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Infinitum posted:Urgh my Don't Get Got - Shut Up & Sit Down Special Edition arrived today and it looks like some fuckwit in customs has had a field day. You should see my copy of Belaad: The Land of Swords and Quills. The Iranian postal service stuck it in a packing box with no padding then sealed it with 2-inch copper staples, one of which gouged the box lid.
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# ? Jun 22, 2021 10:26 |
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# ? May 22, 2024 16:01 |
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heckin hounds looks heckin cute
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# ? Jun 22, 2021 14:24 |
heckin hounds is heckin backed
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# ? Jun 22, 2021 14:29 |
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Infinitum posted:
If you have and are willing to play games with Tabletop Simulator there's mods of TMB (and Cloudspire and Hoplomachus-in-its-old-incarnation) with Chip Theory's blessing. It is not nearly as nice as playing with actual components, but you get the sense of the gameplay. What with the pandemic, TTS represents all but one playthrough I've done of TMB and 100% of my Cloudspire play. Looking forward to that changing.
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# ? Jun 22, 2021 15:22 |
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Leraika posted:heckin hounds looks heckin cute Infinitum posted:heckin hounds is heckin backed Thank you so much. I'm grinning so hard my face hurts. The campaign is already nearly 50% funded and it's not even 10am. Here's the kickstarter link: https://www.kickstarter.com/projects/527566924/heckin-hounds?ref=q52d0a
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# ? Jun 22, 2021 15:35 |
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Frozen Peach posted:Thank you so much. I'm grinning so hard my face hurts. The campaign is already nearly 50% funded and it's not even 10am. Also backed, good luck!
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# ? Jun 22, 2021 16:03 |
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Backed! I’ve also come across a KS expansion for the Warehouse 13 board game from 2017. The game itself appears to be out of print, so they’re doing a tier with the base game too.
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# ? Jun 22, 2021 16:39 |
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https://www.kickstarter.com/projects/fallonmyblade/tide-breaker-rpg-cinematic-tabletop-rpg-system I can't tell if I keep hearing about this because it's genuinely being hyped, or because the creator is great at hyping.
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# ? Jun 22, 2021 17:11 |
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https://www.kickstarter.com/projects/silvervinepublishing/floria-the-verdant-way-indie-japanese-trpg-translation Floria: The Verdant Way is now up on Kickstarter. This is a unique Japanese indie TRPG where you cast spells by drawing and filling in shapes on your character sheet while exploring the rich lore of an endless magic forest. It’s created by Nekotsuki, one of the most influential women in the Japanese indie scene who currently heads the most popular indie circle over there. She’s awesome and her game is awesome so give it some love.
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# ? Jun 22, 2021 17:47 |
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Getsuya posted:https://www.kickstarter.com/projects/silvervinepublishing/floria-the-verdant-way-indie-japanese-trpg-translation Backed!
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# ? Jun 22, 2021 19:42 |
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CitizenKeen posted:https://www.kickstarter.com/projects/fallonmyblade/tide-breaker-rpg-cinematic-tabletop-rpg-system TideBreaker is genuinely really good. I bought the early access version and, while it was in desperate need of a good editor to get everything organised, the soul of what was there was fantastic. Basically it's a shonen anime simulator with a crunchy power creation system, some really neat mechanics both in and out of combat, and a GM system that's set up to let the GM and players really push against each other to save or doom the world they've put together. I'm a big fan.
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# ? Jun 22, 2021 21:08 |
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potatocubed posted:TideBreaker is genuinely really good. I bought the early access version and, while it was in desperate need of a good editor to get everything organised, the soul of what was there was fantastic. What length of play is Tidebreaker meant for? I’m pretty much solely in the market for campaign-length games these days, but if Tidebreaker can handle a fair number of sessions, I’m cautiously interested.
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# ? Jun 22, 2021 23:41 |
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Lludwik's Labyrinth just launched today too. It's the... Sequel/expansion for Minions of Mordak, which is one of the best-produced games I've ever backed. It's a pretty good game, and my boys and I enjoyed it a lot, but one vs many doesn't always work so well. Fortunately, this one's going to be a co-op/legacy campaign game - and it's got an expansion to make Minions of Mordak co-op, too. The minis and storage were both outstanding on the first game, and here's hoping it's just as great here, too. https://www.kickstarter.com/projects/skyboundgames/valor-and-villainy-lludwiks-labyrinth?ref=android_project_share
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# ? Jun 23, 2021 05:17 |
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Kestral posted:What length of play is Tidebreaker meant for? I’m pretty much solely in the market for campaign-length games these days, but if Tidebreaker can handle a fair number of sessions, I’m cautiously interested. When you set the game up you create a setting made of locations, and then the PCs do things in those locations to try and solve their problems while the villain ruins those locations in the name of their evil scheme. It won't continue indefinitely because at some point somebody is going to win, but it's meant for campaign play.
