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Back when the game first came out the Atlantis plot felt like the most definitive ending to the game, because you discovered the eventual fate of Kassandra and had that nice recap scene on the beach with Barnabas and Herodotus going "well this sure has been an ODYSSEY hasn't it." But now you probably don't even recognize it as an ending because it sets up the Atlantis DLC, which is at least 12-15 hours of epilogue unto itself.
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# ? Feb 2, 2021 20:31 |
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# ? May 28, 2024 10:47 |
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exquisite tea posted:Back when the game first came out the Atlantis plot felt like the most definitive ending to the game, because you discovered the eventual fate of Kassandra and had that nice recap scene on the beach with Barnabas and Herodotus going "well this sure has been an ODYSSEY hasn't it." But now you probably don't even recognize it as an ending because it sets up the Atlantis DLC, which is at least 12-15 hours of epilogue unto itself. Ha, I didn't even think of that as an ending at the time. Probably because I had the atlantis dlc ready to go and it just felt like a setup for that.
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# ? Feb 2, 2021 20:34 |
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exquisite tea posted:Back when the game first came out the Atlantis plot felt like the most definitive ending to the game, because you discovered the eventual fate of Kassandra and had that nice recap scene on the beach with Barnabas and Herodotus going "well this sure has been an ODYSSEY hasn't it." But now you probably don't even recognize it as an ending because it sets up the Atlantis DLC, which is at least 12-15 hours of epilogue unto itself. Yeah, I was all set to finish up after the main plots wound down, then I remembered I had some artifacts to return and Bam! Crazy ancient alien conspiracy storyline! It's generally great stuff but yeah, it kind of dilutes the impact of the story by stretching out various endings and epilogues like that.
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# ? Feb 2, 2021 20:39 |
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Yeah I think a game which is gonna have "post-game" DLC should mark the end of its normal campaign clearly, credits and all, just to make that apparent. Though I imagine AC:O was built with the clear expectation that there would be post-game DLC so maybe Ubisoft wanted it to just smoothly transition into the next bit.
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# ? Feb 2, 2021 21:10 |
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Little things dragging this game down: the plot sinks with Atlantis
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# ? Feb 2, 2021 22:38 |
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ilmucche posted:Little things dragging this game down: the plot sinks with Atlantis Kassandra you are so tough and wise, please help these three giant idiot managers do their job. Okay bye good luck.
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# ? Feb 2, 2021 22:41 |
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All games should end with a character dropping the title in some way and then cutting to black just to make it clear. "Well Kassandra, It's been one hell of an Odyssey" "Congratulations Zagreus, you really are the son of Hades" "I guess this is it. It really is just the last of us too"
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# ? Feb 2, 2021 22:44 |
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christmas boots posted:All games should end with a character dropping the title in some way and then cutting to black just to make it clear. "And so you did not poo poo your pants"
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# ? Feb 2, 2021 22:47 |
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Thank you Mario you really are the mario party seven
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# ? Feb 2, 2021 22:47 |
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Wow Magnus Gallant, you really are an Ogre Battle 64: Person of Lordly Caliber.
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# ? Feb 2, 2021 22:50 |
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"Thank you for rescuing me, you really are super, Mario Bros!"
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# ? Feb 2, 2021 22:51 |
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# ? Feb 2, 2021 23:09 |
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https://twitter.com/TitlesInMedia/status/1317855921951936513
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# ? Feb 2, 2021 23:23 |
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The new Fenyx DLC is just a bunch of puzzle trials. These were my least favorite part of the game because they’re not particularly difficult, just tedious.
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# ? Feb 2, 2021 23:31 |
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Joey Freshwater posted:The new Fenyx DLC is just a bunch of puzzle trials. These were my least favorite part of the game because they’re not particularly difficult, just tedious. Time for more awkwardly placed void zones! Plunge to your death from touching this ill defined cloud.
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# ? Feb 2, 2021 23:34 |
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Joey Freshwater posted:The new Fenyx DLC is just a bunch of puzzle trials. These were my least favorite part of the game because they’re not particularly difficult, just tedious. That's good to know, I've been complaining about some of them. There's a lot of good ones, but a fair number that are either just tedious or take a neat concept a step or two too far into annoyingness. Seems like a gamble to pay for more of them.
