doesn't just have more hired guns, more hired elite hackers, and so on. Anyone can be born a mage, and while many do take a safe corporate paycheck, that's not an option for everyone. (It reminds me of when I did an F&F of Godlike, where super powers are created by pure, irrational belief--such as panicky reactions to deadly danger. Trying to commit genocide creates a small army of people with super powers who hate you!)

Magick also has a value that's hard to quantify, since magickal resources won't keep pace with the expansion of corporate infrastructure. Magick is a big vulnerability and can cause people in power to go for all kinds of harebrained schemes, because it's easier to put a dollar value on physical or Matrix security than on preventing astral espionage.

Halloween Jack fucked around with this message at 23:29 on Jan 26, 2021

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Leperflesh posted:

One of the very early Palladium properties was the Teenage Mutant Ninja Turtles game. The After the Bomb supplement provided an avenue into, basically, animal-people-with-laser-guns and that was clearly incorporated straight into RIFTS from the get-go.
I believe TMNT taught Kevin that you can pad out books indefinitely by just including animal versions of everything. Dog Nightbane! Cat Nightbane! Horse Nightbane! Chicken Nightbane! It's a Nightbane blowout!

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Yeah if he's a furry it's because it was the path of least resistance. Like, literally a furry so he could reuse that one art piece of a man turning into a wolf on his furaffinity profile.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Blockhouse posted:

just realized that The Expanse being a home game that turned into a multimedia franchise means it's the Slayers of the 21st century.
According to an apocryphal rumour, Firefly beat it to the punch. Always wondered if there was any truth to the notion that Firefly was somebody's Traveller game.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
Hello thread friends. I have made a new thread, and while I will also post it in the thread for threads, I shall share it here because I will post where I may please.

https://forums.somethingawful.com/showthread.php?threadid=3957129

Also, I thought Firefly was supposed to be Joss Whedon presents: Outlaw Star.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Honestly I'd say a heavily hacked(pun intended) apart and refurbished Lancer would work wonderfully for a Cyberpunk game of the Shadowrun vein as it would be able to handle all the interesting ideas it has while avoiding a lot of the parts that end up sucking

Which makes sense Lancer definitely has some Cyberpunk DNA in it's inspirations

SkyeAuroline
Nov 12, 2020

Halloween Jack posted:

This has been awhile but I didn't want to just reply with :yeah:

Not only is the gameplay loop of "gear porn chasing gear porn" a hamster wheel, the degree of gear porn is unsustainable. First, I don't think a ruleset with statblocks for dozens of nearly identical pistols is compatible with good design. Second, we all know that the purpose of gear porn in most games is to sell sourcebooks. Which is a Faustian bargain, because the power creep eventually makes the game inaccessible, requiring a reboot and fracturing the fandom. That said, people play Shadowrun because they want a certain amount of that. I prefer a setup closer to Fragged Empire, where a Pistol has a standard statblock and your Special Cool Pistol is defined by the mods you add to it. Apocalypse World does this in a simpler way with gear tags.

This reminds me of a heated debate that was had about tabletop games based on video games. Let's face it, a lot of games can be "fixed" by making them into narrative, rules-light, scenario-bound games. There are so many such games now that they blur together in my memory like fantasy heartbreakers. But of course, if someone wants to play Shadowrun then they probably want plenty of gear options and somewhat complex combat rules, among other things. And while I love PBTA, have played several versions of it, and still have notes for my own hack of it, I'm always a bit nonplussed when I see a new game coming out and it's PBTA/FITD. I get more excited about truly original rulesets like Hollowpoint even if they're not what I want for a given purpose.

Good news, and I'll be referencing this a bit: Cyberpunk RED does what you're after. (It does it *too much* for my taste, especially given the lack of mods, but it does do it. We won't ask the question of where the "Light Pistol" is to go with "Medium, Heavy, and Very Heavy" pistols.) Stripped back a fair bit from even core 2020, quite accessible. Still a lot of StuffTM if you want to have gear to latch into, but lighter than something like Shadowrun and covered most of its bases out of the gate. As a Media, I actually found it kind of hard to gear-porn at all because there just... wasn't a ton more gear I need right now (early on in the game) that I don't either already start with or is a sidegrade-y upgrade from what I have. I did package creation, though, along with our Rockergirl; the other three did full-detail creation and were able to gear-porn more, and our Solo has already figured out how to break the system over her sub-5-foot-tall spine with a cyberware combination.
In general I don't mind gear porn that serves a purpose, and I'll defend "multiple examples of pistols or whatever" as a design choice - as we come around to later in this whole post, it's another way of grounding into the setting. When you read the older Cyberpunk books and start looking at "who's making what" you can get pretty quick characterizations of corporations, and average people's interests & lifestyles. Especially Chromebook 2, which is unrepentant gear-porn for days that mostly doesn't even matter to players but does a shitload of setting building in the process. It does, however, undermine the actual playability of a system to fill it with that, and the game loop it incentivizes undercuts themes.

