It's fun to go around cosplaying as the Silver Shroud in Fallout 4. There's even some extra dialogue options and the Sole Survivor will even say it in a dramatic voice while everyone else is
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# ? May 21, 2021 11:25 |
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# ? May 10, 2024 05:44 |
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Son of Rodney posted:I'm really not into puzzle games but outer wilds pulled me in hard, it was really just excellent. I loved the spaceship and space mechanic, everything is absolutely tiny compared to you, which made flying around the solar system both quick and fun while still allowing entire planets to work as game mechanics or settings. Very cool. I know it's not a game that's all about rushing to the goal, I dunno, I think I was hoping for a more testing/elaborate "solution" that pulled in every big discovery and puzzle, making all of the game's little clockwork parts come together for a final resolution. Other than a few bits of knowledge you can pick up so you have a better idea of where you're going on the journey, like "anglerfish are blind" which uh... I knew already because I know what anglerfish are, it was instead just kind of "go to A, get item, take item to B, insert codes you learned at C". In fairness I stumbled into A by complete accident early in my playthrough while trying not to get kidnapped by the sand tunnel, suppose that would otherwise have been a good "aha" moment! I really enjoyed my time with it and the ending was great, I think for me it was just a slight victim of sky-high hype and expectations. I'd still recommend it to basically anyone.
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# ? May 21, 2021 11:58 |
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Alhazred posted:It's fun to go around cosplaying as the Silver Shroud in Fallout 4. There's even some extra dialogue options and the Sole Survivor will even say it in a dramatic voice while everyone else is In the Automatron DLC, you deal with the Mechanist from Fallout 3, and if you're dressed as the Silver Shroud you have special dialogue. It's great!
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# ? May 21, 2021 12:15 |
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Silver Shroud stuff is one of the only positives of a voiced protagonist in 4 yeah
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# ? May 21, 2021 12:22 |
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Lunchmeat Larry posted:I finally played OW recently. I was a little disappointed in some of it, it wasn't quite as amazing as a lot of people made out, but still a fantastic game and achievement for a small team. The ending path in particular felt pretty simple and only really needed a few things/steps, which made a lot of the info and mysteries feel kind of pointless. All the quantum mechanics/quantum moon stuff, the black/white holes you can play around with like in the high energy lab, there's so much you can discover and solve that ends up being... basically irrelevant? Yeah but it's not a game about, like, getting every piece of information you have into mega puzzle that you solve like a sudoku. It's a game about knowledge, specifically yours, the player. The only thing you 'need', and even this isn't even technically true, is the signal for the ship. Oh and I guess the battery, obviously. But everything else is just information, for you the player, to learn about the vessel, the warp core, and the coordinates of the eye. The quantum stuff may not be necessary to finding that but if you don't learn about quantum mechanics and how they function in the game, you never meet the Nomai which is cool as poo poo and, much like everything else in the game, a little bit existentially spooky. It's like going through a game-spanning quest in an RPG to find an epic weapon that's completely optional but cool as hell. Anyway. Loved the game. Scared the poo poo out of me. But there's absolutely nothing else like it.
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# ? May 21, 2021 12:36 |
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bony tony posted:In the Automatron DLC, you deal with the Mechanist from Fallout 3, and if you're dressed as the Silver Shroud you have special dialogue. It's great! There is also some Shroud stuff in the Nuka Park DLC.
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# ? May 21, 2021 12:46 |
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Morpheus posted:Yeah but it's not a game about, like, getting every piece of information you have into mega puzzle that you solve like a sudoku. It's a game about knowledge, specifically yours, the player. The only thing you 'need', and even this isn't even technically true, is the signal for the ship. Oh and I guess the battery, obviously. But everything else is just information, for you the player, to learn about the vessel, the warp core, and the coordinates of the eye. The quantum stuff may not be necessary to finding that but if you don't learn about quantum mechanics and how they function in the game, you never meet the Nomai which is cool as poo poo and, much like everything else in the game, a little bit existentially spooky. It's like going through a game-spanning quest in an RPG to find an epic weapon that's completely optional but cool as hell. Nah, I totally get that. I think I was just hoping for the final solution (for uh lack of a better term) to make me feel like a genius by connecting all the dots in a great system-spanning puzzle route, but in all honesty I'm very stupid and if it had done that I probably never would have finished the game lol
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# ? May 21, 2021 13:26 |
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Peanut Butler posted:https://forums.somethingawful.com/showthread.php?threadid=3630027&pagenumber=1&perpage=40 oh gently caress yes, this will be a great reread, thank you!!
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# ? May 21, 2021 14:30 |
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All your base are open my mind! Outer Wilds is one of the best games I never finished. I have a love/hate relationship with puzzle(ish) games but I always seem to run out of patience as they get trickier. I adored the vibe of The Witness for example... then ditched it. Same with The Talos Principle. Got turned around on a spacewalk in Observation and never went back. Outer Wilds is just the latest casualty of my tiny attention span.
