|
Fat Samurai posted:I'm thinking of having another go at this. How is the Legends Mod? I'm interested if it adds more stuff, and not pointless "realistic" busywork. It's an overstuffed and poorly balanced mess that's honestly still fun as a break from the original sometimes.
|
# ? Mar 25, 2021 12:47 |
|
|
# ? May 15, 2024 01:41 |
|
Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds!
|
# ? Mar 25, 2021 12:55 |
|
Fabricated posted:Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds! True, there is a use case, if you are in that situation and also have bros with exceptional fatigue. But it's still a real kick in the teeth compared to a good quality helmet/armour/weapon.
|
# ? Mar 25, 2021 19:47 |
|
Fabricated posted:Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds! The named metal shields have enough durability to survive Orcs, too. And don't have poo poo fatigue and defense.
|
# ? Mar 25, 2021 20:14 |
|
Honestly basically 100% of the time these days I'd rather use a generic southern metal shield (I can never remember their name) than almost any named orc shield, even against orcs. They have enough durability to survive unless the fight really drags on, and they give you better fatigue and defence. Orc shields just suck.
|
# ? Mar 25, 2021 21:14 |
I've only started playing this game recently and tried legends mod. Unique perk trees for each bro and more enemy and item types seemed neat, but some other things rather bothered me. -Camping layer just seemed rather unecessary and was an easy way to get infinite food/tools without paying by hunting and salvaging. -This one was really annoying - brigand rabble with the crappy 5 crown sticks/shovels/shivs/etc. These guys were still spawning up to day 50 when I stopped playing, and made brigand encounters way more tedious and way easier. Furthermore, there aren't any barbarian rabble or nomad rabble making the north and south regions randomly much harder than the middle of the map - this feels like a feature someone threw in before this game had expansions or without them in mind and they just never bothered iterating on it. I was on medium combat difficulty with both scaling options enabled and these guys were feeding my bros so many free levels. -Caravan jobs giving exp and not as much money. This seemed to make sense but I felt like after a bad encounter there wasn't a (sometimes) easy way to earn some cash to recruit new troops and requip them, other than the aforementioned bandit rabble to grind levels. Has anyone played this mod in more detail? Do the random perk trees and other stuff feel very much worth it if I am annoyed by a number of these small features? My overall impression is that the bad wasn't worth putting up with for the good.
|
|
# ? Apr 23, 2021 11:00 |
|
Getting back in BB after a long hiatus and am trying out some new builds to see if viable. Has anyone tried a Duelist/fearsome/triple flailer? I was wondering if each flail hit would trigger fearsome (so potentially 6 triggers per turn). Also thrown weapon superiority is definitely a thing, but I still love me an overseer arbalest bro that punches dudes backwards.
|
# ? Apr 27, 2021 10:20 |
|
I’m pretty sure it does but 3 headed flails are super underwhelming and don’t really make the most of duelist. Having lots of guys with fearsome and/or overwhelm is super powerful now but the better way to go about it is to put it on gunners and dudes with swordlances.
|
# ? Apr 27, 2021 12:31 |
|
PotatoManJack posted:Getting back in BB after a long hiatus and am trying out some new builds to see if viable. Has anyone tried a Duelist/fearsome/triple flailer? I was wondering if each flail hit would trigger fearsome (so potentially 6 triggers per turn). Only one hit triggers Fearsome per attack, but other individual blows from the triple flail that do over 15 HP damage still trigger morale saves on their own.
|
# ? Apr 27, 2021 13:07 |
|
As Bude said, three-headed flails aren't great with Duelist though, because you're reducing the amount of damage per hit enough that very little of it will get through armour even with the Duelist bonus.
|
# ? Apr 27, 2021 13:57 |
|
Oh yeah, don't use 3h flails with Duelist. Flails in general aren't great for dueling because they have such wildly variable damage and bog standard through-armor. I like maces for dueling.
|
# ? Apr 27, 2021 14:01 |
|
flails exist to free chainmail from brigands who are bad enough dudes to do battle with only a headscarf, you can use a three-headed one for this if you want to be special
|
# ? Apr 27, 2021 15:13 |
|
It's a shame that flails fall off so hard because I tend to get attached to my trash bros I make into flail specialists for mushing the heads of bandits/nomads for chainmail. Also 2-handed flails make satisfying sounds.
