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There are a few tools I'm really struggling to see the purpose of- Motion-activated light thingie: is this for getting ghost photos? The only use I've found is if I plant it in the ghost room and back off with a camera, sometimes the ghost will walk through it and appear when it turns on. Salt: What is this even for? Footsteps/disturbed salt isn't useful to narrow down what kind of critter it is, I've tried photographing disturbed salt a few times but I don't think it counts as evidence?
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# ? May 3, 2021 04:09 |
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# ? Jun 8, 2024 06:48 |
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Omi no Kami posted:There are a few tools I'm really struggling to see the purpose of- Salt completes a bonus objective, and it can help narrow down whether a ghost is wandering around a specific area The motion lights can do a similar thing, with the added bonus of being hella visible on camera
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# ? May 3, 2021 04:36 |
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Son of Thunderbeast posted:I'd been thinking about exactly this scenario for a long time and I'm so happy to see this skit p much mirror my thoughts Yes this. When these people get home, they're going to be mighty confused by all the random equipment just left about. They need to add another option above professional where you have to bring back all your equipment and/or exorcise the ghost.
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# ? May 3, 2021 04:46 |
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Bodnoirbabe posted:Yes this. When these people get home, they're going to be mighty confused by all the random equipment just left about. Baba Yaga Fanboy posted:Salt completes a bonus objective, and it can help narrow down whether a ghost is wandering around a specific area Aside from that though, they're never evidence, but they are bonus money: A photo of a disturbed salt mound taken shortly after the footstep happens is money, and photos of the glowing footprints are easy money (as far as I can tell, it's $$$ per footstep so if you've got some photo slots to fill for bonus cash, welp) Note that wraiths don't leave ghostly footsteps. So if you watch a salt pile get stepped on, and there's no glowing footsteps in UV, it's almost definitely a wraith. Motion lights I never hosed with because I didn't really see the point. I'm testing a full set of them right now in training mode, and as far as I can tell their main utility would be to line a ghost room with them, and/or the area just outside the ghost room, to get an idea of where it is and how active. It gives similar information as the sound or motion sensors, but you don't have to be in the van to know if they're getting tripped. They could potentially be useful in the bigger maps, especially if you've got a hallway ghost, so you can have a better idea where to put things like the journal, or where to go with your EMF reader. They haven't made the ghost visible at all during my test just now so that was probably a lucky coincidence. Son of Thunderbeast fucked around with this message at 05:08 on May 3, 2021 |
# ? May 3, 2021 05:03 |
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Huh, the ghost appearing right when it sets off the light has happened like 3-4 times to me, often enough that I internalized that being the mechanic... is there anything that consistently makes it appear? I'm trying to figure out if I'd been doing anything else at the same time to proc it, but the only thing I can think is that maybe the extra noise of me loving around and setting up a bunch of gadgets pissed it off. This is getting under the hood a bit, but has anyone figured out what exactly the ghost's movement rules are when it's not on a Hunt? I've had rounds where I was almost certain I knew exactly where it was standing based on objects being interacted with, but I'm unclear on whether it just wanders around in the ghost room, or stands in one place or what.
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# ? May 3, 2021 05:09 |
Son of Thunderbeast posted:They haven't made the ghost visible at all during my test just now so that was probably a lucky coincidence. Would be great if it was the case. Actually getting the ghost to appear or do a proper ghost event always feels impossible when they're objectives. edit: I think they largely wander randomly, primarily sticking to their favored room. Exception being banshees who will sometimes go to their preferred target regardless of distance.
