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Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities.
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# ? May 11, 2021 19:20 |
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# ? May 25, 2024 15:03 |
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Personally I'm pretty okay with the main part of the pitch being "tactical game". I will say, more-or-less standard fantasy has you immediately picture swords and bows and magic, i.e. a natural-feeling mix of close quarters and ranged fighting. Unfortunately standard fantasy also has you picture It's Okay To Slaughter The Nonhumans, My Medieval Fencing Handbook Describes A Sword Strike Differently, and Yes But How Much Would A Turnip Really Have Cost In The 13th Century.
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# ? May 11, 2021 19:44 |
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Michael Moorcock's eternal champion multiverse would make a great setting for a fantasy wargame. Tons of lore and variety to draw from, from Conan-ish bronze age fantasy to sci-fi, with high magic, monsters, elementals, demons, gods, etc. And not another Tolkien riff.
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# ? May 11, 2021 19:50 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Make the Amazing Screw-on Head game that deserves to exist.
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# ? May 11, 2021 19:59 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Do you mean tactical combat down to individual combatants or down to squads? I think if you mean down to individual combatants then yeah 4e exists Fire Emblem exists Final Fantasy Tactics exists and so on, but if it's like squad vs squad then I think there's still plenty of room for fantasy. And hell who doesn't want a Glorantha tactics game? That said - if it is small scale, what about Mad Max? The last two times somebody said "lets 21st century-ify Mad Max" we got Apocalypse World and Fury Road, so gently caress it let's see if lightning strikes three times.
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# ? May 11, 2021 20:07 |
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Tulip posted:Do you mean tactical combat down to individual combatants or down to squads? I think if you mean down to individual combatants then yeah 4e exists Fire Emblem exists Final Fantasy Tactics exists and so on, but if it's like squad vs squad then I think there's still plenty of room for fantasy. And hell who doesn't want a Glorantha tactics game? It's definitely individuals, except I've got the game simple enough that any player could easily handle 3-5 "units". The genesis was, in part, the idea of players controlling squads but a tactical game. The problem I've encountered is in the GM's side: if the players have 12 units, that's a lot of cognitive overhead for the GM to manage. So I'm moving forward with individual combatants for now. Post Apoc has appeal.
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# ? May 11, 2021 20:13 |
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Close-quarters cramped space station fighting in zero-G, maybe it's too dangerous to use most any projectile weapon (we'll all die when the area decompresses), and the cramped interior conditions conveniently make it reasonably practical to portray the combat space on a tabletop. Might have to get very clever to figure out how to place combatants within a 3-d space, I dunno. Also, aliens.
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# ? May 11, 2021 20:14 |
CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Something like Monster Hunter: Unique but learnable large monsters with the battle being endurance/maneuver rather than just dropping the hammer. Good if you want to include lots of movement. Plains warfare with an emphasis on horse/cavalry/etc. mobility. (This one may be more awkward for grid work but you might be able to get a good idea out of this.) SCP/Men in Black situation where the tactical units are various agents working to suppress or control Incidents.
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# ? May 11, 2021 20:15 |
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Imagined posted:Michael Moorcock's eternal champion multiverse would make a great setting for a fantasy wargame. Tons of lore and variety to draw from, from Conan-ish bronze age fantasy to sci-fi, with high magic, monsters, elementals, demons, gods, etc. And not another Tolkien riff. It was ... ... ... chitty
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# ? May 11, 2021 20:18 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Smash TV/American Gladiators
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# ? May 11, 2021 20:20 |
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Literally Actually American Football tactical boardgame. Faithful implementation of the rules as best as can be done practically. My left guard lines up in three-point stance. My edge rusher has the Quick Start talent and rolls at the snap: critical success and he beats the tackle, critical failure and he jumps offsides (but will the ref see and flag it?). My press corner can just barely keep up with the speedy wideout in the slot. My opponent's running multiple plays out of the I formation, my MLB has to read them pre-snap and can give instructions to the DBs. Spider 2 Y Banana. The whole bit.
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# ? May 11, 2021 20:36 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Feudal Japan/Dynastic China fantasy. Kudos if you go full Wuxia.
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# ? May 11, 2021 21:12 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? How about something medieval and peasant-punk? Like the all the weird crap from old texts and illuminated manuscripts that you play with 2D stand-ups inspired by old woodcuts.
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# ? May 11, 2021 21:28 |
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moths posted:How about something medieval and peasant-punk? Like the all the weird crap from old texts and illuminated manuscripts that you play with 2D stand-ups inspired by old woodcuts. So the setting I linked to a few pages ago then? drrockso20 posted:Also made me remember this setting;
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# ? May 11, 2021 21:33 |
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Close! Pretty much just mash up Pliny the Elder stuff with the book of Revelations instead of Warhammer.
