Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Fat Samurai posted:

I'm thinking of having another go at this. How is the Legends Mod? I'm interested if it adds more stuff, and not pointless "realistic" busywork.

It's an overstuffed and poorly balanced mess that's honestly still fun as a break from the original sometimes.

Adbot
ADBOT LOVES YOU

Fabricated
Apr 9, 2007

Living the Dream
Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds!

Genghis Cohen
Jun 29, 2013

Fabricated posted:

Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds!

True, there is a use case, if you are in that situation and also have bros with exceptional fatigue. But it's still a real kick in the teeth compared to a good quality helmet/armour/weapon.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Fabricated posted:

Famed Orc Shields are actually useful against well, Orcs funny enough. Throw some 100+ durability shields on your tankiest guys with indomitable and you can actually hold a line and have a shield survive more than 2 rounds!

The named metal shields have enough durability to survive Orcs, too. And don't have poo poo fatigue and defense.

vyelkin
Jan 2, 2011
Honestly basically 100% of the time these days I'd rather use a generic southern metal shield (I can never remember their name) than almost any named orc shield, even against orcs. They have enough durability to survive unless the fight really drags on, and they give you better fatigue and defence. Orc shields just suck.

Captainicus
Feb 22, 2013



I've only started playing this game recently and tried legends mod. Unique perk trees for each bro and more enemy and item types seemed neat, but some other things rather bothered me.

-Camping layer just seemed rather unecessary and was an easy way to get infinite food/tools without paying by hunting and salvaging.
-This one was really annoying - brigand rabble with the crappy 5 crown sticks/shovels/shivs/etc. These guys were still spawning up to day 50 when I stopped playing, and made brigand encounters way more tedious and way easier. Furthermore, there aren't any barbarian rabble or nomad rabble making the north and south regions randomly much harder than the middle of the map - this feels like a feature someone threw in before this game had expansions or without them in mind and they just never bothered iterating on it. I was on medium combat difficulty with both scaling options enabled and these guys were feeding my bros so many free levels.
-Caravan jobs giving exp and not as much money. This seemed to make sense but I felt like after a bad encounter there wasn't a (sometimes) easy way to earn some cash to recruit new troops and requip them, other than the aforementioned bandit rabble to grind levels.

Has anyone played this mod in more detail? Do the random perk trees and other stuff feel very much worth it if I am annoyed by a number of these small features? My overall impression is that the bad wasn't worth putting up with for the good.

PotatoManJack
Nov 9, 2009
Getting back in BB after a long hiatus and am trying out some new builds to see if viable. Has anyone tried a Duelist/fearsome/triple flailer? I was wondering if each flail hit would trigger fearsome (so potentially 6 triggers per turn).

Also thrown weapon superiority is definitely a thing, but I still love me an overseer arbalest bro that punches dudes backwards.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I’m pretty sure it does but 3 headed flails are super underwhelming and don’t really make the most of duelist. Having lots of guys with fearsome and/or overwhelm is super powerful now but the better way to go about it is to put it on gunners and dudes with swordlances.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

PotatoManJack posted:

Getting back in BB after a long hiatus and am trying out some new builds to see if viable. Has anyone tried a Duelist/fearsome/triple flailer? I was wondering if each flail hit would trigger fearsome (so potentially 6 triggers per turn).

Also thrown weapon superiority is definitely a thing, but I still love me an overseer arbalest bro that punches dudes backwards.

Only one hit triggers Fearsome per attack, but other individual blows from the triple flail that do over 15 HP damage still trigger morale saves on their own.

vyelkin
Jan 2, 2011
As Bude said, three-headed flails aren't great with Duelist though, because you're reducing the amount of damage per hit enough that very little of it will get through armour even with the Duelist bonus.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Oh yeah, don't use 3h flails with Duelist. Flails in general aren't great for dueling because they have such wildly variable damage and bog standard through-armor. I like maces for dueling.

brakeless
Apr 11, 2011

flails exist to free chainmail from brigands who are bad enough dudes to do battle with only a headscarf, you can use a three-headed one for this if you want to be special

Fabricated
Apr 9, 2007

Living the Dream
It's a shame that flails fall off so hard because I tend to get attached to my trash bros I make into flail specialists for mushing the heads of bandits/nomads for chainmail. Also 2-handed flails make satisfying sounds.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Captainicus posted:

I've only started playing this game recently and tried legends mod. Unique perk trees for each bro and more enemy and item types seemed neat, but some other things rather bothered me.

