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SkyeAuroline posted:Still no update, but the idea got lodged in my head so I went ahead and wrote up comparisons of the various transportable power methods. Might help someone out. I remember I ran the numbers a month or so ago and got very different results than you. I assumed no gravitational lenses were used mind you, which is a big point of divergence. The accumulators did consume less ongoing resources than the antimatter fuel rods. The increase in warper consumption does not match the rod portion of the antimatter fuel rods. Thing is, a fraction of a small number is still a small number. The resources saved simply weren't worth the hastle given the not exactly ideal behaviour of discharging accumulators. (Edit, my bad, haven't played in a while and mixed up MJ and GJ values wrt accumulators, ignore this) >I'm not sure how your costs are calculated though. 1GW for 10 minutes is less than 1% of a warper in 10 minutes. You don't need 4240.25 iron to make a small fraction of a single warper. The ongoing costs for accumulators seem several orders of magnitude off. Corrected for my idiocy, it is still only 6.66 warpers (double for returning the empties) in 10 minutes to deliver 1 GW with accumulators. This is still far less resources than you account for in the ongoing costs of accumulators. Is the difference purely down to use of gravitational lenses? Smiling Demon fucked around with this message at 09:46 on May 12, 2021 |
# ? May 12, 2021 09:32 |
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# ? Jun 13, 2024 04:09 |
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I'm looking over the numbers again now that I've remembered the ratio calculator exists, and while I was slightly off it wasn't by much. I'll have to remember to go back and run the upkeep math through this when I'm at a desktop again.
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# ? May 12, 2021 13:25 |
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When you're starting trying to make hub production areas with logistics ships, is it better for the drones to be in the supply or demand side tower?
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# ? May 14, 2021 13:39 |
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Experience in other games tells you that you need to carefully arrange your demand and supply towers and drones and such but in this game It's better to have literally every single product line connected to its own ILS, demanding its mats and supplying the product. I tend to put both types of drones in every tower, but if you want to be more judicious consider whether you will be demanding/supplying stuff off world. Don't even bother with the planetary logi stations, except as an ingredient for a ILS
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# ? May 14, 2021 14:12 |
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There's no reason not to have drones in both sides unless this is literally your first towers in which case put them in the supply side while you make more to put in the demand side. Getting into network design I like using planetary as a mesh supplied by a handful of interplanetary towers per planet but that's as much aesthetics and organization than anything it gives you over using interplanetary towers everywhere. I'd argue in times of underproduction it's nicer not having interplanetary as a mesh because there's a better chance of keeping a few things running really well while others starve. But the counter argument there is don't underproduce and if you do what's the problem if everything is starved since everything can keep working that little bit?
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# ? May 14, 2021 14:30 |
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I'm currently locked by power generation. I dearly want to just shove masses of drones in each tower but I cannot supply the power required to support this. I suppose the answer is to just scale up power production but I'm still using thermal plants and they're starting to lose steam even used in mass.
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# ? May 14, 2021 14:35 |
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zedprime posted:But the counter argument there is don't underproduce I've actually not played DSP at all this week, after playing ONLY DSP since like February and what finally broke my 600+ hour streak was the thought of more mining. The amount of mines you have to place to keep up with production is insane, they really need to make that easier because its easily a full third of your playing time. Just one mine per vein patch please. Carcer posted:I'm currently locked by power generation. I dearly want to just shove masses of drones in each tower but I cannot supply the power required to support this. Polar solar my dude. You can run planets off deuteron, once you get there, though. Solar sails are the best midgame solution but that takes a whole lotta work to set up.
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# ? May 14, 2021 14:38 |
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My main planet is orbiting a gas giant, and has a tilt so that I can't get consistent solar on either pole. I can't up and move since the other planets don't have water.
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# ? May 14, 2021 14:42 |
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With planets with inconvenient orbits, I just circumnavigate the equator in a band of panels. Ugly, but serviceable.
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# ? May 14, 2021 14:47 |
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Its still quite a pain to get silicon, but I suppose its not a bad next project to work on.
