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i tried out the trap loop someone mentioned earlier and it works wonders. i've tried simple dead end corridors with traps, but they were mostly ignored. but when the hallway goes around in a circle with nothing but level 3 doors and traps agents can't get enough of it. one time even atomic olga went through it after she killed all of my muscle minions and i had my genius and henchmen retreat. also, i mistakenly believed that slippery floors were good because of how well they hit enemies. they don't actually do any kind of damage and are only good for stalling. conversely, bubbles don't mention doing any damage in the item description but hit for a good chunk of resolve. also also, why the heck is emma melee only?
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# ? Apr 6, 2021 01:09 |
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# ? May 28, 2024 15:55 |
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gimme the GOD drat candy posted:also also, why the heck is emma melee only? Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes.
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# ? Apr 6, 2021 01:20 |
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WithoutTheFezOn posted:Not at all, for me. Max's Doomsday Device is incredibly useful, You shoot it at a region and it creates a mission to collect $250,000. It also turns 5-10 of your minions into gold statues Tenebrais posted:Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes. Yeah, seems like he really spaced out on her
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# ? Apr 6, 2021 01:24 |
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What exactly does HAVOC do? It doesnt seem to even raise heat much, although once I saw it give a heatless mission for 100k, that was nice. Only once though
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# ? Apr 6, 2021 01:27 |
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zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away.
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# ? Apr 6, 2021 01:28 |
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Danaru posted:What exactly does HAVOC do? It doesnt seem to even raise heat much, although once I saw it give a heatless mission for 100k, that was nice. Only once though You blow up a region and then in the ensuing chaos you loot <something> for hella dollary doos.
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# ? Apr 6, 2021 01:28 |
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Captain Oblivious posted:You blow up a region and then in the ensuing chaos you loot <something> for hella dollary doos. Oh, neat, I thought I was missing something
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# ? Apr 6, 2021 01:29 |
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anyway, i couldn't find a complete list of trap damage types so i spent a couple hours and made one. code:
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# ? Apr 6, 2021 04:16 |
lmao those tantalizing gold piles in the basement are only 300 MONETARY UNITS a tile edit: a fun exploit; super agents watch what you do on the world stage, sure, but they only trigger and get feisty if one completes. you can actually throw the quick money/intel based heat reduction but cancel them before the timer is through, but while reaping most of the benefits and probably all the money schemes but that's effort Gamerofthegame fucked around with this message at 05:26 on Apr 6, 2021 |
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# ? Apr 6, 2021 04:21 |
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gimme the GOD drat candy posted:zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away. I think Zalika’s under-rated because intel is the thing I have the most trouble with, and her focus power is stronger with Science minions (who the intel stations can be tuned to). I spent a bunch of time with Max shouting “Schnell!” at scientists; having it be more effective sounds promising. I’m going to test that tomorrow; I started on the island where the casino is the only access point, and had to rearrange everything in the base once income was steady (the starting layout sucks and also I made some stupid mistakes) so no intel room for me tonight. Also, her loving laser gun lets her solo early groups of enemies. But yeah, I’ve never found any use for Emma - she mostly stays in the control room.
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# ? Apr 6, 2021 05:19 |
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Emma can be fun with some Henchmen, allowing them to spam abilities.
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# ? Apr 6, 2021 05:24 |
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I had John Steele stuck in jail for like three hours, it's right by my guard room, so every time theres a jail break, my guards all pile in and light him the gently caress up with stun bullets. Unfortunately after interrogating a robot, it exploded and Steele once again escaped during the chaos. Then Ivan immediately ate him. It was nice having a super agent off the world map for a little bit, at least
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# ? Apr 6, 2021 05:46 |
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They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up
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# ? Apr 6, 2021 05:55 |
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HORMELCHILI posted:They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up Delete the old cells is really the only way. Or unpower them if they're not ones you need right now.
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# ? Apr 6, 2021 05:57 |
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gimme the GOD drat candy posted:zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away. I have the opposite experience with Emma, her spider chair is a very effective tank against most justice types. She can solo a group of soldiers but they go down much faster with guards and mercs coming in for free pot shots while she soaks up the damage I don't know how fast the other geniuses are, but the spider chair also moves pretty quick
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# ? Apr 6, 2021 06:04 |
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HORMELCHILI posted:They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up That would be good but as a workaround you could try temporarily turning off power to prison cells that you don't want to use
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# ? Apr 6, 2021 06:06 |
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Oh yeah thats a pretty good way to do that
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# ? Apr 6, 2021 07:30 |
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turning power on and off is the only instant tool to manipulate the ai. i figured out that you can activate traps on supers by luring them into multiple overlapping traps and messing around with power settings. it's not very useful, though.
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# ? Apr 6, 2021 07:43 |
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I understand it might be thematically fitting to have my idiot minions move my treasury to a new vault by first packing up the gold and thus reducing my cash to gently caress-all, and then attempting to dig out the new rooms but having to stop because of no money, as opposed to the logical option of doing it the other way around. Still peeved at having to redo all the clicking again though.