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# ? May 3, 2021 05:11 |
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Omi no Kami posted:Huh, the ghost appearing right when it sets off the light has happened like 3-4 times to me, often enough that I internalized that being the mechanic... is there anything that consistently makes it appear? I'm trying to figure out if I'd been doing anything else at the same time to proc it, but the only thing I can think is that maybe the extra noise of me loving around and setting up a bunch of gadgets pissed it off. Here's a short clip from the game I've got running atm showing hella motion lights going off with nothing showing itself (it's a Yurei): https://www.youtube.com/watch?v=TMbjP_ahXxc So remember how I said it'd be "almost definitely" a wraith if it didn't leave ghostly footsteps after stepping in salt? I thought I'd try and get a clip demonstrating the footsteps at the same time, but instead I showed why I said "almost" lol. Not sure why they don't sometimes leave footsteps, either it's a bug or a hidden (but large) chance to proc. quote:This is getting under the hood a bit, but has anyone figured out what exactly the ghost's movement rules are when it's not on a Hunt? I've had rounds where I was almost certain I knew exactly where it was standing based on objects being interacted with, but I'm unclear on whether it just wanders around in the ghost room, or stands in one place or what.
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# ? May 3, 2021 05:27 |
I don't always manage to find footprints after salt, so our group mostly just goes off of footsteps eliminating wraith rather than lack meaning a wraith. We still always lay down all the salt to try and get footsteps either way to try to get footprints because a contract ended without all the cameras used up is hardly a contract at all.
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# ? May 3, 2021 05:35 |
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Zerilan posted:I don't always manage to find footprints after salt, so our group mostly just goes off of footsteps eliminating wraith rather than lack meaning a wraith. quote:We still always lay down all the salt to try and get footsteps either way to try to get footprints because a contract ended without all the cameras used up is hardly a contract at all.
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# ? May 3, 2021 05:37 |
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The only real (edge-case) use I've heard of for the motion lights is if you're doing a no-evidence challenge run and think you might have a revenant. A line of them in a hallway can help you see if the ghost is moving significantly faster or slower than normal during a hunt, visually and by timing it. I'm not sure if this is still viable after the recent hunting changes in the beta branch, though.Son of Thunderbeast posted:So remember how I said it'd be "almost definitely" a wraith if it didn't leave ghostly footsteps after stepping in salt? I thought I'd try and get a clip demonstrating the footsteps at the same time, but instead I showed why I said "almost" lol. Not sure why they don't sometimes leave footsteps, either it's a bug or a hidden (but large) chance to proc. Regarding glowing footsteps and wraiths, as far as I've heard/seen, it should for sure be a wraith if there's no glowing feet after stepping in salt. But, the glowing feet only show if you hear the ghost taking several rapid steps in a row, they don't show for single steps. If there were no feet after the rapid steps and it wasn't a wraith, that sounds like a bug.
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# ? May 3, 2021 05:38 |
Also definitely recommend trying out the beta branch. Game feels scary again now that you can't easily kite every non-rev around forever.
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# ? May 3, 2021 05:40 |
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Mason Dixon posted:But, the glowing feet only show if you hear the ghost taking several rapid steps in a row, they don't show for single steps. If there were no feet after the rapid steps and it wasn't a wraith, that sounds like a bug. Zerilan posted:Also definitely recommend trying out the beta branch. Game feels scary again now that you can't easily kite every non-rev around forever.