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# ? Feb 2, 2021 23:56 |
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Assistant Manager Devil posted:That's good to know, I've been complaining about some of them. There's a lot of good ones, but a fair number that are either just tedious or take a neat concept a step or two too far into annoyingness. Seems like a gamble to pay for more of them. I’m not even sure what the end game is. The point is you do trials to gain each of the god’s favor and get a fourth blessing from each of them, with the final goal to be invited to the pantheon of the gods. Except they already Max out all your stats and give you OP armor/weapons. So like...what’s the point? I’ve only done Athena’s so far and there were like 8 trials to get hers. All puzzle. So I go to Ares’ thinking it would at least change it to battles and nope, more puzzles. He even comments on it being puzzles and not battles. I may just stop here because they’re not fun. Hopefully the next DLCs are more entertaining.
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# ? Feb 3, 2021 00:06 |
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Manager Hoyden posted:Kassandra you are so tough and wise, please help these three giant idiot managers do their job. Okay bye good luck. drat, Kass and I have even more in common than I thought.
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# ? Feb 3, 2021 00:54 |
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Maxwell Lord posted:Yeah I think a game which is gonna have "post-game" DLC should mark the end of its normal campaign clearly, credits and all, just to make that apparent. Though I imagine AC:O was built with the clear expectation that there would be post-game DLC so maybe Ubisoft wanted it to just smoothly transition into the next bit. Aren't the credits for Assassin's Creed games like half an hour long? That's probably why Odyssey has them in the menu and not in the game itself. I've completed the main story stuff for Odyssey and I'm working through the DLC now. There's no way on earth I'll hit that credits button lol.
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# ? Feb 3, 2021 00:56 |
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Wasteland 3 has a killer soundtrack including several hilarious post-apoc covers of theme songs from 70s sitcoms. But I can't figure out a way to manually tune the radio on my murdertruck so I can have jams going nonstop
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# ? Feb 3, 2021 04:48 |
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"Now that we've defeated evil we don't have to just imagine a better world anymore. Once and for all, we can make one! Our plan for it... will be our Final Fantasy."
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# ? Feb 3, 2021 09:32 |
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Godzilla for NES had this weird question and answer part with a face that changed based on your answer but the changes rarely made sense the questions got kinda out-there, too. Never understood why it was in the game.
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# ? Feb 3, 2021 10:13 |
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Been replaying Dragon Quest Heroes 1 recently and I'd forgotten just how hard the later story missions were, I actually like the tower defence gimmick but I don't like my dudes standing and watching the defense target get smashed to pieces and not lifting a finger to help. I know what the game wants and that's to drop monsters in chokepoints but in reality you'll end up dumping monsters infront of the target as multiple Killing Machines, Hell Gladiators, Archdemons and Gold Golems just storm past your chokepoint defenders.
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# ? Feb 3, 2021 12:37 |
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My Lovely Horse posted:"Now that we've defeated evil we don't have to just imagine a better world anymore. Once and for all, we can make one! Our plan for it... will be our Final Fantasy." FF8 and FF13-3 both did this for real and FFXII joked it with a move called Ultimate Illusion
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# ? Feb 3, 2021 13:07 |
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Barudak posted:FF8 and FF13-3 both did this for real and FFXII joked it with a move called Ultimate Illusion 14 plays with it. At one point when you're fighting an ersatz version of the protagonist of FF1, his doomsday attack is called Ultimate Crossover.
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# ? Feb 3, 2021 13:42 |
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it's surprisingly hard to come up with one of these that straddles the line between "could conceivably be valid for any game in a series" and "has probably actually been done by at least one game in a series"
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# ? Feb 3, 2021 13:47 |
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That guy in FF14 also says "I'm mankind's first hero... And it's final hope" while dressed up as the concept art for the FF1 hero so yeah that was definitely as close as they could get to saying "final fantasy" in English without it being completely absurd even moreso than usual.
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# ? Feb 3, 2021 14:31 |
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Plethora posted:Godzilla for NES had this weird question and answer part with a face that changed based on your answer but the changes rarely made sense the questions got kinda out-there, too. Never understood why it was in the game. Nice try there, Solomon.
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# ? Feb 3, 2021 16:33 |
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I’m not a fan of how the health and respawning systems work in Control. Twice now I’ve had to start really big fights with 1/10th of my health and when I inevitably get killed the game spawns me in at the nearest bonfire and despawns all of the enemies so I can’t even try the fight again at full hp.
