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Anno posted:I dig the cyberpunk art China as Merchant? Shouldnt they be builder with their big infrastructure projects and huge industrial manufacturing sector? If anything the USA should be merchant due to the US being the seat of the global financial system.
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# ? May 5, 2021 00:38 |
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# ? Jun 7, 2024 03:05 |
I kind of just assume that USA and China are the two contemporary countries that can reasonably be close to anything so they’re being dumped into buckets that their other choices might struggle to fill. Looking at the remaining six I’m not sure who would be better for Merchant other than maybe Japan, but merchant China and Aesthete Japan makes more sense imo
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# ? May 5, 2021 00:54 |
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Like, if this is modern China they're basing this on and not Maoist China, it makes sense. They have an export-driven economy, and the goods they produce are sold all around the world. Sounds merchanty to me.
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# ? May 5, 2021 04:30 |
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China's Emblematic District should be a Vocational Training Centre that disposes of problematic minorities while preventing any international consequences from doing so Or an artificial reef People's congress is so soviet doesn't feel china-unique
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# ? May 5, 2021 06:00 |
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Dr. Video Games 0031 posted:Like, if this is modern China they're basing this on and not Maoist China, it makes sense. They have an export-driven economy, and the goods they produce are sold all around the world. Sounds merchanty to me. Spending all the money they make as a merchant civ to rush production on a bunch of stuff also works as an approximation for all the infrastructure building China's been doing.
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# ? May 5, 2021 08:01 |
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Cheatum the Evil Midget posted:People's congress is so soviet doesn't feel china-unique People's Congress with Chinese characteristics
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# ? May 5, 2021 08:11 |
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AnEdgelord posted:China as Merchant? Shouldnt they be builder with their big infrastructure projects and huge industrial manufacturing sector? If anything the USA should be merchant due to the US being the seat of the global financial system. Hot take: the US makes the most sense as a religious civ
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# ? May 5, 2021 08:52 |
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The US makes sense as about eight separate countries glued together. Almost like a bunch of different states? Only, kind of united somehow? Hmm
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# ? May 5, 2021 08:57 |
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Any comments on how this "changing cultures" thing feels? I cannot bring myself to trying the game out as it seems such a turnoff by the description? Doesn't it break your immersion from going from Greeks to USA or something?
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# ? May 5, 2021 09:20 |
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SirTagz posted:Any comments on how this "changing cultures" thing feels? I cannot bring myself to trying the game out as it seems such a turnoff by the description? Doesn't it break your immersion from going from Greeks to USA or something? Haven’t played it but on paper it breaks my immersion less than founding the USA in 4000 BC
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# ? May 5, 2021 09:24 |
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SirTagz posted:Any comments on how this "changing cultures" thing feels? I cannot bring myself to trying the game out as it seems such a turnoff by the description? Doesn't it break your immersion from going from Greeks to USA or something? The whole "we're Chinese, now we're Greeks, now we're Vikings, now we are Turks" is a bit odd definitely. I try to think of it is an abstraction, you're not the Greeks, but a culture that loves arguing and man on man action.still a bit weird to suddenly shift from say agrarian pyramid-builders to aggressive sea raiders. Feels like their should be some limitation on what cultures you can transmogrify to.
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# ? May 5, 2021 09:25 |
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Deltasquid posted:Haven’t played it but on paper it breaks my immersion less than founding the USA in 4000 BC Or considering the US to be a civilisation at all
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# ? May 5, 2021 09:25 |
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SirTagz posted:Any comments on how this "changing cultures" thing feels? I cannot bring myself to trying the game out as it seems such a turnoff by the description? Doesn't it break your immersion from going from Greeks to USA or something? Depends on how you think about it. I see it as a culture evolving into something similar yet distinctive, like from Phoenicians to Carthaginians. Though I must admit, I can't bring myself to switch to a geographically vastly different culture, like from Olmecs to any old world culture. The culture change does have some funny little quirks when the housing changes to match your new culture and all the Roman brickworks get torn down and replaced by Mongolian yurts.
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# ? May 5, 2021 09:35 |
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Lord Hypnostache posted:Depends on how you think about it. I see it as a culture evolving into something similar yet distinctive, like from Phoenicians to Carthaginians. Though I must admit, I can't bring myself to switch to a geographically vastly different culture, like from Olmecs to any old world culture. The culture change does have some funny little quirks when the housing changes to match your new culture and all the Roman brickworks get torn down and replaced by Mongolian yurts. OMG it sounds even worse than I imagined. Why, oh why.
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# ? May 5, 2021 09:38 |
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SirTagz posted:OMG it sounds even worse than I imagined. Why, oh why. Cause that's what happened.
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# ? May 5, 2021 09:39 |
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SirTagz posted:Any comments on how this "changing cultures" thing feels? I cannot bring myself to trying the game out as it seems such a turnoff by the description? Doesn't it break your immersion from going from Greeks to USA or something? It's fine. Civ 3 had Abe Lincoln in a toga. This isn't any weirder than that.
