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iirc theres an open-source modernization of Q2 for free on steam if you have the original install
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# ? May 30, 2021 00:24 |
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# ? Jun 4, 2024 20:25 |
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I wonder if people still play Action Quake 2 in 2021.
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# ? May 30, 2021 00:28 |
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OMGVBFLOL posted:sure, but they weren't sprites, which at the time was cool Nope, Q1 uses sprites with particles. The particle system may have been completely novel in Q1 (at least for an FPS). Volte posted:Quake 2 took up most of my time in 1998 but I've still never played past the first couple of levels of the single player campaign. Maybe I should play through it one of these days. Last time I played it, I didn't have a 3D accelerator so I missed out on all the coloured lighting. Now I don't have an RTX card so I'm still missing out on the latest bells and whistles that Quake 2 has to offer. From what I’ve seen the RTX stuff looks worse overall. It’s an interesting tech demo, but replacing all the hand-placed lighting with realistic light sources in maps that were never designed for it is pretty hit and miss. Occasionally it accidentally looks cool, but in all the comparison videos I’ve seen the original has way more atmosphere. The ideal would be to use the original light sources that the mapper placed and just render everything real-time, but I don’t believe that info is available on the shipped maps. I believe it is for at least the first episode of Quake 1 because Romero released the map source code.
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# ? May 30, 2021 00:30 |
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I played way more Quake 2 mods than the actual game itself. Anyone remember Gloom?
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# ? May 30, 2021 02:18 |
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Pennsylvanian posted:It's pretty much become the common opinion on Quake 2 by now. I still love Quake 2, I played through it with Yamagi again just few months ago. Not a big fan of the mission packs though. I have fond memories of Daikatana too but I haven't played that since it was newish. I know I beat at at least twice since I did a mostly-guns run and a sword-only-whenever-possible run.
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# ? May 30, 2021 02:20 |
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Vakal posted:I played way more Quake 2 mods than the actual game itself. Pretty much my life for any of the Quake/unreal games. QWTF, Future vs Fantasy, Action Quake, Weapons Factory, AirQuake and so many more.
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# ? May 30, 2021 02:51 |
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Action Quake 2 and Gloom had pretty long legs too, they were both getting regular play into the late 2000's but I'm not sure how much longer it lasted past that. More recently (and by recently I guess I mean like 10 years ago) I really loved Coop or Die, particularly the challenge mode that imposed permadeath, forcing you to restart the entire game if you died at any point. I made it depressingly far before eating a surprise Iron Maiden rocket, and thinking back it's surprising how fond my memories of those attempts are considering how dull I think Quake2 is overall. It also included an online scoring system and mixed up enemy & pickup spawns to catch you off guard, with the corpses of other players left around the maps that could hint toward nasty traps a bit like the Dark Souls games. I do wish all these systems and online infrastructure were in service of a better game but for some reason it just seems to fit so perfectly with Quake2. e; my first post in this thread was about how rad I thought Coop or Die was and that was exactly 10 years ago almost to the day. What the hell have I been doing with my life treat fucked around with this message at 04:07 on May 30, 2021 |
# ? May 30, 2021 03:59 |
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I remember having played Quake 2, but I have zero memory of any defining moment, level, encounter, or setpiece. Just a whole lot of running through factories and angry robots saying TRES PAS SER And that secret area right before (or after) the final boss with all the developer portraits. That's the only part of Q2 that sticks in my mind. Gloom was great though
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# ? May 30, 2021 04:18 |
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If there was a mod that added muzzle flashes + shell casings to the Q2 guns I would give it another go.
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# ? May 30, 2021 04:27 |
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Gloom got succeeded by Tremulous which has been succeeded by Unvanquished.
