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Floob
Jan 28, 2005

See you on Rubi-Ka

g0del posted:

At a rate of 500, 1m dil is only 2,000 zen, so you'll have plenty. Even if Cyrano is right and the exchange dips back down, it won't go down much, and there's always the chance Cryptic raises the cap, making dil even cheaper for you when you need it.

Thank you for all that! I think that was what made me nervous. The price difference was much higher than I expected, so I figured I had it wrong.

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Wizard of the Deep
Sep 25, 2005

Another productive workday
Also, it's not communicated well (what? STO not telling you something?!), but there's a 10m refined dil cap per character. Anything over 10m dil is lost. You're probably safer keeping it as zen for the moment.

g0del
Jan 9, 2001



Fun Shoe

Wizard of the Deep posted:

Also, it's not communicated well (what? STO not telling you something?!), but there's a 10m refined dil cap per character. Anything over 10m dil is lost. You're probably safer keeping it as zen for the moment.
From what I've heard, there's no safeties there. If you have 9m dil on a char, sell zen to get 2m more and pull it out, the 1m over the cap will just disappear. No warning, no pop up asking if you're really sure. Just gone.

This is the same game that makes you click through multiple confirmation windows before starting and filling a rep tier project, which only cost 5 marks.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Wait, so is the dil/zen exchange not technically broken but just no one, at all, is selling zen?

Good Lord. Feeling glad I splurged on the sale yesterday.

Asimo
Sep 23, 2007


People are, but the entire backlog's been bought up and whatever trivial amount is being added is just instantly snapped up by the billion different buy orders. Healthy economy! :toot:

Teron D Amun
Oct 9, 2010

https://twitter.com/trekonlinegame/status/1408497209566318594 they are aware of it and dont plan to raise the cap

g0del
Jan 9, 2001



Fun Shoe

Cythereal posted:

Wait, so is the dil/zen exchange not technically broken but just no one, at all, is selling zen?

Good Lord. Feeling glad I splurged on the sale yesterday.
Little bits are being sold, but not enough to soak up all the buy offers at 500 dil/zen.

When I went to bed last night, there were enough offers that it would have taken 90,000 zen to get through them all and start showing up on the buy zen tab. Right now, it would take 272,000 zen to get through them all. At this point, I think it's self-sustaining. Even people who didn't feel the need for zen right now are throwing their offers on the pile just to get a spot in the line, which of course makes the whole thing worse.

Of course, Kael has a great idea that would piss off every single player and not actually solve the problem.
https://twitter.com/AmbassadorKael/status/1408522173988282370

Hunter Noventa
Apr 21, 2010

I hope it clears up soon, I certainly would like to use all this dil on something besides phoenix boxes.

CainFortea
Oct 15, 2004


How do you all have so much dil? Is it just, years of playing and hardly ever spending it? Am I just lovely at getting dil?

Eimi
Nov 23, 2013

I will never log offshut up.


A max account full of alts all doing admirality. That's like 50 characters iirc.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Eimi posted:

A max account full of alts all doing admirality. That's like 50 characters iirc.

How the gently caress do you even click that much. That feels like it would be like a job in an of itself.

Eimi
Nov 23, 2013

I will never log offshut up.


wdarkk posted:

How the gently caress do you even click that much. That feels like it would be like a job in an of itself.

I'm at like 8 and it's a lot. Especially cause how I play mmos I tend to focus on a 'main' and that's just not the way to play STO to maximize rewards. :negative:

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Eimi posted:

I'm at like 8 and it's a lot. Especially cause how I play mmos I tend to focus on a 'main' and that's just not the way to play STO to maximize rewards. :negative:

I’m also at 8, I timed how long it takes me to do admiralty and it’s almost 40 minutes. Some of that is patching because GeForce Now is dumb, and some of that is also reps, but yikes.

SplitSoul
Dec 31, 2000

pls :(

SplitSoul posted:

Can anybody invite Draxxan@draeth84 and Adrian@belenul to Starfleet Dental or the channel?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
I purchased the Gamma Bundle, because it was discounted as part of the Gamma Recruitment (or maybe the ship sale? I didn’t notice a discount earlier) and I’m dumb and treating myself to some ships I think look cool.

Eimi
Nov 23, 2013

I will never log offshut up.


wdarkk posted:

I purchased the Gamma Bundle, because it was discounted as part of the Gamma Recruitment (or maybe the ship sale? I didn’t notice a discount earlier) and I’m dumb and treating myself to some ships I think look cool.