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# ? May 5, 2021 09:53 |
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Cheatum the Evil Midget posted:The whole "we're Chinese, now we're Greeks, now we're Vikings, now we are Turks" is a bit odd definitely. I try to think of it is an abstraction, you're not the Greeks, but a culture that loves arguing and man on man action.still a bit weird to suddenly shift from say agrarian pyramid-builders to aggressive sea raiders. Feels like their should be some limitation on what cultures you can transmogrify to. Idk man the Normans went from sea raiders to mercenaries and Mediterranean, French and English feudal lords over the span of 1-2 generations usually. It’s an abstraction that will definitely get less odd as more cultures get added over time.
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# ? May 5, 2021 10:04 |
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Deltasquid posted:Idk man the Normans went from sea raiders to mercenaries and Mediterranean, French and English feudal lords over the span of 1-2 generations usually. Dunno buddy they seem a bit murdery and rapacious in all those examples you list
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# ? May 5, 2021 10:05 |
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Cheatum the Evil Midget posted:Dunno buddy they seem a bit murdery and rapacious in all those examples you list The history of all hitherto societies etc. Saying that, why don't you like it, if I can ask? It's kind of interesting that you can shift, though I would love to see the different art styles mesh together properly.
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# ? May 5, 2021 10:18 |
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Going from Mycenean Greeks, to Hellenic Greeks, to Byzanitine Greeks is one thing. But to ping pong from Ancient Egyptians, to Iron Age China, to Mayans does seem odd.
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# ? May 5, 2021 10:29 |
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Charlz Guybon posted:Going from Mycenean Greeks, to Hellenic Greeks, to Byzanitine Greeks is one thing. But to ping pong from Ancient Egyptians, to Iron Age China, to Mayans does seem odd. Is it any weirder than building nuclear arms in 1120 or declaring that Christianity is a blood cult based on worshiping the divine mother? So much of Civ is weird as hell when it's thought about.
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# ? May 5, 2021 10:44 |
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Like yeah, it is a totally illogical gameplay conceit. You just have to shrug your shoulders and accept it, much in the same way you do for many other totally illogical things in other 4X games (the ancient americans, warmongering gandhi, the pitched battles between spearmen and tanks, the seafaring mongolians you can build, etc). I don't think it will take much time to get used to.
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# ? May 5, 2021 10:47 |
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Josef bugman posted:The history of all hitherto societies etc. Its the abruptness I think. I mean old and new kingdom Egypt were very different but they didn't change overnight, and Egypt ruled by Greeks was still identifiably Egyptian. Not sure how to square a more gradual transition with game play though. My best thought was to decouple mechanics from aesthetics - Mycenaean becomes greek becomes Byzantine aesthetically but you pick a set of bonuses for each age. Difficulty obviously being not all cultures or their descendants made it through all the ages, and where do unique units sit? Maybe you pick a broader archetype (horse nomads, sea people, agrarian/mercantile/scientific settled people) and transit through those? I like the mechanic its just hard to sit with the abrupt tonal shifts your culture goes through given the game is trying to represent the way cultures gradually (keyword) change over time.
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# ? May 5, 2021 10:54 |
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Having earth cultures in a non earth setting makes no sense to begin with. The idea of adapting your civ over time seems fine, even if using historical skins is somewhat clunky.
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# ? May 5, 2021 10:56 |
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Historical 4X's are always a weird mish-mash of temporal and spatial scales at varying levels of abstraction. I guess- as a few people upthread have pointed out- what really matters is how it all feels. And that's going to vary from player to player...
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# ? May 5, 2021 11:00 |
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The only time I found it distracting was with the other players. I got used to Babylon being brown, Maya being black, Hittites being magenta, etc. But now Egypt and Persia are declaring war on me wtf? Oh right, brown and pink. And since the leaders are just random names it's hard to remember who's who. Maybe having the leader's picture next to the crest would make it easier. Overall I didn't mind it with my own civ at all. In fact, I liked having a unique unit and district for each age plus the stacking culture bonuses. There's a lot of flexibility about how you're going to exploit your environment and your neighbours that I think will keep it interesting. You have to look around a bit first before you can even choose your first culture so you shouldn't have a situation like in civ where you choose someone with great cavalry units but there are no horses.
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# ? May 5, 2021 11:26 |
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Josef bugman posted:Is it any weirder than building nuclear arms in 1120 or declaring that Christianity is a blood cult based on worshiping the divine mother? So much of Civ is weird as hell when it's thought about. How is christianity not a blood cult? Ive been to christian rituals where I was told I was drinking the blood of god.
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# ? May 5, 2021 11:35 |
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HappyCamperGL posted:Having earth cultures in a non earth setting makes no sense to begin with. The idea of adapting your civ over time seems fine, even if using historical skins is somewhat clunky. It's not a non-earth setting, it's an alternate earth setting.