-Camping layer just seemed rather unecessary and was an easy way to get infinite food/tools without paying by hunting and salvaging.
-This one was really annoying - brigand rabble with the crappy 5 crown sticks/shovels/shivs/etc. These guys were still spawning up to day 50 when I stopped playing, and made brigand encounters way more tedious and way easier. Furthermore, there aren't any barbarian rabble or nomad rabble making the north and south regions randomly much harder than the middle of the map - this feels like a feature someone threw in before this game had expansions or without them in mind and they just never bothered iterating on it. I was on medium combat difficulty with both scaling options enabled and these guys were feeding my bros so many free levels.
-Caravan jobs giving exp and not as much money. This seemed to make sense but I felt like after a bad encounter there wasn't a (sometimes) easy way to earn some cash to recruit new troops and requip them, other than the aforementioned bandit rabble to grind levels.

Has anyone played this mod in more detail? Do the random perk trees and other stuff feel very much worth it if I am annoyed by a number of these small features? My overall impression is that the bad wasn't worth putting up with for the good.

Legends really is better imo to get a different take on the game after exhausting your fun with vanilla. It is more of a rehaul with less balance between all of the things it adds, and there definitely is bad alongside the good it adds. I am probably 50/50 for time on vanilla and time on legends and I am probably more favorable on legends than most posters here, but I'll admit it's not for everyone. If you enjoy the balanced experience of vanilla with predictable meta, the added factors of legends will probably not be for you.

El Spamo
Aug 21, 2003

Fuss and misery
If I were to take anything from Legends it'd be an aspect of the modular armor system that smooths out the curve of improving armor over time.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
I reinstalled this and downloaded Legends only to find out that the game won't let me load saved games.

Anyone else have this issue? Is there some compatibility issues known for Legends? Seems like it hasn't been updated in a long time.

Roobanguy
May 31, 2011

FLIPADELPHIA posted:

I reinstalled this and downloaded Legends only to find out that the game won't let me load saved games.

Anyone else have this issue? Is there some compatibility issues known for Legends? Seems like it hasn't been updated in a long time.

are you trying to load a vanilla save game? that aint gonna work.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
No. I started a new noble run, played for about 30 minutes, saved, then tried to load the game later and got a message saying my save is corrupted which also crashes the game.

Tried another new game as beserker, same issue.

Flython
Oct 21, 2010

FLIPADELPHIA posted:

No. I started a new noble run, played for about 30 minutes, saved, then tried to load the game later and got a message saying my save is corrupted which also crashes the game.

Tried another new game as beserker, same issue.

If you're using the mod_legends_beta_15_0_1 file from Nexus Mods then you're missing out on several hot fixes.

If you go to the Legends Discord (https://discord.gg/44kFm4P) you can find links to the mod_legends_beta_15_0_1_4.zip and mod_legends_beta_15_0_1_4_patch_1.1.zip files under Test_Builds.

You just need to add both to the Data folder in your Battle Brothers folder.

This will give you the most stable build of Legends.

If you're already using this and still crashing then I'd recommend posting your log on the discord so the team can help you.

You don't need to create a discord account to access the files - only to post on it yourself.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Just saw that all the DLC is on sale, and... it's 10%. Have they had better sales?

dogstile
May 1, 2012

fucking clocks
how do they work?
You can actually see historic sales: https://steamdb.info/app/365360/

Looks like the best sale was 67% off

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Oh neat, thanks!

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I’ve become a big ‘wait till it goes on sale’ guy in my old age but battle brothers is one game that I have no problem recommending people buy at full price even if they want to play it. I’ve put in over a thousand hours, I think it’s been a great investment.