|
# ? Apr 27, 2021 18:01 |
|
Captainicus posted:I've only started playing this game recently and tried legends mod. Unique perk trees for each bro and more enemy and item types seemed neat, but some other things rather bothered me. Legends really is better imo to get a different take on the game after exhausting your fun with vanilla. It is more of a rehaul with less balance between all of the things it adds, and there definitely is bad alongside the good it adds. I am probably 50/50 for time on vanilla and time on legends and I am probably more favorable on legends than most posters here, but I'll admit it's not for everyone. If you enjoy the balanced experience of vanilla with predictable meta, the added factors of legends will probably not be for you.
|
# ? Apr 27, 2021 18:27 |
|
If I were to take anything from Legends it'd be an aspect of the modular armor system that smooths out the curve of improving armor over time.
|
# ? Apr 27, 2021 18:45 |
|
I reinstalled this and downloaded Legends only to find out that the game won't let me load saved games. Anyone else have this issue? Is there some compatibility issues known for Legends? Seems like it hasn't been updated in a long time.
|
# ? Apr 28, 2021 06:11 |
|
FLIPADELPHIA posted:I reinstalled this and downloaded Legends only to find out that the game won't let me load saved games. are you trying to load a vanilla save game? that aint gonna work.
|
# ? Apr 28, 2021 06:37 |
|
No. I started a new noble run, played for about 30 minutes, saved, then tried to load the game later and got a message saying my save is corrupted which also crashes the game. Tried another new game as beserker, same issue.
|
# ? Apr 28, 2021 17:07 |
|
FLIPADELPHIA posted:No. I started a new noble run, played for about 30 minutes, saved, then tried to load the game later and got a message saying my save is corrupted which also crashes the game. If you're using the mod_legends_beta_15_0_1 file from Nexus Mods then you're missing out on several hot fixes. If you go to the Legends Discord (https://discord.gg/44kFm4P) you can find links to the mod_legends_beta_15_0_1_4.zip and mod_legends_beta_15_0_1_4_patch_1.1.zip files under Test_Builds. You just need to add both to the Data folder in your Battle Brothers folder. This will give you the most stable build of Legends. If you're already using this and still crashing then I'd recommend posting your log on the discord so the team can help you. You don't need to create a discord account to access the files - only to post on it yourself.
|
# ? Apr 28, 2021 18:31 |
|
Just saw that all the DLC is on sale, and... it's 10%. Have they had better sales?
|
# ? Apr 30, 2021 11:10 |
|
You can actually see historic sales: https://steamdb.info/app/365360/ Looks like the best sale was 67% off
|
# ? Apr 30, 2021 12:11 |
|
Oh neat, thanks!
|
# ? Apr 30, 2021 12:24 |
|
I’ve become a big ‘wait till it goes on sale’ guy in my old age but battle brothers is one game that I have no problem recommending people buy at full price even if they want to play it. I’ve put in over a thousand hours, I think it’s been a great investment.
|
# ? Apr 30, 2021 13:03 |
|
I understand the lack of love for legends, and as was posted above, it is definitely best for when you've grown bored of the regular game. I always go back to it because having unique sisters is really fun and more individual feelings, and because the dress up mini game is way better in legends, and that's a huge part of the appeal. Speaking of legends, presumably the scrolls you get from the sunken library are exclusive to the mod? What does/should one actually do with them? And what about the black book (aka necronomicon)?
|
# ? Apr 30, 2021 20:54 |
|
The Lord Bude posted:I’ve become a big ‘wait till it goes on sale’ guy in my old age but battle brothers is one game that I have no problem recommending people buy at full price even if they want to play it. I’ve put in over a thousand hours, I think it’s been a great investment. Hi5, thousand hours bro. I just got there a few days ago. It's funny that I have so many hours in this game, but still feel far from being a pro at it.
|
# ? May 29, 2021 06:04 |
|
I'd taken a few months away from playing this game and then 5 of my bro's wiff'd a 95% shot and the bro they were trying to save (no rotation yet) got one shot through his shieldwall so I put it down for a bit. Goddammit game.