Piss beams are powerful if you like disruptors, and the flight deck carrier has a solid trait. The worst part will be getting t6 mastery on all the JH ships. I got the starter pack cause I had some zen sitting around and it was 1300 for a t6 ship, and getting that t6 took way longer than a normal mastery.

g0del
Jan 9, 2001



Fun Shoe

wdarkk posted:

I’m also at 8, I timed how long it takes me to do admiralty and it’s almost 40 minutes. Some of that is patching because GeForce Now is dumb, and some of that is also reps, but yikes.
I've got 40, and I can get through contra/admiralty on all of them in under 90 minutes, and I know another farmer who can get through his alts in 75 seconds each. Which is a lot of time, but I don't currently have a job and I've got the muscle memory down so I can do it while watching TV on another screen. Admittedly a lot of it is having a ton of ships, enough that you can hide anything with a rarity lower than UR. It's pretty easy to 100% admiralty missions when you can throw 3 UR or epic ships at each one.

Eimi posted:

I'm at like 8 and it's a lot. Especially cause how I play mmos I tend to focus on a 'main' and that's just not the way to play STO to maximize rewards. :negative:
Considering the cost of various meta traits/consoles/ships, the best way to play STO is to have a main that gets all the good stuff, and an army of alts that get nothing but event and account-unlock gear, who exist solely to feed dilzen to the main.

Floob
Jan 28, 2005

See you on Rubi-Ka
I thought I would pop in and say thanks. I'm casually enjoying the game again. I'm only level 8 right now, but with the Arbiter class ship, space combat is no longer an issue, and ground combat hasn't been a problem yet. I enjoyed a couple missions last night that really feel they put you in the captains chair and I like it.

Eimi
Nov 23, 2013

I will never log offshut up.


g0del posted:

I've got 40, and I can get through contra/admiralty on all of them in under 90 minutes, and I know another farmer who can get through his alts in 75 seconds each. Which is a lot of time, but I don't currently have a job and I've got the muscle memory down so I can do it while watching TV on another screen. Admittedly a lot of it is having a ton of ships, enough that you can hide anything with a rarity lower than UR. It's pretty easy to 100% admiralty missions when you can throw 3 UR or epic ships at each one.

Considering the cost of various meta traits/consoles/ships, the best way to play STO is to have a main that gets all the good stuff, and an army of alts that get nothing but event and account-unlock gear, who exist solely to feed dilzen to the main.

Ah, well than. I was wondering, when it comes to sci builds, is there some skill spread that leaves you good enough for both space wizard and more standard beam builds? The good space wizarding stuff is expensive and stacking it on my main character would probably be better.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Eimi posted:

Ah, well than. I was wondering, when it comes to sci builds, is there some skill spread that leaves you good enough for both space wizard and more standard beam builds? The good space wizarding stuff is expensive and stacking it on my main character would probably be better.

I've only done a little research on this, it looks like you use space wizardry and then torpedoes. I guess that's one way to simplify power settings.

Eimi
Nov 23, 2013

I will never log offshut up.


wdarkk posted:

I've only done a little research on this, it looks like you use space wizardry and then torpedoes. I guess that's one way to simplify power settings.

Well not on the same ship. :P But yeah there are a ton of great torpedos that generate anomalies/deal bonus radiation damage.

g0del
Jan 9, 2001



Fun Shoe

Eimi posted:

Ah, well than. I was wondering, when it comes to sci builds, is there some skill spread that leaves you good enough for both space wizard and more standard beam builds? The good space wizarding stuff is expensive and stacking it on my main character would probably be better.
The recommended skill setup for a beam ship and a space wizard ship are fairly similar, since stacking tac skills to unlock the tac ultimate is recommended in both cases. If I were trying to marry them, I'd probably take the build from here: https://www.sto-league.com/science-ships-in-the-current-century/ and then steal 3 skill points from eng (or maybe 2 from eng and 1 from tac) to fill out the long range targeting sensors part of the science tree. If you do steal one point from tac, give up the Team Frenzy part of the tac ultimate. It'll slightly lower the DPS of your teammates, but who cares about them, right?

