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aniviron
Sep 11, 2014

If you want an RPG you not limited to Outer Worlds or Disco Elysium either. There are a hundred better RPGs from the last five or ten years that are better than this one, if you want a good experience look elsewhere.

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Count Uvula
Dec 20, 2011

---

aniviron posted:

If you want an RPG you not limited to Outer Worlds or Disco Elysium either. There are a hundred better RPGs from the last five or ten years that are better than this one, if you want a good experience look elsewhere.

One of the better ones even shares some writers with this one :v:

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Count Uvula posted:

One of the better ones even shares some writers with this one :v:

Not entirely certain it’s the one you’re referring to, but Deadfire bored me as well.

steinrokkan
Apr 2, 2011



Soiled Meat
Deadfire is possibly the best CRPG ever :colbert:

Ironslave
Aug 8, 2006

Corpse runner
Phineas is far more Doc Brown than he is Rick Sanchez.

Tirranek
Feb 13, 2014

Being a bit reductive, but for me the game quickly started to feel like how the perk page looks.

emanresu tnuocca
Sep 2, 2011

by Athanatos
I think that the first 4-5 hours of the game are fun, after that you click on this thread and start hating it.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Mr. Fall Down Terror posted:

the completely telegraphed cannibal quest was splendid, as was when i upgraded my gun from "rifle mk. 1" to "rifle mk. 2"

like if the developers don't care about their game, why should i?

Disco Elysium only has one unupgradeable gun, so if you think about it, which one is the bad game really? Also not a single cannibal, smdh

Khizan
Jul 30, 2013


There are two guns in Disco Elysium. Neither can be upgraded, though.

Falukorv
Jun 23, 2013

A funny little mouse!
yeah i couldnt be bothered to finish this game either. By the point i got to rich people planet i commited a massacre and put the game away for good. At least i didnt pay good money for it because it was on gamepass.

Megazver
Jan 13, 2006

steinrokkan posted:

Deadfire is possibly the best CRPG ever :colbert:

I must confess, I enjoyed TOW more than PE2. PE2 should be good on paper, but I just... don't find fun.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

sean10mm posted:

After playing Cyberpunk 2077 some more it just makes The Outer Worlds look even worse. Not because Cyberpunk is a fully formed classic - it's a sloppy mess on multiple levels - but because even with its technical and design faults it's still drastically more fun and interesting.

Like "stop a crime" map markers are pure filler but just wasting random goons is still more enjoyable than any encounter I had in The Outer Worlds.

again this, also cyberpunk 2077 will probably get a ton of poo poo added as free dlc and its expansions will probably be better than the main game(like witcher 3)


Zeta Acosta posted:

the complete disco elysium experience launches tomorrow, get that instead

this. if the outer worlds is like 15 or so bucks. its worth it. but get disco or loving any other rpg or AAA or AA game.

steinrokkan
Apr 2, 2011



Soiled Meat

Megazver posted:

I must confess, I enjoyed TOW more than PE2. PE2 should be good on paper, but I just... don't find fun.

well buckle up buckaroo cuz im the deadfire defender and im always logged on

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Mr. Fall Down Terror posted:

like at the end of the game you can choose to betray mad scientist man, for no other reason than because this is an RPG and we have to give the player at least two options to qualify as 'player agency'

See this is one of those things where it's also true of most GOTY RPGs from the last twenty years, especially F1/2/3, where the overall choice is 'follow the story' or 'lol kill everyone because why not'. There's like, three games that actually make this crazy evil psychopath approach lead to a valid ending, it's just that one of them is New Vegas :shrug:

It really is unfortunate because there's not any one thing TOW does terribly that would normally be overlooked; it has the same janky combat and halfassed morality choices of every Bethesda game, the same slightly too small and lifeless level design as both KOTORs, the same only mildly interesting companions of Baldur's Gate. It just doesn't excel at any of the things those games excel at, it's just....fine. But it's just fine, and so that makes it the worst piece of poo poo ever made.

