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gimme the GOD DAMN candy
Jul 1, 2007
i tried out the trap loop someone mentioned earlier and it works wonders. i've tried simple dead end corridors with traps, but they were mostly ignored. but when the hallway goes around in a circle with nothing but level 3 doors and traps agents can't get enough of it. one time even atomic olga went through it after she killed all of my muscle minions and i had my genius and henchmen retreat.

also, i mistakenly believed that slippery floors were good because of how well they hit enemies. they don't actually do any kind of damage and are only good for stalling. conversely, bubbles don't mention doing any damage in the item description but hit for a good chunk of resolve.

also also, why the heck is emma melee only?

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Tenebrais
Sep 2, 2011

gimme the GOD drat candy posted:

also also, why the heck is emma melee only?

Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes.

DarkHorse
Dec 13, 2006

Nap Ghost

WithoutTheFezOn posted:

Not at all, for me.

I am playing Ivan, and there’s no biologists after you unlock socialites and mercs. I got martial artists, and unlocked them and still don’t have T3 open. There are no remaining “unlock minion” side quests. Tested the HAVOC device and still nothing. There is no clue that I can find of how to advance, other than continuing the main quest. Which frankly is currently an unfun grind of “do this same mission in five specific regions while super agents are all over the map”. And oh yeah, you need five fuel for each step.

Game's starting to suck, to be honest.

Max's Doomsday Device is incredibly useful, You shoot it at a region and it creates a mission to collect $250,000. It also turns 5-10 of your minions into gold statues

Tenebrais posted:

Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes.

Yeah, seems like he really spaced out on her

Danaru
Jun 5, 2012

何 ??
What exactly does HAVOC do? It doesnt seem to even raise heat much, although once I saw it give a heatless mission for 100k, that was nice. Only once though

gimme the GOD DAMN candy
Jul 1, 2007
zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Danaru posted:

What exactly does HAVOC do? It doesnt seem to even raise heat much, although once I saw it give a heatless mission for 100k, that was nice. Only once though

You blow up a region and then in the ensuing chaos you loot <something> for hella dollary doos.

Danaru
Jun 5, 2012

何 ??

Captain Oblivious posted:

You blow up a region and then in the ensuing chaos you loot <something> for hella dollary doos.

Oh, neat, I thought I was missing something

gimme the GOD DAMN candy
Jul 1, 2007
anyway, i couldn't find a complete list of trap damage types so i spent a couple hours and made one.

code:
Boxing Glove: vit
Giant Fan: none
Freeze Ray: skl/res
Poison Darts: vit/skl
Pinball Bumper: none?
Giant Magnet: res/vit
Laser Wall: vit
Bubble Cannon: res
Slippery Floor: none
Flamethrower: vit
Shark Tank: vit
Killer Bees: res
Knockout Gas: vit/skl
Fake Safe
Paywall: none
Laser Disco: vit, +res
Puppy of Death: vit
Venus Spy Trap: vit
dunno about fake safe, since i didn't get any rogues spawning. the only rogues that matter come in with symmetry anyway. i did however learn a lot about agent pathing and i can get most enemies to enter my trap rectangle. it's of limited effectiveness when a super goes in with their group, but it does work somewhat. the mvp for resolve damage is surprisingly killer bees. for skill damage, there aren't a whole lot of options so probably knockout gas which has some neat effects and interactions. of course, gas does do vit damage so you need to combine it with other traps. movement traps are really only useful for splitting groups up, though it is probably possible to use enough of them to make an infinite loop.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
lmao those tantalizing gold piles in the basement are only 300 MONETARY UNITS a tile

edit: a fun exploit; super agents watch what you do on the world stage, sure, but they only trigger and get feisty if one completes. you can actually throw the quick money/intel based heat reduction but cancel them before the timer is through, but while reaping most of the benefits

and probably all the money schemes but that's effort

Gamerofthegame fucked around with this message at 05:26 on Apr 6, 2021

skeleton warrior
Nov 12, 2016


gimme the GOD drat candy posted:

zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away.

I think Zalika’s under-rated because intel is the thing I have the most trouble with, and her focus power is stronger with Science minions (who the intel stations can be tuned to). I spent a bunch of time with Max shouting “Schnell!” at scientists; having it be more effective sounds promising. I’m going to test that tomorrow; I started on the island where the casino is the only access point, and had to rearrange everything in the base once income was steady (the starting layout sucks and also I made some stupid mistakes) so no intel room for me tonight.