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# ? May 5, 2021 11:59 |
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JeremoudCorbynejad posted:It's not a non-earth setting, it's an alternate earth setting. To-may-toe. To-mah-toe.
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# ? May 5, 2021 12:06 |
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webmeister posted:Hot take: the US makes the most sense as a religious civ India says hello, or one of Saudi Arabia/Iran
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# ? May 6, 2021 16:35 |
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ManifunkDestiny posted:India says hello Ah, British India I presume
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# ? May 6, 2021 19:55 |
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All of the Endless stuff is on sale in Steam this weekend! I haven't played Endless Legend in a long time because I didn't have any of the DLC and I remember having gotten a bit bored with the basic classes--now they're 77% off so I can get a little bit of the Humankind colonization and battle feeling and I don't have to go back to Civ.
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# ? May 7, 2021 20:48 |
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Cheatum the Evil Midget posted:China's Emblematic District should be a Vocational Training Centre that disposes of problematic minorities while preventing any international consequences from doing so That is how the Chinese government get all the information needed to enact all their policies. It's integral to China's current hegemony is from all the data they collect from their citizens that turns it to the ruthless economic monster it is today And new contemporary culture is out and it's Egypt and it's Aesthetic with their film industry being their claim to fame
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# ? May 11, 2021 23:05 |
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gyrobot posted:That is how the Chinese government get all the information needed to enact all their policies. It's integral to China's current hegemony is from all the data they collect from their citizens that turns it to the ruthless economic monster it is today Hollywood and Bollywood were passed up for this?
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# ? May 12, 2021 09:17 |
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Hollywood should be a negative trait
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# ? May 12, 2021 11:23 |
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I just recently played this build, I missed the last one (I admit I was interested in the project but also stuck it on the backburner due to the dearth of information available regarding it early on). I really like the "build your own Civ over time" aspect of the game, collecting traits and combining them seems like it can create some interesting/powerful combos. I think I disagree with the sentiment that this makes every game the same, you can certainly make the same choices but I think the real interesting potential will be in combining different traits for different outcomes. In one game I chose the Franks for Medieval, and that +50% Food bonus is huge. In the next era I transitioned to the agrarian Haudenosaunee and I was able to hit the "give every city a pop per territory" button every turn. Almost good enough to overlook just how much science Joseon can give you, especially if you picked a culture with a unique harbor earlier and can "double up" on harbors in some territories. I do wonder if the city cap is a big harsh early on though, it makes early game conquest rather unappealing, unless I am missing something. I bounced pretty hard off Endless Legend and I do have some of the same issues there that I have here (what do you mean I can't sprawl my city the way I want because of some arbitrary 'territory' border, and why do adjacency bonuses not count between two of my own cities), but at least I don't have to design or equip units or worry about leveling up heroes. Adding that many RPG elements to a 4X game just always felt like a bit much to me, the promotion system from Civ 4 was honestly the best implementation I've seen of it (earn XP, upgrade units). I also think the war system needs work. Currently I can go on the offensive, capture all of the enemy's territory, but then at the end of the war I go to the wrap-up and I may end up not being able to keep their cities (is there a way to raze cities?). Conversely I can get involved in two simultaneous defensive wars, grind down their units for a dozen turns or so and then vassalize both attackers. It feels very strange to me. Game still needs a lot of polish though, lots of misleading or weird tooltips, like why do Franks give "+50% food on city and outpost" while Mexicans give "+20% food on all cities"? Also some bugs, hope they get that nailed down before release. Or else maybe we should expect yet another delay.
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# ? May 12, 2021 17:39 |
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Charlz Guybon posted:Hollywood and Bollywood were passed up for this? https://en.m.wikipedia.org/wiki/Cinema_of_Egypt Largest in it's region in terms of production. There is actually a bit of information talking about the success of Egyptian cinema. https://english.ahram.org.eg/NewsContent/50/1209/366778/AlAhram-Weekly/Focus/The-golden-age-of--Egyptian-cinema-.aspx gyrobot fucked around with this message at 21:34 on May 12, 2021 |
# ? May 12, 2021 21:32 |
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gyrobot posted:That is how the Chinese government get all the information needed to enact all their policies. It's integral to China's current hegemony is from all the data they collect from their citizens that turns it to the ruthless economic monster it is today https://twitter.com/humankindgame/status/1392147588602810368 But their video says their emblematic district's the archaeological dig…
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# ? May 13, 2021 03:40 |
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Aerdan posted:https://twitter.com/humankindgame/status/1392147588602810368 The splash image before they show the unit and building is of a movie set
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# ? May 13, 2021 04:41 |
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# ? Jun 7, 2024 03:05 |
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Good, Egypt isn't even the best movie maker in Africa, that should be the Nigerian culture's thing. Exhibit A: https://www.youtube.com/watch?v=B-r8p2auoWs
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# ? May 13, 2021 05:47 |