quote:

That said, I didn't really make the connection to Spire until I finally sat down and started reading sections from Heart. Shadowrun would probably benefit from having playbooks, based on the archetypes that have been prominently featured in every edition. It's not like it's actually a classless game, or that there's anything you'd want to do that doesn't fit into one of the archetypes. (By contrast, CP2020's Roles seem sketchy and with little or no mechanical support for actually playing a rock star, journalist, or capitalist.)

Well-made playbooks also sew the PCs into the setting, and Shadowrun should really lean more on its setting. Sure, it's often dismissed as silly. But again, using CP2020 for comparison, I've never seen people effortposting about how much Arasaka or Night City or Johnny Silverhand meant to their games, as opposed to the rep that Aztechnology, the Renraku Arcology, and Dodger have among Shadowrun fans.

(Edit: Most of the cyberpunk games I've seen in recent years are very setting-lite or create-your-own, so the only other game I could compare it to would be Eclipse Phase.)

If the Street Samurai washed out of the Red Samurai, the Decker stole his cutting-edge deck from Mitsuhama, the Smuggler has contacts in the Sioux Nation, the Gang Member drifted away from the Universal Brotherhood before things got bad, etc. it sews them into the setting. Instead of being a freelance criminal, who has no friends, living alone in a lovely apartment, with a million bucks worth of military equipment. You could also give people a game-mechanical incentive to play a detective or gangbanger or rocker or something else that nobody plays because they don't cast spells or have a million bucks of military equipment drilled into their carcass.

Hey, guess what else our group are vets of and just finished up a campaign of? Eclipse Phase is goddamn awful to learn the setting for. Remember all that "establish the world for the average person" that I like talking about? PHS never did it. Ever. They wrote a space habitat book (okay, a third of a book) and dedicated the entire thing to environmental systems and security without ever touching on how people live! Eclipse Phase is a radically alien setting to the average person who's going to come into it. Even a touchstone like Altered Carbon (daily reminder gently caress RKM) is still leagues away from the free body-hopping post-scarcity environment Eclipse Phase concerns itself with, especially 2e which strips out all the support for normal Inner System play in the name of "streamlining". God forbid your new player plays an uplift. Yes, hello, I played an uplift. Turns out hands are nice actually.

As far as playbooks: 100%. Outside a few edge cases very few people are crossing the streams. You don't make a decker spirit summoner, you probably don't make a street sam decker (you could, but good luck with the millions of nuyen), you're probably not going to be the face of the party down at sub-1 essence for a tech role... Adepts are basically the "crossing the streams" point for Shadowrun, and even those almost all fit in archetypes. Burnout adepts, combat adept of whatever flavor, decker adept, social adept, you got 90% covered. (Alas, my parkour adept only ever saw one session and the creepshow GM ensured there was never a second.) Tying the roles to a stronger personal identity would do a lot to strengthen role identity, much vaunted niche protection included, and setting ties. Samurai, Face, Decker, Rigger, Mage, Shaman, Adept, Technomancer, you got a set there with adjustments made as suitable, plenty to still prevent character overlap.

