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SCheeseman
Apr 23, 2003

Sonic & Sega All Stars Racing Transformed is the best kart racer
https://www.youtube.com/watch?v=UZUaRcR_0CM
Submitted as evidence: the Skies of Arcadia track played by a sentient Dreamcast VMU that transforms between the Daytona car, the After Burner plane and a Dreamcast controller (as a boat).

SCheeseman fucked around with this message at 15:01 on Jun 29, 2021

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Lodin
Jul 31, 2003

by Fluffdaddy
Remember when Sega had that brilliant transforming idea for that game and then released a sequel that replaced it with an utterly poo poo team gimmick that everyone hated? That's Sega in a nutshell.

Duck and Cover
Apr 6, 2007

Lodin posted:

This was one of my issues with Necromunda. First you get a prerendered cutscene that's just slow pans across the Underhive while Cal Jericho slowly gives a grimdark monologue. Then when you get into the game itself you are frozen and have to stand in an elevator listening to two random mooks planning the first mission. A game that's supposed to be a mix of Bulletstorm and not poo poo Borderlands has no right to pull something like that.
At least once you finally get to shoot stuff it gets proper good if you just want to murder hundreds of British punks while zipping around like a mad bastard.

I was going to buy this but barely missed the sale (steam was still showing the sale price but when I got to actually paying it didn't have it). It's not so much about the money as it is about feeling like a rube for paying MSRP, so I didn't.

Name Change
Oct 9, 2005


SCheeseman posted:

Sonic & Sega All Stars Racing Transformed is the best kart racer
https://www.youtube.com/watch?v=UZUaRcR_0CM
Submitted as evidence: the Skies of Arcadia track played by a sentient Dreamcast VMU that transforms between the Daytona car, the After Burner plane and a Dreamcast controller (as a boat).

Transformed is probably the only kart racer that actually competes with Mario Kart anything. I think the only thing that hurts it is that the AI is brutal even on Normal.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

SCheeseman posted:

Sonic & Sega All Stars Racing Transformed is the best kart racer
https://www.youtube.com/watch?v=UZUaRcR_0CM
Submitted as evidence: the Skies of Arcadia track played by a sentient Dreamcast VMU that transforms between the Daytona car, the After Burner plane and a Dreamcast controller (as a boat).

I unironically think this as well. I bought it thinking I was just gonna be disappointed at a terrible mario kart knockoff and now I get to lament Sega being unable to stick to a single successful formula.

hawowanlawow
Jul 27, 2009

ahem


https://www.youtube.com/watch?v=ws4F5g9ydCU

Archer666
Dec 27, 2008
Excuse you

https://www.youtube.com/watch?v=ifuiQW8vN_M

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Sonic & Sega All Stars Racing Transformed had an actual matchmaking ranked system with just an elo number no hidden MMR or bo3s, God bless that game.

Duck and Cover
Apr 6, 2007

I wish video games had at least a smidge of respect for the players time. Why is that character you want me to follow moving so slow? Wait if I get a ahead did he loving stop? Yes yes I know crouching is a thing. Oh it makes me stealthier? No way. That tall grass can hide me? Whoa whoa whoa you're going to fast slow down! You want me to pick up rocks? Did you not see me doing that the second I saw something to grab? Yes yes got it throw a rock to distract the thing. Hold on your just now mentioning sprint? I've been using sprint already.

I do love how every game seems to assume I've never played a video game before. I'm like 50 minutes into Horizon Zero Dawn and just now done with the tutorial (maybe I imagine they'll be more).

hawowanlawow
Jul 27, 2009

yeah that's probably for the people who don't play a lot of games

JollyBoyJohn
Feb 13, 2019

For Real!

Duck and Cover posted:

I wish video games had at least a smidge of respect for the players time. Why is that character you want me to follow moving so slow? Wait if I get a ahead did he loving stop? Yes yes I know crouching is a thing. Oh it makes me stealthier? No way. That tall grass can hide me? Whoa whoa whoa you're going to fast slow down! You want me to pick up rocks? Did you not see me doing that the second I saw something to grab? Yes yes got it throw a rock to distract the thing. Hold on your just now mentioning sprint? I've been using sprint already.

I do love how every game seems to assume I've never played a video game before. I'm like 50 minutes into Horizon Zero Dawn and just now done with the tutorial (maybe I imagine they'll be more).

lmao I don't remember Horizon Zero Dawn being that egregious but yes I know what you mean

just think, any videogame could be somebodys first

Archer666
Dec 27, 2008

JollyBoyJohn posted:

lmao I don't remember Horizon Zero Dawn being that egregious but yes I know what you mean

just think, any videogame could be somebodys first

Its this, and also that while every game may have some similar items/mechanics, they may not necessarily work in the same way. In some games, falling off of roof may kill you, in others it won't. It's important for a game to show you (at least partly) how it operates before letting you loose.

