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I had the GC version of Twilight Princess, and the Wii version of the strategy guide because I am apparently real good at reading covers. So that was fun.
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# ? Jun 18, 2021 09:15 |
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# ? May 30, 2024 14:29 |
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AngryRobotsInc posted:I had the GC version of Twilight Princess, and the Wii version of the strategy guide because I am apparently real good at reading covers. So that was fun. Protip read guide in mirror
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# ? Jun 18, 2021 10:28 |
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Amppelix posted:you can't just flip the model without causing serious issues with literally every cutscene in the game (for example, every time you open a door!). they would all have to be reanimated to account for the different model so flipping the entire game is absolutely the preferable option if you don't have those resources. Weirdly the only 2 things about the flipped version that honestly bothered me were how the Hylian text on all the signs and the map was flipped (normally Hylian letters are mostly decipherable even if you don't know them), and how Link and Telma shook hands with their left hands in a cutscene.
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# ? Jun 18, 2021 10:36 |
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Amppelix posted:you can't just flip the model without causing serious issues with literally every cutscene in the game (for example, every time you open a door!). they would all have to be reanimated to account for the different model so flipping the entire game is absolutely the preferable option if you don't have those resources. You can just flip the animations (not model) for things like opening doors but that doesn't solve the cutscenes though.
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# ? Jun 18, 2021 16:13 |
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You could also just not flip it? For TP it was totally irrelevant as it didn't have motion controls on the Wii anyway, but even in skyward sword, link not holding the sword in the same hand that I'm moving matters not at all, so they could've just left (heh) it.
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# ? Jun 18, 2021 19:11 |
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Walla posted:The peaks in the distance are more defined in the second. Also better/more realistic use of shadows. There's a pretty sizeable difference in quality even to my crappy eyes. No it's the same appearance, despite minor detail differences like the magma. It's extremely similar to 1 in every video I have seen
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# ? Jun 18, 2021 19:13 |
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there are, in fact, people who hold the wii mote in their left hand that exist and would attest to the fact that using the opposite hand to Link in Skyward Sword is disorienting. you could even try it for yourself if you don’t understand how that could be
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# ? Jun 18, 2021 19:18 |
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Augus posted:there are, in fact, people who hold the wii mote in their left hand that exist and would attest to the fact that using the opposite hand to Link in Skyward Sword is disorienting. you could even try it for yourself if you don’t understand how that could be I am one of those people, yes.
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# ? Jun 18, 2021 19:19 |
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Swinging the sword with the Wiimote in TP was a mistake anyway. A lot of work for zero benefit
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# ? Jun 18, 2021 19:21 |
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I liked swinging the sword in TP when you were attacking boss weakpoints. It made it feel like I was more engaged and I missed it for that one reason when I played the WiiU version.
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# ? Jun 18, 2021 21:14 |
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Aiming the bow felt good but generally the motion controls in TP Wii were really superficial, just replacing button presses with flicks. They could've at least allowed using the Classic Controller as an alternative control style, though I'm not sure if it even was out yet since it was a launch game.
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# ? Jun 18, 2021 21:52 |
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hatty posted:Swinging the sword with the Wiimote in TP was a mistake anyway. A lot of work for zero benefit lmfao It's fine that many people don't prefer motion controls but it was hardly "a lot of work"
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# ? Jun 18, 2021 22:06 |
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i think they meant that implementing it was a lot of work with no benefit.
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# ? Jun 18, 2021 22:15 |
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it definitely was not they just mapped any wiimote movement above a certain acceleration to pressing the attack button all the other wiimote input stuff in that game is actually good, like pointer aim, but that one was almost out of necessity for the controller's severe lack of buttons
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# ? Jun 18, 2021 22:39 |
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I hated every single game that used the wii motion control. Those remotes were awkward, vague garbage. At least for MarioKart you could turn off the motion control and run the wiimote like a poorly-designed normal controller.
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# ? Jun 18, 2021 22:50 |
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Never even touched motion controls for stuff like Mario Kart, that just seemed the most gimmicky. Resident Evil 4, Metroid Prime 3, and to some extent Skyward Sword are what I recall as thinking the most reasonable uses of motion controls. I really liked it for aiming on the shooters in particular, but I think Nintendo's current gyro-assist aiming is a better solution than holding my hand up to point at the screen constantly.
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# ? Jun 18, 2021 22:55 |
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I personally know someone that 100%ed Mario Kart using motion controls because she likes them I loved them in Galaxy and they were fine in Zelda They are the absolute best in Splatoon Turns out people like different things
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# ? Jun 18, 2021 23:01 |
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Wiimote and Nunchuk is the best setup for racing, to the point I got an 8bitdo adapter to use it on the Switch.
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# ? Jun 18, 2021 23:02 |
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Zat posted:They could've at least allowed using the Classic Controller as an alternative control style, though I'm not sure if it even was out yet since it was a launch game. This is my beef with a lot of games, including PH and ST. I don't mind experimental, alternative control schemes so long as there is an alternative traditional control scheme. I don't think that that is too much to ask For so many games, the motion control on the Wii seems superfluous and only put in to validate the system. The Wii to me has always seemed like traditional games looking for a gimmick rather than a gimmick looking for non-traditional games.