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# ? Jun 23, 2021 08:47 |
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Frozen Peach posted:Thank you so much. I'm grinning so hard my face hurts. The campaign is already nearly 50% funded and it's not even 10am. Wait, this is a reskin of walking doggoes? I played that at Geekway play to win. Didn’t know you were StL local.
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# ? Jun 23, 2021 15:47 |
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potatocubed posted:TideBreaker is genuinely really good. I bought the early access version and, while it was in desperate need of a good editor to get everything organised, the soul of what was there was fantastic.
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# ? Jun 23, 2021 16:08 |
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djfooboo posted:Wait, this is a reskin of walking doggoes? I played that at Geekway play to win. Didn’t know you were StL local. I think of it less as a reskin and more as a whole new game that has the base mechanic of Walking Doggos. Rather than being a one round game with a afterthought of "well you can play multiple rounds if you want" I added several new mechanics that really bring the game together as a whole thing. I'm actually on the Geekway board, and live about 2 hours north of St. Louis. Not quite local, but close enough.
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# ? Jun 23, 2021 16:15 |
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I'm really meant to be limiting the Kickstarters that I get involved with considering the issues with tax and shipping. That being said I'm already in for Canvas, Chai and the Buttonshy stuff. Since one of my friends runs a doggy hotel sort of thing I can't not back Heckin' Hounds. Some real first world problems when too many people are making games that appeal specifically to me. However will I cope?
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# ? Jun 23, 2021 16:29 |
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Just sent out a v cool update for Monster Care Squad with a link to our early access/beta release in surprise web-format.
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# ? Jun 23, 2021 20:00 |
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Nemesis Of Moles posted:Just sent out a v cool update for Monster Care Squad with a link to our early access/beta release in surprise web-format. This is neat and on the computer at least I prefer it to the PDF, so thanks for the surprise.
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# ? Jun 24, 2021 13:39 |
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neaden posted:This is neat and on the computer at least I prefer it to the PDF, so thanks for the surprise. Glad to hear it! Dee, one of our layout people, has been working on this sorta thing for their own project, and out of the blue slapped this together for us. They might also get us an app too, we'll see, I'm not sure how many people will be into that but its apparently a pretty easy process now that we have the web version mostly there so ¯\_(ツ)_/¯
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# ? Jun 25, 2021 00:32 |
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DCC Dying Earth is live, with some early bird spots left.
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# ? Jun 25, 2021 02:46 |
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Frozen Peach posted:Thank you so much. I'm grinning so hard my face hurts. The campaign is already nearly 50% funded and it's not even 10am. Question, because I honestly couldn't see anything one way or another about this on the Kickstarter page. Are EU copies being shipped from within the EU, or from the United States? I'm asking because with taxes and import fees the price of the game will roughly double for me if the latter, in which case I'll need to think about it. I mean, I understand if that's the case because a small indie team might not have access to the kinds of shipping networks this might need, but I'm asking anyway.