Pb and Jellyfish
Oct 30, 2011
I understand the lack of love for legends, and as was posted above, it is definitely best for when you've grown bored of the regular game. I always go back to it because having unique sisters is really fun and more individual feelings, and because the dress up mini game is way better in legends, and that's a huge part of the appeal.

Speaking of legends, presumably the scrolls you get from the sunken library are exclusive to the mod? What does/should one actually do with them? And what about the black book (aka necronomicon)?

Hammerstein
May 6, 2005
Probation
Can't post for 5 hours!

The Lord Bude posted:

I’ve become a big ‘wait till it goes on sale’ guy in my old age but battle brothers is one game that I have no problem recommending people buy at full price even if they want to play it. I’ve put in over a thousand hours, I think it’s been a great investment.

Hi5, thousand hours bro. I just got there a few days ago. It's funny that I have so many hours in this game, but still feel far from being a pro at it.

dogstile
May 1, 2012

fucking clocks
how do they work?
I'd taken a few months away from playing this game and then 5 of my bro's wiff'd a 95% shot and the bro they were trying to save (no rotation yet) got one shot through his shieldwall so I put it down for a bit.

Goddammit game.

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad
The Great Twist
I've been playing this recently and really enjoying it. I'm on my first company still and have just been hanging around doing stuff after the first political house war ended, even though I was given an option to retire.

Should I just bite the bullet and buy the better weapons even though they are pretty expensive? Like the heavy crossbow, for example, when I've been making due with the regular crossbow for so long?

Also I've avoided 2handed weapons ever since the one barbarian I recruited died with one. I liked the big damage and increased ability to hit more than one enemy, but the drop in melee defense has me really gun shy. What should you look for in building a 2H bro and keeping him safe?

vyelkin
Jan 2, 2011

A Strange Aeon posted:

I've been playing this recently and really enjoying it. I'm on my first company still and have just been hanging around doing stuff after the first political house war ended, even though I was given an option to retire.

Should I just bite the bullet and buy the better weapons even though they are pretty expensive? Like the heavy crossbow, for example, when I've been making due with the regular crossbow for so long?

Also I've avoided 2handed weapons ever since the one barbarian I recruited died with one. I liked the big damage and increased ability to hit more than one enemy, but the drop in melee defense has me really gun shy. What should you look for in building a 2H bro and keeping him safe?

Don't give anyone a two-hander (polearms excepted) until they're high enough level to get their defence up and get some key defensive perks, especially Nimble or Battleforged. I normally wouldn't give a melee bro a two-hander until they have at least 20 base melee defence, battleforged, and 200+ durability armour. At that point they're survivable enough on their own that you can enjoy the extra damage from the two-handed weapon, but until then the defensive sacrifices just aren't worth it.

Some better weapons are worth buying because they're quite rare as drops. Heavy crossbows are very rare except in noble armies, where they're very common, so if you're doing the Noble War crisis for example (or the Holy War and siding with the south) then it's not worth buying them because you can loot them from fallen arbalesters instead. Warbows are rare enough that they're worth buying because very few enemies drop them, and those that do are very uncommon and hard to kill. On the other hand, some top-tier melee weapons, like winged maces or fighting axes, are pretty common drops from pretty common enemies like fallen heroes, so you can expect to pick them up as combat loot if you go looking for them.

Also, a lot of this stuff is just trial and error. There's nothing wrong with spending a few thousand gold on a weapon, gold is a renewable resource. In general, though, expensive armour should be a much higher priority for spending than expensive weapons. The difference between a looted arming sword and a purchased noble sword is like 5 damage, but the difference between looted 125-durability armour and purchased 240-durability armour is life or death for the bro wearing it.

Broken Box
Jan 29, 2009

Generally speaking, armor is a better investment than weapons, but there are exceptions. Armor is definitely the better investment in the early and midgame, especially cost effective and armor/fatigue efficient ratio equipment like Reinforced Mail Hauberks. If you've got an obvious weapon deficit they can be worth buying, though.