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# ? May 30, 2021 04:31 |
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even at the time, the mod scene for quake 2 was a bit lackluster compared to quake 1 wasn't it? I seem to remember half life ended up stealing that show pretty quickly when it came out
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# ? May 30, 2021 05:50 |
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hl1 mods as a whole are more important imo than hl1 ittself
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# ? May 30, 2021 05:55 |
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Not Important posted:I remember having played Quake 2, but I have zero memory of any defining moment, level, encounter, or setpiece. Just a whole lot of running through factories and angry robots saying TRES PAS SER If I recall, a lot of review magazines were talking about how the human processing level was amazing/intense. Upon playing it last year, I didn't think it stood out that much. It is not a bad game, it just isn't a great one either.
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# ? May 30, 2021 07:17 |
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verbal enema posted:hl1 mods as a whole are more important imo than hl1 ittself I kinda agree. As for legs, a lot of mods still have discord’s where people will set up games. I still play QWTF and Gldsrc multiplayer mods because of it. I wouldn’t be shocked if if gloom and AQ still have communities.
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# ? May 30, 2021 15:59 |
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Bishopvi posted:If I recall, a lot of review magazines were talking about how the human processing level was amazing/intense. Upon playing it last year, I didn't think it stood out that much. It is not a bad game, it just isn't a great one either. Maybe it doesn't stand out now, but at the time it was pretty unprecedented to walk through an area with minimal combat and a large number of scripted moments. Remember that this was still a year before Half-Life
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# ? May 30, 2021 16:22 |
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All this Q2 talk is reminding me of being a preteen on a lovely DSL connection trying to get Heat.net working to play online after seeing the ads on TV. Jeez that was such a bad service. Gamespy Arcade was leaps and bounds better
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# ? May 30, 2021 16:58 |
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Mordja posted:Gloom got succeeded by Tremulous which has been succeeded by Unvanquished. Is there any direct connection between these and Natural Selection?
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# ? May 30, 2021 17:04 |
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dishwasherlove posted:I have Q2DM1 burnt into my brain. I even slogged through 4 player multiplayer with a multitap on the PS1 port late into the night. Derek Alexander would like a word with you if you have a Playstation mouse (or was it a saturn mouse?)
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# ? May 30, 2021 17:07 |
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Kazvall posted:Is there any direct connection between these and Natural Selection? I've always heard of them as the inspirations for it.
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# ? May 30, 2021 17:11 |
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NS1 was some insane fun NS2 aint too bad if you still got that itch idk about the current playerbase tho been awhile since i played NS was always my lol brother's game he loved that poo poo
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# ? May 30, 2021 17:17 |
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I played an ungodly amount of the first game with my brother and his pals. FPS-RTS was a genre I always wanted to have more of. I didn't much care for the sequel. Glad Subnautica took off for them because I can't imagine NS2 was big enough to make up for them writing their own engine.
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# ? May 30, 2021 17:21 |
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Rupert Buttermilk posted:Derek Alexander would like a word with you if you have a Playstation mouse (or was it a saturn mouse?) Hi I’m Derek and this is Derek and today we’re talking about Derek. He’s done the PlayStation and Saturn mice I think. Last I saw he was playing Doom with a PS2 remote.
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# ? May 30, 2021 18:24 |
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https://www.youtube.com/watch?v=0KxRXZhQuY8
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# ? May 30, 2021 18:48 |
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The Kins posted:Generally, while this thread focuses on the 90s/early 2000s style of FPSes and their recent resurgence, there's also some light discussion of the entire genre and its many shifts and schools of design over the last 29 years or so. It's pretty chill, people typically aren't stereotypical metal dorks slotting everything into rigid sub-sub-sub-genres around here. The prototypes from the video are available on TCRF: https://tcrf.net/Proto:Unreal I remember that in one of the very late prototypes the game structure was a bit more like Quake 2 in the sense that there were hub areas you would return to rather than a purely linear level progression.
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# ? May 30, 2021 18:58 |
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Arivia posted:Hi I’m Derek and this is Derek and today we’re talking about Derek. I absolutely loving love the crazy poo poo that he ends up doing for I really hope he gets his Quake 2 mouse fest going someday.