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# ? Apr 6, 2021 07:55 |
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Tenebrais posted:Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes. Super-Scientist: Has a gun. Well, a laser gun, but still a gun. Constantly running about. Deception: Has mighty spider-mech which she never leaves with all mod cons. I realise Emma had to have something special, and yet there's a part of me thinking "Was there a mix up?"
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# ? Apr 6, 2021 07:59 |
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Bloodly posted:Super-Scientist: Has a gun. Well, a laser gun, but still a gun. Constantly running about. It's cause she is the most hands off.
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# ? Apr 6, 2021 08:04 |
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So, is there any way to have minions prioritise incinerating bodies? Since I've had a team of investigators wiped out after they got fed up of being kicked out of my open-plan casino break room, so they started a gunfight. Now, after having Max there yelling "schnell!" amongst the dead bodies for 5min or so, I think maybe 2-3 of the bodies have been taken away. It's just going so slowly! Do I need like, five incinerators in order for minions to bother collecting more than one bodybag every few minutes, or something? Seems like they should be able to form a queue for the one I've got, but it seems like that's not the case
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# ? Apr 6, 2021 08:15 |
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Really loving this game and finding it to be supremely addictive, but also a little too easy. I'm on normal difficulty and no investigator has made it inside my base in many hours and I haven't seen a super agent in ages, the only one that ever gives me any problems is Olga, the rest of them barely make it 5 feet into my base before they are wiped out. Maybe I'm just better at the game, but I seem to remember EG1 having a fair bit tougher super agents and more thorough investigators.
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# ? Apr 6, 2021 08:17 |
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Major Isoor posted:So, is there any way to have minions prioritise incinerating bodies? Since I've had a team of investigators wiped out after they got fed up of being kicked out of my open-plan casino break room, so they started a gunfight. Now, after having Max there yelling "schnell!" amongst the dead bodies for 5min or so, I think maybe 2-3 of the bodies have been taken away. It's just going so slowly! Do I need like, five incinerators in order for minions to bother collecting more than one bodybag every few minutes, or something? Seems like they should be able to form a queue for the one I've got, but it seems like that's not the case Multiple Incinerators, preferably close to the bodybags, and Max should be standing near the incinerators not the bodies (because incinerating a body bag is a job applied to the incinerator not the bodybag). Comte de Saint-Germain posted:Really loving this game and finding it to be supremely addictive, but also a little too easy. I'm on normal difficulty and no investigator has made it inside my base in many hours and I haven't seen a super agent in ages, the only one that ever gives me any problems is Olga, the rest of them barely make it 5 feet into my base before they are wiped out. Maybe I'm just better at the game, but I seem to remember EG1 having a fair bit tougher super agents and more thorough investigators. This has also been my experience, I think the game really does reward slow careful smart play (and normal might just be the well balanced difficulty to begin with) especially with all the reports of terrifying agents and slow progress.
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# ? Apr 6, 2021 08:22 |
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It seems like there can only be two body bags on their way to each incinerator at a time, so you want to either have the incinerator close to where you're doing most of your fighting or have multiple incinerators.
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# ? Apr 6, 2021 10:14 |
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So the more I play this, the more disappointed I am in certain aspects. It's a good game, but there is some stuff I miss from the old game. 1. The regions in the world map. What is this. Why is Europe in hammer? The old regions represented areas of influence from the cold war. And ask the organisations are equal now? The original had them ranked, patriot agents were better than smash for instance, do you could bite off more than you could chew. 2. The world map again. Reducing minions to a currency is a bit sad. There's no risk v reward of deciding when to move it of a region cause it's getting too hot. No hurt from losing minions on a risky plan. 3. They have dumbed down the traps something fierce. The research is more straight forward now. But the world map, Plotting your evil schemes is more of a cookie clicker than a strategy game anymore, and the game has lost something for it. That said, the style is on point and the soundtrack is great. And THANK GOD for a ffwd button. But I feel like it's lost something. Still a good game. But missing that magic from the original.
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# ? Apr 6, 2021 11:26 |
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The reason the world map has changed is that it's a sequel; after the evil genius from the first game won and then later disappeared all the former political powers scrabbled to reclaim what they could and borders shifted, so the communists took over Europe/Japan/Australia/India, the former European powers are now operating out of Africa, etc. At least in-universe. From a designer's perspective I don't know the reason but I would guess it had to do with wanting to avoid one of the main factions just being the "everyone else" one; let them all have a proper identity. And possibly also getting rid of the UK Government to push Steele into the globetrotting role they have. It's all flavour either way.
Tenebrais fucked around with this message at 11:51 on Apr 6, 2021 |
# ? Apr 6, 2021 11:37 |
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Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation.HardKase posted:
I missed this too at first, but making minions currency really makes the world map system a lot more elegant and less fiddly. I think a lot of the changes made the game easier to play in a good way. But I can see how it might feel oversimplified.