Named weapons in stores are obviously worth considering, and weapons that are hard to acquire otherwise such as warbows, fencing swords and 2H hammers are worth picking up if you need them. If you can take missions in a Noble War you should be able to cover things like Halberds, 2H Swords and Heavy Crossbows for free, as well as better armor than what bandit raiders drop. You can also get the goblin crossbow as an alternative to the Heavy Crossbow if you're ready to take on their encampments.

2H weapons and duelists should make up your frontline... eventually. Killing things faster means you take less hits. You need a few things to make it happen before you drop out of shields for most of your bros. High melee defense (30+ is ideal, the higher the better) without shields is crucial, and you should be looking to hire brothers than have stars and perks that boost it, that also have sufficent Melee attack (85+ by level 11, higher if you can) and sufficient fatigue (generally 120+ fatigue unequipped at level 11 for heavy armor, and the final fatigue can help determine your weapon choice-- or go for Nimble builds for low fatigue bros, though I prefer Nimble for backline). You also want your defense perks online before switching from shields, whether thats Battle Forged or Nimble, with appropriate armor to match. Reach Advantage is an option for 2Handers as well to boost survivability.

Its okay if you have some frontline bros that won't ever fit that criteria, its better to have a body to block than not have one, but those are the bros you should be on the lookout to replace. Having a shield/spear defensive bro or 2 on the frontline can be helpful if you're good with positioning, but they're less effective in later game with more dangerous enemies (Ancient Dead and Schrats in particular).

Broken Box fucked around with this message at 19:09 on Jun 1, 2021

Sjs00
Jun 29, 2013

Yeah Baby Yeah !
I keep getting rolled early game because I use level 1 poachers with bows instead of handing them a pitchfork for the first couple of levels

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad
The Great Twist
That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy.

If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs.

Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me.

Mashed Potato
Aug 29, 2008

A Strange Aeon posted:

That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy.

If you decide that you would like to see the starting stat ranges for each background I can recommend this mod: https://www.nexusmods.com/battlebrothers/mods/287

All of this info is available on the battle brothers wiki/spreadsheets maintained by players but this mod lets you see it in game. I've used it on my latest run and it has been really helpful.

Count Uvula
Dec 20, 2011

---

A Strange Aeon posted:

That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy.

Hiring by background is the way to go, and then you want to decide who to keep safe and level based on roughly where there stats will be at when they're level 11. . You should be trying out people you're considering hiring just to avoid drunk archers or asthmatics cause they're entirely worthless. There's a mod that makes it show talents (the stars on stats) but not their actual starting stats.

A Strange Aeon posted:

If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs.

Dismissing a bro with no pay gives a hefty mood penalty to everyone else. Having a bad bro die in combat gives a lesser mood penalty but the additional risks of taking a bad bro in first place and the negative morale chances to nearby bros for them getting severely injured and/or killed. Dismissing a bro with pay gives no mood penalty.
Up to you to decide which of those is best but generally yeah just using them as a meatshield is cheap and easy.

A Strange Aeon posted:

Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me.

'Wild' hideouts ignore the strength of the player's corps and their difficulty is based on proximity to the nearest town. When you accept a contract that involves going to a hideout, it'll overwrite one of those wild hideouts with a contract battle that scales solely based on the strength of the player's corps and contract skull rating.

e: Oh keep in mind the wayt the game evaluates player strength is based partially off of time and ignores gear. If you end up with 6 level 1 bros on day 150, you can probably work your way back up to a strong company but you'll have a hell of a time doing so if you don't have good gear for them.

Count Uvula fucked around with this message at 22:04 on Jun 1, 2021

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Count Uvula posted:

Hiring by background is the way to go
Yeah. Eventually you figure out what backgorunds produce good results for what you want and keep rolling on those. For instance, you can get a decent archer out of a poacher/sheep herder but only hunters will become truly excellent archers. So you keep hiring them when you find them and hope for the best rolls in regards to stars/traits. It's also important to recognize the difference between a good bro and an endgame bro. If a bro doesn't crack 90 in their attack skill at their final lvl then they're probably not endgame. I mean it depends on their role but DPS bros need those stats. There is a website where you can easily calculate that stuff btw but I forgot the name. They can still be good though and carry you to the endgame. Brawlers are a good example for that. These guys usually have solid physical stats and a bit of melee skill so it's not hard to make them into good linebros with 1h+shield. Those bros are good against humans and medium enemies but their DPS lacks if you go up against orcs or noble armies. So I personally use them to carry early to mid and then retire them one by one when I move into the hunt for my endgame bros.