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# ? Jun 25, 2021 08:34 |
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Nemesis Of Moles posted:Just sent out a v cool update for Monster Care Squad with a link to our early access/beta release in surprise web-format. I haven't read all of it, but goddamn, this is dope as gently caress and might end up being the #1 RPG that isn't D&D. Seriously. Dope AF
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# ? Jun 25, 2021 09:01 |
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Shaman Tank Spec posted:Question, because I honestly couldn't see anything one way or another about this on the Kickstarter page. Are EU copies being shipped from within the EU, or from the United States? I'm asking because with taxes and import fees the price of the game will roughly double for me if the latter, in which case I'll need to think about it. My guess is that it largely depends on how many backers we get from each region before we decide, but I passed your question onto James. I'll let you know when I get an answer for you. In the meantime since we're funded I made a thread: https://forums.somethingawful.com/showthread.php?threadid=3971523 Edit: James posted:Which distribution partners we use in a given geographical area is somewhat dependent on the final backer totals, since as a new publisher we had to account for the possibility of failure. Currently we're on trend to potentially have an EU fulfillment partner since interest has (thankfully!) been strong in the project. If ultimately shipping values post-campaign end up being a large amount of sticker shock because of only one or two copies going to a given area, we will certainly honor refund requests. Frozen Peach fucked around with this message at 16:25 on Jun 25, 2021 |
# ? Jun 25, 2021 15:18 |
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mllaneza posted:I haven't read all of it, but goddamn, this is dope as gently caress and might end up being the #1 RPG that isn't D&D. Gosh, thank you so much
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# ? Jun 25, 2021 16:25 |
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Memnaelar posted:I have to imagine that people are at least beginning to look into the possibility of creating that infrastructure right now. I don't think it's going to be as simple as just "waiting out" the prices. It's like oil in the 70s. Now that they've seen what we'll pay, who's going to be the first shipper to drop prices? It's not like demand's going down anytime soon -- ships are going to be full for the foreseeable future. I'd expect to see it to slip earlier in card games, RPGs - basically anything which involves printing cards and books. Printing presses are pretty deglobalised - the entire POD model of Lulu and DTRPG and the like depends on having deals with a network of local printers to get the job done, if you can't get something printed locally from those sources it's more due to them not having a deal with a local printer than to it being impossible to get anything printed locally. Of course, if stuff like dice were part of the deal on the Kickstarter, that becomes more complex. But even before all this, I've seen enough RPG Kickstarters late because of manufacturing delays over custom dice that I'd honestly prefer if people said "You know what? You almost certainly already have dice, you don't need dice with our logo on it" and did rulebook-only Kickstarters, where all the stuff can be printed locally.
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# ? Jun 25, 2021 17:50 |
Just want to give a quick shout-out to Tea, Scones, and Arsenic as it's in the last 72 hours. Drink tea, eat
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# ? Jun 27, 2021 11:34 |
Also I wanted to post this
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# ? Jun 27, 2021 11:35 |
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Infinitum posted:Just want to give a quick shout-out to Tea, Scones, and Arsenic as it's in the last 72 hours. They still haven't fixed the description though. Insanity.
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# ? Jun 27, 2021 12:47 |
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Infinitum posted:Also I wanted to post this I definitely noticed that two or three days after it appeared on the Battle.Net launcher, it was already pushed off the news section. I actually kinda feel sorry for these guys. It seems like they put in a bit of work designing this weird thing and getting Blizzard's licensing approval, but this whole campaign was just... not planned out at all. Although, I guess you could say that the game itself wasn't properly planned to begin with. I don't know if they expected the WoW IP to sell itself, or how they thought this campaign would actually work. I caught a news post for it on WoWHead a week after it launched because I was actively watching for it, but between the TBC Classic release & upcoming patch info, they pump out dozens of random articles a day. Over half the comments (which weren't many) were gawking over the price and black paint edition, so even dedicated WoW fans weren't willing to jump on this. Desfore fucked around with this message at 12:50 on Jun 27, 2021 |
# ? Jun 27, 2021 12:48 |
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Desfore posted:I definitely noticed that two or three days after it appeared on the Battle.Net launcher, it was already pushed off the news section. I actually kinda feel sorry for these guys. It seems like they put in a bit of work designing this weird thing and getting Blizzard's licensing approval, but this whole campaign was just... not planned out at all. Although, I guess you could say that the game itself wasn't properly planned to begin with. Asking a half million dollars up front for ANY board game speaks to a severe lack of both planning and understanding, imo. It's not that tabletop game projects can't reach that amount, but they aren't usually predicated on meeting that amount as the minimum for funding, and projects that set things that high are usually just shooting for the moon without any sort of plan behind it.
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# ? Jun 27, 2021 12:58 |
Desfore posted:I don't know if they expected the WoW IP to sell itself, or how they thought this campaign would actually work. I caught a news post for it on WoWHead a week after it launched because I was actively watching for it, but between the TBC Classic release & upcoming patch info, they pump out dozens of random articles a day. Over half the comments (which weren't many) were gawking over the price and black paint edition, so even dedicated WoW fans weren't willing to jump on this. If you're asking PS5 levels money for each copy with a 500k funding goal, it needs to be something amazing and truly special - It's not. From their own update section quote:Nightly, by candlelight or lantern, we’d draw lines in the dirt and use rocks for pieces. Everything they've added just detracts from the game underneath. Just go play with some rocks.
