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Tombot posted:I was playing the tutorial introduction bit and was really enjoying myself until it crashed . Before it crashed I was doing rather well, but I'm suprised at how much power everthing uses. I had a large room full of generators and it wasn't enough to power what I assumed was just a small base. I think that later on I'll get some more powerful and more effeciently sized generators that will solve this problem. Waltzing Along posted:Did you need so many power generators in the original? I feel like I am building a lot. In EG1 power generators were both 4x4 (5x5?) items with more generous power supply than EG2, 15 and 35 for nuclear. While in EG2, basic power is +10, and nuclear is +20 so far as I saw in streamer footage (I would not be surprised if Tier 4 Fusion is only +30). Now, you would THINK it would be more efficient overall on space because of the smaller overall sizes of the generators in EG2, but your demand is so much higher now. Also, in EG1 you could stretch real far early on with only a few generators because usually if it takes power, it is either plot essential or a superior version of your basics. In EG1, the first two infirmary items were zero power drain but staffed, and the endgame autodoc is 10 drain. Stuff that gives you global money boosts were 15 drain. While most of your essentials were free, and even 3 drain was "A lot" on average. In EG2, the default infirmary item is 10 drain. Prison cells take 5 power instead of zero, mess halls take power, your only staff room item by default is a huge $15,000 TV and sofa setup that drains power instead of ping pong tables. You need a bunch more security consoles because they can only handle a few cameras each instead of tying your whole camera network to one guy, etc. So no, you are not crazy. In EG2 you need more power out the starting gate, and need to keep filling out your power supply compared to EG1 (Oh and hard difficulty apparently gives you less power) Section Z fucked around with this message at 02:04 on Mar 31, 2021 |
# ? Mar 31, 2021 02:01 |
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# ? May 28, 2024 12:46 |
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If anyone is having power issues keep in mind that doors and some decor use power. If you're putting a door on every room you create you could be burning a dozen or more power just on useless doors.
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# ? Mar 31, 2021 02:02 |
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My one complaint is my inability to tag groups.
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# ? Mar 31, 2021 02:10 |
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nessin posted:If anyone is having power issues keep in mind that doors and some decor use power. If you're putting a door on every room you create you could be burning a dozen or more power just on useless doors. Also remember you can just select on object that is not being used to turn it's power off.
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# ? Mar 31, 2021 02:10 |
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MonsterEnvy posted:My one complaint is my inability to tag groups. Seems like this is the only thing so far that's strictly worse than the first game. It was ctrl+tag to tag the whole squad, right? Now you have to do each one.
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# ? Mar 31, 2021 02:37 |
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MonsterEnvy posted:My one complaint is my inability to tag groups. If it's anything like the first game, does ctrl+click on the tag work to apply it to the whole group?
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# ? Mar 31, 2021 02:37 |
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Just build a big power place at the start. One of the rooms lets you literally fill back in dirt, so downsizing/rearranging afterwards is easy. Also regarding layout/space, one of the tier 2 research tasks allows construction of staircases between levels , which should help if you need the space. I've not yet got it yet, so I don't know if there's additional gating behind it, but it seems easy to reach. Similarly, the digging through harder rock research is similarly at tier 1 or 2, and I grabbed this which helped make things a bit neater. Regarding schemes, the research for level 2 outposts is only in the second tier so it should be easy to reach. I've opted for a couple of other research tasks first, but it's probably the next I'll do so the roadmap to better schemes seems pretty quick. Anyway, game unlocked 1am, played til 4, begrudgingly woke up at 9 for work. Clinging to coffee until I can play it more tonight. Game is good, easter and my local uber-lockdown is perfectly timed for me to binge this. I'm playing as Emma, she owns. Went through the tutorial to the point of having all minion types unlocked, and now up to recruiting a henchman and called it there. I shoved all my base around one side of the starting island I picked, so I might do some wholesale reworking of it once I get more settled and stronger cashflow. yergacheffe posted:If it's anything like the first game, does ctrl+click on the tag work to apply it to the whole group? This is the EG2 thread, not the 'I am bad with computers' thread. Please go talk about this in a SH/SC thread so they poo poo on you properly.
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# ? Mar 31, 2021 02:39 |
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Got past the tutorial, immediately restarted as Ivan (like the armed minions). Any particular preference or interesting experience on lairs, Ivan or not?
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# ? Mar 31, 2021 02:46 |
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D/Ling now, looking forward to giving it a shot! RE: what some posters have said about scientists and workstations, does EG2 have the timeclock or something equivalent where you can designate a room's priority or assign minions to wait on standby in the room to reduce the time stations are vacant?
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# ? Mar 31, 2021 02:48 |
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An investigator with 0 suspicion just killed a random minion unprovoked (and then took a picture of the corpse he made as evidence). Any idea of what could cause that? No traps or anything.
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# ? Mar 31, 2021 02:50 |
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MonsterEnvy posted:My one complaint is my inability to tag groups. Have you unlocked designations from research? It seems like they want you to do that now.