|
# ? Jun 1, 2021 16:58 |
|
I've been playing this recently and really enjoying it. I'm on my first company still and have just been hanging around doing stuff after the first political house war ended, even though I was given an option to retire. Should I just bite the bullet and buy the better weapons even though they are pretty expensive? Like the heavy crossbow, for example, when I've been making due with the regular crossbow for so long? Also I've avoided 2handed weapons ever since the one barbarian I recruited died with one. I liked the big damage and increased ability to hit more than one enemy, but the drop in melee defense has me really gun shy. What should you look for in building a 2H bro and keeping him safe?
|
# ? Jun 1, 2021 17:25 |
|
A Strange Aeon posted:I've been playing this recently and really enjoying it. I'm on my first company still and have just been hanging around doing stuff after the first political house war ended, even though I was given an option to retire. Don't give anyone a two-hander (polearms excepted) until they're high enough level to get their defence up and get some key defensive perks, especially Nimble or Battleforged. I normally wouldn't give a melee bro a two-hander until they have at least 20 base melee defence, battleforged, and 200+ durability armour. At that point they're survivable enough on their own that you can enjoy the extra damage from the two-handed weapon, but until then the defensive sacrifices just aren't worth it. Some better weapons are worth buying because they're quite rare as drops. Heavy crossbows are very rare except in noble armies, where they're very common, so if you're doing the Noble War crisis for example (or the Holy War and siding with the south) then it's not worth buying them because you can loot them from fallen arbalesters instead. Warbows are rare enough that they're worth buying because very few enemies drop them, and those that do are very uncommon and hard to kill. On the other hand, some top-tier melee weapons, like winged maces or fighting axes, are pretty common drops from pretty common enemies like fallen heroes, so you can expect to pick them up as combat loot if you go looking for them. Also, a lot of this stuff is just trial and error. There's nothing wrong with spending a few thousand gold on a weapon, gold is a renewable resource. In general, though, expensive armour should be a much higher priority for spending than expensive weapons. The difference between a looted arming sword and a purchased noble sword is like 5 damage, but the difference between looted 125-durability armour and purchased 240-durability armour is life or death for the bro wearing it.
|
# ? Jun 1, 2021 17:57 |
|
Generally speaking, armor is a better investment than weapons, but there are exceptions. Armor is definitely the better investment in the early and midgame, especially cost effective and armor/fatigue efficient ratio equipment like Reinforced Mail Hauberks. If you've got an obvious weapon deficit they can be worth buying, though. Named weapons in stores are obviously worth considering, and weapons that are hard to acquire otherwise such as warbows, fencing swords and 2H hammers are worth picking up if you need them. If you can take missions in a Noble War you should be able to cover things like Halberds, 2H Swords and Heavy Crossbows for free, as well as better armor than what bandit raiders drop. You can also get the goblin crossbow as an alternative to the Heavy Crossbow if you're ready to take on their encampments. 2H weapons and duelists should make up your frontline... eventually. Killing things faster means you take less hits. You need a few things to make it happen before you drop out of shields for most of your bros. High melee defense (30+ is ideal, the higher the better) without shields is crucial, and you should be looking to hire brothers than have stars and perks that boost it, that also have sufficent Melee attack (85+ by level 11, higher if you can) and sufficient fatigue (generally 120+ fatigue unequipped at level 11 for heavy armor, and the final fatigue can help determine your weapon choice-- or go for Nimble builds for low fatigue bros, though I prefer Nimble for backline). You also want your defense perks online before switching from shields, whether thats Battle Forged or Nimble, with appropriate armor to match. Reach Advantage is an option for 2Handers as well to boost survivability. Its okay if you have some frontline bros that won't ever fit that criteria, its better to have a body to block than not have one, but those are the bros you should be on the lookout to replace. Having a shield/spear defensive bro or 2 on the frontline can be helpful if you're good with positioning, but they're less effective in later game with more dangerous enemies (Ancient Dead and Schrats in particular). Broken Box fucked around with this message at 19:09 on Jun 1, 2021 |
# ? Jun 1, 2021 17:57 |
|
I keep getting rolled early game because I use level 1 poachers with bows instead of handing them a pitchfork for the first couple of levels
|
# ? Jun 1, 2021 18:13 |
|
That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy. If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs. Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me.
