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A twitter thread reminded me of this great article: https://twitter.com/daniel_swensen/status/1217272784159526914?s=19 https://www.wired.com/2008/06/alttext-0618/ It's missing the best one though: quote:Posted: 2:17 a.m. by LordOrcus I have read the new Better Joy Cookbook and I am devastated to my very core. Their macaroni and cheese recipe, the very macaroni and cheese I've been making since I was in college, has been ravaged and disfigured and left bleeding on the page. Where once it contained only cheddar cheese, now the recipe calls for a mix of cheddar and Colby. It may contain macaroni, and it may contain cheese, but it is not macaroni and cheese. This is a slap in the face and a knife in the gut. You have lost me, Better Joy Cookbook. I would bid you goodbye, but I wish you nothing but the pain and rage you have delivered unto me.
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# ? Feb 22, 2021 20:53 |
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# ? May 17, 2024 13:35 |
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"Infinite oregano" has been in my lexicon for like a decade now, truly blessed phrase
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# ? Feb 22, 2021 21:06 |
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"Infinite Oregano" was someone's username around here but I don't know if they're still around.
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# ? Feb 22, 2021 21:08 |
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Needs an entry for "So my friends keep telling me that the recipe on page 53 is literally poison, and while yes there have been some deaths, a good cook knows how to work around that."
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# ? Feb 22, 2021 21:23 |
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Fugu, huh
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# ? Feb 22, 2021 22:25 |
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Then of course the Monte Cookbook added a new dimension to this.
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# ? Feb 22, 2021 22:35 |
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This might be useful to some people here: I just published a new typeface called Dicier! It's got icons for dice, dominoes, playing cards, and more, will get updates for even more stuff over time, and is currently PWYW (though all payments will go towards upgrading my font design app so I can actually carry on editing the font): https://twitter.com/SpeaktheSky/status/1363978510788923392 It's released under CC BY 4.0, a creative commons license that basically means if you want to use it for any personal or commercial projects (using it in games etc., bundling it with stuff, editing the font) you're free to do so as long as you give appropriate credit (and follow the other, not very restrictive conditions about recording changes made and not implying that I endorse you/your work). A neat thing about the way it works is that you type in text (e.g. 1, HEADS, 7, PLUS, ACE_SPADES) and it converts that to the icons, while keeping the text underneath. That makes it a bit more accessible than dingbat typefaces—both easier to use for writers and easier to read for people using text-to-speech (TTS) software (though .pdf still ain't a great format for TTS).
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# ? Feb 23, 2021 00:01 |
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UnCO3 posted:Dicier This is super neat and should help me out a lot when working on making play aids and the like for my games! I'll be looking forward to seeing more about this later.
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# ? Feb 23, 2021 01:11 |
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Has anyone posted a review some where of pondsmith's Witcher ttrpg? It's dense as hell and I want an overview but it doesn't look like there's a f&f review, and obviously it's not big enough to get its own thread.
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# ? Feb 23, 2021 02:23 |
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Thinking on games that are out there already, and on Vincent Baker's choice to take down Dogs in the Vineyard because of his resentment of the Western genre. Are there even any Westerns on market (weird west or otherwise) that are overtly anti-imperialist (and, generally, against the "Manifest Destiny", "untouched land for civilize white settlers" bullshit that contaminates westerns played straight)? Offhand:
Got reminded of my crash-and-burn projects for this and for cyberpunk stuff, so... yeah, channeling the desire for this to exist into finding where it already does.
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# ? Feb 23, 2021 07:32 |
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SkyeAuroline posted:Thinking on games that are out there already, and on Vincent Baker's choice to take down Dogs in the Vineyard because of his resentment of the Western genre. Are there even any Westerns on market (weird west or otherwise) that are overtly anti-imperialist (and, generally, against the "Manifest Destiny", "untouched land for civilize white settlers" bullshit that contaminates westerns played straight)? It's not out yet, but Haunted West by Chris Spivey (the guy who did the absolutely phenomenal "Cthulhu-in-the-Harlem-Renaissance" Harlem Unbound) is pretty much exactly this.