A Strange Aeon posted:

That all sounds like good advice, but makes me think I've been recruiting bros wrong
I'm gonna pull up the last bro post I made itt which is still viable and maybe it can give you some direction. But keep in mind that my strat is not the ultimate. There are many other builds that are just as successful. Particularly the ones posted by Lord Bude itt

This assumes that you play with all DLC btw. Pathfinder sucks in the base game but has gotten massively more important with the last DLC

Tin Tim posted:

I'm just gonna make a wall of text and describe the builds I use and what my stat goals are so that you can take some directions from them. Though keep in mind that not all of my builds are fully optimized for the new DLC yet

Early Line

Student
Colossus
Gifted
Rotate
Recover
Underdog
Battleforged
Pathfinder
Brawny
Mace or Axe spec+shield expert

This is my standard 1h+shield early game build that's meant to fight+farm raiders for their gear and those bros usually get phased out once I'm in the midgame. Farming raiders is the basic 101 for the early game which you should focus on btw. Pretty much every bro that's better than what I would consider "trash that will die" can fill this build. Farmers, brawlers(great background!), caravan hands, lumberjacks, butchers, masons, and messengers are where I look. Militia also works but is often too expensive early on and may have potential to be something better. Wildmen can also work but have some crappy stat ranges after their nerfs so I usually don't bother trying anymore. This build wants stars in melee atk, defence and stamina if possible but health is also helpful and resolve is too but it's the least important stat for a star in the early game. I level as much mAtt/def and fatigue as I can while aiming for 71 health(without colossus! The bonus is retroactive btw so you don't need 71 before you pick the perk) and go for resolve between 40-50 which can also be met with a resolve trinket. These guys are meant to farm raiders and to hold the line! They aren't huge damage dealers and never will be. They use flails early because raiders often have no or crappy helmets and then switch to axes later or a tier 3 mace if I managed to loot that. They also get a dagger in their pocket asap to farm raiders with good body+head armor. Their perks are mostly set in stone for me but I guess recover isn't 100%. I use it to offset the fatigue cost from the alternate flail/dagger attacks but you can sorta get by without it if the fatigue pool is good enough.

Hybrid/Early Game Crutch

Student
Quick Hands
Gifted
Anticipation
Polearm Mastery
Berserk
Frenzy
Nimble or Battleforged (depends on the fatigue)
Footwork or Rotate (depends on taste though footwork is better for the build I guess)
Bow Mastery and Bullseye

I use this build rarely and it mostly happens when I find an early bro with stars in melee and ranged attack that's overall too good to just trash him. The role of this build is to be a damage dealer/force multiplier early but imo they don't hold up past the midgame. But if I struggle early then this build can do some good work and it sorta allows you to punch a bit above your weight if you run like two or three behind your line. Because the dps from the polearms has some weight in early fights and the extra arrow shots also help. I level m/rAttk and fatigue with a bit of health(around 70 since they don't run colossus but can catch a hit sometimes) and some rDef. Resolve can be ignored in the backline if you don't use fearsome. I don't really search backgrounds for this build but sellswords make the best versions imo. There is a variant of this build which uses a whip instead of a bow and that can hold up past the midgame imo because the whip disarm is the best control skill in the game. That build takes cleaver mastery as the fifth perk and polearm+recover as their last. I still don't like it that much but it's a solid build.