CPRED does a fair bit to make role abilities actually useful. I say a fair bit because it's still limited to some degree, but so far we had a great little "rockergirl fresh off the show establishing our session start throws an impromptu encore as a distraction for our stealth duo" moment backed up by the Charismatic Impact mechanics. Credibility has me as something that's probably an info nexus though I haven't seen how the actual publishing part works. Fixer hasn't gotten to do a ton role ability-tied yet, partly on account of getting his leg blown off in the first "real" combat we got in, nor has our Tech with Maker. And of course the Solo ability just... does combat stuff. All passive bonuses you shift around.

quote:

And I have to single out the Zenith beats/abilities for special praise, because they suggest an arc for the PCs and an end to the gameplay loop. Even if, in Shadowrun, that ending might well be retiring comfortably or dropping dead after an epic bender, rather than nuking Lofwyr or sealing the Horrors in another dimension.
Yes! This is something my Red Markets F&F will eventually get to and dedicate a post to - its concept of Mr. JOLS, the campaign-ending "big job you've been building up to" followed by the characters actually retiring (or dropping dead, staying out in the field till it kills them, whatever their choices were - the point is to build towards Mr. JOLS and have a definite closure to the game that fulfills what you've been growing towards). In the context of a more community-oriented cyberpunk game that may well be your "big strike" against the oppressors; you've chipped away at the chains that bind you, you've pushed back and maybe even undone some of the harm they've caused, and now you go for broke to get your community out from under the corporate thumb. It may not last forever - you may just have one little neighborhood-scale F-State, maybe only for a few years - but you get to make your ending or die trying. In a more individually-oriented game, the traditional "make a big score and retire off that" works perfectly well too; as established I'm just jaded on that one.

quote:

Regarding the running of the game, Shadowrun has always indulged a couple cliches that really cut against its premise: Mr. Johnson is going to gently caress you over as part of some convoluted scheme, and the corp you're running against is going to hunt you to the ends of the earth. Both of which cut against the whole idea of "deniable assets." Individual Johnsons and executives may indeed do that poo poo, but by definition they're salarymen operating out of their depth and with limited resources, not guys who can sicc a dragon on you. I really like your idea of emphasizing that everything off-the-rack with a corporate logo on it is going to be buggy and adequate at best, and you need to make connections to get good gear.

Looking in Red Markets and cannot for the life of me actually find it, but pretty sure RM is one of the ones that says it - I've adopted a policy from some games that the Johnson will not gently caress you. As a GM, the rewards from characters doing work is one of the strongest carrots that you have to draw the players into "best practices" territory. So don't throw that carrot out the window. Things can go wrongs, complications can come through all over, but you will get the pay that was promised at the beginning if you're willing to go through what's getting asked of you. Genre-fitting all the time? Maybe not. But it makes games run smoothly.

quote:

This ties back into the gear porn problem; Shadowrun's cyberware is absurdly detailed and I played a lot of games where we spent more time making characters than playing them, mostly because of the loving shopping. (You also touch on an old joke in the fandom--do old people with knee and hip replacements lose Essence?)

I think 'ware (the distinction between cyber- and bio- should be dumped) needs to be systemic. Instead of buying individual cybereyes and cyberears and picking out options, you're getting the Maria Mercurial Sensory Suite with the option to flip a couple tags around. Likewise for the several pieces of ware that improve your reflexes and the dozen or so that give some combination of strength, armor, and a melee weapon. The irony is that in most editions, most cybered up PCs will spend more than half their money on one or two pieces of really expensive gear, then get out a calculator to compute the Essence and monetary cost of their alphaware cybereyes with a given set of options. It's loving dire.
CPRED fixes the "lose essence for medical care" issue... clumsily. "Medical cyberware" doesn't ding you for Humanity but it also doesn't do anything that the natural limb doesn't.
Problem: neither does a basic cyberlimb/cybereye/whatever. Except the latter costs you Humanity. A lot of it in some cases. And no, you can't upgrade medical cyberware RAW.

It does at least kind of do the "suite" thing in that everything is a base cybernetic with slots to insert "modifications" into. Really awkward way to do it. One of the points I'm least a fan of.

quote:

First, magic is obviously a shortcut to throw in "fun" stuff that stretches plausibility. Would pollution and illegal animal testing actually produce an army of flesh-eating monsters in the sewers? Probably not, but magic makes ghouls and devil rats.

I think what makes magick worthwhile in Shadowrun is that it's somewhat orthogonal to the way things are "supposed" to go in a cyberpunk dystopia. Magickal talent is inborn and can't be copied or reproduced. Magickal goods can't be churned out of a factory. In a megacorporate world, magick is still a folk art.

