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elf help book posted:is it Good point.
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# ? Jan 26, 2021 15:10 |
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# ? Jun 5, 2024 04:35 |
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https://twitter.com/Papapishu/status/1354211371492249600
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# ? Jan 27, 2021 00:39 |
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https://www.youtube.com/watch?v=6qjn-gAEGhc
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# ? Jan 27, 2021 09:31 |
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# ? Jan 27, 2021 14:14 |
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Gadget is so loving weird, I loved that game when I was a kid. I would check it out from my local library lol
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# ? Jan 27, 2021 19:54 |
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https://twitter.com/zuza_real/status/1354589574442450951
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# ? Jan 28, 2021 19:19 |
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drat
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# ? Jan 28, 2021 23:08 |
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# ? Jan 29, 2021 01:14 |
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Keep that in mind in your future posts.
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# ? Jan 29, 2021 01:43 |
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Ruffini posted:Keep that in mind in your future posts. oh yea for sure, Absurd Garbage.
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# ? Jan 29, 2021 01:51 |
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Dongicus posted:oh yea for sure, Absurd Garbage. Don't sign your posts.
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# ? Jan 29, 2021 04:20 |
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# ? Jan 29, 2021 06:37 |
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# ? Jan 31, 2021 04:46 |
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hah
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# ? Jan 31, 2021 06:19 |
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# ? Jan 31, 2021 12:22 |
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Would of believed that was a Cyberpunk screenie if it didn't have the subtitles.
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# ? Jan 31, 2021 13:58 |
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# ? Jan 31, 2021 21:50 |
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# ? Feb 1, 2021 18:31 |
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Battledied
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# ? Feb 1, 2021 18:35 |
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Not gonna lie I'm very slightly worried about what Hitman is gonna be like in 5 years. Gotta make sure I unlock all the challenges before that happens.
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# ? Feb 1, 2021 18:36 |
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Shibawanko posted:Battledied
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# ? Feb 1, 2021 18:41 |
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Oh yeah...THAT happened...
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# ? Feb 1, 2021 18:46 |
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Battleborn is: no more.
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# ? Feb 2, 2021 01:00 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 01:04 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 01:11 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 01:37 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 01:41 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 02:14 |
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FactsAreUseless posted:Battleborn is: no more.
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# ? Feb 2, 2021 05:38 |
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# ? Feb 2, 2021 06:34 |
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47 smirks slightly. the 15 minutes he spent making the stepladder in the back room dangerously wobbly with one leg slightly shorter than the other will soon pay off
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# ? Feb 2, 2021 08:52 |
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# ? Feb 2, 2021 17:34 |
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https://twitter.com/finnotaku/status/1356433138373771264?s=21
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# ? Feb 3, 2021 16:03 |
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in my experience it was more like
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# ? Feb 3, 2021 16:50 |
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I distinctly remember thinking these graphics looked like poo poo even as a kid in 99.
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# ? Feb 3, 2021 16:58 |
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I saw that tweet and a few others going around, and while I agree that it looks better on a CRT I think it's stupid to be like "devs designed it with the fuzziness in mind!" Like what else would the pixel equivalent have looked like?
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# ? Feb 3, 2021 17:17 |
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It's less about CRTs specifically and more about the analog signals from an RF/composite connection that naturally create a softer image because the signals bleed into one another. The best example is the waterfalls in Sonic which look transparent over a crappy connection because the dithered pixels blur into one another
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# ? Feb 3, 2021 17:27 |
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American McGay posted:I saw that tweet and a few others going around, and while I agree that it looks better on a CRT I think it's stupid to be like "devs designed it with the fuzziness in mind!" Like what else would the pixel equivalent have looked like? imo the point was that the art looks worse with age than it actually is because people see it now and think "wow how didn't I realise how bad it looked" when it didn't. that was my take of it anyway
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# ? Feb 3, 2021 17:32 |
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Pablo Nergigante posted:It's less about CRTs specifically and more about the analog signals from an RF/composite connection that naturally create a softer image because the signals bleed into one another. The best example is the waterfalls in Sonic which look transparent over a crappy connection because the dithered pixels blur into one another the way a crt displays a 240p image and the way an RF or composite signal blends colors are different things. a standard def crt displays a 480i image (i meaning interlaced, meaning only half of the scanlines are displaying anything any given cycle), so the way a 240p image is sent from an old console (roughly ps1/n64 back) is by splitting the image up onto every other scanline consistently, which along with the CRT's glow, creates a unique antialiasing effect that isn't replicated when blowing up the image onto a flat panel screen. Anyone making low res games back then relied on this effect being present, including arcade developers who were working with a crystal clear RGB signal straight to a high quality monitor (no noise or color blending). there's a lot of great CRT filters for emulators out there now though that do split up the image properly and add a nice convincing glow effect, and as these effects get better and as display technology gets better and gets less laggy there'll be no reason to keep crts around
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# ? Feb 3, 2021 17:51 |
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# ? Jun 5, 2024 04:35 |
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Mycophobia has 4 foot long Perfectly straight hair and glasses, several wall scrolls, and plays arcade games 6 hours a day on stream, and if anyone try’s to one up him On 1990s video display knowledge I will call the police.
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# ? Feb 3, 2021 17:54 |