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Chrom1um posted:Someone please correct me if I'm wrong about things. No, no. CIG claims to have implemented a 64b double precision coordinates system in the engine. Not sure it is true, but even if it is, the end result really really really sucks balls. e (sound): https://thumbs.gfycat.com/GranularBelatedAfricanaugurbuzzard-mobile.mp4 MedicineHut fucked around with this message at 21:58 on May 13, 2021 |
# ? May 13, 2021 21:48 |
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# ? Jun 5, 2024 03:37 |
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Kikas posted:Oh, so they didn't actually shrink everything 200 times but the map is so big the engine interpretes it so? Cool. From memory the engine is still 32 bit not a true 64 bit application. Their x64 bit involved changing heaps of doubles to floats to allow them to scale everything down by a thousand to fit in the map. The evidence for this was you could display the Units in some early versions and when it was first released they forgot to scale down footprints so you could almost see them from space. Also collision and ramps has been borked ever scince the 64 bit part came out.
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# ? May 13, 2021 22:25 |
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DigitalPenny posted:From memory the engine is still 32 bit not a true 64 bit application. Their x64 bit involved changing heaps of doubles to floats to allow them to scale everything down by a thousand to fit in the map. That is insanely hacky....not in a good way either. No wonder things are breaking all over the place.
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# ? May 13, 2021 22:59 |
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This seems like the most appropriate thread to ask. Are there any good, stable fan remakes or remasters or projects to redo any of the original Wing Commander games out there that are completed and not in limbo eternally
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# ? May 13, 2021 23:14 |
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khy posted:This seems like the most appropriate thread to ask. Are there any good, stable fan remakes or remasters or projects to redo any of the original Wing Commander games out there that are completed and not in limbo eternally Ooooh I was about to give like three but then you added the last part of that sentence
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# ? May 13, 2021 23:16 |
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tuo posted:I think you posted this to the wrong tab, the internal Turbulent Discord is the other one We use Slack actually. Wait. gently caress
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# ? May 13, 2021 23:47 |
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I think we should rename space lot lizards hangar hyenas.
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# ? May 13, 2021 23:59 |
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I've been reading up on Star Citizen a bit after not thinking about it for a few years. I was pessimistic about the game when I stopped paying attention, and checking up, I'm still disappointed in what little progress has been made. https://www.youtube.com/watch?v=reSf3-Es1oA I admit, the 890 looks cool, but where's the drat game around it?
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# ? May 14, 2021 00:56 |
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I feel like you should probably buy an Idris.
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# ? May 14, 2021 01:11 |
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RED ALER, STAR CITIZEN IS GETTING A JAPANESE RELEASE https://twitter.com/richardnotnice/status/1392865958239236097
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# ? May 14, 2021 04:43 |
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Ending up as a pachinko game would be a fitting punishment and end for SC.
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# ? May 14, 2021 04:58 |
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punishedkissinger posted:The subreddit tells me it can be used to destroy prison turrets But doesn't that just give you a crime stat and cause you to be immediately teleported into prison when your tank explodes due to 'secret undisclosed anti-tank mines'?
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# ? May 14, 2021 05:34 |
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khy posted:This seems like the most appropriate thread to ask. Are there any good, stable fan remakes or remasters or projects to redo any of the original Wing Commander games out there that are completed and not in limbo eternally Rebel Galaxy Outlaw is the closest thing you're get to that these days.