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# ? Feb 23, 2021 09:06 |
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Does Dogs in the Vineyard have its mechanics isolated from the setting material, particularly surrounding its escalation ladder? I never played the game, but if it’s pulled I wonder if there are other games or the core components which feature it (or if the pulling out a gun thing is very central to its narrative and setting details as well).
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# ? Feb 23, 2021 09:08 |
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aldantefax posted:Does Dogs in the Vineyard have its mechanics isolated from the setting material, particularly surrounding its escalation ladder? I never played the game, but if it’s pulled I wonder if there are other games or the core components which feature it (or if the pulling out a gun thing is very central to its narrative and setting details as well). The Bakers are in playtesting for a Star-Wars-with-the-serial-numbers-filed-off game using a modified version of DitV, so you'll get to see that plus the inevitable dozen or so games it inspires some time in the next year or so.
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# ? Feb 23, 2021 09:16 |
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One of my favorite extremely rpg.net moments was some guy thinking about using DitV for running a game where everyone is a Gestapo officer.
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# ? Feb 23, 2021 12:42 |
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Kemper Boyd posted:One of my favorite extremely rpg.net moments was some guy thinking about using DitV for running a game where everyone is a Gestapo officer.
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# ? Feb 23, 2021 12:47 |
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Is there a Mothership RPG thread? Zine Quest 3 has me so pumped to start some one-shots.
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# ? Feb 23, 2021 14:29 |
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aldantefax posted:Does Dogs in the Vineyard have its mechanics isolated from the setting material, particularly surrounding its escalation ladder? I never played the game, but if it’s pulled I wonder if there are other games or the core components which feature it (or if the pulling out a gun thing is very central to its narrative and setting details as well). Baker did authorize DOGS, which is a settingless generic version, to get released on DTRPG.
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# ? Feb 23, 2021 14:58 |
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Nuns with Guns posted:It's missing the best one though: djfooboo posted:Is there a Mothership RPG thread? Zine Quest 3 has me so pumped to start some one-shots.
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# ? Feb 23, 2021 15:24 |
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aldantefax posted:Does Dogs in the Vineyard have its mechanics isolated from the setting material, particularly surrounding its escalation ladder? I never played the game, but if it’s pulled I wonder if there are other games or the core components which feature it (or if the pulling out a gun thing is very central to its narrative and setting details as well). DitV's mechanics are more setting portable than AW's. The thing about guns coming out in DitV is that it's the level of escalation where actually for real dying right now becomes a very serious possibility, even for the PCs who are generally in a very dominant position, even if they win. So for any setting where there's a form of escalation that has real graveness to it, it works. Obviously this makes sense for old school samurai style stuff (chanbara), because Westerns and chanbara are so interlinked, but I did a Conan-esque DitV where magic occupied the same position as guns (didn't even need to change the basic stats, since it's Acuity+Will which feels like what you'd use for magic anyway). Could do Star Wars where light-side powers are traits and dark-side powers are Acuity+Will, or go harder on the 'biotics are really dangerous' than actual Mass Effect did by making that the highest level of escalation. My hazy memory is that the gestapo one did get completed (seriously you can make a DitV hack in minutes) and that 'paperwork' was the highest escalation.
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# ? Feb 23, 2021 16:25 |
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im not a critical role guy but i need to post this here
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# ? Feb 23, 2021 16:45 |
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90s Cringe Rock posted:Sometimes when I read a "no, you can't play fascists, and if you're a fascist you can gently caress off" section in a new RPG I think - for the briefest of moments - that it's perhaps a little unnecessary. By Night Studios recently reused a photo that had folks I know, and so I grabbed it to tease/show them. One of the first comments zuck's algorithms showed me was some garbage complaining about how LARP used to be fun, but it's been ruined by PC police. He was mad because a thousand year old vampire shouldn't be up to date on SJW etiquette, butnhas to be now. Sorry you got banned from the local LARP scene because your ventrue insisted on using the N-word 'for realism,' bro!