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# ? Jun 27, 2021 15:32 |
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Frosthaven had 500k as a (nominal) funding goal but that's a special case.
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# ? Jun 27, 2021 16:30 |
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Doctor Spaceman posted:Frosthaven had 500k as a (nominal) funding goal but that's a special case. Based on a wildly successful first game. Tons of extras. Weighs as much as a small child due to the amount of content and not just random garbage. Yeah, I’d say that’s a different case.
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# ? Jun 27, 2021 16:41 |
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Doctor Zero posted:Based on a wildly successful first game. Tons of extras. Weighs as much as a small child due to the amount of content and not just random garbage. Yeah, I’d say that’s a different case. It's basically the only game I can think of that actually set a goal that high. Even most of CMON's things (which are obviously designed to pull in millions) aim for less, same for KDM and every other big box of minis. Hundreds of thousands is common, 500k isn't. Which is why it was insanity for this project to aim for it.
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# ? Jun 27, 2021 17:00 |
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It's entirely possible that the 500k is a realistic goal for hitting any sort of profit. There's a certain psychology at work with the board game market, especially the mini-heavy ones. So many times the games put a funding goal so far lower than what it would actually cost to produce the game just so they can say "FUNDED IN 10 MINS" when realistically the game isn't getting made unless they actually hit 500k+. That's why a lot of mini games get cancelled even though they've hit their stated funding goal. But then games that put realistic funding goals sometimes just struggle to gain any momentum because they don't have that apparent feeding frenzy that those other games that funded immediately have.
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# ? Jun 27, 2021 17:15 |
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Desfore posted:I definitely noticed that two or three days after it appeared on the Battle.Net launcher, it was already pushed off the news section. I actually kinda feel sorry for these guys. It seems like they put in a bit of work designing this weird thing and getting Blizzard's licensing approval, but this whole campaign was just... not planned out at all. Although, I guess you could say that the game itself wasn't properly planned to begin with. I saw in the comments a few days ago that they were thinking of doing a campaign for just the minis, so maybe they can recover some of their development costs that way if they put a reasonable price tag on it.
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# ? Jun 28, 2021 02:51 |
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InternetJunky posted:It's entirely possible that the 500k is a realistic goal for hitting any sort of profit. There's a certain psychology at work with the board game market, especially the mini-heavy ones. So many times the games put a funding goal so far lower than what it would actually cost to produce the game just so they can say "FUNDED IN 10 MINS" when realistically the game isn't getting made unless they actually hit 500k+. That's why a lot of mini games get cancelled even though they've hit their stated funding goal. But then games that put realistic funding goals sometimes just struggle to gain any momentum because they don't have that apparent feeding frenzy that those other games that funded immediately have. This is absolutely a factor to consider and there have been numerous Kickstarters that ran into the issue of setting their funding goal too low because they were counting on a perpetual hype train and then even though they met their goal, they couldn't get to the "real" goal and so had to cancel the project. A huge physical project with a lot of pieces like this WoW game is almost certainly not the sort of thing you can get away with making for cheap and I don't begrudge game designers from setting realistic funding goals, but if $500k really is the necessary target for this project then it's just kicking the can of unrealistic expectations further down the road to the fact that these guys have no rep, no name recognition, nothing to help them actually earn that $500k. Like the Frosthaven example, which is a result of Gloomhaven's two massively successful kickstarters and critical acclaim giving people both the confidence and desire to help a project of that asking price fund. So you've definitely got a point that physical game manufacture (to say nothing of shipping) isn't a cheap proposition and from that perspective it may not be "fair" to say to someone "hey man you shouldn't be asking for this for your project, even if you've done the math" but I can't really imagine a way these guys are gonna get what they're shooting for.
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# ? Jun 28, 2021 10:38 |
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# ? May 22, 2024 16:01 |
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StarkRavingMad posted:I saw in the comments a few days ago that they were thinking of doing a campaign for just the minis, so maybe they can recover some of their development costs that way if they put a reasonable price tag on it. They did say they deliberately designed the minis to be fiddly and expensive to produce. Also IIRC the scale is way off what most people play with, so it's only collector types who are the target.
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# ? Jun 28, 2021 10:46 |