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# ? May 14, 2021 06:01 |
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It was Thursday, and that means it's time for another episode of INSIDE STAR CITIZEN the show so pointless I skipped recapping it for a month and didn't miss anything! In today's episode: * We open with the usual dev babble about <new thing>. "We hope that <new thing> will make the combat situation more dynamic." Oh, word? * Today <new thing> is actually <Elite Dangerous thing> i.e. capacitors i.e. the little bar in your ship hud in Elite that goes down as your systems claim more juice. * They are really trying to put a bow on this. It's going to make combat more interesting! You'll do more than just put your gun on a target! We just now noticed after 9 years that things feel a little stiff with the ol' space combat! Oh, maneuvering is pointless due to 0-foot turn radii and lag turns every NPC fight into a joust? Anyway here's some trivial doodads that every other space game has always had. INNOVATION. * While they're talking all of this up they're showing poo poo like the player having to pause the fight hanging upside down in mid-air, go to freelook mode, and find a HUD on the bottom left of the screen in order to adjust overclock settings on weapons. Maybe work on that? No? Ok. * "Imagine you have a pool of... energy on a ship. And you can choose... where this energy goes." YEAH GOSH WOWEE WHAT A loving CONCEPT I CAN HARDLY IMAGINE. "I'm very convinced that this is the interesting part where dogfighting will get really exciting again." HAHA NOPE * I like that they're showing that there will be a capacitor for maneuvering thrusters as well as weapons. Why? Literally every ship can spin on a loving dime! Your own video that you are playing in the background of your babbling shows this over and over again! * Here comes the caveats. "It's a very complex undertaking. We have to do it right. We need a lot more testing, a lot more balance." When this comes out the bars will clip through your HUD and explode. * Oops I typed too long and Jared started talking, skip skip skip * Oh boy "Operator modes" which will define multicrew gameplay going forward. Their intent is to "Give each seat a purpose," wow * "Operator mode allows us to split out a feature." You mean features like... press button to scan? Press button to mine? Thrilling. "We'll allow the copilot to be in scanning mode while the pilot is in flight mode. So the pilot doesn't have to worry about scanning." Isn't that... isn't that how it is now? Are they just tacitly admitting that has never worked, or are they saying they're about to cripple the single player experience by making stuff like scanning for minerals only operate out of a different chair? * The first new mode is "Missile operator mode" which is hilarious because missiles don't work, and also they're fully automatic, and this isn't loving changing any of that. They are just taking the existing "Stare at enemy for lock" mechanic and moving it to another seat! There's not even anything for the missile person to do! Okay yeah confirmed they are crippling the single player experience- you can now only use guns or missiles as single player, not both at the same time. CIG I know you are all morons and you don't loving care but holy gently caress stop doing this. The missile operator can't steer the ship to keep a lock! The pilot can't see the missile status! You are crippling both jobs! You are so bad at this! * Hey Chris finally looked away for long enough that they totally threw away that awful 3D missile lock-on reticle. Remember when that was a big "thing" and also how it never loving worked? * Oh boy this comes with a complete rework of the missile system, which apparently is going to make the missiles worse? They have limited fuel and can't maneuver to come back after you if they miss. Okay yeah sure whatever gently caress you CIG.
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# ? May 14, 2021 06:29 |
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I particularly like the capacitor thing because Store Citizer already has: System Overclocking Shield facing/adjustment Power triangle- shields/weapons/thrusters Component overheating IR/EM signatures, tracking, and stealth Subsystem targeting Except they put all of that poo poo on the screens that you can't loving see, failed to finish implementing even a single piece of any of it (except the punishments!) and now they've forgotten that any of it exists so here comes another power management system.
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# ? May 14, 2021 06:35 |
Yeah but they need to make multicrew ships worthwhile because whales spend hundreds of dollars on them. Sorry if you wanted only bought a starter ship, maybe you should pledge more if you want to compete.
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# ? May 14, 2021 07:29 |
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This power management thing is the thing Star Wars Squadrons already does in a simple and Cool and intuitive way with a couple of button taps while I’m flying my X Wing in silky smooth VR right?
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# ? May 14, 2021 07:44 |
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smellmycheese posted:This power management thing is the thing Star Wars Squadrons already does in a simple and Cool and intuitive way with a couple of button taps while I’m flying my X Wing in silky smooth VR right? Yes, and Star Citizen also tried to do it years ago with the Power Triangle but somebody bungled the implementation and it turned into "This is where your engine power goes if there isn't enough for everything." CIG of course rewrote history so that this had always been the plan, stuck it in one of the 75 touch screens in every cockpit, and forgot about it. So did the players because if you get shot enough to take engine damage you've probably also lost your thrusters or you're just dead. So the capacitor system is a reintroduction of a concept they already failed to implement, now going in place on top of the old system, because CIG is an absolute layer cake of bad decisions and failure.