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# ? Apr 6, 2021 11:57 |
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Comte de Saint-Germain posted:Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation. Lower level and melee weapons are a trap. Once a minion picks up a weapon they won't ever trade it out. Only build ranged cabinets, and I assume it's best to only do the highest level one
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# ? Apr 6, 2021 12:12 |
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Comte de Saint-Germain posted:Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation. As best as I can tell, no one has picked up any of the SMG’s that I’ve put down. I tried taking out all the staff racks and stun gun racks, and it didn’t seem to matter. The world stage felt a little too busy for me mid game, trying to be everywhere and barely having the minions to cope, but I think I’m nearing in on the end now, and honestly I’m ignoring most of it, just keeping a couple green-money schemes up, and otherwise only bothering with story schemes. I do feel like I’ve gotten further in EG2 than I ever did in EG1, but that’s probably in part because I’m a better player than I was, what, 20 years ago? These days I know to do things like put cameras on the base entrances.
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# ? Apr 6, 2021 12:14 |
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Tunzie posted:
The second island in EG1 was also a giant speed bump. Honestly everytime I hit that second island I just... ugh I just couldn't...
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# ? Apr 6, 2021 12:17 |
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Comte de Saint-Germain posted:The second island in EG1 was also a giant speed bump. Honestly everytime I hit that second island I just... ugh I just couldn't... In contrast, though I won’t push as hard as I have for my first play through, I’ve found I’m looking forward to doing a second run of EG2 as a different genius, trying a different island, picking up some different henchmen, and hitting some of the side stories that I missed or skipped this time around. I won’t know until I get to it, but it looks like there should be enough variety to spice it up a bit.
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# ? Apr 6, 2021 12:25 |
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Tunzie posted:As best as I can tell, no one has picked up any of the SMG’s that I’ve put down. I tried taking out all the staff racks and stun gun racks, and it didn’t seem to matter. I'm pretty sure your minions will hold onto the weapons until they leave the island or die. If you're feeling particularly bloodthirsty or in a rush you can execute anyone and everyone found with an old weapon model
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# ? Apr 6, 2021 12:26 |
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Tunzie posted:In contrast, though I won’t push as hard as I have for my first play through, I’ve found I’m looking forward to doing a second run of EG2 as a different genius, trying a different island, picking up some different henchmen, and hitting some of the side stories that I missed or skipped this time around. I won’t know until I get to it, but it looks like there should be enough variety to spice it up a bit. Starting from zero is a ton of fun when it's really starting from zero. In EG1 that second island was starting from zero but you needed to get your base back up to fully operational fast before the agents started showing up, if you got to the second island but didn't have enough gold or minions, game over. One of the only issues with the first game that I really think is kind of inexcusable.
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# ? Apr 6, 2021 12:33 |
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If anyone is wondering why they haven't run into Full Metal Jackie, apparently the only way to recruit her is for Jubei, Eli, Dr.Ming, and Sir Daniel to still be crime lords and for you to have not started any of their recruitment missions since her story requires it or something. So you need to pick Iris or Janet as your starting Henchmen. This is pretty dumb imo since that means over half of players won't have a chance to even encounter her and hopefully gets patched or modded out. If anyone has actually managed to recruit Full Metal Jackie please feel free to correct this if it's wrong. Nephthys fucked around with this message at 12:52 on Apr 6, 2021 |
# ? Apr 6, 2021 12:47 |
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If anyone was wondering how to test your traps, apparently you can "interrogate" prisoners on them
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# ? Apr 6, 2021 13:51 |
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DarkHorse posted:If anyone was wondering how to test your traps, apparently you can "interrogate" prisoners on them In fact, some side stories REQUIRES it. I have no idea why the Tutorial doesn't mention it. I think it basically works as a standard Interrogation, much like you could in the first game.
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# ? Apr 6, 2021 13:56 |
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Nephthys posted:If anyone is wondering why they haven't run into Full Metal Jackie, apparently the only way to recruit her is for Jubei, Eli, Dr.Ming, and Sir Daniel to still be crime lords and for you to have not started any of their recruitment missions since her story requires it or something. So you need to pick Iris or Janet as your starting Henchmen. there's also at least one crime lord that requires you to steal a specific treasure first to start their story as i found out on accident
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# ? Apr 6, 2021 14:16 |
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Yeah, Incendio needs to be interrogated with a 'feeze ray' and I had to go googling for how to get a 'freeze ray' only to find that I already had a bunch stuck to the walls.
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# ? Apr 6, 2021 14:18 |
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# ? May 28, 2024 15:55 |
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Unkempt posted:Yeah, Incendio needs to be interrogated with a 'feeze ray' and I had to go googling for how to get a 'freeze ray' only to find that I already had a bunch stuck to the walls. i had the same experience! i just recruited him to do it, but later i executed him as max so i could have a golden statue of incendio welcoming my other henchpeople into my inner sanctum
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# ? Apr 6, 2021 14:29 |