Just remember when you're switching from a beam ship to a sci ship (and vice versa) to make sure you also switch your active spec and doffs. I can't remember if loadouts save those or not but loadouts are buggy anyway, so it's always best to check.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Picked up the Fed Atlas for my TOS character and have been really enjoying it. It's a solid ship, though my full ignorance of this game might hide that it actually sucks or something.

Jxforema
Sep 23, 2005
long live the Space Pope
Atlas is worth it for the console alone, and makes the scihole builds work. if your enjoying it that’s just butter

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
My Jem’Hadar recruit can’t join queues because I haven’t completed the tutorial, except I have completed the tutorial. Thanks, Cryptic.

0x0hShit
Mar 11, 2011

g0del posted:

The recommended skill setup for a beam ship and a space wizard ship are fairly similar, since stacking tac skills to unlock the tac ultimate is recommended in both cases. If I were trying to marry them, I'd probably take the build from here: https://www.sto-league.com/science-ships-in-the-current-century/

g0del's advice is probably the best way to go, but I'll counter with some bad optional advice instead: It's also possible (and maybe more budget friendly?) to go down hard in the science tree for the capstone ability while doing some tac and engineering. As a tactical-captain-science-ship guy I've never really cared for the tactical capstone ability, but man does the science ability feel awesome since it turns everything for the next few seconds into criticals. In my head, I know that Focused Frenzy is the superior DPS skill but my heart tells me that the multi-target nature of Probability Manipulation is way the heck more fun and turns both my escorty beams into ginsu knives and spacewizarding anomalies into garbage disposals.

I did have a quick look at my build while typing this out and it's 10 Eng / 25 Sci / 11 Tac. If anything I'd probably drop some engineering points and move them over to tac, and swap one science point that way as well. But it works. Point being don't worry to much about being optimal, just good enough will do.

g0del
Jan 9, 2001



Fun Shoe

0x0hShit posted:

g0del's advice is probably the best way to go, but I'll counter with some bad optional advice instead: It's also possible (and maybe more budget friendly?) to go down hard in the science tree for the capstone ability while doing some tac and engineering. As a tactical-captain-science-ship guy I've never really cared for the tactical capstone ability, but man does the science ability feel awesome since it turns everything for the next few seconds into criticals.
Here's the problem with the science capstone - it doesn't add 50% to your crit chance. It changes your crit chance to 50%, whatever it was before. If you have a low crit chance that will help. But if your crit chance is above 50%, it actively hurts you. And any sci ship should have a crit chance higher than 50% thanks to the Particle Manipulator trait. Which is free from getting science RnD to level 15. At 250 EPG particle manipulator will add 50% crth to your base, and it adds crtd too.

Science skills also work a little funny with crth, at least anomalies. They roll for crit or not when they're first created, and not again for the rest of their duration. So if, say, your grav well rolls a crit, then it will crit every single time it ticks damage. Similarly if it doesn't roll a crit, none of the damage it does for the life of the anomaly will be a crit.

So ideally, you get your base crth to 50% or higher (should be easy for a romulan with a lot of endeavor points in crth, might be a little more work for a non-rom on a newer account), get your EPG to 250 or above, then slot the Particle Manipulator trait for 100% crth. Then all your anomalies will be crits without using a capstone skill.

0x0hShit posted:

Point being don't worry to much about being optimal, just good enough will do.
This advice, however, is good. The DPS ceiling in this game is so far above what is necessary to play it, you can play around with all sorts of weird non-meta builds and still do fine.

Eimi
Nov 23, 2013

I will never log offshut up.


Thanks for the advice both of you. And yeah, even in just my cruiser thanks to being a Romulan I'm at like 44% crit or something just floating about in Earth orbit.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Funny how with the dil exchange completely crashed out in STO, I... have no reason or motivation to log into STO nightly anymore. I realized that my main motivation to play the game, besides the LP, was that I just like collecting ships and grinding out dilzen towards that end.

I have chosen to take this as an unexpected win.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

wdarkk posted:

My Jem’Hadar recruit can’t join queues because I haven’t completed the tutorial, except I have completed the tutorial. Thanks, Cryptic.

They changed the requirements on JH to needing to hit level 62 before considering the tutorial complete and having admiralty and queues unlock in order to slow down exploiting recruit account-wide rewards. They didn't add any explanation of the this change in game though. Doing the first proper gamma mission should be enough to get you there.