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# ? Feb 23, 2021 17:10 |
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Staking an ancient racist vampire sounds like the worst #iHunt contract ever.
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# ? Feb 23, 2021 17:12 |
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Coolness Averted posted:By Night Studios recently reused a photo that had folks I know, and so I grabbed it to tease/show them. One of the first comments zuck's algorithms showed me was some garbage complaining about how LARP used to be fun, but it's been ruined by PC police. He was mad because a thousand year old vampire shouldn't be up to date on SJW etiquette, butnhas to be now. Sorry you got banned from the local LARP scene because your ventrue insisted on using the N-word 'for realism,' bro! it's always so dumb because it's always "this 1000 year old person holds view points that are maybe 100 years old but 10 times as strongly" and lacks engagement with just how loving foreign the past is, history of concepts about race and gender and sexuality are far more complicated than "lenient present vs strict past"! 21st century reactionaries always make history so much lamer than the reality
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# ? Feb 23, 2021 17:21 |
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Do any of you follow any bespoke dicemakers? I'm looking for folks to interview and feature in a dice-centric TikTok account. Especially looking for braille dicemakers or other accessibility tools!
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# ? Feb 23, 2021 17:42 |
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I ran a Fallout mini-campaign campaign for a handful of my favorite open-table players. I'd had the idea in my head for maybe 5 years, but the heavy content lift of building a whole city filled with factions and quests and so on put me off. Then the New Vegas Randomizer came out, which renewed my interest in the game, which got me to revisit the old design document I wrote up. The players were Exiles from Vault 24, kicked out into the wasteland outside Two Sun for bad behavior, or just bad luck. They got a conversation with a veteran "wasteland scout" who had been booted from the vault three times already, but always bought his way back in by finding something the Overseer wanted. Then they got the boot. Up to them whether they wanted to find something in the city to get them readmitted to the vault, or explore until they found something else to do. They found something else to do. Highlights include:
It was a great three sessions. A couple of the players asked me to write up the sandbox I used, so they could run it for people in the future. If you're interested, you can read the play reports, the rules we used, the map and the GM sandbox here. Bonus image from 2015, back when I first had this idea: I think I lowballed his weight a little. mellonbread fucked around with this message at 22:11 on Feb 23, 2021 |
# ? Feb 23, 2021 22:07 |
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Oh no, my friend group star trek adventures interest check has suddenly jumped from "not quite enough" to "far too many".
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# ? Feb 24, 2021 00:00 |
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Tulip posted:21st century reactionaries always make history so much lamer than the reality Not reactionaries but as an example of things in the past being more wild than you think
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# ? Feb 24, 2021 01:05 |
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Splicer posted:Oh no, my friend group star trek adventures interest check has suddenly jumped from "not quite enough" to "far too many". Don't worry by session 2 or 3 it will be back down to "not quite enough"
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# ? Feb 24, 2021 01:18 |
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EthanSteele posted:Not reactionaries but as an example of things in the past being more wild than you think I loving love this. The one that I like to bring up is much older - in ancient Sumeria, the kings had a vested interest in preventing land consolidation b/c of how the taxes and military were structured. So to slow down the rate at which finance speculators could use predatory lending to take people's farms as collateral, there were laws passed that a farm could only be transferred from father to son. So, new contracts were developed where part of the collateral was that the debtor would adopt the creditor as their son. The laws were also loose enough that frequently meant that farmers would adopt "sons" who were much older than them, and "sons" of genders other than men.
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# ? Feb 24, 2021 01:34 |
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My favorite "the past is a foreign land" trivia is that Athenians used to carry their coins in their mouths while going to market.
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# ? Feb 24, 2021 01:54 |
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EthanSteele posted:Not reactionaries but as an example of things in the past being more wild than you think Wait. How do you pay rent if not in eels.