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# ? Mar 31, 2021 02:59 |
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I lost my first game because the FOJ just kept sending AgentX and like 10 dudes at a time at me. I don't think I was generating a ton of heat or doing anything wrong I just could not recover fast enough. What controls how fast minions replace? Why are minions deserting? How can you keep the enemy snowball from just keeping you from working on progress?
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# ? Mar 31, 2021 03:14 |
Elendil004 posted:I lost my first game because the FOJ just kept sending AgentX and like 10 dudes at a time at me. I don't think I was generating a ton of heat or doing anything wrong I just could not recover fast enough. minions desert when you aren't fulfilling one of their bars, so make sure you have a sleepy place, an eaty place, and a TV place
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# ? Mar 31, 2021 03:22 |
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You get a new minion every minute, I think. You can also burn mountains of cash to get them instantly.
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# ? Mar 31, 2021 03:27 |
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There's an easy trap to fall into of looking at minion counts on the missions and thinking "yeah, no biggie, they're free" but when you get into level 2 missions costing 5-10 minions at once that is up to 5 minutes for them to replenish and you can start to run low really fast. I think the smart play is definitely to spread out with a ton of level 1 networks, set up the 30 min low income missions and slowly build from there. It doesn't seem like much but that slowly building income makes a big difference.
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# ? Mar 31, 2021 03:55 |
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Managed to play an hour or so when it went live. Absolutely loved the vibe. Super annoyed that it wants me to build rooms that are super massive to hold like 1 4x4 object. Jokes on them though if you start the construction then edit the room after it 100% happy. I kinda like how minions that go to the world stage don't return, it's a bit less pressure that after a heist or scheme i dont have to go back and recover the remaining minions before they die. Really keen to head back and play a huge amount after work
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# ? Mar 31, 2021 03:57 |
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I never played the first game, and I have some questions. Is there any way to tell if you don’t have enough beds, dining tables, and similar stuff other than watching the bubbles over minion's heads? With buildings that have a mode (like security desks and baccarat tables) do you have to set the mode? Is there any action I can take to get weapon racks to load?
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# ? Mar 31, 2021 04:25 |
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Some guards you are
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# ? Mar 31, 2021 04:42 |
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My complaint thus far is: Chill the gently caress out agents. Its not that they're dangerous... the game is literally telling me when they're coming and what types, but the problem is by that token they have to be a clear and present danger so they literally rocket into my base and b-line straight to the incriminating poo poo... I liked the old game where they'd wander around in all the spaces like hapless dolts till they spotted something. Now they're fully chill-less and it means they're more predictable AND less interesting overall. I preferred when they'd be constantly coming but less individually threatening.
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# ? Mar 31, 2021 04:56 |
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The world map is really bad, someone said it a few pages ago but it's really hard to see at a glance if you're working on something in that region. It's also super unclear to me why sometimes the missions complete in a few seconds and other times not? I just think all the info on that screen is pretty poorly conveyed. Other than that though, this is fantastic. I have a bit of tutorial fatigue so I think at this point I'm going to start a new game without it. What was the deal with having to get minions back in EG1? Someone mentioned it already but the multiple confirmation prompts saying 'YOU WON'T GET THIS MINION BACK' made me chuckle.
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# ? Mar 31, 2021 05:04 |
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Motherfucker posted:My complaint thus far is: Chill the gently caress out agents. They still like getting stuck in false entrances in my base. I just need to find the equivalent to the distracting traps or bees to fill my lil mazes
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# ? Mar 31, 2021 05:08 |
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Good to know they kept the bit where cleaning up a giant pile of 30 body bags is a nightmare because minions only have to walk past that sinkhole of morale a couple times before they say gently caress it and defect.
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# ? Mar 31, 2021 05:09 |
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The way it typically worked in EG1 for me was that I'd do a mission, completely forget that the minions were assigned to a region, then the agent would pop up in the region and kill all my guys because the "hide" stance only lasted for like a minute.
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# ? Mar 31, 2021 05:09 |
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Pylons posted:The way it typically worked in EG1 for me was that I'd do a mission, completely forget that the minions were assigned to a region, then the agent would pop up in the region and kill all my guys because the "hide" stance only lasted for like a minute. thats not very efficient... but also its completely how I used to do it too. Yall really think I'm waiting on that slow rear end copter to extract you, steal some fuckin' bitcoin while you're dying.