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# ? May 14, 2021 14:52 |
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Carcer posted:When you're starting trying to make hub production areas with logistics ships, is it better for the drones to be in the supply or demand side tower? I did both. My factories feed interstellar towers set to local supply and remote demand, and then I set up a mall of towers set to local demand and remote supply, that also have items pulled and fed to chests surrounding a recharge station. This let me: * Not have to worry about laying my factories out for accessibility and finding items for inventory management, and spread out my construction within the planet for a few items not produced with the rest (hook into existing accumulator, power cell, etc. ptoduction) * Integrate the lines I'd built off world, mostly solar panel production * Set my mall logis up to send partial shipments for the items that I remote pull not in bulk - in the dozens rather than the hundreds - and not have to worry about updating that when requesting * Get a recycle functionality working where I could dump belt/loader/factory 1/2 into a remote supply tower on remote planets and get them upgraded to tier 3, or stick excess items into a logi supply when done building on a remote planet and have them available to me in my mall stocks if needed
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# ? May 14, 2021 14:52 |
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Carcer posted:Its still quite a pain to get silicon, but I suppose its not a bad next project to work on.
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# ? May 14, 2021 14:56 |
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Carcer posted:My main planet is orbiting a gas giant, and has a tilt so that I can't get consistent solar on either pole. I can't up and move since the other planets don't have water. Yeah just do both poles, even on a horizontal world they'll be fine. The jump from home planet spaghetti to full logistics is one of the more challenging parts of the game, lots of flying back and forth shuttling Ti and Si
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# ? May 14, 2021 14:58 |
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Speaking of silicon, having completed the entire game before realizing the stone to silicon recipe was a thing... is it ever remotely worthwhile after you've gotten a single silicon vein set up to mine? Instincts say no.
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# ? May 14, 2021 14:58 |
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SkyeAuroline posted:Speaking of silicon, having completed the entire game before realizing the stone to silicon recipe was a thing... is it ever remotely worthwhile after you've gotten a single silicon vein set up to mine? Instincts say no. I suspect that recipe exists to allow creation of solar panels before solar exploration, and as a fallback for when your home system has a woefully low amount of silicon in general.
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# ? May 14, 2021 15:01 |
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I have never made a single ore of silicon from stone.
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# ? May 14, 2021 15:05 |
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I started up a stone to silicon line to slowly make solar, almost never used the solar cause I just brought more panels home from my titanium planet, and then eventually tied it into my main silicon train so I technically had stone to silicon contributing to research as late as 40 something hours in before the stone ran out. Deserves an A for effort but definitely F for output.
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# ? May 14, 2021 15:10 |
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I, uh, didn't know know the recipe existed. I'd have used it to cut down on going back and forth a bit.
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# ? May 14, 2021 15:19 |
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Carcer posted:I'm currently locked by power generation. I dearly want to just shove masses of drones in each tower but I cannot supply the power required to support this. 1) The massive power draw is mostly only at the beginning, when the tower battery fills. 2) There’s a slider on the tower window that lets you limit the max power draw, to a point.
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# ? May 14, 2021 15:24 |
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Someone please tell me there's a hotkey I'm missing so I can drag out long chains of buildings. Putting down all these solar panels one at a time is killing me.
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# ? May 14, 2021 18:35 |
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How do you feel about mods
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# ? May 14, 2021 18:41 |
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How likely are they to break my game.
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# ? May 14, 2021 18:42 |
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Very unlikely. Start with this one: https://dsp.thunderstore.io/package/brokenmass/MultiBuild/
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# ? May 14, 2021 18:42 |
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I got this game the other day and I'm well hooked. Is it normal for your starting system to only have one silicon vein? I'm worried I'm gonna tap it out and I'm not sure how hard it's gonna be to get interstellar logistics going.
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# ? May 14, 2021 20:02 |
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Wafflecopper posted:I got this game the other day and I'm well hooked. Is it normal for your starting system to only have one silicon vein? I'm worried I'm gonna tap it out and I'm not sure how hard it's gonna be to get interstellar logistics going. The home system will have a lowish amount, but should suffice until you can go interstellar and tap other systems for their silicon.
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# ? May 14, 2021 20:03 |
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My latest save had 2m iron in the starter, that was a fun race to warpers And no, you should have a planet with a couple of million Si, at least I did out of my 15 saves.