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# ? May 11, 2021 21:36 |
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moths posted:Close! Pretty much just mash up Pliny the Elder stuff with the book of Revelations instead of Warhammer. Not sure where you're getting any Warhammer bits in that setting?
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# ? May 11, 2021 21:51 |
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quote:I was influenced by lots and lots of sources when making it, but mostly by Tolkien, Pratchett, Pliny the Elder and Warhammer Fantasy. I just read the summary.
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# ? May 11, 2021 22:00 |
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moths posted:I just read the summary. Well guess I forgot that part of the description, doesn't really show much in the actual Gazetteers from my recollection at least compared to the other influences
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# ? May 11, 2021 22:07 |
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CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. It's the near future. Every conspiracy theorist's vision of the apocalypse has come to pass at the same time and now the various apocalyptic entities are fighting it out amongst themselves over who gets to rule over whatever's left of Earth.
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# ? May 11, 2021 22:25 |
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Whybird posted:It's the near future. Every conspiracy theorist's vision of the apocalypse has come to pass at the same time and now the various apocalyptic entities are fighting it out amongst themselves over who gets to rule over whatever's left of Earth. Steve Jackson's Illuminati, then.
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# ? May 12, 2021 03:14 |
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Whybird posted:It's the near future. Every conspiracy theorist's vision of the apocalypse has come to pass at the same time and now the various apocalyptic entities are fighting it out amongst themselves over who gets to rule over whatever's left of Earth. Do you play as an apocalyptic entity? Though I guess honestly that would make it fairly hard to have a party. That would probably work better for a board game.
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# ? May 12, 2021 04:50 |
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theironjef posted:Do you play as an apocalyptic entity? My thinking was more that you're one of the humans caught in the middle of it, and you're either trying to serve an apocalyptic entity in the hopes that they'll eat you last or just survive as best you can while the world goes to poo poo around you.
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# ? May 12, 2021 08:46 |
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theironjef posted:Do you play as an apocalyptic entity? That Angel game that was linked earlier seemed pretty interesting
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# ? May 12, 2021 09:14 |
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The Invisibles. It's the present day and the forces of law, order and repression on one side and freedom and anarchy on the other are locked in an eternal battle. Your party is an Invisibles cell, operating independently but within a larger framework to fight against extradimensional enslavers and their representants on Earth using intense spiritual training. Your characters are firmly locked into both historic occult and spiritual traditions from around the world and the pop culture of your day, which feed into each other and are in many ways functionally identical. You will have to question whether your allies and enemies are in fact that, whether your allies' as well as your own methods are acceptable in the war, and whether you are in fact fighting the war you think you're fighting. Ages 12 and up
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# ? May 12, 2021 09:44 |
Leperflesh posted:Literally Actually American Football tactical boardgame. Faithful implementation of the rules as best as can be done practically. My left guard lines up in three-point stance. My edge rusher has the Quick Start talent and rolls at the snap: critical success and he beats the tackle, critical failure and he jumps offsides (but will the ref see and flag it?). My press corner can just barely keep up with the speedy wideout in the slot. My opponent's running multiple plays out of the I formation, my MLB has to read them pre-snap and can give instructions to the DBs. Spider 2 Y Banana. The whole bit.
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# ? May 12, 2021 10:33 |
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My Lovely Horse posted:The Invisibles. It's the present day and the forces of law, order and repression on one side and freedom and anarchy on the other are locked in an eternal battle. Your party is an Invisibles cell, operating independently but within a larger framework to fight against extradimensional enslavers and their representants on Earth using intense spiritual training. Your characters are firmly locked into both historic occult and spiritual traditions from around the world and the pop culture of your day, which feed into each other and are in many ways functionally identical. You will have to question whether your allies and enemies are in fact that, whether your allies' as well as your own methods are acceptable in the war, and whether you are in fact fighting the war you think you're fighting. Ages 12 and up It's not a tactical game but Mage the Awakening is already basically this.
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# ? May 12, 2021 12:35 |
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Magepunk. Your characters are plausibly-deniable wands for hire, employed by one of the dozen or so epic-level wizards who rule the world in a complicated tangle of diplomacy, treachery and backstabbing, or more likely for a Professor Johnson working for one of said archmages. Characters do shadowruns on the holdings of other mages, or go out into the blasted wastes that have been scorched barren by magical warfare to loot the weird magical poo poo that remains after an rear end in a top hat wizard has hexed the place till it glows.