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# ? May 14, 2021 08:34 |
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khy posted:This seems like the most appropriate thread to ask. Are there any good, stable fan remakes or remasters or projects to redo any of the original Wing Commander games out there that are completed and not in limbo eternally Privateer: Gemini Gold is complete as far as I know, it was a fork of Privateer Remake (which imho was more interesting adding new ships and stuff when Gemini Gold just aims at being a 1:1 remake) which itself was based on the open source Vega Strike. No idea if it's still available or if it still runs on modern systems though. smellmycheese posted:This power management thing is the thing Star Wars Squadrons already does in a simple and Cool and intuitive way with a couple of button taps while I’m flying my X Wing in silky smooth VR right? Yeah, that thing that goes back to X-Wing (1993), and was used in every game of the X-Wing series, and has been picked up by Elite Dangerous amongst others. Never done before! That said, a good idea is a good idea, and that X-Wing power distribution is a great little concept that took the game up a level (interception missions heavily relied on pushing all the power to engine to intercept in time). So while I'm sure they'll make ridiculous claims about it, it's not a bad thing for them to adopt it. FishMcCool fucked around with this message at 09:23 on May 14, 2021 |
# ? May 14, 2021 09:19 |
Elite Dangerous has really fun pip management during dogfights. Maybe this game should copy a game that was announced after it but released before it.
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# ? May 14, 2021 09:36 |
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Sarsapariller posted:Yes, and Star Citizen also tried to do it years ago with the Power Triangle but somebody bungled the implementation and it turned into "This is where your engine power goes if there isn't enough for everything." CIG of course rewrote history so that this had always been the plan, stuck it in one of the 75 touch screens in every cockpit, and forgot about it. So did the players because if you get shot enough to take engine damage you've probably also lost your thrusters or you're just dead. You mean all that the power triangle has been all this time is just a prioritization list in case power draw goes down for whatever reason, otherwise all three elements get always 100% irrespective of the triangle selection? There is always more and it´s always worst
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# ? May 14, 2021 10:28 |
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DigitalPenny posted:From memory the engine is still 32 bit not a true 64 bit application. Their x64 bit involved changing heaps of doubles to floats to allow them to scale everything down by a thousand to fit in the map. I tried tracking some of this down, but it's all lost in the mists of time. Would love to see some of that though. As far as I can figure out floating-point stuff was added late 2015 some time. (Or at least they felt their 'Large World system' was close in May 2015) Closest I could find on the evidence stuff was this glitch from 2017 though: https://i.imgur.com/bupkmle.mp4 And the discussion here at the time quote:That giant footprint that appears when you shoot the railgun at the ground; the decal itself might be an error, but what I found odd was just how big it was. Then it struck me: Wasn't there a theory that in order to make planets on SC, everything on Cryengine was scaled-down from a normal map size? If so, maybe the footprint isn't big, they just forgot to downscale it?
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# ? May 14, 2021 13:48 |
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Yes, we don't know for sure but the footprints thing in combination with the Star Marine out-of-scale assets thing is good evidence that they've done some loving around with scale. The general jitteriness of everything is good evidence by itself to be honest. The little rounding errors at small scale means that you're riding the line of everything clipping into everything else all the time.
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# ? May 14, 2021 14:14 |
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Big footprint from bazooka can easily be correct size bazooka decal with wrong texture, but that firing that poo poo right under you doesn't phase that commando
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# ? May 14, 2021 15:34 |
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honest question: is this beautiful trainwreck called star citizen part of your life? is loving chris “visionary“ roberts your guilty pleasure? do you visit this thread for the lulz? lets rub
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# ? May 14, 2021 15:47 |
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Bumble He posted:do you visit this thread for the lulz? I don't know. It's been pretty boring lately. CI¬G has adopted the sensible strategy of, instead of producing laughably idiotic marketing and doing nothing, to… well… just doing nothing, but hardly ever talking about it — the heyday of lulzstupidity seems long gone.