Also, her loving laser gun lets her solo early groups of enemies.

But yeah, I’ve never found any use for Emma - she mostly stays in the control room.

Magni
Apr 29, 2009
Emma can be fun with some Henchmen, allowing them to spam abilities.

Danaru
Jun 5, 2012

何 ??
I had John Steele stuck in jail for like three hours, it's right by my guard room, so every time theres a jail break, my guards all pile in and light him the gently caress up with stun bullets.

Unfortunately after interrogating a robot, it exploded and Steele once again escaped during the chaos. Then Ivan immediately ate him.

It was nice having a super agent off the world map for a little bit, at least

HORMELCHILI
Jan 13, 2010


They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


HORMELCHILI posted:

They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up

Delete the old cells is really the only way. Or unpower them if they're not ones you need right now.

QuarkJets
Sep 8, 2008

gimme the GOD drat candy posted:

zalika's research and maintenance focus might be iffy, but at least she can fight. planting your genius off to one side of a big fight and letting them fire away works really well even when you aren't using a rocket launcher (you should still use a rocket launcher). emma can't do that! the elaborate spider chair is less effective than max, a tiny man with a pistol. so, her main function in combat is to reset a henchman's power and then run the heck away.

I have the opposite experience with Emma, her spider chair is a very effective tank against most justice types. She can solo a group of soldiers but they go down much faster with guards and mercs coming in for free pot shots while she soaks up the damage

I don't know how fast the other geniuses are, but the spider chair also moves pretty quick

QuarkJets
Sep 8, 2008

HORMELCHILI posted:

They need to let you escort a prisoner to another cell, i built a max security segment of my brig for agents but theres no way to get them in there besides filling the other cells up

That would be good but as a workaround you could try temporarily turning off power to prison cells that you don't want to use

HORMELCHILI
Jan 13, 2010


Oh yeah thats a pretty good way to do that

gimme the GOD DAMN candy
Jul 1, 2007
turning power on and off is the only instant tool to manipulate the ai. i figured out that you can activate traps on supers by luring them into multiple overlapping traps and messing around with power settings. it's not very useful, though.

toasterwarrior
Nov 11, 2011
I understand it might be thematically fitting to have my idiot minions move my treasury to a new vault by first packing up the gold and thus reducing my cash to gently caress-all, and then attempting to dig out the new rooms but having to stop because of no money, as opposed to the logical option of doing it the other way around. Still peeved at having to redo all the clicking again though.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Tenebrais posted:

Well, she used to have a guy to do the shooting for her. But then he got really high on the job one time and she had to change career tracks. So it goes.

Super-Scientist: Has a gun. Well, a laser gun, but still a gun. Constantly running about.
Deception: Has mighty spider-mech which she never leaves with all mod cons.

I realise Emma had to have something special, and yet there's a part of me thinking "Was there a mix up?"

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Bloodly posted:

Super-Scientist: Has a gun. Well, a laser gun, but still a gun. Constantly running about.
Deception: Has mighty spider-mech which she never leaves with all mod cons.

I realise Emma had to have something special, and yet there's a part of me thinking "Was there a mix up?"

It's cause she is the most hands off.

Major Isoor
Mar 23, 2011
So, is there any way to have minions prioritise incinerating bodies? Since I've had a team of investigators wiped out after they got fed up of being kicked out of my open-plan casino break room, so they started a gunfight. Now, after having Max there yelling "schnell!" amongst the dead bodies for 5min or so, I think maybe 2-3 of the bodies have been taken away. It's just going so slowly! Do I need like, five incinerators in order for minions to bother collecting more than one bodybag every few minutes, or something? Seems like they should be able to form a queue for the one I've got, but it seems like that's not the case

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
Really loving this game and finding it to be supremely addictive, but also a little too easy. I'm on normal difficulty and no investigator has made it inside my base in many hours and I haven't seen a super agent in ages, the only one that ever gives me any problems is Olga, the rest of them barely make it 5 feet into my base before they are wiped out. Maybe I'm just better at the game, but I seem to remember EG1 having a fair bit tougher super agents and more thorough investigators.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Major Isoor posted:

So, is there any way to have minions prioritise incinerating bodies? Since I've had a team of investigators wiped out after they got fed up of being kicked out of my open-plan casino break room, so they started a gunfight. Now, after having Max there yelling "schnell!" amongst the dead bodies for 5min or so, I think maybe 2-3 of the bodies have been taken away. It's just going so slowly! Do I need like, five incinerators in order for minions to bother collecting more than one bodybag every few minutes, or something? Seems like they should be able to form a queue for the one I've got, but it seems like that's not the case

Multiple Incinerators, preferably close to the bodybags, and Max should be standing near the incinerators not the bodies (because incinerating a body bag is a job applied to the incinerator not the bodybag).