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# ? May 3, 2021 05:45 |
Son of Thunderbeast posted:ahhhh, that's the piece I was missing, thanks! Not sure, group I play with always jumps straight to the betas. Hiding works pretty well in some cases although some furniture we're not every sure on, like if tables are "solid" up to their height or if ghosts see under the gaps, etc. Hunts feel dangerous regardless of map/ghost type now. Closets/lockers are still pretty safe if you stay quiet, but having to be quiet makes it feel like you're actually hiding, (and hiding in a closet alone isn't always that safe because it can attempt to open both doors at once and one person might not reclose both fast enough). It makes the objectives that require hunts feel a lot tougher. Revenants are still really dangerous since they are at their top speed instantly instead of speeding up (although the ghost speed feels like it ramps up relatively quick). Jinn are probably the scariest thing now. We kill the breaker anytime we either get two evidences that leave Jinn on the table, or we get an EMF 5 (which keeps jinn and eliminates mare). I do think candle needs nerfed slightly. The loss of sanity drain is pretty massive and it's a ghost finding item now with them being blown out. On 4 person medium/large maps we tend to travel in pairs now with one keeping a candle out. Whenever it's getting close to hunt range we always have at least one person holding a lighter+smudge now. It saves so many lives. (usually the others are holding a photo camera + the spare smudges)
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# ? May 3, 2021 05:59 |
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Omi no Kami posted:Huh, the ghost appearing right when it sets off the light has happened like 3-4 times to me, often enough that I internalized that being the mechanic... is there anything that consistently makes it appear? I'm trying to figure out if I'd been doing anything else at the same time to proc it, but the only thing I can think is that maybe the extra noise of me loving around and setting up a bunch of gadgets pissed it off. Maybe not exactly what you want but this guy on YouTube dives into the mechanics quite often. https://youtube.com/c/Psychoooo
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# ? May 3, 2021 10:05 |
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Ok, still struggling with the parabolic. When sweeping with it, how are you supposed to use it? Can you just point it down a hallway in, say, the high school and it will pick up any sounds in the classrooms on the side? Can I be running through the hallways and have it still work (like an EMF), or should I pause and scan for a moment (like a thermometer), or take a longer pause? Does it amplify the sounds, or is it just the little numbers go up? What constitutes a possible reading, any number? Or just something above a certain amount? I get a lot of like 0.4 readings as I sweep, but I dunno if I'm moving too fast. Obviously higher number equals louder/closer, but what is considered a "high number"?
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# ? May 3, 2021 12:52 |
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This video should answer most of your questions, it helped me a lot: https://www.youtube.com/watch?v=VO48OU8Hb0g
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# ? May 3, 2021 14:58 |
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Hey everyone, want to make an easy ? You can complete the "Reach Zero Sanity" daily in the training mission! Also, what are all these keys you can pick up for? Like obvs the front door key, and the car key lets you turn off the car alarm if it gets triggered. But what does, for instance, the Garage Key or Basement Key matter?
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# ? May 11, 2021 13:54 |
mercenarynuker posted:Hey everyone, want to make an easy ? You can complete the "Reach Zero Sanity" daily in the training mission! In a very early version, the basement and garage in the residence maps would start locked. That got changed ages ago but the keys remained. I think the extraneous keys got removed in the current beta update actually.
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# ? May 11, 2021 15:02 |
The keys existed for the satisfying jingly sound made when picked up, a small bit of familiar comfort now ripped away from me. also last night on the beta I saw someone get themselves killed by eating chips while hiding
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# ? May 11, 2021 15:29 |
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My cat got me killed this past weekend. She's in heat and her screaming attracted the ghost to my locker. It was incredible
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# ? May 11, 2021 15:38 |
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Zerilan posted:also last night on the beta I saw someone get themselves killed by eating chips while hiding I always make sure to mute my mic if I'm going to munch and/or crunch while I'm hiding. Simple safety precautions save lives! ⛑️
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# ? May 11, 2021 15:51 |
JordanKai posted:I always make sure to mute my mic if I'm going to munch and/or crunch while I'm hiding. Simple safety precautions save lives! ⛑️ We hang in discord while we play since there's usually a couple extra people in the channel just watching/chatting, so to balance out the advantage not needing the radio has we keep local push to talk off and keep mics unmuted. I got someone else killed the round after because I was hiding in a locker, it started to open a few seconds later so I immediately pulled it closed again thinking the ghost was opening it on me but it was someone else trying to get into the locker.
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# ? May 11, 2021 15:55 |
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The beta branch feels like it's settled into a good groove where a game night will have several good rounds. Gone are the days of multiple do nothing ghosts that won't even hunt when you repeat the name over and over and over again. Either that or I've been on a lucky streak.
