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Arcsquad12 posted:Freeside Review is pretty ambitious but I'd wait until he makes the version that removes his changes to the Strip. It exists https://www.nexusmods.com/newvegas/mods/70894 drat, I wonder if this is compatible with New Vegas Bounties... Crazy Joe Wilson fucked around with this message at 17:18 on Feb 10, 2021 |
# ? Feb 10, 2021 16:20 |
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# ? Jun 5, 2024 19:35 |
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PinheadSlim posted:I installed JSawyer to play hardcore on, then I installed all the patches that add all the cut content from the game, then I installed Increased Wasteland Spawns. I got to Primm and there were at least 20 loving powder gangers there and I had to retreat to the little NCR camp across the bridge. There were 8 or so NCR troopers there and if it weren't for them it would have been very difficult clearing out Primm at level one lol. I played with IWS a lot, but it has a tendency to break/bloat saves. A shame no one remade it to be cleaner, I think it's a bit silly that places like The Fort and Cottonwood Cove have like 10 people guarding it.
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# ? Feb 10, 2021 20:02 |
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Crazy Joe Wilson posted:It exists It's not, unfortunately. The mod author has said that any compatibility patches will have to be made by other mod authors.
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# ? Feb 10, 2021 20:06 |
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Father Wendigo posted:What does the DBZ mod do? Exactly what it says on the tim https://www.youtube.com/watch?v=XCPvA9znUAU
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# ? Feb 10, 2021 20:09 |
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Crazy Joe Wilson posted:It exists Oh poo poo, I typically roll with Freeside Open but this looks pretty good. Can't safely remove FSO so I guess I'm starting over again, though.
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# ? Feb 10, 2021 21:26 |
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Nobody Interesting posted:Oh poo poo, I typically roll with Freeside Open but this looks pretty good. Can't safely remove FSO so I guess I'm starting over again, though. You can remove FSO using this mod: https://www.nexusmods.com/newvegas/mods/59514/
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# ? Feb 10, 2021 21:28 |
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Arcsquad12 posted:You can remove FSO using this mod: Interesting. So I've only just finished Back In The Saddle on this current run, so starting over isn't a huge deal. The mod page says you need to actually GO to Freeside to perform the removal, am I actually save to remove it anyway if I haven't been there yet?
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# ? Feb 10, 2021 21:50 |
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Nobody Interesting posted:Interesting. So I've only just finished Back In The Saddle on this current run, so starting over isn't a huge deal. The mod page says you need to actually GO to Freeside to perform the removal, am I actually save to remove it anyway if I haven't been there yet? Seeing how you're literally at the beginning of the game, I would just start over instead of putting at faith in a mod that has the phrase "No guarantees this will work, but it's got to better than nothing, right?" on it's page. But hey, do what you want.
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# ? Feb 10, 2021 22:00 |
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Yeah gently caress it. Starting over's not so painful with https://www.nexusmods.com/newvegas/mods/70973
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# ? Feb 10, 2021 22:03 |
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Or just ~coc freeside
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# ? Feb 10, 2021 22:24 |
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Has anyone else found that using LOOT to sort their plug-ins is just terrible? It's supposedly done via an aggregate from multiple load orders to find the best setup but it seemingly ignores logic and puts things all over the plug in list.
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# ? Feb 11, 2021 05:19 |
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Never used it and never will. Common sense will serve you far better than LOOT will
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# ? Feb 11, 2021 05:20 |
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Loot is loving terrible. Common sense and/or saying "gently caress it" and doing no sorting are often better.
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# ? Feb 11, 2021 05:29 |
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Yeah, I don't really trust some automatic process to do it for me. You're better off doing it yourself. At least then when something goes wrong, chances are you'll have a better idea why because you caused it.
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# ? Feb 11, 2021 05:43 |
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How good is TTW for it I just want a consequence free playground for my courier to go to if he wants to kill things. Like is travel to and from DC easy enough that I can pretend it’s just an incoherent fever dream?
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# ? Feb 11, 2021 11:14 |
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It’s pretty good at that. The only problem really is that by default you start in the capital wasteland and you have to go into DC and do a little dungeon to turn on and take the train. What makes it a pain is that in TTW super mutants have DT and the train dungeon is full of them and you’ll have to get by a few to even get there. Of course you can always just use good old tgm and breeze through it all.
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# ? Feb 11, 2021 12:47 |
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Ive just been using vortex which seems to work just fine
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# ? Feb 11, 2021 13:19 |
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I used to use the Nexus Mod Manager until it became Vortex. Then I installed Mod Organizer 2 and it's so easy and good I feel dumb for waiting this long to use it.
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# ? Feb 11, 2021 14:54 |
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Mod Organizer 2 is THE way to go when it comes to modding. However, if you’re super duper careful, don’t want to use a lot of mods, don’t mind uninstalling/re-installing your game from scratch and in general don’t want to remove or change which mods you use in a play through, Vortex or NMM is also fine. But I’m using MO2 on everything from Morrowind -> Fallout 4 and I’ll never go back.