Duck and Cover
Apr 6, 2007

hawowanlawow posted:

yeah that's probably for the people who don't play a lot of games

Oh I know why it's there, I just want a way to skip the poo poo everyone who has ever touched a video game before knows or you know speed it up. It's weird how focused video games are on these new players when there's no way in hell they're even close to a majority. More accessibility is good, hand holding me through a tedious tutorial yet again, not so good.

Archer666 posted:

Its this, and also that while every game may have some similar items/mechanics, they may not necessarily work in the same way. In some games, falling off of roof may kill you, in others it won't. It's important for a game to show you (at least partly) how it operates before letting you loose.

No it isn't. I found out the game has fall damage by wait for it taking fall damage. Besides it'd take a minute to tell me most of the stuff. Got it has rock throwing/stealth mechanics, got it I have a scanner thingy, and it can see patrol routes.

Duck and Cover fucked around with this message at 20:41 on Jun 29, 2021

JollyBoyJohn
Feb 13, 2019

For Real!
the most egregious game for it I've ever experienced is Monster Hunter World, don't get me wrong I loving love that game but there were still tutorial pop-ups like 40 hours in

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

hawowanlawow posted:

yeah that's probably for the people who don't play a lot of games

The people who like this poo poo the most are the people who chronically play video games and measure the games' worth by how many hours per buck they got and are used to the language of videogames.

I rarely play games and every time I have to deal with wow quests in a single player game I want to alt-f4 or turn the console off it loving sucks and people love this padding or else they complain the game is too short.

God I hope I never work as a gamedev again.

hawowanlawow
Jul 27, 2009

Elentor posted:

The people who like this poo poo the most are the people who chronically play video games and measure the games' worth by how many hours per buck they got and are used to the language of videogames.

I rarely play games and every time I have to deal with wow quests in a single player game I want to alt-f4 or turn the console off it loving sucks and people love this padding or else they complain the game is too short.

God I hope I never work as a gamedev again.

we play path of exile, our outlook on game accessibility is probably warped

Duck and Cover
Apr 6, 2007

Elentor posted:

The people who like this poo poo the most are the people who chronically play video games and measure the games' worth by how many hours per buck they got and are used to the language of videogames.

I rarely play games and every time I have to deal with wow quests in a single player game I want to alt-f4 or turn the console off it loving sucks and people love this padding or else they complain the game is too short.

God I hope I never work as a gamedev again.

The older I get the less patience I have for blatant padding but even as I child I knew MMORPGS were bullshit (still would play some for awhile before I'd realized oh I'm just leveling to get a mount or whatever gently caress that). City of Heroes let me play dress up though so that games still cool with me even if I didn't get all that far.

hawowanlawow posted:

we play path of exile, our outlook on game accessibility is probably warped

A game that could actually use a tutorial or at the very least "hey yeah max your elemental resists, get over 150% life".

Duck and Cover fucked around with this message at 20:49 on Jun 29, 2021

Lodin
Jul 31, 2003

by Fluffdaddy

Duck and Cover posted:

I was going to buy this but barely missed the sale (steam was still showing the sale price but when I got to actually paying it didn't have it). It's not so much about the money as it is about feeling like a rube for paying MSRP, so I didn't.

It still needs patching because Straumon, lol. Just as well to have a wait.

Ritz On Toppa Ritz
Oct 14, 2006

You're not allowed to crumble unless I say so.
I used to eagerly attempt to 100% games because I only had a few at a time (SNES/Genesis) as a kid.

Trophies/achievements were kinda sorta the same thing so that was cool for a bit.

Now for me to even consider ‘100 percenting a game’ is beyond the pale and has no bearing on my enjoyment.

I’m surprised when people talk about it - especially those that only recently got into games.

To each their own - numbers go up is something I understand - I guess I finally grew out of it.

Shout out and Lol at games that had more than 100% completion (looking at you Donkey Kong Country series).

Lodin
Jul 31, 2003

by Fluffdaddy
Street Racer was a good Mario Kart ripoff. A fun fact about it is that it was made mostly by a couple from Turkey. At some point they go divorced and after the guy found a new wife the two of them made the original Mount & Blade.

https://www.youtube.com/watch?v=zturPhgEaVo

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

hawowanlawow posted:

we play path of exile, our outlook on game accessibility is probably warped

I like the joke but that has nothing to do with game accessibility, though, the absolutely most casual games are either stuff for party play or smartphone puzzles. If you want to take a look at a game that "everyone" plays you're more likely than not looking at either fast-paced or session games or companies that somehow actually managed to grab everyone like Nintendo. When guitar hero was a thing a lot of non-gamers played it. Before that you had an entire generation who stuck to DDR and Pump it Up.