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# ? May 11, 2021 16:58 |
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Two new ghosts coming up! Yokai: Attracted to human voices and will get very angry if you speak near it, and when hunting can only hear voices very close to it Evidence: Spirit box, ghost orb, ghost writing Hantu: Moves faster in cold areas and slower in warmer ones, possibly more aggressive when it's cold? Evidence: Fingerprints, ghost orb, ghost writing I got the info from this short video: https://www.youtube.com/watch?v=Cd1kY0yUE8U
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# ? May 18, 2021 20:18 |
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A ghost type with Spirit Box evidence that gets angry when you speak near it. I'm super excited for new ghost types and new tools. I'd also love a bit more work on some of the old tools to help make it useful to finding ghosts, or ways to defend yourself a bit better during hunts. For instance the Infrared motion detectors would be super cool if you could set them up in long halls to slow ghosts down during a hunt because they trigger the light and it spooks/blinds them or something to give you time to escape. Especially with the new side objectives and the fact all ghosts can accelerate to be faster than you now. Evil Kit fucked around with this message at 22:20 on May 18, 2021 |
# ? May 18, 2021 22:14 |
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i had a very spooky dream last night. i dreamt i was playing phasmophobia but irl and the tall vampire lady from the new resident evil was chasing me. and i did not have my blunt to save me.
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# ? May 18, 2021 22:58 |
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E
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# ? May 19, 2021 06:21 |
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# ? May 21, 2021 06:03 |
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https://twitter.com/KineticGame/status/1402023199936761857 Finally, we can kiss the ghosts
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# ? Jun 7, 2021 23:51 |
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Son of Thunderbeast posted:https://twitter.com/KineticGame/status/1402023199936761857 Alright, we have a freezing, orb, and great kisser. What's still an option?
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# ? Jun 8, 2021 00:54 |
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me: *makes kissy noises into the microphone* ghost: E
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# ? Jun 8, 2021 00:59 |
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me: harsh but fair *lights a smudge, cries in the corner*
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# ? Jun 8, 2021 17:40 |
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I'm loving the more active and aggressive changes to gameplay. I'm really glad the dev hasn't dropped the ball with new updates and keeping people engaged.
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# ? Jun 10, 2021 00:31 |
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ghost kissing drops in under an hour https://twitter.com/KineticGame/status/1403384193460092929 Bioshuffle posted:I'm loving the more active and aggressive changes to gameplay. I'm really glad the dev hasn't dropped the ball with new updates and keeping people engaged. The new changes have taught me that the bathroom stalls almost certainly work like lockers/closets; they're my go-to hiding place in the high school during hunts now. Smudge, scurry to a stall, hang out there. I've seen ghosts bump up against the stall I'm hiding in and walk around and even open the stall door, but they haven't come inside to check yet. edit: Beta patch is live! quote:Steam | Beta Branch Son of Thunderbeast fucked around with this message at 18:38 on Jun 11, 2021 |
# ? Jun 11, 2021 17:17 |
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Willow House is really cool! It's a very cute little 2-bedroom that notably uses a lot of new textures and doors. Lots of little nooks to potentially hide from the ghost, not sure how effective a lot of them are yet because I've managed to avoid getting hunted like a boss, but I like it a lot. No ghost kissing yet.
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# ? Jun 11, 2021 19:40 |
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Son of Thunderbeast posted:
*cracks knuckles and applies lip balm We'll see about that
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# ? Jun 11, 2021 19:54 |
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Son of Thunderbeast posted:Willow House is really cool! It's a very cute little 2-bedroom that notably uses a lot of new textures and doors. Lots of little nooks to potentially hide from the ghost, not sure how effective a lot of them are yet because I've managed to avoid getting hunted like a boss, but I like it a lot. Did you even TRY to kiss the ghosts?!
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# ? Jun 11, 2021 22:03 |
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If I've had mono can I give it to the ghost?
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# ? Jun 12, 2021 00:56 |
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Smudge nerf is brutal, new map is great, haven't seen a new ghost yet. 4/5 will keep getting spooked with griends
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# ? Jun 12, 2021 01:21 |
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# ? Jun 8, 2024 06:48 |
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Biggest gripe I have about the new house: who the gently caress has glass-paned french style doors leading to their garage?
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# ? Jun 13, 2021 13:17 |