Tirranek
Feb 13, 2014

Wolfsheim posted:

See this is one of those things where it's also true of most GOTY RPGs from the last twenty years, especially F1/2/3, where the overall choice is 'follow the story' or 'lol kill everyone because why not'. There's like, three games that actually make this crazy evil psychopath approach lead to a valid ending, it's just that one of them is New Vegas :shrug:

It really is unfortunate because there's not any one thing TOW does terribly that would normally be overlooked; it has the same janky combat and halfassed morality choices of every Bethesda game, the same slightly too small and lifeless level design as both KOTORs, the same only mildly interesting companions of Baldur's Gate. It just doesn't excel at any of the things those games excel at, it's just....fine. But it's just fine, and so that makes it the worst piece of poo poo ever made.

Is one of the others Alpha Protocol?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Tirranek posted:

Is one of the others Alpha Protocol?

Alpha Protocol is less "lol kill everyone" and more "follow a detailed guide to kill everyone because say the wrong joke to the wrong guy or hit on his estranged daughter incorrectly and he leaves the game forever", not that I don't love that about it!

Perfect Potato
Mar 4, 2009

Megazver posted:

I must confess, I enjoyed TOW more than PE2. PE2 should be good on paper, but I just... don't find fun.

Deadfire is boring as gently caress and makes Outer World's writing look vibrant and inspired yeah. At least here the dumb options are deliberately meant to be stupid unlike some of the incredibly juvenile choices like threatening to stick your sword in Rymrgand's big dumb poopy face or whatever it said. Honestly between that twee cringe writing, banal dialogue options like the end of the prologue where you have like 4 different ~DISPOSITION~ dialogues to tell some schmuck who doesn't matter the obvious that Eothas is after Adra, the odd stoic "..." is almost a godsend and I slammed that poo poo every time it popped up until I dumped the game after the main city of watching paint dry

Tenzarin
Jul 24, 2007
.
Taco Defender
Deadfire was amazing.

aniviron
Sep 11, 2014

Tirranek posted:

Is one of the others Alpha Protocol?

I'd make an argument for Deus Ex: Invisible War.

Come to think of it, DXIW is right at home in a thread about a mediocre to bad game that is an immense disappointment given its pedigree.

litany of gulps
Jun 11, 2001

Fun Shoe

Wolfsheim posted:

It really is unfortunate because there's not any one thing TOW does terribly that would normally be overlooked; it has the same janky combat and halfassed morality choices of every Bethesda game, the same slightly too small and lifeless level design as both KOTORs, the same only mildly interesting companions of Baldur's Gate. It just doesn't excel at any of the things those games excel at, it's just....fine. But it's just fine, and so that makes it the worst piece of poo poo ever made.

I think this is pretty accurate. The venom here directed at the game is obviously exaggerated. It's not terrible, it's just... it's fine. I got this on the heels of a Deus Ex: Human Revolution first time playthrough and I honestly got strong samey vibes. I put both down midway through because I felt as though I had exhausted their potential without needing to finish. I didn't have a bad experience with either, I just didn't feel a need to push through to the end. I never hit a point where I was frustrated or upset with the game. But, the gameplay doesn't meaningfully evolve. I think I'd have shelved DX:HR a lot earlier if the hacking minigame wasn't engaging, and TOW explicitly lacks the minigames.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
The worst part of the cannibal quest is that it's almost 1:1 the quest from Fallout 3.

The worst thing about the game is that the first planet basically shows you everything you'll see. The same enemies, the same weapons, maybe the landscapes change somewhat but its not a great change going from one to another. At least Byzantium looks different.

Each company has the same looking armor, just coloured differently. Because of the upgrade system there is zero reason to pick up new guns because you get a Varmint in the first town and you can just upgrade that until the end of the game. It over all had a "good enough" feeling to it.