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# ? Feb 11, 2021 15:12 |
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feel like any time someone recommends mod organizer they have to say its much more complicated when it really isnt and point you to a 40 minute long yt tutorial
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# ? Feb 11, 2021 15:20 |
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Arcsquad12 posted:Has anyone else found that using LOOT to sort their plug-ins is just terrible? It's supposedly done via an aggregate from multiple load orders to find the best setup but it seemingly ignores logic and puts things all over the plug in list. I think MO2 has LOOT built in, so I do that to sort my plug-in list? Haven't encountered any real problems except here and there. I have manually moved a few mods though because otherwise other ones overwrote them and made it not work.
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# ? Feb 11, 2021 17:04 |
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Never use LOOT, it is horrible and bad and its contagious. Not even once. e; Again, if you're following VNV, use the provided LoadOrder.txt and instructions for using it in Mod Organizer 2. It's best to keep track of any additional mods in your load order yourself. Be mindful of overwrites, conflicts and such. Make use of xEdit and the ability to turn files to Hidden, super easy to use in MO2. MariusLecter fucked around with this message at 17:12 on Feb 11, 2021 |
# ? Feb 11, 2021 17:06 |
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This was a while ago but thank you to Hobo on Fire for suggesting the GECK to get Johnny Fiveaces as a playable face. This will go great with my first Randomizer run. If anyone else wants it, I have the .esp mirrored here.
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# ? Feb 11, 2021 19:48 |
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Strangely, I have encountered one bug with all my mods. I seem to recall that when talking with most people in New Vegas, you are usually given a "Goodbye" option to end the conversation. At some point while installing my mods, that option got changed to "Nevermind" for most conversations. Doesn't seem like a big deal, but when I noticed the change (Or thought I did, maybe it's always been nevermind for most, only some characters get goodbye) I was a little surprised.
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# ? Feb 11, 2021 19:59 |
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I feel dirty, but I think I'll make a mod to undo one of YUP's fixes. YUP makes Chemist(and Day Tripper, Logan's Loophole) not affect food, stimpacks, magazines, stealth boys and etc, but man do I love how broken that perk is without the fix. I loved 20 minute long stealth boys with Logan's Loophole and Chemist.
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# ? Feb 11, 2021 20:04 |
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When I sort a load order I generally put everything into categories based on what should override what. Top of the list is ESMs which I order mostly the same as the rest of my list. Bugfixes UI and QOL Gameplay Changes Restored Content NPC Changes Creature Changes Weapon Mods and Changes Animation Mods Player Homes Landscape Changes Lighting Overhauls LOD plug-ins Weather and Lighting Overhauls I'll then tweak here and there depending on what I want to overwrite other plug-ins.
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# ? Feb 11, 2021 20:42 |
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Lurdiak posted:I was working off some bad or out of date information, not trying to mislead anyone. Sorry. This is really embarrassing. Especially after the other thing. It was definitely very popular closer to the game's launch, but I haven't checked in years, hence me loving up. All I can say is why. Why do you keep doing this?
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# ? Feb 12, 2021 00:31 |
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Acerbatus posted:All I can say is why. Why do you keep doing this? Who gives a gently caress
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# ? Feb 12, 2021 01:22 |
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Magmarashi posted:Who gives a gently caress Obviously I do, because making up bullshit accusations just damages the credibility of actual, legitimate problems. I just don't understand where the urge to throw around accusations with zero basis in reality comes from.
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# ? Feb 12, 2021 01:53 |
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Magmarashi posted:Who gives a gently caress
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# ? Feb 12, 2021 01:59 |
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Threads full of resources are less useful when people just make things up, though
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# ? Feb 12, 2021 02:40 |
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Chronojam posted:Threads full of resources are less useful when people just make things up, though Yes it's quite a sad day that we might have some small misinformation about the White CJ for San Andreas mod here in this, the Fallout: New Vegas Modding Thread. I am sure everyone who comes to this thread looking for details on a racist mod from a completely different game will be glad we spent the time to clear that up and call the person who posted about it names. Is there anything to be done about the weird...I'd call it animation, but that might be incorrect, lag when firing an automatic weapon? Magmarashi fucked around with this message at 03:00 on Feb 12, 2021 |
# ? Feb 12, 2021 02:53 |
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FrancisFukyomama posted:How good is TTW for it I just want a consequence free playground for my courier to go to if he wants to kill things. Like is travel to and from DC easy enough that I can pretend it’s just an incoherent fever dream? CFox posted:Its pretty good at that. The only problem really is that by default you start in the capital wasteland... Seconding that TTW is a great way to add more places to go/stuff to kill. The default start is in DC, but last I checked when you start a new game with it, it gives you a pop up asking where you want to begin. Pick the Mojave start, wake up in Doc Mitchel's like normal, go to DC via the train station in Freeside. The Capital Wasteland train station is added into the eastern side of the DC ruins. It adds fast travel points for both train stations, so once both are discovered getting back and forth isn't too much hassle. Hobo on Fire fucked around with this message at 04:23 on Feb 12, 2021 |
# ? Feb 12, 2021 04:18 |
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Magmarashi posted:
Automatic Weapons Fix - Minigun-Gatling-Chainsaw and more? https://www.nexusmods.com/newvegas/mods/63107 quote:Fixes "no firing sound if quickly clicked again" and "stuck in firing animation with no ammo" bugs in a compatible way.