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# ? Feb 3, 2021 21:04 |
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moosecow333 posted:I’m not a fan of how the health and respawning systems work in Control.
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# ? Feb 3, 2021 21:10 |
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# ? Feb 3, 2021 21:53 |
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But using mode means you're a coward who isn't a gamer obvs* *this is not true
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# ? Feb 3, 2021 21:57 |
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bewilderment posted:That guy in FF14 also says "I'm mankind's first hero... And it's final hope" while dressed up as the concept art for the FF1 hero so yeah that was definitely as close as they could get to saying "final fantasy" in English without it being completely absurd even moreso than usual. Just have someone say "I know I will die in this upcoming battle, so I'm off to think about motorboating giant titties while having a wank. This will be my... Final Fantasy."
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# ? Feb 3, 2021 22:00 |
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Sunswipe posted:Just have someone say "I know I will die in this upcoming battle, so I'm off to think about motorboating giant titties while having a wank. This will be my... Final Fantasy." I say this everyday when i awake from slumber
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# ? Feb 3, 2021 22:16 |
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moosecow333 posted:I’m not a fan of how the health and respawning systems work in Control. At the very least they need to choose one between "no regenerating health" and "screen goes red and half covered at low health"
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# ? Feb 3, 2021 22:37 |
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I know the options are there but all I want is to just try the fight again because I want a challenge that starts me on even playing ground. The second time it happened to me was right after I got the shield power, I got shot down to a sliver of hp in the trial area and once I returned to the ‘normal’ world a fight started and I immediately got blasted and that’s just silly. Also, while I like the fact that your dash will destroy objects in the environment, the devs decided that some of the objects that should break are guard rails on bridges miles above the ground which lead to me dashing through the rails and falling to my death. OSHA would be pissed at this place.
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# ? Feb 3, 2021 23:08 |
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moosecow333 posted:I know the options are there but all I want is to just try the fight again because I want a challenge that starts me on even playing ground. The second time it happened to me was right after I got the shield power, I got shot down to a sliver of hp in the trial area and once I returned to the ‘normal’ world a fight started and I immediately got blasted and that’s just silly. I don't think OSHA typically takes I to account super powered dashes though
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# ? Feb 3, 2021 23:25 |
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I started playing a little bit of Hitman again and I like it but I'm gently caress all if I can predict or tell what the hell makes someone suspicious or how to calmly walk away from it. I have the right clothes on, the right weapons out (or none at all), walk calmly, chill and I can't loving fool anybody half the time. I think the white dots above certain people's heads either mean I blend with them or I stand out but I'm not sure. I think it means I'm in the clear with those dudes when the dot is solid but the game still seems inconsistent about it. It's a fun game. I just wish it were a little more clear about wtf is going on sometimes.
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# ? Feb 4, 2021 01:31 |
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BiggerBoat posted:I started playing a little bit of Hitman again and I like it but I'm gently caress all if I can predict or tell what the hell makes someone suspicious or how to calmly walk away from it. I have the right clothes on, the right weapons out (or none at all), walk calmly, chill and I can't loving fool anybody half the time. It's the latter, the solid dot means that that person is an "enforcer" and can see through your disguise (or you're somewhere you shouldn't be, or you're doing something illegal). An empty dot means that that person would be an enforcer but is incapacitated in some way and won't react to you, for instance, maybe because you just made them sick by spiking their drink. Typically you're more suspicious if you run, and if you're not allowed to have a gun out visibly then it will be marked with a red ! in the corner. You can blend in with crowds (not necessarily all of them) in Hitman 2 and 3, and this is marked with a white circle around 47 and a note at the bottom of the screen. Hedgehog Pie has a new favorite as of 01:45 on Feb 4, 2021 |
# ? Feb 4, 2021 01:42 |
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# ? May 28, 2024 10:47 |
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BiggerBoat posted:I started playing a little bit of Hitman again and I like it but I'm gently caress all if I can predict or tell what the hell makes someone suspicious or how to calmly walk away from it. I have the right clothes on, the right weapons out (or none at all), walk calmly, chill and I can't loving fool anybody half the time. The white dot means they will be suspicious of you if they see you currently (based on location, outfit, activity, etc). Did you do the tutorial levels on the boat?
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# ? Feb 4, 2021 01:43 |