In any kind of cyberpunk story where the protagonist is supposed to be fighting the Man, you have to answer the question of why the Man doesn't just have more hired guns, more hired elite hackers, and so on. Anyone can be born a mage, and while many do take a safe corporate paycheck, that's not an option for everyone. (It reminds me of when I did an F&F of Godlike, where super powers are created by pure, irrational belief--such as panicky reactions to deadly danger. Trying to commit genocide creates a small army of people with super powers who hate you!)

Magick also has a value that's hard to quantify, since magickal resources won't keep pace with the expansion of corporate infrastructure. Magick is a big vulnerability and can cause people in power to go for all kinds of harebrained schemes, because it's easier to put a dollar value on physical or Matrix security than on preventing astral espionage.

I think this is a pretty good summary of magic's purpose in the game, and on review, I actually think this makes Shadowrun magic better than I thought overall; it's poorly implemented, but you're right, the divergence from "acceptable society" makes for good character hooks and conflicts to play on. Good writeup throughout, and something to think on for sure.

My responses may be a bit fragmentary, I've been out of it on "deep thinking" for a while for IRL reasons, but you've raised a lot of good points of discussion.

Blockhouse
Sep 7, 2014

You Win!
As someone who voraciously reads RPG setting info for games I don't even intend to run Eclipse Phase has never not made me lose interest immediately, not because the setting isn't cool but because the books are so loving bad at making it any kind of accessible. Like gently caress dude if I want to be scratching my head about how I'm supposed to interpret your setting I'll go read Nobilis at least that's intentionally obfuscated and not the result of incompetence.

Helical Nightmares
Apr 30, 2009

Blockhouse posted:

As someone who voraciously reads RPG setting info for games I don't even intend to run Eclipse Phase has never not made me lose interest immediately, not because the setting isn't cool but because the books are so loving bad at making it any kind of accessible. Like gently caress dude if I want to be scratching my head about how I'm supposed to interpret your setting I'll go read Nobilis at least that's intentionally obfuscated and not the result of incompetence.

Listen to Roleplaying Public Radio's Know Evil Eclipse Phase campaign. Seriously. It is what got me into Eclipse Phase.

http://actualplay.roleplayingpublicradio.com/know-evil-an-eclipse-phase-campaign/


Speaking of RPPR games, Red Markets just had a fan-made video drop.
https://www.youtube.com/watch?v=5UOeznPFhGY

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Evil Mastermind posted:

Isn't the dicklion in the core set?

The lion isn't porny, it just has an attack roll result of "You hit the lion in the ding-dong". Yes, just like that. Yes, you can whack a giant lion's dick off with a random dice roll.

Len posted:

Doesn't KDM also have a chart where if you roll bad enough your character gets a trait for being a poop eater?

Yes, as a random event of sorts you can come across monster feces while out on the hunt, and if you decide to try eating them, there's a chance you get a buff, a chance you get sick, and a chance your character is permanently renamed to "poo eater".

Most of the particularly creepy monsters are just minis that didn't have rules addons aside from "fan patches", or are optional anime titty pinups that can proxy in for base game minis. The Honeycomb Weaver and Oblivion Mosquito optional boss addons are kind of creepy and play into some slightly fetishistic rapey body horror. Aside from the minis and sometimes pretty cheescake-y art even in the base rulebook, it's just a settlement management/monster fighting game with fairly swingy odds that you might TPK and sink the game fast.

Kestral
Nov 24, 2000

Forum Veteran

drrockso20 posted:

Honestly I'd say a heavily hacked(pun intended) apart and refurbished Lancer would work wonderfully for a Cyberpunk game of the Shadowrun vein as it would be able to handle all the interesting ideas it has while avoiding a lot of the parts that end up sucking

Which makes sense Lancer definitely has some Cyberpunk DNA in it's inspirations

What parts of Lancer would you want to salvage for Shadowrun, given that it's a game completely about hex-based tactical combat with a vestigial "doing things as a person" system tacked on?

Honest question here, not trying to be snarky. I skimmed Lancer when it came out and set it aside after realizing another prep-heavy game wasn't something I was up for after a lengthy Exalted campaign, so maybe there's something I've missed, but I don't see the connection. A good crunchy cyberpunk system is kind of a white whale of mine, so if there's something to salvage there I'm interested.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Can't you also eat the savanna oysters to increase fertility?