Also the story just never really felt like there were stakes.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

litany of gulps posted:

I think this is pretty accurate. The venom here directed at the game is obviously exaggerated. It's not terrible, it's just... it's fine. I got this on the heels of a Deus Ex: Human Revolution first time playthrough and I honestly got strong samey vibes. I put both down midway through because I felt as though I had exhausted their potential without needing to finish. I didn't have a bad experience with either, I just didn't feel a need to push through to the end. I never hit a point where I was frustrated or upset with the game. But, the gameplay doesn't meaningfully evolve. I think I'd have shelved DX:HR a lot earlier if the hacking minigame wasn't engaging, and TOW explicitly lacks the minigames.

DXHR (and MD) is actually a pretty good example of 'evil' choices from the last page because both are basically 'hey you can be a hero who foils a terrorist plot OR you can be a hero who foils a terrorist plot who decides to randomly shoot or body slam civilians sometimes'

Now arguably that's fine because the game at least keeps a running commentary on you arbitrarily knocking out homeless people and shooting your neighbors and Jensen has a delightful VA that carries you through the plot but you're still going A->B->C1 or
C2->D through it for the most part :shrug:

aniviron
Sep 11, 2014

Wolfsheim posted:

DXHR (and MD) is actually a pretty good example of 'evil' choices from the last page because both are basically 'hey you can be a hero who foils a terrorist plot OR you can be a hero who foils a terrorist plot who decides to randomly shoot or body slam civilians sometimes'

Now arguably that's fine because the game at least keeps a running commentary on you arbitrarily knocking out homeless people and shooting your neighbors and Jensen has a delightful VA that carries you through the plot but you're still going A->B->C1 or
C2->D through it for the most part :shrug:

DX1 is the same way, really. Just a different kind of RPG. Same sort of thing Bioware does, which is different from how games like Fallout or TES approach it.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I really should play the new Dues Ex games.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

They're good imo.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

rope kid posted:

They're good imo.

Yea I installed Human Revolution and will probably play it when i'm not working on Like a Dragon.

History Comes Inside!
Nov 20, 2004




I really liked the first one until the ending was actual literal “pick which button you like best because nothing you’ve done until now matters”

steinrokkan
Apr 2, 2011



Soiled Meat
Wasn't the original the same with choosing between killing the internet or becoming the internet?

Ironslave
Aug 8, 2006

Corpse runner

steinrokkan posted:

Wasn't the original the same with choosing between killing the internet or becoming the internet?

In the original you engaged more with the philosophy inherent to each path, and the actual choice you make involved more effort and doing specific things during the final stretch. Human Revolution is good and very fun, and it's good at acknowledging the complexities of human augmentation and class stratification, but it doesn't do so much philosophical commentary, merely asks you at the last second if you think it's better to tell the truth, cover it up, or twist it to serve your ends.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

twistedmentat posted:

The worst part of the cannibal quest is that it's almost 1:1 the quest from Fallout 3.

The worst thing about the game is that the first planet basically shows you everything you'll see. The same enemies, the same weapons, maybe the landscapes change somewhat but its not a great change going from one to another. At least Byzantium looks different.

Each company has the same looking armor, just coloured differently. Because of the upgrade system there is zero reason to pick up new guns because you get a Varmint in the first town and you can just upgrade that until the end of the game. It over all had a "good enough" feeling to it.

Also the story just never really felt like there were stakes.

yeah. i do think part of it is them being a AA game, i agree with everything your saying but the armor thing. i think thats sorta on purpose because the companies are all subsidiaries of the same company i think, so of course they have the same armor but different color. i like the idea/question of the world which i take as, "what if robber baron era/paternalistic companies with worker villages and rockafeller super trusts never ended?: id like to see a sequel with better writting and more money behind it someday.

Tenzarin
Jul 24, 2007
.
Taco Defender
I love that the companies have different colored armor. I love the power armor in the game alot.

pentyne
Nov 7, 2012

Dapper_Swindler posted:

yeah. i do think part of it is them being a AA game, i agree with everything your saying but the armor thing. i think thats sorta on purpose because the companies are all subsidiaries of the same company i think, so of course they have the same armor but different color. i like the idea/question of the world which i take as, "what if robber baron era/paternalistic companies with worker villages and rockafeller super trusts never ended?: id like to see a sequel with better writting and more money behind it someday.