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# ? May 30, 2021 19:27 |
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Man, Ashes is a really great mod with some outstanding level design. I was originally gonna wait until it was finished and I kind of regret not doing that because I blazed through it pretty quickly, and I'm guessing the modders will be backporting their upcoming gun upgrade system into Episode 1.
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# ? May 30, 2021 22:30 |
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Mordja posted:Man, Ashes Yeah I just played through it again the other day after someone mentioned it here. It's very good.
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# ? May 30, 2021 22:57 |
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Groovelord Neato posted:I played an ungodly amount of the first game with my brother and his pals. FPS-RTS was a genre I always wanted to have more of. I didn't much care for the sequel. Glad Subnautica took off for them because I can't imagine NS2 was big enough to make up for them writing their own engine. I should really play battlezone 98 again
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# ? May 31, 2021 00:12 |
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Unreal had a really early thing where portals in maps could take you to other servers It's such an obvious and neat idea but there were obvious issues, and not much of a real use case so I don't think it was used much for anything
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# ? May 31, 2021 00:32 |
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Bishopvi posted:If I recall, a lot of review magazines were talking about how the human processing level was amazing/intense. Upon playing it last year, I didn't think it stood out that much. It is not a bad game, it just isn't a great one either. Quake 4 actually had a pretty neat sequence of your character getting transformed into a strog in first person. That was always kinda neat. Really the whole "d-day, but on an alien planet of cyborgs" was a pretty cool premise. It's a shame q2 is unmemorable otherwise. Q4 could've been a great game in the right hands but it sort of fizzled out too.
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# ? May 31, 2021 00:56 |
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Tim Thomas posted:I should really play battlezone 98 again My lil kid mind was blown to bits when i installed that demo off a PCGamer disc
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# ? May 31, 2021 01:06 |
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Mordja posted:Man, Ashes is a really great mod with some outstanding level design. I was originally gonna wait until it was finished and I kind of regret not doing that because I blazed through it pretty quickly, and I'm guessing the modders will be backporting their upcoming gun upgrade system into Episode 1. Yeah, the maps in E1 blew me away first time I played it. Then I checked out the E2 demo and it was even better. I think I've played the first map in that demo like half a dozen times.
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# ? May 31, 2021 01:09 |
shoeberto posted:Quake 4 actually had a pretty neat sequence of your character getting transformed into a strog in first person. That was always kinda neat. Didn’t the game play different afterward too? I feel like you received an increase to health/armor and moved faster afterward.
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# ? May 31, 2021 01:16 |
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The only thing I remember from Quake 4 is the stroggification scene.
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# ? May 31, 2021 01:39 |
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Cream-of-Plenty posted:Didn’t the game play different afterward too? I feel like you received an increase to health/armor and moved faster afterward. You did. You move super slow before that moment.
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# ? May 31, 2021 01:44 |
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Groovelord Neato posted:The only thing I remember from Quake 4 is the stroggification scene. It's got some really lovely railshooting segments in the first hour from what I remember. And not much else aside from the stroggification part, which really doesn't change much wrt gameplay.
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# ? May 31, 2021 02:00 |
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Groovelord Neato posted:The only thing I remember from Quake 4 is the stroggification scene. I remember the terrible sky boxes.
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# ? May 31, 2021 02:38 |
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UnknownMercenary posted:It's got some really lovely railshooting segments in the first hour from what I remember. And not much else aside from the stroggification part, which really doesn't change much wrt gameplay. It made it the character move at a reasonable speed rather than be gimped for the first few hours.
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# ? May 31, 2021 02:41 |
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I think there was health regen too? Some other small gameplay tweaks. It wasn't a bad game, but in hindsight idtech 4 just was... not good for making games. If the same sort of game had been made in the same vein as the contemporary Call of Duties it might've been pretty good.
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# ? May 31, 2021 03:24 |
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# ? Jun 4, 2024 20:25 |
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What’s the best idtech 4 game? Prey? The Dark Mod?
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# ? May 31, 2021 03:40 |