SplitSoul
Dec 31, 2000

Thanks for the fleet invite! Trekking around in my boomerang ship now.

greasythepirate
Aug 13, 2016

Cythereal posted:

Funny how with the dil exchange completely crashed out in STO, I... have no reason or motivation to log into STO nightly anymore. I realized that my main motivation to play the game, besides the LP, was that I just like collecting ships and grinding out dilzen towards that end.

I have chosen to take this as an unexpected win.

It's not as bad as it seems. I put 300k dil up for sale last night before I went to bed, and when I logged in just now I've got the zen for it. So less than a 24 hour wait. No reason for me to stop my grinding for now.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Zen market might be starting to stabilize a bit. Right now there's only 20k worth of buy orders at 500, which is down significantly from what it was a few days ago.

CainFortea
Oct 15, 2004


So if dil is so useless, who's buying it with zen?

g0del
Jan 9, 2001



Fun Shoe

CainFortea posted:

So if dil is so useless, who's buying it with zen?
I have no idea. Maybe whales who are trying to build up their own vanity fleets? Dil isn't completely useless, it's just that for many players, they can generate it a lot faster than they need to spend it. And a lot of the uses are temporary things. Dil's incredibly useful for upgrading equipment. But eventually you get all the equipment you use at mk XV epic, and then you don't need dil for upgrading anymore. It's required in large amounts for building up fleet holdings. But most older fleets finished those years ago. It's the only way to get older event ships. But many players got those ships for free during the events, and the gamble odds are so low on them that many other players have given up on trying to get epic phoenix tokens.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

The quick fix to all of this would be to make lootbox keys purchasable with dill during the phoenix events. I have no idea what they thought they were doing making phoenix boxes purchasable full time.

Do some math to figure out what the rough zen:EC rate is based on lootbox keys on the exchange, and figure out about where you want the dill values to stabilize. Set the phoenix event price a little below that to provide extra downward pressure, and you've got a release valve you can hit whenever poo poo starts getting dumb.

There are probably much better, long term ways to siphon dill out of the economy, but that one would be pretty easy to implement.

The real problem is that they won't do that because it would affect lootbox sales for zen, which would cost them money.

Eimi
Nov 23, 2013

I will never log offshut up.


Buying lobi directly with dil would at the least get me to spend a ton of dil. Theres lots of cosmetics or fun things that aren't worth getting for scant few you get via events, since a. I dont open lockboxes and b. The rate from boxes is trash

Hunter Noventa
Apr 21, 2010

Eimi posted:

Buying lobi directly with dil would at the least get me to spend a ton of dil. Theres lots of cosmetics or fun things that aren't worth getting for scant few you get via events, since a. I dont open lockboxes and b. The rate from boxes is trash

They'd probably have to raise the price of Lobi ships, but that still wouldn't be the worst idea.

g0del
Jan 9, 2001



Fun Shoe

Hunter Noventa posted:

They'd probably have to raise the price of Lobi ships, but that still wouldn't be the worst idea.
I've seen this suggestion a lot on reddit and forums. I think it might work, but cryptic would have to be careful in setting the price. Right now, keys cost roughly 100z (more if you buy singles at full price, less if you buy bulk during sales) and give an average of 5.4 lobi per key (which I'll round down to 5 for easy of math). At 500 dil/zen, that's 10,000 dil per lobi from buying lockbox keys and opening boxes. And of course, you also get the other contents of the lockbox that you can use or sell for ec.

If they price lobi directly for dil at higher than 10,000 per lobi, no one who's done the math will buy it. If they set it lower, it will hopefully drive the dilex down. But there's a limit there, too. If they set the price at 5,000 dil per lobi, it's worth it to buy lobi directly until the dilex gets down around 250, at which point it makes more sense to buy keys again.

So they could decide on a dilex rate that they're happy with, and set the lobi price to try to keep it around that rate. But that would require doing some math, and I honestly don't know if cryptic has that in them anymore. After all, they're making vague statements about how they want to fix it, but then just announced a flash promo box sale, which will do the opposite of fixing it.

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greasythepirate
Aug 13, 2016
One of the reasons the Phoenix boxes aren't as desirable as they could be is the horrendous drop rates for epics. It's been requested a long time but due to this situation it's time they finally let people 'trade up' a certain number of lower tier tokens to upgrade to a higher tier token. This would create a fixed path to the epic, even if a person never got lucky and scored one along the way. This would also create more interest in the boxes and make them more of a dil sink.

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