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# ? Feb 12, 2021 04:20 |
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MariusLecter posted:Automatic Weapons Fix - Minigun-Gatling-Chainsaw and more? No the thing where you press to fire and it seems like it has to play the animation for the recoil from a shot before it then starts to fire
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# ? Feb 12, 2021 04:26 |
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More Mojave seems pretty neat so far. Ran across a few additional creature nests and the loot is maybe a little overpowered - there's two Nuka Grenades in Goodsprings, but a HORDE of Giant Mantises right by them, so you basically use them right away. Very enjoyable. Also still finding The Living Desert pretty great, although I've found selecting elements I don't like and running the disable console command on them isn't working. There's an "NCR Tax Collector" in Primm after hiring the NCR to sheriff the town; he's standing there in a suit with a big iron on his hip, not very NCR imo. I'll try dipping into xEdit and see if I can nuke him. Living Desert was also being fucky with FCO, all the NPCs it spawned had two eyeballs per socket. Couldn't figure out a fix so just said gently caress it and went to NVCE as suggested earlier. Still potatoes, but at least they have a normal number of eyes. I don't hate it though, I like that various groups like the Jackals and Powder Gangers become a bit more of a problem since there's just more of them. Enjoyable run so far. Nobody Interesting fucked around with this message at 07:16 on Feb 12, 2021 |
# ? Feb 12, 2021 07:14 |
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Magmarashi posted:Yes it's quite a sad day that we might have some small misinformation about the White CJ for San Andreas mod here in this, the Fallout: New Vegas Modding Thread. I am sure everyone who comes to this thread looking for details on a racist mod from a completely different game will be glad we spent the time to clear that up and call the person who posted about it names. yeah god forbid you act like a normal person epic cspam gangtag guy
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# ? Feb 12, 2021 10:06 |
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Sometimes people make mistakes or act on old information. Not everything people post online is meant to be malicious, and a little bit of forgiveness and not caring so much about a dead internet comedy forum thread could be of benefit. So anyway there's a new attempt to make Freeside look cooler apparently. Sadly, it is not compatible with any of the New Vegas bounties mod. Man, what I wouldn't do for a Freeside Open that was updated and worked with all the Bounties mods... https://www.nexusmods.com/newvegas/mods/70894?tab=posts Second, I finally got around to recruiting the cut Brahmin companion using this mod. Sadly they got rid of Betsy's quest line where she actually runs with your stuff and you got to track her down and hassle her old owners for stuff back. Oh well. Still cool to have 600lb carrying capacity companion on hardcore mode. https://www.nexusmods.com/newvegas/mods/59265 Also, we still got out FNV discord over here discussing a Goonmod. https://discord.gg/Hky6qy2T quote:Also still finding The Living Desert pretty great, although I've found selecting elements I don't like and running the disable console command on them isn't working. There's an "NCR Tax Collector" in Primm after hiring the NCR to sheriff the town; he's standing there in a suit with a big iron on his hip, not very NCR imo. I'll try dipping into xEdit and see if I can nuke him. I really like the Living Desert and those tax collectors they add are pretty lols-worthy. Wasn't expecting that touch. I also cleaned out Quarry Junction with that mod and immediately Super Mutants from Black Mountain started pouring out on the road to replace them and began attacking me. First time I shot at a Super Mutant in this game in a long time. Crazy Joe Wilson fucked around with this message at 12:37 on Feb 12, 2021 |
# ? Feb 12, 2021 12:34 |
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Dongicus posted:yeah god forbid you act like a normal person epic cspam gangtag guy If you want to grudge post about things you should at least get basic facts correct. Those are from Games, as a reference to Streets of Rage, and were given out to people over the summer who donated to bail funds.
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# ? Feb 12, 2021 15:02 |
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# ? Jun 5, 2024 19:35 |
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Crazy Joe Wilson posted:I really like the Living Desert and those tax collectors they add are pretty lols-worthy. Living Desert makes the BoS attack you if you blew up their bunker, and Omertas attack you if you hosed up their plans. So I fast travel to Novac to chat with Manny about Bitter Springs and start Boone's companion quest. never thought I'd be tag teamed by mobsters and tech paladins.
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# ? Feb 12, 2021 15:13 |