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# ? Jun 18, 2021 23:03 |
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splitting your attention between two completely different control schemes that require radically different implementations for performing the same actions sounds like a bad time for developing a video game tbh
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# ? Jun 18, 2021 23:48 |
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Also like in general radical new control schemes used to be fairly regular until the x360/PS3 sort of locked in what we think of as a 'standard' controller design. Like would you say every game that uses the analog sticks should make it a priority to also support people who hate them and prefer the more reliable d-pad?
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# ? Jun 18, 2021 23:58 |
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Motion controls are terrible because they caused the gun effects in Metroid Prime 1 to be removed.
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# ? Jun 19, 2021 00:13 |
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i mean, control options being available is about as close to an objectively good thing you can add to a video game as i can think of, so i really don't agree with this sick ownZore posted:Like would you say every game that uses the analog sticks should make it a priority to also support people who hate them and prefer the more reliable d-pad?
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# ? Jun 19, 2021 00:33 |
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Amppelix posted:i mean, control options being available is about as close to an objectively good thing you can add to a video game as i can think of, so i really don't agree with this sick own I mean there are a lot of games that it would be completely infeasible to map movement to the D-Pad instead of an analog stick too. Specifically if acceleration depends on the degree you press the stick it can screw up a ton of stuff and make games literally unbeatable. Much like how games built around motion controls usually can't be easily mapped to a more traditional layout without a lot of compromises and changes made.
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# ? Jun 19, 2021 00:50 |
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Zore posted:Also like in general radical new control schemes used to be fairly regular until the x360/PS3 sort of locked in what we think of as a 'standard' controller design. I'd say controller design was standardized much earlier, with the dualshock in 1997 and original xbox controller in 2001, meaning controller design has been largely standardized (two triggers, an analog stick, and a d-pad on the left, two triggers, four face buttons, and an analog stick on the right, select+start in the center) for pretty much the entire history of 3D console games. Nintendo controllers are just occasionally designed by the same guy that names the xboxes.
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# ? Jun 19, 2021 02:34 |
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I sucked rear end at Mario Kart in the pre-Wii days when using the analog stick was the only option, but with motion controls on Mario Kart Wii, I was in the global top ten for like three tracks for the first few weeks after release. Motion controls are still the only way I’m any good at Mario Kart. Conversely, every other game that uses motion controls (except aiming your bow in BotW) blows rear end at implementing them, imo
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# ? Jun 19, 2021 02:42 |
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I loved Metroid Prime 3's Wii controls.
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# ? Jun 19, 2021 02:49 |
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The Maroon Hawk posted:Conversely, every other game that uses motion controls (except aiming your bow in BotW) blows rear end at implementing them, imo
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# ? Jun 19, 2021 05:44 |
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Amppelix posted:good to hear from the authority on motion controls that no one has ever done them well except these two exact games Yes, my usage of "imo" (a handy abbreviation for "in my opinion") definitely means I'm claiming absolute authority on this matter The Maroon Hawk fucked around with this message at 07:42 on Jun 19, 2021 |
# ? Jun 19, 2021 07:38 |
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External Organs posted:I loved Metroid Prime 3's Wii controls. I did too, they weren't perfect but they added a little something that made me feel pretty immersed.
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# ? Jun 19, 2021 07:58 |
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zelda sucks lol
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# ? Jun 19, 2021 08:09 |
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mods?
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# ? Jun 19, 2021 08:12 |
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Smythe posted:zelda sucks lol
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# ? Jun 19, 2021 09:16 |
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The Maroon Hawk posted:Conversely, every other game that uses motion controls (except aiming your bow in BotW) blows rear end at implementing them, imo Beat Saber's pretty good
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# ? Jun 19, 2021 09:49 |
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just kidding i love zelda
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# ? Jun 19, 2021 09:52 |
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yeah that makes sense. because it sucks!!!!
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# ? Jun 19, 2021 11:34 |
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The Maroon Hawk posted:Conversely, every other game that uses motion controls (except aiming your bow in BotW) blows rear end at implementing them, imo Look at this yutz that's never Splatooned
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# ? Jun 19, 2021 14:52 |
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Loucks posted:I hated every single game that used the wii motion control. Those remotes were awkward, vague garbage. At least for MarioKart you could turn off the motion control and run the wiimote like a poorly-designed normal controller. This guy never played Excite Truck. That game needs a sequel.
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# ? Jun 19, 2021 15:02 |
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they did it was called Excitebots
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# ? Jun 19, 2021 15:20 |
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# ? May 30, 2024 14:29 |
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I'm actually excited to drop 60 bucks or whatever on the skyward sword re-release on switch because I never got to play it on the Wii.
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# ? Jun 19, 2021 15:20 |