SkyeAuroline posted:

Cyberpunk RED does what you're after. (It does it *too much* for my taste, especially given the lack of mods, but it does do it. We won't ask the question of where the "Light Pistol" is to go with "Medium, Heavy, and Very Heavy" pistols.) Stripped back a fair bit from even core 2020, quite accessible. Still a lot of StuffTM if you want to have gear to latch into, but lighter than something like Shadowrun and covered most of its bases out of the gate.
I should give RED a chance. I've been dubious because the Witcher tabletop game seems to have some basic issues. But like I said, I haven't really given it a chance.

quote:

In general I don't mind gear porn that serves a purpose, and I'll defend "multiple examples of pistols or whatever" as a design choice - as we come around to later in this whole post, it's another way of grounding into the setting.
Oh, I'm all for a list of a half-dozen light pistols if each one has some actually significant feature. The example I always use is--so the Ares Predator has a built-in smartlink, the the Colt Manhunter has a built-in laser sight. So cybermonkeys take the former and magicians the latter, right? Well, the Colt also holds one more bullet. I would pay 2.5 times the cost for a Colt Manhunter with a built-in smartlink, to minmax my heavy pistol game. That extra bullet never mattered. I'm sure it wasn't the most minmaxed pistol either.

quote:

Hey, guess what else our group are vets of and just finished up a campaign of? Eclipse Phase is goddamn awful to learn the setting for. Remember all that "establish the world for the average person" that I like talking about? PHS never did it. Ever. They wrote a space habitat book (okay, a third of a book) and dedicated the entire thing to environmental systems and security without ever touching on how people live!
I've always bounced off of "post-scarcity" transhuman body-swapping cyberpunk for a host of reasons. EP I also found hard to get into and imagine people's daily lives.

quote:

Adepts are basically the "crossing the streams" point for Shadowrun, and even those almost all fit in archetypes. Burnout adepts, combat adept of whatever flavor, decker adept, social adept, you got 90% covered.
Adepts kind of wandered in the wilderness after they stopped just being Shadowrun's attempt to wedge in the D&D monk. D&D monks don't even integrate into D&D very well! My only real objection, though, is that in any given edition you can compare the Guns Adept to the Guns Samurai and work out which one is better. Adepts more stuff that doesn't just duplicate being cybergood by being magickgood.

quote:

Yes! This is something my Red Markets F&F will eventually get to and dedicate a post to - its concept of Mr. JOLS, the campaign-ending "big job you've been building up to" followed by the characters actually retiring (or dropping dead, staying out in the field till it kills them, whatever their choices were - the point is to build towards Mr. JOLS and have a definite closure to the game that fulfills what you've been growing towards). In the context of a more community-oriented cyberpunk game that may well be your "big strike" against the oppressors; you've chipped away at the chains that bind you, you've pushed back and maybe even undone some of the harm they've caused, and now you go for broke to get your community out from under the corporate thumb. It may not last forever - you may just have one little neighborhood-scale F-State, maybe only for a few years - but you get to make your ending or die trying.
Have you played Shadowrun: Dragonfall? You get to defend the Berlin F-State.

quote:

Looking in Red Markets and cannot for the life of me actually find it, but pretty sure RM is one of the ones that says it - I've adopted a policy from some games that the Johnson will not gently caress you. As a GM, the rewards from characters doing work is one of the strongest carrots that you have to draw the players into "best practices" territory. So don't throw that carrot out the window. Things can go wrongs, complications can come through all over, but you will get the pay that was promised at the beginning if you're willing to go through what's getting asked of you. Genre-fitting all the time? Maybe not. But it makes games run smoothly.
Yeah, I think that things going haywire to the point that you can't get paid for the job should be "season finale" level events in the campaign and open up other opportunities.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Dr. Sneer Gory posted:

I'm getting into the Palladium Fantasy setting, and one thing I like about it are the Wolfen, your basic anthropomorphic dog, kind of fit the "human role" that's in bog standard FRPG settings. They are the species with the young, imperialist but multi-cultural/multi-species civilized empire, who differ from human kingdoms because the Wolfen method of conquering is either to assimilate by force or treaty, whereas humans go in, kill everyone, take everything, and gently caress off back home. The humans have the usual big decadent empire with slaves and whatnot thing going in comparison.

It's one of the more clever parts of the setting to not make anthros either furry humans, humanity's pals, or evil enemies, but that they are the primary rivals of human nations, and are actually somewhat better, morally.