Single-player games padding content super hard are doing it almost exclusively for the play time, there are weird worms in millennial brains that automatically link everything lovely to "it's done for the casuals" or equivalent mythical newbies that never played a game. That isn't it, it's quite often the opposite, a lot of stuff especially in AAA games are assuming that you know the video game language and UX already. UX for new players is stuff like level design guiding with lights where you're supposed to go or Portal auto-detecting whether or not to invert mouse when it tells you to look at the ceiling lamp. Escort quests taking forever are there just to be a pain in the rear end.

Like, I play so few campaign or AAA games that sometimes I pick one up and have no idea what it expects me to do because I've lost the track of their design language years ago, that doesn't make the padding any more useful.

Duck and Cover posted:

The older I get the less patience I have for blatant padding but even as I child I knew MMORPGS were bullshit (still would play some for awhile before I'd realized oh I'm just leveling to get a mount or whatever gently caress that).

I'll be honest, I still prefer (not that I'd play them) the 90's MMOs motif of grinding is the actual game than colossal wastes of time like every wow expansion or patch requiring you to undergo hours of tedious fetch quests punctuated with just the worst story ever until you can get to what the game really is: A hub-based session game where you queue for raids/dungeons/pvp.

I must have seen 1 or 2 individuals at most who told me that yes they love grinding 10 levels skipping quest text every time an expansion is out it really adds to it.

JollyBoyJohn
Feb 13, 2019

For Real!

Lodin posted:

Street Racer was a good Mario Kart ripoff. A fun fact about it is that it was made mostly by a couple from Turkey. At some point they go divorced and after the guy found a new wife the two of them made the original Mount & Blade.

https://www.youtube.com/watch?v=zturPhgEaVo

Street racer owned and I had no idea about the m&b connection

Duck and Cover
Apr 6, 2007

Elentor posted:

I like the joke but that has nothing to do with game accessibility, though, the absolutely most casual games are either stuff for party play or smartphone puzzles. If you want to take a look at a game that "everyone" plays you're more likely than not looking at either fast-paced or session games or companies that somehow actually managed to grab everyone like Nintendo. When guitar hero was a thing a lot of non-gamers played it. Before that you had an entire generation who stuck to DDR and Pump it Up.

Single-player games padding content super hard are doing it almost exclusively for the play time, there are weird worms in millennial brains that automatically link everything lovely to "it's done for the casuals" or equivalent mythical newbies that never played a game. That isn't it, it's quite often the opposite, a lot of stuff especially in AAA games are assuming that you know the video game language and UX already. UX for new players is stuff like level design guiding with lights where you're supposed to go or Portal auto-detecting whether or not to invert mouse when it tells you to look at the ceiling lamp. Escort quests taking forever are there just to be a pain in the rear end.

Like, I play so few campaign or AAA games that sometimes I pick one up and have no idea what it expects me to do because I've lost the track of their design language years ago, that doesn't make the padding any more useful.

I'll be honest, I still prefer (not that I'd play them) the 90's MMOs motif of grinding is the actual game than colossal wastes of time like every wow expansion or patch requiring you to undergo hours of tedious fetch quests punctuated with just the worst story ever until you can get to what the game really is: A hub-based session game where you queue for raids/dungeons/pvp.

I must have seen 1 or 2 individuals at most who told me that yes they love grinding 10 levels skipping quest text every time an expansion is out it really adds to it.

Padding isn't even unique to single player games. You think Overwatch needs such long setup times? Padding is everywhere.

Grinding can be relaxing and chill so I get the appeal. The thing I don't like is the whole gating cool poo poo behind levels to get you to grind when you might not want to. If you can manipulate me without me realizing it, fine whatever, it's when I see it I my enjoyment lessens. I just want games to feel like the people making them are trying to make a fun experience and not laser focused on the time played metric.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Yeah you're right, I was mostly focusing on the fact that tactics previously used in multiplayer games are now in single player games as well, like holy poo poo playing a campaign story-focused game and then quests pop up like I'm leveling in an MMO is so awful.

Phigs
Jan 23, 2019

Duck and Cover posted:

Oh I know why it's there, I just want a way to skip the poo poo everyone who has ever touched a video game before knows or you know speed it up. It's weird how focused video games are on these new players when there's no way in hell they're even close to a majority. More accessibility is good, hand holding me through a tedious tutorial yet again, not so good.

It would be nice if a game actually paid attention to what a player was doing and for example skipped the sprint tooltip if it's detected that the player has already used sprint. 7 days to die has a tutorial quest chain every time you start a new character and the very first time I played I kinda ignored it for a bit and crafted some items I thought would be useful. Then later I found out you get skill points for completing it so I started doing them and it required me to remake those items I made because it hadn't taken note that I already made them.