Comte de Saint-Germain posted:

Really loving this game and finding it to be supremely addictive, but also a little too easy. I'm on normal difficulty and no investigator has made it inside my base in many hours and I haven't seen a super agent in ages, the only one that ever gives me any problems is Olga, the rest of them barely make it 5 feet into my base before they are wiped out. Maybe I'm just better at the game, but I seem to remember EG1 having a fair bit tougher super agents and more thorough investigators.

This has also been my experience, I think the game really does reward slow careful smart play (and normal might just be the well balanced difficulty to begin with) especially with all the reports of terrifying agents and slow progress.

Tehan
Jan 19, 2011
It seems like there can only be two body bags on their way to each incinerator at a time, so you want to either have the incinerator close to where you're doing most of your fighting or have multiple incinerators.

HardKase
Jul 15, 2007
TASTY
So the more I play this, the more disappointed I am in certain aspects.

It's a good game, but there is some stuff I miss from the old game.

1. The regions in the world map. What is this. Why is Europe in hammer? The old regions represented areas of influence from the cold war. And ask the organisations are equal now? The original had them ranked, patriot agents were better than smash for instance, do you could bite off more than you could chew.

2. The world map again. Reducing minions to a currency is a bit sad. There's no risk v reward of deciding when to move it of a region cause it's getting too hot. No hurt from losing minions on a risky plan.

3. They have dumbed down the traps something fierce.

The research is more straight forward now. But the world map, Plotting your evil schemes is more of a cookie clicker than a strategy game anymore, and the game has lost something for it.

That said, the style is on point and the soundtrack is great. And THANK GOD for a ffwd button.

But I feel like it's lost something. Still a good game. But missing that magic from the original.

Tenebrais
Sep 2, 2011

The reason the world map has changed is that it's a sequel; after the evil genius from the first game won and then later disappeared all the former political powers scrabbled to reclaim what they could and borders shifted, so the communists took over Europe/Japan/Australia/India, the former European powers are now operating out of Africa, etc. At least in-universe. From a designer's perspective I don't know the reason but I would guess it had to do with wanting to avoid one of the main factions just being the "everyone else" one; let them all have a proper identity. And possibly also getting rid of the UK Government to push Steele into the globetrotting role they have. It's all flavour either way.

Tenebrais fucked around with this message at 11:51 on Apr 6, 2021

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation.


HardKase posted:


2. The world map again. Reducing minions to a currency is a bit sad. There's no risk v reward of deciding when to move it of a region cause it's getting too hot. No hurt from losing minions on a risky plan.



I missed this too at first, but making minions currency really makes the world map system a lot more elegant and less fiddly. I think a lot of the changes made the game easier to play in a good way. But I can see how it might feel oversimplified.

DarkHorse
Dec 13, 2006

Nap Ghost

Comte de Saint-Germain posted:

Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation.



I missed this too at first, but making minions currency really makes the world map system a lot more elegant and less fiddly. I think a lot of the changes made the game easier to play in a good way. But I can see how it might feel oversimplified.

Lower level and melee weapons are a trap. Once a minion picks up a weapon they won't ever trade it out. Only build ranged cabinets, and I assume it's best to only do the highest level one

Tunzie
Aug 9, 2008

Comte de Saint-Germain posted:

Anyone else having difficulty getting your guys to use SMGs? I made some SMG cabinets but I've only ever seen one or two minions pick them up, they really seem to prefer using lower-level equipment. I have a *lot* of muscle minions and a bunch of them are walking around with no weapons at all, so I don't think it's a matter of saturation.



I missed this too at first, but making minions currency really makes the world map system a lot more elegant and less fiddly. I think a lot of the changes made the game easier to play in a good way. But I can see how it might feel oversimplified.


As best as I can tell, no one has picked up any of the SMG’s that I’ve put down. I tried taking out all the staff racks and stun gun racks, and it didn’t seem to matter.

The world stage felt a little too busy for me mid game, trying to be everywhere and barely having the minions to cope, but I think I’m nearing in on the end now, and honestly I’m ignoring most of it, just keeping a couple green-money schemes up, and otherwise only bothering with story schemes.