|
# ? Jun 1, 2021 21:12 |
|
A Strange Aeon posted:That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy. If you decide that you would like to see the starting stat ranges for each background I can recommend this mod: https://www.nexusmods.com/battlebrothers/mods/287 All of this info is available on the battle brothers wiki/spreadsheets maintained by players but this mod lets you see it in game. I've used it on my latest run and it has been really helpful.
|
# ? Jun 1, 2021 21:36 |
|
A Strange Aeon posted:That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy. Hiring by background is the way to go, and then you want to decide who to keep safe and level based on roughly where there stats will be at when they're level 11. . You should be trying out people you're considering hiring just to avoid drunk archers or asthmatics cause they're entirely worthless. There's a mod that makes it show talents (the stars on stats) but not their actual starting stats. A Strange Aeon posted:If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs. Dismissing a bro with no pay gives a hefty mood penalty to everyone else. Having a bad bro die in combat gives a lesser mood penalty but the additional risks of taking a bad bro in first place and the negative morale chances to nearby bros for them getting severely injured and/or killed. Dismissing a bro with pay gives no mood penalty. Up to you to decide which of those is best but generally yeah just using them as a meatshield is cheap and easy. A Strange Aeon posted:Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me. 'Wild' hideouts ignore the strength of the player's corps and their difficulty is based on proximity to the nearest town. When you accept a contract that involves going to a hideout, it'll overwrite one of those wild hideouts with a contract battle that scales solely based on the strength of the player's corps and contract skull rating. e: Oh keep in mind the wayt the game evaluates player strength is based partially off of time and ignores gear. If you end up with 6 level 1 bros on day 150, you can probably work your way back up to a strong company but you'll have a hell of a time doing so if you don't have good gear for them. Count Uvula fucked around with this message at 22:04 on Jun 1, 2021 |
# ? Jun 1, 2021 21:50 |
|
Count Uvula posted:Hiring by background is the way to go A Strange Aeon posted:That all sounds like good advice, but makes me think I've been recruiting bros wrong This assumes that you play with all DLC btw. Pathfinder sucks in the base game but has gotten massively more important with the last DLC Tin Tim posted:I'm just gonna make a wall of text and describe the builds I use and what my stat goals are so that you can take some directions from them. Though keep in mind that not all of my builds are fully optimized for the new DLC yet One day I'll make a good duelist I swear lol Tin Tim fucked around with this message at 22:47 on Jun 1, 2021 |
# ? Jun 1, 2021 22:28 |
|
A Strange Aeon posted:That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy. Morale penalty either way. They're cheap to fire with pay right when you buy them, but if you are going to play for what people around here describe as endgame bro's you will need to savescum. The game is designed so that you either savescum recruits or your line is a bit of meatgrinder that goes through people who are going to be outmatched by tougher enemies.
|
# ? Jun 2, 2021 00:26 |
|
A Strange Aeon posted:That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy. 1. Enemy scaling for contracts is a function of number of bros in your party, total levels of the bros in your party, and time elapsed, in that order of most to least impactful. So there is a significant disadvantage to having bros in your party that are behind the curve. How you address that is up to you - some people save, hire everyone to check the stats, then reload and hire who they want. Others use a mod that makes tryout actually provide useful info. Some hire and fire, or let bad bros die quickly. 2. Locations on the map become harder on average the further they are from the nearest town. 3. Try not to grow party size too fast - your guys will level faster and get ahead of the scaling if you keep numbers down.
|
# ? Jun 2, 2021 09:01 |
|
every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh
|
# ? Jun 2, 2021 10:51 |
|
Tiler Kiwi posted:every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh Doesn't feel like you can't do well with suboptimal choices. But I don't have any of the DLC, and supposedly they have some really annoying monsters in them?
|
# ? Jun 2, 2021 10:54 |
|
Tiler Kiwi posted:every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh kinda same, plus it's just so drearily cynical
|
# ? Jun 2, 2021 10:58 |
|
|
# ? May 15, 2024 01:41 |
|
i mean dlc stuff being dumb is par for course just its kind of silly how much the higher end of the game has very little to do with the games initial pitch of brutal merc business game, where you're worried instead about how farmer bill sitting on your roster is mucking up the difficulty scaling or how you have to throw out a longtime veteran because he was trained wrong and there's just no fixing that without a super rare trinket
|
# ? Jun 2, 2021 10:59 |