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# ? May 21, 2021 16:37 |
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Lunchmeat Larry posted:Nah, I totally get that. I think I was just hoping for the final solution (for uh lack of a better term) to make me feel like a genius by connecting all the dots in a great system-spanning puzzle route, but in all honesty I'm very stupid and if it had done that I probably never would have finished the game lol Fair enough. I just liked piecing together the puzzle of, like, what was going on and why. And I will never forget that feeling when I walked onto the Sun station, reading the logs and realizing that there was no reason, no miracle cure for a sun exploding, that it was simply the end of its life and there was nothing anyone could do about it.
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# ? May 21, 2021 18:07 |
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Lunchmeat Larry posted:Nah, I totally get that. I think I was just hoping for the final solution (for uh lack of a better term) to make me feel like a genius by connecting all the dots in a great system-spanning puzzle route, but in all honesty I'm very stupid and if it had done that I probably never would have finished the game lol That Riven puzzle people were talking about last page is the exactly one (1) time I've seen somebody pull off what you're asking for. Pretty much the entire game is built around it. It owns, but risks alienating players if you make it too hard.
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# ? May 21, 2021 21:10 |
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I am a pedantic nerd and am thusly offended that people keep conflating puzzles together. Riven has two separate game-spanning puzzles to figure out, one with the domes and colors, and one with the animals and numbers.
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# ? May 21, 2021 22:15 |
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Strom Cuzewon posted:That Riven puzzle people were talking about last page is the exactly one (1) time I've seen somebody pull off what you're asking for. Pretty much the entire game is built around it. It owns, but risks alienating players if you make it too hard. I remember we had The Official Riven Strategy Guide as a kid, and the walkthrough is presented as a first-person journaled account so rather than just be like "here are the clues and this is the solution" it actually had the narrator encountering each clue and puzzling it out the significance along the way.
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# ? May 21, 2021 22:35 |
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christmas boots posted:I remember we had The Official Riven Strategy Guide as a kid, and the walkthrough is presented as a first-person journaled account so rather than just be like "here are the clues and this is the solution" it actually had the narrator encountering each clue and puzzling it out the significance along the way. Oh man, that's insanely cool Dang actually that's just something I miss in general. I miss those super deluxe strategy guides full of cool art for their respective games Do they still make those for modern releases? I remember just enjoying flipping through them to see all the stuff in them even if I hadn't gotten there yet
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# ? May 21, 2021 23:15 |
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So, little backstory here, I collect strategy guides. There was this amazing trend in the early and mid nineties of that kind of narrative guide, and I loved it. The Starship Titanic guide is like that, and I have X-Wing and Wing Commander guides like that, and the Quest For Clues series of guides is like that and they're just so much fun to page through even today. By comparison, most modern guides don't offer much you can't get from an IGN walkthrough, which is sad and probably one of the reasons guides in general seem to be being phased out. My personal favorite is probably the Legend of Mana Ultimania guide, because it has original watercolors by the game's artist that are only printed in that guide just as like interstitial and side art. It's amazing. The most recent one I can think of is the Cyberpunk 2077 guide, or at least the most recent I've picked up. It seems aggressively fine as far as guides go. It feels like there coulda been a ton more supplemental material in this guide, more worldbuilding and whatnot, but who knows? I'm probably the only real market for it, so I don't blame them too hard for not spending a ton of effort there.
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# ? May 21, 2021 23:20 |
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Elvis_Maximus posted:Oh man, that's insanely cool The MGSV collector's edition guide is a goddamn hardcover textbook, it's the insane epitome of those guides that you'd expect from the franchise, and it's beautiful.
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# ? May 21, 2021 23:26 |
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Captain Hygiene posted:The MGSV collector's edition guide is a goddamn hardcover textbook, it's the insane epitome of those guides that you'd expect from the franchise, and it's beautiful. Oh yeah, that one's good too. Much better than the MGS4 guide. No feelies, though, which sucks because The Witcher 3 HC had a little extra book of folk tales and poo poo.
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# ? May 21, 2021 23:36 |
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christmas boots posted:I remember we had The Official Riven Strategy Guide as a kid, and the walkthrough is presented as a first-person journaled account so rather than just be like "here are the clues and this is the solution" it actually had the narrator encountering each clue and puzzling it out the significance along the way. I think the Quest for Glory collection guide was the same way
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# ? May 21, 2021 23:48 |
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Casnorf posted:So, little backstory here, I collect strategy guides. There was this amazing trend in the early and mid nineties of that kind of narrative guide, and I loved it. The Starship Titanic guide is like that, and I have X-Wing and Wing Commander guides like that, and the Quest For Clues series of guides is like that and they're just so much fun to page through even today. By comparison, most modern guides don't offer much you can't get from an IGN walkthrough, which is sad and probably one of the reasons guides in general seem to be being phased out. You reminded me that TIE Fighter had the narrative guide too. I loved that thing.
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# ? May 22, 2021 00:03 |
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Looks like the "Museum of the Computer Adventure Game History" has the pdf of it. The narrative guide starts on page 81. They used animals from the game as a legend to denote how much of a spoiler it is. This one is a "Sunner" chapter which means it basically walks you right up to the point of the solution, with the next level up just giving you the answer. https://mocagh.org/loadpage.php?getgame=riven-hintbook
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# ? May 22, 2021 00:10 |
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One of the Starcraft 2 collector's editions does something similar with a hardcover book of all the various enemies and structures as a Terran Marine reference guide, and all throughout it are handwritten notes from a Marine with real salty comments about Command, the manual's in-universe author, and the other faction's units.