I do feel like I’ve gotten further in EG2 than I ever did in EG1, but that’s probably in part because I’m a better player than I was, what, 20 years ago? These days I know to do things like put cameras on the base entrances.

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Tunzie posted:


I do feel like I’ve gotten further in EG2 than I ever did in EG1, but that’s probably in part because I’m a better player than I was, what, 20 years ago? These days I know to do things like put cameras on the base entrances.

The second island in EG1 was also a giant speed bump. Honestly everytime I hit that second island I just... ugh I just couldn't...

Tunzie
Aug 9, 2008

Comte de Saint-Germain posted:

The second island in EG1 was also a giant speed bump. Honestly everytime I hit that second island I just... ugh I just couldn't...

In contrast, though I won’t push as hard as I have for my first play through, I’ve found I’m looking forward to doing a second run of EG2 as a different genius, trying a different island, picking up some different henchmen, and hitting some of the side stories that I missed or skipped this time around. I won’t know until I get to it, but it looks like there should be enough variety to spice it up a bit.

DarkHorse
Dec 13, 2006

Nap Ghost

Tunzie posted:

As best as I can tell, no one has picked up any of the SMG’s that I’ve put down. I tried taking out all the staff racks and stun gun racks, and it didn’t seem to matter.

I'm pretty sure your minions will hold onto the weapons until they leave the island or die. If you're feeling particularly bloodthirsty or in a rush you can execute anyone and everyone found with an old weapon model :unsmigghh:

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Tunzie posted:

In contrast, though I won’t push as hard as I have for my first play through, I’ve found I’m looking forward to doing a second run of EG2 as a different genius, trying a different island, picking up some different henchmen, and hitting some of the side stories that I missed or skipped this time around. I won’t know until I get to it, but it looks like there should be enough variety to spice it up a bit.

Starting from zero is a ton of fun when it's really starting from zero. In EG1 that second island was starting from zero but you needed to get your base back up to fully operational fast before the agents started showing up, if you got to the second island but didn't have enough gold or minions, game over. One of the only issues with the first game that I really think is kind of inexcusable.

Nephthys
Mar 27, 2010

If anyone is wondering why they haven't run into Full Metal Jackie, apparently the only way to recruit her is for Jubei, Eli, Dr.Ming, and Sir Daniel to still be crime lords and for you to have not started any of their recruitment missions since her story requires it or something. So you need to pick Iris or Janet as your starting Henchmen.

This is pretty dumb imo since that means over half of players won't have a chance to even encounter her and hopefully gets patched or modded out. If anyone has actually managed to recruit Full Metal Jackie please feel free to correct this if it's wrong.

Nephthys fucked around with this message at 12:52 on Apr 6, 2021

DarkHorse
Dec 13, 2006

Nap Ghost
If anyone was wondering how to test your traps, apparently you can "interrogate" prisoners on them

RagnarokZ
May 14, 2004

Emperor of the Internet

DarkHorse posted:

If anyone was wondering how to test your traps, apparently you can "interrogate" prisoners on them

In fact, some side stories REQUIRES it.

I have no idea why the Tutorial doesn't mention it.

I think it basically works as a standard Interrogation, much like you could in the first game.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Nephthys posted:

If anyone is wondering why they haven't run into Full Metal Jackie, apparently the only way to recruit her is for Jubei, Eli, Dr.Ming, and Sir Daniel to still be crime lords and for you to have not started any of their recruitment missions since her story requires it or something. So you need to pick Iris or Janet as your starting Henchmen.

This is pretty dumb imo since that means over half of players won't have a chance to even encounter her and hopefully gets patched or modded out. If anyone has actually managed to recruit Full Metal Jackie please feel free to correct this if it's wrong.

there's also at least one crime lord that requires you to steal a specific treasure first to start their story as i found out on accident

Unkempt
May 24, 2003

...perfect spiral, scientists are still figuring it out...
Yeah, Incendio needs to be interrogated with a 'feeze ray' and I had to go googling for how to get a 'freeze ray' only to find that I already had a bunch stuck to the walls.

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Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Unkempt posted:

Yeah, Incendio needs to be interrogated with a 'feeze ray' and I had to go googling for how to get a 'freeze ray' only to find that I already had a bunch stuck to the walls.

i had the same experience! i just recruited him to do it, but later i executed him as max so i could have a golden statue of incendio welcoming my other henchpeople into my inner sanctum

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