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# ? Mar 31, 2021 05:13 |
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Eponymous posted:Any tips about difficulty? I got through the tutorial on medium, kinda wondering if I should quickly restart on Hard to design things properly. the difficulty ramps up once you start getting hit by heist teams and actual agents instead of no-brain investigators. Also, once you get your crime syndicates rolling, you will absolutely burn through minions keeping everything going. This game turns into much more of a platespinner once you really get going. Grand Fromage posted:Anyone figure out what things in your base draw heat? Like can I put a bed/food/breakroom kind of deal right off the casino for my valets to chill, not connected to the main base, without it being suspicious? The suspicion of investigators go up whenever they witness any kind of suspicious activity - I think it's any room but the casino, but it's also definitely less for a bunkroom than for your op center. It may also have to do with size, my first floor is basically Kitchen and Bunkroom, both mostly there so I can have double level 2 doors twice between my casino and the staircase. I moved everything else to the second floor once I unlocked it. Also you generate heat with the various agencies through your crime syndicates - I'm not sure if this is passive overtime or just a big bump whenever one goes into overheat. deep dish peat moss posted:Anyone found good ways to disorient investigators yet? The old EG1 trick of making a hallway to nowhere full of highly secure doors doesn't seem to be working but maybe I've just been unlucky Speaking of which, having a first floor be 3/4's casino means you can just fill up with games, shows, and all the other stuff and run distract protocol on your first floor. It gets tougher if you actually want to start interrogating them for the extra intel, but you can trigger alarms and go after them on the casino floor that way (put some guard posts/advanced guard posts outside your stairwell so that you have guards waiting to subdue the investigators).
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# ? Mar 31, 2021 05:15 |
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Do I need to build vaults when I'm not above 40k gold? It seems like I have phantom storage for anything less than that amount.
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# ? Mar 31, 2021 05:20 |
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I unlocked the ability to set agents to auto tag as distract when they go into certain areas. How do I turn this on?
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# ? Mar 31, 2021 05:23 |
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MonsterEnvy posted:I unlocked the ability to set agents to auto tag as distract when they go into certain areas. How do I turn this on? It's under the same menu you use to access the research panel, there should be another button unlocked now.
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# ? Mar 31, 2021 05:25 |
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Pylons posted:It's under the same menu you use to access the research panel, there should be another button unlocked now. Thanks found it. It's actually a pretty easy system. Once all of it is unlocked Intruders should be much easier to deal with. Even being able to auto tag agent for distract if they go too far in certain places will be helpful. Also Agents don't seem to find Staff Rooms, Barracks, or Mess Halls suspicious.
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# ? Mar 31, 2021 05:29 |
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I love how when you steal a loot item you get to watch a sort of cutscene of your minions failing to use it
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# ? Mar 31, 2021 05:35 |
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Six pages of steam shitposts I'm not going to bother reading after the quality of the first page.
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# ? Mar 31, 2021 05:41 |
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The quick 3 worker/3 minute money missions feel alright early on, but sidestorys start gobbling up minions rapidly and the natural replenishment rate won't cover it alongside the get rich quick schemes. Slow and steady income seems to be the way, and forking over the cash to erase heat. Intel seems to be the bottleneck on having too many 2nd rank criminal networks, even if you can handle the broadcasting load.
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# ? Mar 31, 2021 06:06 |
LordSloth posted:
He is right about the women needing more hairstyles. Otherwise gently caress this guy
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# ? Mar 31, 2021 06:11 |
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Grayshift posted:The quick 3 worker/3 minute money missions feel alright early on, but sidestorys start gobbling up minions rapidly and the natural replenishment rate won't cover it alongside the get rich quick schemes. Slow and steady income seems to be the way, and forking over the cash to erase heat. Intel seems to be the bottleneck on having too many 2nd rank criminal networks, even if you can handle the broadcasting load. minion management seems like the big platespinner. My broadcast room is pretty big, and I have a bunch of intel generating machines as well. The issue comes with keeping enough workers to work them while still getting everything else I need done - you really have to manage your mininon numbers. On the + side, if you find that you weren't paying attention you can generate cash in your casino while waiting for workers to come back.
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# ? Mar 31, 2021 06:12 |
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Ok so how the gently caress do I make the super agents stop? Seriously I've barely begun I don't have an answer to these teleporting fuckheads who keep appearing. I've literally let them steal my poo poo because its straight up less work than dealing with symmetry appearing for the third time this week.
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# ? Mar 31, 2021 06:15 |
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Hihohe posted:He is right about the women needing more hairstyles. Maybe your Evil Genius is like Kim Jong-un*, and has a very short list of mandatory *except I wouldn't go so far as to say that KJU is the genius part of that title!
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# ? Mar 31, 2021 06:16 |
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Watching my guards getting murdered in their dozens by a poor quality investigator... cool... cool cool cool cool cool cool...
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# ? Mar 31, 2021 06:20 |
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Motherfucker posted:Watching my guards getting murdered in their dozens by a poor quality investigator... That should not happen. A poor Investigator can hardy handle one guard.
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# ? Mar 31, 2021 06:23 |
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World map needs to be a little more obvious you are working on a scheme there. Apart from that fun! Seems my cover operation is useless, agents just walk by the whole thing
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# ? Mar 31, 2021 06:24 |
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# ? May 28, 2024 12:46 |
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MonsterEnvy posted:That should not happen. A poor Investigator can hardy handle one guard. And yet I literally can't clean the body bags from the last lot before the next lot show up. Something is fucky and for all the game is signposting every little tedious loving detail it won't tell me what it is or how to solve it.
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# ? Mar 31, 2021 06:25 |