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# ? May 14, 2021 20:06 |
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Don't forget that you can crunch raw stone into silicon at a smelter. It's slow and extremely inefficient, but it can help supplement other sources until you get interplanetary drones going.
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# ? May 14, 2021 20:24 |
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Zurai posted:Don't forget that you can crunch raw stone into silicon at a smelter. It's slow and extremely inefficient, but it can help supplement other sources until you get interplanetary drones going. And the only other use for stone is glass and stone is everywhere so you almost might as well.
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# ? May 14, 2021 21:59 |
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You'll need it to make acid too.
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# ? May 14, 2021 22:10 |
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zoux posted:You'll need it to make acid too. One planet with sulfuric acid seas and I never needed more acid supply again.
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# ? May 14, 2021 22:14 |
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SkyeAuroline posted:One planet with sulfuric acid seas and I never needed more acid supply again. Yes but to get there you’ll need titanium alloy
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# ? May 14, 2021 22:25 |
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zoux posted:And no, you should have a planet with a couple of million Si, at least I did out of my 15 saves. Nope, only my inner lava planet had any at all and it was literally one vein in the low 6 digits. I checked it against the total resources in the system map and that was 100% of it. Zurai posted:Don't forget that you can crunch raw stone into silicon at a smelter. It's slow and extremely inefficient, but it can help supplement other sources until you get interplanetary drones going. Yeah I’ve been doing this, got concentric sushi belt factories around a couple of stone supplies, cranking out the orange computer chip things (on phone so looking up the proper name is ) and solar panels.
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# ? May 15, 2021 00:30 |
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You're guaranteed a planet with at least 1 silicon vein but depending on the planet types you random into that may be all the silicon you get.
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# ? May 15, 2021 01:43 |
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It’s been a while, roughly how many processors does a person need before they can make a couple dozen warpers? Edit: looks like one per fractionator if you use that to make deuterium? WithoutTheFezOn fucked around with this message at 03:49 on May 15, 2021 |
# ? May 15, 2021 03:36 |
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Is Universe Exploration 3 functional? It's supposed to let me view veins within 6 light years but I'm looking at systems 3 light years away and it's not giving me any info on the resources. e: Never mind, I think I was zooming in too far. I can't see veins on individual planets but I can see "signal detected" if I just select the star. Wafflecopper fucked around with this message at 06:46 on May 15, 2021 |
# ? May 15, 2021 06:44 |
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Yeah, you only get system info, you need to actually fly there to see the distribution between the planets.
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# ? May 15, 2021 07:00 |
Thinking of picking this game up, how much of a braindrain is this game compared to factorio /satisfactory? Satisfactory was a much more peaceful relaxed but not as engaging experience for me, and factorio is .... exciting but sometimes insanely humbling experience. I mean, ill be honest, im picking the game up, i just want to know what im getting into.
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# ? May 16, 2021 16:51 |
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Talkc posted:Thinking of picking this game up, how much of a braindrain is this game compared to factorio /satisfactory? Satisfactory was a much more peaceful relaxed but not as engaging experience for me, and factorio is .... exciting but sometimes insanely humbling experience. Hard to define. There are no external pressures in DSP like Factorio has, and logistics systems let you get away with a lot less flow optimization since it sorts itself out eventually. It has different internal pressures instead. By the time I was in the mid to late stages I usually just put on some bluegrass and put together production lines for a couple hours at a time. It can be pretty relaxing. It's as much of a time vampire as Factorio or more, though, so be aware.
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# ? May 16, 2021 17:48 |
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I think it's fair to say that the people who got hooked, got hooked hard. I didn't play another single player game from late January to mid March. I had a notebook I kept with me, telling me which planets and systems were focusing on mining or building x. I'd doodle in that notebook in class.
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# ? May 16, 2021 17:49 |
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# ? Jun 13, 2024 04:09 |
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I had a hard time thinking about anything else for a while. It’s a very engaging game. First game I’ve ever maintained a spreadsheet for (until I discovered the ratio calculator).
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# ? May 16, 2021 18:04 |