Archer+Thrower Hybrid

Student
Bullseye
Anticipation
Bow Mastery
Recover
Nimble
Berserk
Frenzy
Quick Hands
Duelist+Throwing Mastery

This is my ranged build and I usually end up with 4-5 of them in my company because I want some extras for certain fights. Their role should be pretty clear. Shoot stuff and have decent odds to snipe high threat targets behind other stuff. They switch to throwing weapons against heavy armor humans like chosen or when I expect the dps to matter more than the range. And they stay on the bench against orc warriors and ancient undead because their damage doesn't help against skellies and orc warriors break your line and chop them up. I level rAtt/def and stamina with some health(60-70ish). You pretty much want their rAtt to be 90+ in the end if possible. The two vanilla starts give you one good archer to use but backgrounds that work are basically only poachers(shepherds early too) and hunters. And hunters are the targets for your mid-late game company when they come with 2-3 stars in rAtt. There are some outliers where a bro can have 40+ rAtt and two stars but it's not something you can really hunt for. Some advice is that you pretty much always should have archers in your group against enemies that also use ranged weapons. If the AI thinks that their ranged is much better than yours then they will not advance towards you!

Banner Bro

Student
Fortified Mind
Rally
Gifted
Cleaver Mastery
Nimble or Battleforged (depends on the bro but forged without brawny is hard to justify since rally burns a lot of stam)
Recover
Colossus
Rotate
Quickhands+Pathfinder( Pathfinder is a flexspot for now since I'm not certain what is best here. Polearm, Footwork, Brawny, Berserk and even Underdog can all be argued for)

The banner is kind of a sad build. It looks cool to have on the field but is only needed in very few fights. That's why most people use a monk that just sits on the bench 90% of the time. I try to go a different route by having it also be my main whip user. Reminder that disarm is the best control skill in the game! Basically any bro with 40+ resolve and 2-3 stars can be your banner but squires and beastslayers are prime backgrounds to roll on imo. Adventurous nobles have the best resolve stat range in the game but they're also expensive and need some points sunk into their rDef. You obviously want to level resolve everytime and pump stamina often but the rest depends on how you use the bro. I also level some rDef and try to go for a good chunk of health(around 80+ without colossus) and try to get mAtt in the range of 80+. The whip disarm is hard to hit(even with the bonus from cleaver mastery) so good mAtt is mandatory for me. The health pool is due to me using my banner as an emergency tank that can rotate a dying bro to the back and then eat a few hits. This strat pairs well with nimble btw. As said, the banner is a sad build and everyone needs to figure out how they wanna handle it

Tank!

Student
Recover
Rotate
Brawny
Underdog
Battleforged
Indomitable
Pathfinder(used to be taunt but I moved away from it)
Colossus
Shield Mastery+Gifted, Fortified Mind, Steel Brow (The second choice depends on the final stats of the bro and if I need to shore something up)

This is one of my favorite builds and gets used all the way through the game. This bro doesn't deal damage well but can stand in the middle of a bunch of enemies and laugh about it while your other bros do the killing. It's all about being defensive and locking enemies down so that they can't pressure the rest of your dudes. Very helpful against lindwurms and unholds btw and a good magnet for orc young stun attacks. I always run with two of them(one each on the edges of my line) and have two more on the bench that I bring in for certain fights. Early on you can sorta use any background with 2 stars in defense but later on you want to look for more expensive backgrounds with better bases in mAtt. 60 mAtt with a spear/sword is fine early but sucks after that. And while the bro is built towards defense you want them to be able to contribute at least some good hits over the course of a fight. Finding good tanks for the lategame can be hard because the build is sorta stat hungry. You want mDef on every level(target around 30 without a shield), health at 71+(around 80 if possible) before colossus bonus, resolve around 60(without a trinket), fatigue at 140 or as close as possible and then also mAtt between 70-80. Getting that on anyone but hedge knights is a tall order imo but with some luck in stars and traits it can be done. That's why I also have several possible picks for the last perk since I need those stats! But as said, early game tanks are much less stat hungry because you ignore mAtt after 60 but I don't like that later on.