!Klams
Dec 25, 2005

Squid Squad

Archer666 posted:

Its this, and also that while every game may have some similar items/mechanics, they may not necessarily work in the same way. In some games, falling off of roof may kill you, in others it won't. It's important for a game to show you (at least partly) how it operates before letting you loose.

I mean... I get the logic, sure. But last I heard Dark Souls was pretty popular, and that's like the poster child for inscrutable mechanics, and it's tutorial is literally some scribbles on the ground you can run past.

Is clearly not like that tutorial Section HAS to be there.

Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

BotW made any tutorial popups unacceptable forevermore.

Play
Apr 25, 2006

Strong stroll for a mangy stray
Yeah what you learn in tutorials isn't always shocking, but if it's a good game it will have enough unique mechanics or systems such that there is value in the tutorial.

Phigs
Jan 23, 2019

I feel like Dark Souls and BoTW have different incentives when it comes to tutorials compared to the average, more guided style of game.

Caesar Saladin
Aug 15, 2004

If a tutorial is paced properly its fine, its not like everyone has been playing games for 20 years like goons.

KrunkMcGrunk
Jul 2, 2007

Sometimes I sit and think, and sometimes I just sit.

Uhhh I've been playing games for 30 years okay pal???

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A lot of games have really bad tutorials that don't really effectively teach you much besides basic buttons in a vacuum, or are outright misleading.

Caesar Saladin posted:

If a tutorial is paced properly its fine, its not like everyone has been playing games for 20 years like goons.

The problem is, so many really aren't.

Duck and Cover
Apr 6, 2007

Oh silly me thinking there might be some gameplay after the tutorial of Horizon New Dawn instead of just cutscenes after cutscenes with some walking to get to more cutscenes/dialog. I'm not so much surprised as I am disappointed I know this is what modern AAA games are. I'm pretty sure it's been like 90% cutscenes/moving to the next cutscene and maybe 10% combat (I think that's probably generous). Do people like that? Am I the weird one?

It's fine I've played 2.6 hours mission accomplished money secured.

Duck and Cover fucked around with this message at 06:36 on Jun 30, 2021

Vakal
May 11, 2008
I lost interest in Horizon once I reached the desert. Turns out making detailed forests environments must be hard since from there on it was just a bunch of featureless dunes.

Not that I would have noticed if there was anything interesting in the desert since I was constantly being bombarded by giant loving robot birds every step.

runnypoops
Mar 26, 2016

been there. done that. prove yourself to me.
Everygame should be battle brothers

JollyBoyJohn
Feb 13, 2019

For Real!

Duck and Cover posted:

Oh silly me thinking there might be some gameplay after the tutorial of Horizon New Dawn instead of just cutscenes after cutscenes with some walking to get to more cutscenes/dialog. I'm not so much surprised as I am disappointed I know this is what modern AAA games are. I'm pretty sure it's been like 90% cutscenes/moving to the next cutscene and maybe 10% combat (I think that's probably generous). Do people like that? Am I the weird one?

It's fine I've played 2.6 hours mission accomplished money secured.

why are you not skipping all the cutscenes to get to the robot fighting

Archer666
Dec 27, 2008

!Klams posted:

I mean... I get the logic, sure. But last I heard Dark Souls was pretty popular, and that's like the poster child for inscrutable mechanics, and it's tutorial is literally some scribbles on the ground you can run past.

Is clearly not like that tutorial Section HAS to be there.

Dark Souls actually proves my point, in that every DS game's opening area is a tutorial that teaches you partly how to engage with it's mechanics. The DS1 Undead Asylum is a small map with a central bonfire (so if you die while learning, you won't lose a lot of progress and allows you to level up quickly), a tight corridor with your first shield and sword and a undead bowman at the end of it. There's a trap next to the bonfire to teach you to be aware of your surroundings, and you can also do a plunge attack at the boss as both a helping hand in beating the boss and to show you the effectiveness of plunge attacks. You can play a little with the leveling mechanic by killing enemies and walking back to the close-by bonfire.

You can skip the scribbles on the floor, but even if you do the game will teach you how to play it regardless. The area itself is the tutorial. It won't teach you everything, but just enough to get you started.

Rutibex
Sep 9, 2001

by Fluffdaddy

hawowanlawow posted:

we play path of exile, our outlook on game accessibility is probably warped

Duck and Cover posted:

A game that could actually use a tutorial or at the very least "hey yeah max your elemental resists, get over 150% life".

:hmmyes:
new league coming up i can't wait! i guess i can post my pro strategies directly to this thread

Caesar Saladin
Aug 15, 2004

path of exile looks like a spreadsheet with a game begrudginly attached

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JollyBoyJohn
Feb 13, 2019

For Real!
People like Path of Exhile but I played about 2 hours of it and thought meh and next time i fancied that type of game diablo 3 was miles more fun

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