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# ? May 14, 2021 16:05 |
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Bumble He posted:honest question: is this beautiful trainwreck called star citizen part of your life? i have lust on my mind for your inevitable consequences
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# ? May 14, 2021 16:31 |
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MedicineHut posted:You mean all that the power triangle has been all this time is just a prioritization list in case power draw goes down for whatever reason, otherwise all three elements get always 100% irrespective of the triangle selection? Yes, obviously, and it was never intended to be anything else, and if you don't believe that you're a grasping idiot because Star Citizen doesn't need pip management. Now let's all get excited for the new pip management feature!
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# ? May 14, 2021 16:47 |
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Tippis posted:I don't know. It's been pretty boring lately. I wonder what Ben Lesnick is up to these days.
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# ? May 14, 2021 17:01 |
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Sarsapariller posted:I think this is the secret that both CIG and Citizens know but won't admit: this is not a video game anymore, it is a digital toy shelf for spaceship collectors. This is a very good point, and it makes the whole thing even sadder in my view considering the utter triteness of Star Citizen's universe. You could go for the insane designs of EVE online or the iconic silhouettes of Star Wars. You could go for some very basic but instantly recognizable shapes and colors like Homeworld but no. This is Chris Roberts so your ship has to fit on a scale from shoebox with neons to fighter jet with neons. Just pick a size and color. (just kidding, it's grey)
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# ? May 14, 2021 17:06 |
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Armadillo Tank posted:RED ALER, STAR CITIZEN IS GETTING A JAPANESE RELEASE Plan>delay>cancel>absolve
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# ? May 14, 2021 17:08 |
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It’s like live, laugh, love, but for failed game devs.
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# ? May 14, 2021 17:11 |
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late, lose, leave
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# ? May 14, 2021 17:12 |
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Bumble He posted:honest question: is this beautiful trainwreck called star citizen part of your life? I just want glitch compilations. More and more, even old ones. Feed me. They're so fascinating and loving funny Like I know all game development has its fair share of hilarious or infuriating bugs but SC is the perfect storm of everything being awful all the time Also have any other games other than Crysis actually used Cryengine in any notable way? Anything high profile? I've always found it crazy how this revolutionary engine burst onto the scene and then immediately wet farted itself into oblivion while Unreal just kept going from strength to strength
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# ? May 14, 2021 17:20 |
Time_pants posted:In all seriousness, what the gently caress is this? Like... what? This is a joke, right? "We need a spaceship restaurant with guns" is poo poo I'd expect to hear from someone talking in their sleep. She's built like a steakhouse but handles like a bistro!
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# ? May 14, 2021 17:21 |
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Fidelitious posted:Yes, we don't know for sure but the footprints thing in combination with the Star Marine out-of-scale assets thing is good evidence that they've done some loving around with scale. honestly the 64-bit precision positioning is one of the few things i kind of believe them on. if you don't have 64-bit positioning, you very quickly run into this: https://www.youtube.com/watch?v=c8pRS0MgtGs&t=8s notice the weird shaking. it only gets worse the further away you go from the center of the world. a workaround for that is making the world move around the player (world origin shifting), though i imagine that gets a bit more complex (and harder to maintain) with multiplayer.
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# ? May 14, 2021 17:37 |
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Songbearer posted:I just want glitch compilations. More and more, even old ones. Feed me. They're so fascinating and loving funny I don't know poo poo about this stuff but my instinct from playing games forever is that Crysis was always a brute-force engine, something you'd use to benchmark your video card for example, it was made to look pretty by just tossing poo poo at the card with no optimization or cleverness about it.
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# ? May 14, 2021 17:38 |
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https://twitter.com/Yogi147/status/1392866847628857344
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# ? May 14, 2021 17:47 |
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This is all there is. Death by hotdog https://clips.twitch.tv/CloudySeductiveLasagnaTBTacoLeft-S_AZnQExCfkq1EKu
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# ? May 14, 2021 17:47 |
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# ? Jun 5, 2024 03:37 |
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Oh yeah, and ship sales
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# ? May 14, 2021 17:48 |