Isn't this basically the backstory of the Sonic the Hedgehog Archie comics? (before the retcon clusterfucks obv)

SkyeAuroline
Nov 12, 2020

Halloween Jack posted:

I should give RED a chance. I've been dubious because the Witcher tabletop game seems to have some basic issues. But like I said, I haven't really given it a chance.
Don't get me wrong. It has issues. Glaring ones, imo, but not outright game breakers.

quote:

I've always bounced off of "post-scarcity" transhuman body-swapping cyberpunk for a host of reasons. EP I also found hard to get into and imagine people's daily lives.
Yup, that's why we bounced off it and ended up changing games. Doing social play is hard when you don't put any bloody hint of social dynamics besides fantastic-racism into your game across two editions! (Of course, now that we're done with EP, we're using RED for well outside of what it's intended for... but at least there's grounding.)

quote:

Have you played Shadowrun: Dragonfall? You get to defend the Berlin F-State.
I have. I prefer Hong Kong, but I did like the insight into the F-State (and the examination of its failures through Monika's actions' lens).

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



I'm mildly off topic, but just going by SkyeAuroline's post.... what hosed up bad poo poo did Richard K. Morgan do?

I never read Altered Carbon but I kind of thought his fantasy trilogy had a few cute ideas and was worth a beach read.

Not that I have a personal attachment, but I can't keep up with how many authors are sex-pesty TERF's and probably worship Moloch's dong or something ; at this point I can't have expectations anymore.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
TERF poo poo, which while ironic considering the major technology of Altered Carbon also explains the extremely weird writing that book has regarding body swapping and gender.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Mr. Maltose posted:

TERF poo poo, which while ironic considering the major technology of Altered Carbon also explains the extremely weird writing that book has regarding body swapping and gender.

Yeah at this point I don't even need receipts and will just go with it.

God drat it, just be a pretty trashy author and don't do other garbage poo poo. Why is that so hard a bar to clear.

Thanks.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Kestral posted:

What parts of Lancer would you want to salvage for Shadowrun, given that it's a game completely about hex-based tactical combat with a vestigial "doing things as a person" system tacked on?

Honest question here, not trying to be snarky. I skimmed Lancer when it came out and set it aside after realizing another prep-heavy game wasn't something I was up for after a lengthy Exalted campaign, so maybe there's something I've missed, but I don't see the connection. A good crunchy cyberpunk system is kind of a white whale of mine, so if there's something to salvage there I'm interested.

You laid it out with the first line, it's because Lancer has an excellent and crunchy combat system, with everything outside of combat kept fairly light, highlighting perfectly what I generally want in my systems

SkyeAuroline
Nov 12, 2020

Xiahou Dun posted:

Yeah at this point I don't even need receipts and will just go with it.

I don't like unsubstantiated rumors, so I'll let RKM speak for himself. Better to have receipts than to go off word of mouth and potentially get wrong information.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



SkyeAuroline posted:

I don't like unsubstantiated rumors, so I'll let RKM speak for himself. Better to have receipts than to go off word of mouth and potentially get wrong information.

Why did I read that whole thing.

drat it, you loving dingus rear end in a top hat, you can write a nice swordfight. Why didn't you just do that instead.

Thanks, I appreciate keeping things honest even if the truth is gross.

Edit 1) butts and 2) he was even aggressively cool with gay stuff in those books to the point where I as a pretty dang lefty dude who teaches social science was going like, "okay dude are you just trying to show off how edgy you are. this doesn't advance the characters and is just gratuitous loving that happens to be gay. Game of Thrones didn't pull this poo poo. Couldn't they have like a romantic connection that ties into the plot- O. Nope another blowjob scene."

Xiahou Dun fucked around with this message at 07:46 on Jan 27, 2021

NGDBSS
Dec 30, 2009






RKM is British in particular, which is why he's fine with the LGB stuff but turns into a raging bigot at the thought of gender identity not being binary and absolute.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



NGDBSS posted:

RKM is British in particular, which is why he's fine with the LGB stuff but turns into a raging bigot at the thought of gender identity not being binary and absolute.