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# ? May 22, 2021 03:12 |
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The Zachtronics games TIS-100 and Shenzen I/O both have elaborate manuals recreating the computer manuals of their respective time periods. Of course, in their cases it's pretty much necessary as the first puzzle is "puzzle out how to use this programming language" and the first instruction is "RTFM".
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# ? May 22, 2021 03:14 |
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biosterous posted:oh gently caress yes, this will be a great reread, thank you!!
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# ? May 22, 2021 03:15 |
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i love your av
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# ? May 22, 2021 03:39 |
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Neddy Seagoon posted:One of the Starcraft 2 collector's editions does something similar with a hardcover book of all the various enemies and structures as a Terran Marine reference guide, and all throughout it are handwritten notes from a Marine with real salty comments about Command, the manual's in-universe author, and the other faction's units. Mechwarrior 4 also did something along those lines - the actual manual has "handwritten" notes from the main character and their father, commenting on various equipment, strategies, etc, and they both have distinct handwriting. Also, newer mechs and equipment that were introduced in that game, instead of having actual pictures, instead have their rough outlines sketched out in the same color pen as their notes, to make it look like they drew it in themselves after their first encounter or two with the new technology. It's really cool and creates a nice sense of it being a real in-universe physical document.
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# ? May 22, 2021 04:18 |
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I miss the old Maxis manuals where they would be full of every bit of information you could want about the game's subject.
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# ? May 22, 2021 04:32 |
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My favorite little thing about RE8 is that apparently the writer got fed up with people complaining about Cutscene Damage when in gameplay and how they can get maimed and shot and keep on trucking, so they made Ethan get equally maimed and hosed up in cutscenes then walk it off like it was nothing.
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# ? May 22, 2021 05:32 |
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Leal posted:My favorite little thing about RE8 is that apparently the writer got fed up with people complaining about Cutscene Damage when in gameplay and how they can get maimed and shot and keep on trucking, so they made Ethan get equally maimed and hosed up in cutscenes then walk it off like it was nothing. If you think about it, you're not even using all your fingers most of the time.
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# ? May 22, 2021 06:06 |
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I like how in some cutscenes Ethan gets hosed up and then uses a magic healing juice on his own initiative
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# ? May 22, 2021 06:16 |
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HelleSpud posted:The Zachtronics games TIS-100 and Shenzen I/O both have elaborate manuals recreating the computer manuals of their respective time periods. Of course, in their cases it's pretty much necessary as the first puzzle is "puzzle out how to use this programming language" and the first instruction is "RTFM". Same with Exapunks where the manuals are zines that get delivered to the character and you print them out. And other hacker NPCs talk about the articles.
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# ? May 22, 2021 12:41 |
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Peanut Butler posted:https://forums.somethingawful.com/showthread.php?threadid=3630027&pagenumber=1&perpage=40 thanks!
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# ? May 22, 2021 16:16 |
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When II was a kid my parents got me and my brother Pokemon Red and Blue, and a strategy guide written more like a novelization of one dude's playthrough. I still distinctly remember Red teaching his Ratatata bubble as a thing.
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# ? May 22, 2021 16:34 |
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My favorite little thing about a strategy guide is the Future press Dark Souls 1 guide suggesting you would get pasted by Seath, wake up in a jail cell, and then just going back to where you died to regain your souls with it
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# ? May 22, 2021 17:56 |
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Len posted:My favorite little thing about a strategy guide is the Future press Dark Souls 1 guide suggesting you would get pasted by Seath, wake up in a jail cell, and then just going back to where you died to regain your souls with it That's what you should do, it's right
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# ? May 22, 2021 18:05 |
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Lunchmeat Larry posted:That's what you should do, it's right It's not wrong, just very unlikely that someone playing the game for the first time is going to pull that off
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# ? May 22, 2021 18:06 |
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The much better trick for a strategy guide to point out is that you can just throw on a (rare) ring of sacrifice and be none the worse off.
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# ? May 22, 2021 18:25 |
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Guides being misleading or flat out wrong is my favorite. The Ogre Battle 64 guide is notorious for this.
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# ? May 22, 2021 19:00 |
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Len posted:It's not wrong, just very unlikely that someone playing the game for the first time is going to pull that off If they follow the guide I'm sure it will tell them not to get hit or die on the way back. If they followed it and still got hit, they weren't paying attention to the guide directions. Getting hit was explicitly advised against.
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# ? May 22, 2021 19:26 |
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Ff9 guide that just told you to go to the website constantly lol
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# ? May 23, 2021 00:43 |
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# ? May 10, 2024 05:44 |
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Sandwich Anarchist posted:Ff9 guide that just told you to go to the website constantly lol Truly ahead of its time. In 2000 that was weird but now you do it just to get games-as-a-service updates on the content.
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# ? May 23, 2021 01:14 |