Outer Worlds was definitely sold as a AAA game in the style of Fallout NV. It was a full $60 title presented as the next big thing especially for consoles.

The palatte swap for most of the armors/guns was lame but was even lamer was you really never engage with the corporations in any meaningful capacity. They just existed as set dressing and a bunch of zingers for the item text. It's similar in a lot of ways to the other stuff they created for the game, like the math religion. You don't really get too much about it, or at all unless you take the priest with you everywhere and listen to his rambling angry dialogue.

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
It's not the best chooooooooiiiiice

Ugly In The Morning
Jul 1, 2010
Pillbug

History Comes Inside! posted:

I really liked the first one until the ending was actual literal “pick which button you like best because nothing you’ve done until now matters”

You do need to do certain things to open up the endings though, even if the last step is pick button. I think it was Darrow’s ending that was easy to miss/lock yourself out of.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

The best bad-guy ending is Alpha Protocol's. After getting a crash course in the power of the military industrial complex and being betrayed approximately ten thousand times complete and utter cynicism makes a certain amount of sense. Also the way it plays out is loving hilarious.

The new Deus Ex games are pretty loving good. Not at the level of writing I'd like but not embarrassing either, there's a handful of characters I ended up caring a bit about and the world is coherent enough to be engaging without being mind-bending or incisive or anything. Phenomenal world, character, and level design too. I just wish the second one had an actual ending.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

pentyne posted:

Outer Worlds was definitely sold as a AAA game in the style of Fallout NV. It was a full $60 title presented as the next big thing especially for consoles.

The palatte swap for most of the armors/guns was lame but was even lamer was you really never engage with the corporations in any meaningful capacity. They just existed as set dressing and a bunch of zingers for the item text. It's similar in a lot of ways to the other stuff they created for the game, like the math religion. You don't really get too much about it, or at all unless you take the priest with you everywhere and listen to his rambling angry dialogue.

and thats whats sad. i think the universe could be really cool but they basically treat it like fallout 3 treats fallout universe. cool surface level ideas and some interesting small stories and ideas but it never does anything with the world. my big issue is none of the corps feel different. like spacers choice has interesting moments and poo poo. it goes for the weird borderlands silliness with corpo evil but it never clicks outside the first half. like i dislike the borderlands series but they do a better critique of that kinda poo poo in the borderlands 3 casino dlc then in outer worlds in many ways.

Dapper_Swindler fucked around with this message at 05:55 on Apr 1, 2021

DancingShade
Jul 26, 2007

by Fluffdaddy
I liked Outer Worlds but the wasted potential was painful. I hope they make another one, but better.

Name Change
Oct 9, 2005


Digital Osmosis posted:

The best bad-guy ending is Alpha Protocol's. After getting a crash course in the power of the military industrial complex and being betrayed approximately ten thousand times complete and utter cynicism makes a certain amount of sense. Also the way it plays out is loving hilarious.

The new Deus Ex games are pretty loving good. Not at the level of writing I'd like but not embarrassing either, there's a handful of characters I ended up caring a bit about and the world is coherent enough to be engaging without being mind-bending or incisive or anything. Phenomenal world, character, and level design too. I just wish the second one had an actual ending.

Even in this cut scene I can barely stand how ugly these character models are in a game that's not old enough to justify that. It's like Smackdown CAW meets Deadly Premonition.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

That's how pretty much every 3D RPG looked in 2010. The art direction in AP might be trying a little harder to look "realistic" than its contemporaries given the setting, but every RPG was full of stiff, potato-faced people staring blankly at each other while their jaws flapped.

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Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

DancingShade posted:

I liked Outer Worlds but the wasted potential was painful. I hope they make another one, but better.

yeah. i may pick up that new dlc at some point and than finally beat the game lol.

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