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# ? May 12, 2021 12:42 |
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My Lovely Horse posted:The Invisibles. It's the present day and the forces of law, order and repression on one side and freedom and anarchy on the other are locked in an eternal battle. Your party is an Invisibles cell, operating independently but within a larger framework to fight against extradimensional enslavers and their representants on Earth using intense spiritual training. Your characters are firmly locked into both historic occult and spiritual traditions from around the world and the pop culture of your day, which feed into each other and are in many ways functionally identical. You will have to question whether your allies and enemies are in fact that, whether your allies' as well as your own methods are acceptable in the war, and whether you are in fact fighting the war you think you're fighting. Ages 12 and up
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# ? May 12, 2021 14:28 |
CitizenKeen posted:Is there a campaign pitch for a tactical game any of you wish existed? I'm cobbling together a tactical system that I think has some potential, but for the first time in my life, I'm completely blanking on cool settings. I've been fleshing it out with bog standard fantasy, but that's boring. Should be a good setting for lots of grid combat, and have room for some fantastical abilities. Medieval Fantasy XCOM. See how knights and wizards and jerks with bows and arrows deal with proper Flying Saucer poo poo. Sectoids, Cryssalids, the works
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# ? May 12, 2021 15:16 |
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Whybird posted:Magepunk. Your characters are plausibly-deniable wands for hire, employed by one of the dozen or so epic-level wizards who rule the world in a complicated tangle of diplomacy, treachery and backstabbing, or more likely for a Professor Johnson working for one of said archmages. Characters do shadowruns on the holdings of other mages, or go out into the blasted wastes that have been scorched barren by magical warfare to loot the weird magical poo poo that remains after an rear end in a top hat wizard has hexed the place till it glows. That sounds delightful. Though I look forward to being excoriated for not making "just awesome non magic warriors" if I were to pursue it.
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# ? May 12, 2021 15:23 |
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Halloween Jack posted:Does The Invisibles really call for tactical combat? You could leverage it to make the same point about all the awesome violence the comic did but that takes a special group of players. e: you could always go full historical and make a WW2 tactical game but there are Issues maybe "WW2 with a twist" like "WW2 but with aliens" i.e. basically Metal Slug My Lovely Horse fucked around with this message at 15:32 on May 12, 2021 |
# ? May 12, 2021 15:30 |
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I would like an actually good game with humans alongside dinosaurs. I've read a bunch and every one fails for various crazy reasons. I don't even care much what the theme is, could be JP, could be Dinotopia, could be a mix, as long as the mechanics are good and there's no confederate apologia. Also the dinos need to be real species, I don't want one where there's an electric baryonix called a Teslasaurus.
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# ? May 12, 2021 15:41 |
theironjef posted:I would like an actually good game with humans alongside dinosaurs. I've read a bunch and every one fails for various crazy reasons. I don't even care much what the theme is, could be JP, could be Dinotopia, could be a mix, as long as the mechanics are good and there's no confederate apologia. I change my vote to this. I too am tired of the only notable dinosaur RPG I know of being largely NeoCon propaganda
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# ? May 12, 2021 15:43 |
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My Lovely Horse posted:probably not but it's my go-to theme for things that don't have one oh poo poo actually there was a pretty sweet tactical jrpg called operation darkness that was basically a british squadron of werewolves, jack the ripper, the reanimator, frankenstein's monster and van helsing vs nazi vampires and zombies during ww2 and the final boss was hitler, dragon summoner. a tabletop of that would rule
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# ? May 12, 2021 17:04 |
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Asterite34 posted:I change my vote to this. I too am tired of the only notable dinosaur RPG I know of being largely NeoCon propaganda
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# ? May 12, 2021 17:18 |
Halloween Jack posted:I don't remember that one, but I do remember Dinosaur Planet: Broncosaurus Rex, which is literally Confederate apologia. That's the one, yeah. I guess a fondness for monstrous dead-end failures does sorta correlate with liking dinosaurs, huh?
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# ? May 12, 2021 17:21 |
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I didn't mean to nitpick. I just can't see e.g. John Podhoretz openly defending the Confederacy; neocons think Americans should square the circle by owning slaves in other countries.
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# ? May 12, 2021 17:27 |
Halloween Jack posted:I didn't mean to nitpick. I just can't see e.g. John Podhoretz openly defending the Confederacy; neocons think Americans should square the circle by owning slaves in other countries. Fair enough, looking over the F&F it seems I was mistaken about the extend of its weirdness, it's more in a sorta Deadlands kind of area. Maybe a little worse, in that the game fiction seems to think the Confederacy are still good guys who voluntarily freed the slaves themselves out of the kindness of their hearts after they won the War of Northern Aggression.
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# ? May 12, 2021 17:31 |
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Plutonis posted:oh poo poo actually there was a pretty sweet tactical jrpg called operation darkness that was basically a british squadron of werewolves, jack the ripper, the reanimator, frankenstein's monster and van helsing vs nazi vampires and zombies during ww2 and the final boss was hitler, dragon summoner. a tabletop of that would rule I wanted to like that game more than I did. The setting and story were so silly, but it was so janky. Permadeath and only having Herbert as a source of revives combined with poo poo like landminds just turned me off utterly.
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# ? May 12, 2021 17:31 |
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# ? May 25, 2024 15:03 |
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How dare you all forget Dinosaurs... IN SPACE!
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# ? May 12, 2021 17:32 |