I'm aware it's a thing, but it still turns my brain to goo cause it's dumb as loving hell.

thefakenews
Oct 20, 2012

Xiahou Dun posted:

Edit 1) butts and 2) he was even aggressively cool with gay stuff in those books to the point where I as a pretty dang lefty dude who teaches social science was going like, "okay dude are you just trying to show off how edgy you are. this doesn't advance the characters and is just gratuitous loving that happens to be gay. Game of Thrones didn't pull this poo poo. Couldn't they have like a romantic connection that ties into the plot- O. Nope another blowjob scene."

This essentially describes his heterosexual sex scenes too. Guy just really loves writing in insane detail about loving, it seems. As long as everyone involved is cisgender I guess.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Halloween Jack posted:

According to an apocryphal rumour, Firefly beat it to the punch. Always wondered if there was any truth to the notion that Firefly was somebody's Traveller game.
If you want to see where firefly came from watch alien resurrection

Kavak
Aug 23, 2009


NGDBSS posted:

RKM is British in particular, which is why he's fine with the LGB stuff but turns into a raging bigot at the thought of gender identity not being binary and absolute.

Why is this a thing? Is there something in British culture that creates a stumbling block for accepting trans people?

Lemniscate Blue
Apr 21, 2006

Here we go again.

Kavak posted:

Why is this a thing? Is there something in British culture that creates a stumbling block for accepting trans people?

I actually just read this article about it the other day and thought it was informative:

https://xtramagazine.com/power/transphobia-britain-terf-uk-media-193828

Although the fact that I had to go looking for an explanation should tell you I'm not an authority on the topic.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Kavak posted:

Why is this a thing? Is there something in British culture that creates a stumbling block for accepting trans people?
It distracts from the fact that their government is controlled by pedophile wizards.

Evil Mastermind
Apr 28, 2008

SkyeAuroline posted:

Looking in Red Markets and cannot for the life of me actually find it, but pretty sure RM is one of the ones that says it - I've adopted a policy from some games that the Johnson will not gently caress you.
"The GM cannot screw the players out of payments" is explicitly stated in Blades in the Dark; the idea being that given how many other things will be coming at the PCs from every direction that they shouldn't be worried about doing a bunch of work for nothing.

CitizenKeen
Nov 13, 2003

easygoing pedant
I put about 11,000 words into a cyberpunk Resistance game before realizing that wasn't a game I was going to run in the near future. I think there's a ton of low-hanging fruit for a good game there, and I don't think adding magic would be at all difficult. Resistance is fundamentally about badasses who are in over their head who are probably going to die, but hopefully they fulfill their mission first. I think a cyberpunk Resistance game would essentially play iteself.

Also, if you're into cyberpunk, I read a playtest draft of Ascendancy and it's a good project to follow. It uses a d6 variant that I'm not fond of but the writing and ideas are rock solid.

SkyeAuroline
Nov 12, 2020

Evil Mastermind posted:

"The GM cannot screw the players out of payments" is explicitly stated in Blades in the Dark; the idea being that given how many other things will be coming at the PCs from every direction that they shouldn't be worried about doing a bunch of work for nothing.

Yes! That's the one. For some reason I mentally skipped over it entirely while searching for that excerpt.



CitizenKeen posted:

I put about 11,000 words into a cyberpunk Resistance game before realizing that wasn't a game I was going to run in the near future. I think there's a ton of low-hanging fruit for a good game there, and I don't think adding magic would be at all difficult. Resistance is fundamentally about badasses who are in over their head who are probably going to die, but hopefully they fulfill their mission first. I think a cyberpunk Resistance game would essentially play iteself.

Also, if you're into cyberpunk, I read a playtest draft of Ascendancy and it's a good project to follow. It uses a d6 variant that I'm not fond of but the writing and ideas are rock solid.

Yeah, I did a bit of tinkering with Resistance as well. I ended up stepping away from it because I didn't like the feel the mechanics lend themselves to what I was doing well (it's my one issue with Spire, the resistance and fallout systems in particular have a bad feeling to them entirely separate from the normal high lethality), but someone approaching it from a different angle may have a better time of it. Especially someone with a better imagination for the abstract and weird advances/fallout examples.

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CitizenKeen
Nov 13, 2003

easygoing pedant

aldantefax posted:

Hello thread friends. I have made a new thread, and while I will also post it in the thread for threads, I shall share it here because I will post where I may please.

https://forums.somethingawful.com/showthread.php?threadid=3957129

This is madness, but I would like to offer positive reinforcement of that kind of high-effort posting.

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