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# ? Feb 24, 2021 02:44 |
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Are there any decent sites/discords/etc out there for finding PBP games? Really jonesing to play in something but as much as I love SomethingAwful the new game scene here is dead and I'm already GM'ing two games so I'm not interested in running a third. It doesn't seem too hard to find groups for live-gaming online but for PBP/Async play I've been having no luck tracking anything down. Primarily interested in the various PBTAs but would also take FATE or any of WoD/Scion/Exalted.
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# ? Feb 24, 2021 02:50 |
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Tulip posted:I loving love this. It came up as an answer to the age old question of "how do you not ruin the economy by making infinite gold in Ars Magica?" and the answer is "you make eels???" and because of the way the game works on medieval ideas and eels are a type of "Worm" and thus are generated spontaneously from muddy pools it's really easy to get thousands and thousands of eels, way easier and less expensive than making permanent gold! All you need is a muddy pool! Xiahou Dun posted:Wait. How do you pay rent if not in eels. Scarlet trousers, obviously.
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# ? Feb 24, 2021 03:03 |
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mistaya posted:Are there any decent sites/discords/etc out there for finding PBP games? Really jonesing to play in something but as much as I love SomethingAwful the new game scene here is dead and I'm already GM'ing two games so I'm not interested in running a third. It doesn't seem too hard to find groups for live-gaming online but for PBP/Async play I've been having no luck tracking anything down. rpol.net? that site is still trucking right? EthanSteele posted:It came up as an answer to the age old question of "how do you not ruin the economy by making infinite gold in Ars Magica?" Acquaintance of mine: If you make too much gold in Ars you end up known as the scholar who is full of gold and is guarded by just a few dozen grogs so bandits and robber knights (if not the local feudal lord!!!) will just swarm your covenant. Plutonis fucked around with this message at 03:37 on Feb 24, 2021 |
# ? Feb 24, 2021 03:32 |
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mellonbread posted:Bonus image from 2015, back when I first had this idea: "a little" is an understatement. this motherfucker'd be skinnier than Hakeem Olajuwon
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# ? Feb 24, 2021 03:40 |
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Plutonis posted:rpol.net? that site is still trucking right? Also spending enough gold to make a difference means that whoever you sell it to becomes filthy rich and creates huge problems for their lord and for the economy in general, which definitely gets the Quaesitores down on you for meddling in the affairs of mundanes.
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# ? Feb 24, 2021 08:24 |
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Are there any RPG systems which focus on resource mechanics regarding wilderness survival other than, uh, the old Wilderness Survival splat book for D&D? e: prominently, rather, than as a footnote (or other interesting mechanics of a similar nature regarding resource acquisition and depletion)
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# ? Feb 24, 2021 08:27 |
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aldantefax posted:Are there any RPG systems which focus on resource mechanics regarding wilderness survival other than, uh, the old Wilderness Survival splat book for D&D? Forbidden Lands? UVG has some stuff about stopping to forage if your caravan runs out of food, but it's not super detailed.
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# ? Feb 24, 2021 08:57 |
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aldantefax posted:Are there any RPG systems which focus on resource mechanics regarding wilderness survival other than, uh, the old Wilderness Survival splat book for D&D? How detailed vs abstracted are you looking to go? Band of Blades has a downtime resource management minigame, but like most Blades stuff it's pretty abstracted and narrative driven. Like do you want 'survival days' and 'check gear slots as you use them' or tracking torches, rope, and provisions in pounds/down to individual items?
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# ? Feb 24, 2021 09:30 |
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# ? May 17, 2024 13:35 |
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aldantefax posted:Are there any RPG systems which focus on resource mechanics regarding wilderness survival other than, uh, the old Wilderness Survival splat book for D&D? Torchbearer is the big one here (well, it's slightly more focused on dungeon survival than wilderness survival, but the principles generally apply). PATROL also has this in spades. I believe Outbreak: Undead is also supposed to feature survival heavily, but I've never played or read it, so that's just based on its DTRPG description.
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# ? Feb 24, 2021 09:40 |