2h

Student
Pathfinder
Rotate
Colossus(can be gifted if the base health is huge and has stars)
Underdog
Battleforged
Recover
Brawny
Frenzy
Berserk+2h Weapon Mastery of choice (kinda any except swords since they suck later. And axe is questionable since the aoe skill is hard to set up but okay if you have a good famed one)

This is the other build I really like to use but it's not really something you can pull of well early(one of your vanilla starter bros can be built to be an okay 2h sword user though). I transition into these bros during the midgame and my lategame strats need them. They are dps builds that are meant to get rolling after their first kill and then snowball through the enemies until their fatigue is spent. There are variations of this build which don't use berserk to stay stamina neutral or builds that use quickhands to juggle 2h and reach weapons. But this is what I use and I'm not sure if I switch it up anytime soon. Though I use one "variant" that specs into cleaver(there is an event for a famed 2h cleaver in every campaign btw) to also use a whip. My 2h build is very stat hungry and you pretty much want stars in mAtt+def and fatigue. My targets are 85+ mAtt, 25+ mDef, 71 health without colossus bonus, 50 res and 140 fatigue or as close as possible. Fatigue is a point of contention I guess but I run my 2h users in the heaviest armor possible. You can mitigate the fatigue with famed armor but you also can't really count on that. Seeing how high my demands are you can probably also guess that not many backgrounds can fill this order. Hedge knights are the prime targets to roll on but sellswords can also do it with some luck and even cheap backgrounds like lumberjacks and brawlers can work. Those need some luck with their stars/traits and level up rolls though. Finding my 2h users is usually the main effort of all my campaigns but when I get them they clean house against almost everything and I love them dearly

The one build I'm gonna exclude here is the duelist which uses a 1h weapon(famed if possible) and no shield because my old builds suck rear end and I'm still working on a current one

One day I'll make a good duelist I swear lol

Tin Tim fucked around with this message at 22:47 on Jun 1, 2021

TheAnomaly
Feb 20, 2003

A Strange Aeon posted:

That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy.

If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs.

Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me.

Morale penalty either way. They're cheap to fire with pay right when you buy them, but if you are going to play for what people around here describe as endgame bro's you will need to savescum. The game is designed so that you either savescum recruits or your line is a bit of meatgrinder that goes through people who are going to be outmatched by tougher enemies.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

A Strange Aeon posted:

That all sounds like good advice, but makes me think I've been recruiting bros wrong. Should I be trying them out to find those good traits? I've mostly been going off of profession, like I realized I wanted more archers so found some former hunters. I think I got turned off of trying guys out when the first few had no traits at all. I thought it would provide their stat line too, but maybe that would make it too easy.

If you get a dud, is the idea to just let him get killed? Firing seems to come with some not great costs.

Also, how do the ruins and hideouts and stuff scale? I thought I was doing decent and tried one but it wrecked me. I do like that you can basically grind on low skull missions to build back up, but I'm not doing ironman this first time so it's all just a learning game for me.

1. Enemy scaling for contracts is a function of number of bros in your party, total levels of the bros in your party, and time elapsed, in that order of most to least impactful. So there is a significant disadvantage to having bros in your party that are behind the curve. How you address that is up to you - some people save, hire everyone to check the stats, then reload and hire who they want. Others use a mod that makes tryout actually provide useful info. Some hire and fire, or let bad bros die quickly.

2. Locations on the map become harder on average the further they are from the nearest town.

3. Try not to grow party size too fast - your guys will level faster and get ahead of the scaling if you keep numbers down.

Tiler Kiwi
Feb 26, 2011
every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Tiler Kiwi posted:

every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh

Doesn't feel like you can't do well with suboptimal choices. But I don't have any of the DLC, and supposedly they have some really annoying monsters in them?

Cease to Hope
Dec 12, 2011

Tiler Kiwi posted:

every time i think about playing this game again i read all the super gamey stuff you have to know or you get punished for falling for one of the many trap options and i go Ehhhhhhhhh

kinda same, plus it's just so drearily cynical

Adbot
ADBOT LOVES YOU

Tiler Kiwi
Feb 26, 2011
i mean dlc stuff being dumb is par for course

just its kind of silly how much the higher end of the game has very little to do with the games initial pitch of brutal merc business game, where you're worried instead about how farmer bill sitting on your roster is mucking up the difficulty scaling or how you have to throw out a longtime veteran because he was trained wrong and there's just no fixing that without a super rare trinket

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply