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ShakeZula
Jun 17, 2003

Nobody move and nobody gets hurt.

Zeta Acosta posted:

Also as a drunk myself the moment Harry loses the expresion and shaves himself. gently caress me that was powerful.

I felt very cool with how well I accidentally timed this out in my playthrough, because I failed the expression multiple times and the shave once, but after my late-night solo chat with Klaasje and making my first big breaks in the case I went to the fishing shack and decided to try both again, and they both worked. Emerged the next morning feeling like a new man (even though Kim didn't seem to like the new look)

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World War Mammories
Aug 25, 2006


Zeta Acosta posted:

Im almost finishing my third playtrough.

Any tips for gimmick builds? supercop? the drunkest rear end in a top hat ever?

Also for the life of me i cant get Harry to forget his ex. What im doing wrong. I just want my man to let it go.

Also as a drunk myself the moment Harry loses the expresion and shaves himself. gently caress me that was powerful.

if you ain't done it yet, inland empire and/or shivers

in order to do the first spoiler you have to avoid a lot of stuff. the Greatest Innocence book, the stained glass window in the church, the permeables compartment in your ledger, probably more. on the flip side, Jamais Vu and The Insulindian Miracle were fine when I did it.

Zeta Acosta
Dec 16, 2019

#essereFerrari

World War Mammories posted:

if you ain't done it yet, inland empire and/or shivers

in order to do the first spoiler you have to avoid a lot of stuff. the Greatest Innocence book, the stained glass window in the church, the permeables compartment in your ledger, probably more. on the flip side, Jamais Vu and The Insulindian Miracle were fine when I did it.

thanks what skills should i put for gimmick runs?

World War Mammories
Aug 25, 2006


depends on what kinda gimmick. insane harry has inland empire and shivers, be a drug addict with balls-to-the-wall electrochemistry, whatever. honestly just pick some archetype that seems fun to you, whether a specific skill or ideology or copotype, and roll with it

Zeta Acosta
Dec 16, 2019

#essereFerrari
im going to play as judge dread

World War Mammories
Aug 25, 2006


YOU ARE THE LAW

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
CRITICAL SUCCESS

Only registered members can see post attachments!

Proletarian Mango
May 21, 2011

christmas boots posted:

cop with Beard and expression - hoo boy

cop no beard no expression - just depressing

cop with beard no expression - "ideal" I suppose?

cop no beard with expression - absolutely deranged

no beard w/ expression - represents old, pre-breakup harry. a twisted simulacrum of what was

beard w/ expression - new harry turned from the cold reality of the current world. expression acts as "shield".

beard no expression - new harry, present with the current world. a different man but a new beginning?

no beard no expression - just utterly sad

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Half-Light telling me to give Measurehead a right hook. :laffo:

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

UnknownMercenary posted:

Half-Light telling me to give Measurehead a right hook. :laffo:

Wait until you get to Cooking Tips With Half Light

Jon Irenicus
Apr 23, 2008


YO ASSHOLE

the I'm kinda sad that the MOT skills get a little left behind when there are breakout stars amongst the other three. I would have liked something like Savoir Faire or Hand-Eye Coordination chiming in more with a bit more oomph

NewMars
Mar 10, 2013

Jon Irenicus posted:

the I'm kinda sad that the MOT skills get a little left behind when there are breakout stars amongst the other three. I would have liked something like Savoir Faire or Hand-Eye Coordination chiming in more with a bit more oomph

To be fair, Savour Faire's interjections and ideas may be rare, but no one else tells you to teleport.

Tylana
May 5, 2011

Pillbug
Motorics 'suffers' from basically... being competent. Savvy aside, they nearly all just give straight up correct and useful info. Even Interfacing other than like, a couple of spots fails to be as spooky as it could be.

I am also sad you never actually get to Savoir Faire to Sam Bo chop someone like it suggests in the description.

Starks
Sep 24, 2006

Jon Irenicus posted:

the I'm kinda sad that the MOT skills get a little left behind when there are breakout stars amongst the other three. I would have liked something like Savoir Faire or Hand-Eye Coordination chiming in more with a bit more oomph

Yeah I’m doing a high mot playthrough and a little disappointed. Which is funny because my first psy/fys playthrough I felt like I was missing out on all the cool detective stuff.

Cpt_Obvious
Jun 18, 2007

Starks posted:

Yeah I’m doing a high mot playthrough and a little disappointed.

Same.

Thinking of starting over.

Starks
Sep 24, 2006

Cpt_Obvious posted:

Same.

Thinking of starting over.

I still like it enough to keep going, I am definitely seeing more of the game at least, but Harry is so good at being a detective that it feels like a more conventional rpg. Especially stuff like perception and interfacing. This is my "optimized" playthrough, I'll make a degenerate Harry for the next one.

Sankara
Jul 18, 2008


High Interfacing is fun, your fingers are real horny for touching things. High Composure is great, because there are a lot of interesting usually nearly impossible to see red check scenes. High Reaction Speed gives you a lot of lines that otherwise wouldn't be there. High Perception is a super useful in a zillion different ways. The only kinda dud is Hand/Eye Coordination, which barely pops up. Has a few key moments though, like shooting down the corpse and getting everyone's favourite Ace's High/Low thoughts.

Kobal2
Apr 29, 2019

Starks posted:

I still like it enough to keep going, I am definitely seeing more of the game at least, but Harry is so good at being a detective that it feels like a more conventional rpg. Especially stuff like perception and interfacing. This is my "optimized" playthrough, I'll make a degenerate Harry for the next one.

I mean, he did put away some 200 cases in his 18 years on the force - and sure, many might have been "cases" like the couch assholes ; but he still has to have actually good to great copping skills swimming like islands in the sea of neuroxin.

Perhaps a hamster
Jun 15, 2010


Jon Irenicus posted:

the I'm kinda sad that the MOT skills get a little left behind when there are breakout stars amongst the other three. I would have liked something like Savoir Faire or Hand-Eye Coordination chiming in more with a bit more oomph

I went high MOT + average INT/PSY and low FYS (but with Shivers signature - I think 3/3/1/5 overall distribution?) for my original playthrough and it felt perfect, so I'd advise whoever's currently playing a high MOT to stick around with it a bit further. High Perception is awesome, Hand/Eye and Savoir Faire may pipe up not that frequently, but when they do it's very memorable, and I remember Composure letting you out-composure Evrart among other great moments, so it's definitely not as basic as it may seem.

Though tbf I also went high enough on Inland Empire/Volition/Empathy + Art Cop so the synergy with all of it just worked.

Getting back into the game first time since the original cut and have a bit mixed feelings about the V/A. I get it allows many more people to enjoy it which is great, and I also enjoy having characters like Kim, Cunoesse or Joyce fully voice-acted, but man do I miss some of the old voices like Garte and especially Cuno. The new one is adequate, but the original had such an extremely deranged ultra Scouse energy that each new line made me smile.

Narrator and skills... I like the voice itself, and I know there's an argument that 20 separate voices could make the experience too disjointed, but that's exactly why I found the original so entertaining. In my head I always heard the skills voices as very diverse, with some being dry, some dramatic, and some full-on Horrific Tie-like, so having one voice, even some subtle reading changes depending on the skill notwithstanding, makes it much less dynamic and dilutes the experience for me, and I'd be enjoying the game much less if I kept it on. Maybe I just have overactive aural imagination lol.

I guess at least I can always keep it minimal with Classic/Psychological, though I do wish Classic mode would also include actual Classic, i.e. the option for old V/Os as well.

Kalsco
Jul 26, 2012


So I just finished playing the first go around.

I have to admit, I really didn't think I would get something so... not absolutely miserable. I was ready for some sort of miserable gutpunch. Mind, I did a very straight-and-narrow approach so I don't know if the game really responds back if you're some sort of twitchy fascist speed monster. Next time.

It was good. Really good. I can't wait to try and convince people I know to read through this and hopefully enjoy it as much as I did.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Kalsco posted:

So I just finished playing the first go around.

I have to admit, I really didn't think I would get something so... not absolutely miserable. I was ready for some sort of miserable gutpunch. Mind, I did a very straight-and-narrow approach so I don't know if the game really responds back if you're some sort of twitchy fascist speed monster. Next time.

It was good. Really good. I can't wait to try and convince people I know to read through this and hopefully enjoy it as much as I did.

That’s kinda the great thing about Disco. It’s a melancholy game, but it’s not misery porn. There is hope there. Warmth. Compassion.

Kobal2
Apr 29, 2019

Perhaps a hamster posted:

Narrator and skills... I like the voice itself, and I know there's an argument that 20 separate voices could make the experience too disjointed, but that's exactly why I found the original so entertaining.

I gotta say, nearing the end of the playthrough he's really starting to grate on me. I couldn't put my finger on why until someone pointed it out in the thread : its. the way. he chops up. his. sentences and puts. stress. at odd. intervals.

Perhaps a hamster posted:

and I remember Composure letting you out-composure Evrart among other great moments, so it's definitely not as basic as it may seem.

Hmm pretty sure it's Volition ? At least my current very high Authority, high Volition, abysmal MOT Harry not only told him to gently caress off with his tinyass murderchair but won a number of staring contests with him (the Hardies too). But perhaps both enable the same things (except MOT does it out of actual cool rather than defensive insecurities like PSY), that seems fair and would make sense. Inland Empire and Perception also seem to pick up on many of the same things, just with a very different spin on them (perception flatly describes what Harry picks up from his surroundings and leaves the rest to Big Brain ; while Inland tells Harry how he should feel about what he's seeing without necessarily really saying why or *what* he's even really noticing).

Kobal2 fucked around with this message at 08:11 on Apr 14, 2021

Perhaps a hamster
Jun 15, 2010


Kobal2 posted:

Hmm pretty sure it's Volition ?
I think one of them was related to sitting/not-sitting in the chair, and the other for keeping your cool at the gun-part of the conversation? Though it's been a while.

And despite Volition being average-to-high, my Authority in that playthrough was in-between 0 and negative at all times, which resulted in an obvious failure at saving Kim during the tribunal, even with maximum trust. Ended up with Cuno as my partner and got him to promise stop using slurs though , so no regrets.

Perhaps a hamster fucked around with this message at 08:39 on Apr 14, 2021

Seymour Buttz
Apr 26, 2006

Dog controls your destiny.

Perhaps a hamster posted:

Narrator and skills... I like the voice itself, and I know there's an argument that 20 separate voices could make the experience too disjointed, but that's exactly why I found the original so entertaining. In my head I always heard the skills voices as very diverse, with some being dry, some dramatic, and some full-on Horrific Tie-like, so having one voice, even some subtle reading changes depending on the skill notwithstanding, makes it much less dynamic and dilutes the experience for me, and I'd be enjoying the game much less if I kept it on. Maybe I just have overactive aural imagination lol.

I guess at least I can always keep it minimal with Classic/Psychological, though I do wish Classic mode would also include actual Classic, i.e. the option for old V/Os as well.

Yeah the “different voices would have been too hectic” reasoning I’ve seen people cite seems like a cop out to me tbh. It feels like the game is written with that hectic feel in mind and it would work perfectly with different voices. The voice actors in your dreams have distinct voices and it’s good.

I’m playing for the first time and I go back and forth between really liking the voice acting and feeling like I’d enjoy it more as just whatever voices I make up in my head. Either way, no big deal and it’s good they give you options.

This video game made me cry today. Empathy check telling you Acele is realizing her music making is an “empty fantasy,” feeling childish/useless.

Perhaps a hamster
Jun 15, 2010


Seymour Buttz posted:

This video game made me cry today. Empathy check telling you Acele is realizing her music making is an “empty fantasy,” feeling childish/useless.

Concluding that part with "It's real. Tell her." is one of my favourite heartwarming moments in the entire game.

Kobal2
Apr 29, 2019

Perhaps a hamster posted:

I think one of them was related to sitting/not-sitting in the chair, and the other for keeping your cool at the gun-part of the conversation? Though it's been a while.



Oh right, my Harry did go mentally foetal about the gun ^^;

Ra Ra Rasputin
Apr 2, 2011
On the one hand I think the characters just having a couple of introduction and important part voicelines was a very good way of doing it, you got a sample of what they would sound like and some voice lines would tell you everything you needed to know about them (gently caress DOES CUNO CARE?)

On the other hand, the horrific necktie is fully voiced.

SilkyP
Jul 21, 2004

The Boo-Box

I'm not a fan of the horrific necktie's VA there I said it.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
lol at the super long standoff between harry and joyce if you fail a reaction speed check trying to think of a comeback about her boat with kim sarcastically following along

Speaking of kim:

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King Bahamut
Nov 12, 2003
internet internet lama sabacthani
How “mechanical” is this game, i.e. how important is it to have a well thought out set of skills to overcome the challenges it will throw in my way? I’ve read the guides for character creation but it’s hard not to think just max some and dump others to see all the way down one path, then play it again the other way to see those options. Is it “game-y” or basically a visual novel

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
There's not really any wrong choices, its all about what you want. The biggest thing seems to be "<4 or 4+" as the cutoffs for a few things, especially early on.

A good idea is to put your signature skill in something that isn't that high though, so its easier to boost up that skill family later if you want. That's the only piece of advice I'd offer, don't use it to double down on your highest skill families because it won't do anything, you're already unlikely to max them out.

World War Mammories
Aug 25, 2006


King Bahamut posted:

How “mechanical” is this game, i.e. how important is it to have a well thought out set of skills to overcome the challenges it will throw in my way? I’ve read the guides for character creation but it’s hard not to think just max some and dump others to see all the way down one path, then play it again the other way to see those options. Is it “game-y” or basically a visual novel

much closer to visual novel. you can make things "easier" if you know where to get which thoughts that provide what bonuses you want, but that kind of misses the point, and moreover an utter botchcop with 1/1/1/1 stats will finish the game just fine (and give you a reason to replay :v:)

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

King Bahamut posted:

How “mechanical” is this game, i.e. how important is it to have a well thought out set of skills to overcome the challenges it will throw in my way?

It's not important at all. In terms of "missing content" pretty much any build will miss as much as any other, give or take. Like a 4/2/2/4 will play different than a 2/4/4/2 but neither is a better experience.

And as is repeated over and over, don't savescum on your first playthrough, you can progress while failing checks just fine and sometimes failing is better/funnier. Unless, you know, it kills you.

(There is at least one check where if you SUCCEED it's a game over lol)

Pwnstar
Dec 9, 2007

Who wants some waffles?

Theres an achievement just added for solving the murder without ever seeing the body so being optimally efficient is not a real big requirement.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
On the other hand, don’t you want Kim to be proud of you?

World War Mammories
Aug 25, 2006


the most difficult achievement I've ever gotten in any game is the one to bottom out kim's opinion of you

Sankara
Jul 18, 2008


World War Mammories posted:

the most difficult achievement I've ever gotten in any game is the one to bottom out kim's opinion of you

Only 1.5% of people have gotten that achievement.

Tiler Kiwi
Feb 26, 2011
it should be lower

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I'm not strong enough for that.

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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


World War Mammories posted:

the most difficult achievement I've ever gotten in any game is the one to bottom out kim's opinion of you

It's actually really easy to get. You only need 5 negative interactions with him.

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