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Ainsley McTree
Feb 19, 2004


please ubi, all we want is swords

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Dr Kool-AIDS
Mar 26, 2004

Man that sounds terrible. Please look forward to grinding out xp for Assassin's Creed battlepasses.

Dr Kool-AIDS fucked around with this message at 15:38 on Jul 7, 2021

PlushCow
Oct 19, 2005

The cow eats the grass

Skeezy posted:

So something like what Unity did in the beginning of the game with the AnimusOS thing or whatever?

I can't remember Unity well enough to say. But why not have missions from places all over the world for certain world events or time periods, even revisiting old protagonists for a mission past the ending in their original game. Show us what Edward was up to after Black Flag?

Sinteres posted:

Man that sounds terrible. Please look forward to grinding out xp for Assassin's Creed battlepasses.

Ubi already tried their battle royale game, wasn't that basically DOA? Now it's time to try games as a service!

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

I just want replayable memories back. And the old multiplayer.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Odyssey was already the bones of an MMO without having multiplayer, seems like they could slap annual season passes of new content onto something like that and call it a day (for the type of sick freak who would enjoy such a thing)

Earwicker
Jan 6, 2003

PlushCow posted:

Just fantasy imagining here but it would be neat if it was something like you have a single player character and you can jump in and out of different time periods, would give them an opportunity for doing smaller stuff in interesting time periods they wouldnt necessarily make a whole game out of.

could be interesting if they scale the map size back to focusing on just one city but give you the freedom to explore the entire city in several different time periods. st. petersburg, beijing, delhi, or mexico city would all be good candidates for something like that

ilitarist
Apr 26, 2016

illiterate and militarist
St. Petersburg would be fun indeed. Just a swamp in 1700, then the city of Tolstoy and Dostoevsky of 1870s, then a time between revolutions and maybe WW2 blockade.

But they won't do anything that sounds so not-boring.

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Yes, that's been a long time "coming". 2/Brotherhood basically did it with the Villa, Revelations kind of hinted at it before mostly chickening out, Unity and Syndicate were just getting there with the rifts... And then Origin came and screwed everything up.

Oh dear me
Aug 14, 2012

I have burned numerous saucepans, sometimes right through the metal

Earwicker posted:

could be interesting if they scale the map size back to focusing on just one city

I don't know why that idea appeals to people - I play games to get out of the drat city. One city and a lot of countryside would be ok though.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Kuiperdolin posted:

Could be good but the last five years do not exactly inspire confidence. Might be the last chance for the franchise to find back its way.

what are you talking about? the last 2 have been very good overall as has origins. etc.


Jimbot posted:

I read that and I still don't know what it is. Is it a multiplayer game?

sounds like warzones mixed with destiny but singleplayer.

FAUXTON
Jun 2, 2005

spero che tu stia bene

ilitarist posted:

St. Petersburg would be fun indeed. Just a swamp in 1700, then the city of Tolstoy and Dostoevsky of 1870s, then a time between revolutions and maybe WW2 blockade.

But they won't do anything that sounds so not-boring.

St Petersburg but it's the one in Florida during the dog track mafia days

Rabbit Hill
Mar 11, 2009

God knows what lives in me in place of me.
Grimey Drawer

Sandwolf posted:

Unity is a beautiful game and Paris feels more lively than many other games, I’ve never seen such big crowds actively doing crap. But man, trying to get into those open windows was a real sonuvabitch.
Totally agree, I thoroughly enjoyed all the little details in the behaviors of the townspeople and pedestrians, and how they vary among the regions of the city -- all of that really brought the city to life. I wish I spoke French because it sounded like there were hundreds and hundreds of different conversations you could overhear.

I actually started this whole AC journey because I wanted to practice my Italian -- my dad's an Italian immigrant and I grew up speaking Italian but have forgotten a lot of it, so I played the three Ezio games with Italian as the spoken language with English subtitles. This legit helped me understand how to use the tricky pronoun "ne," which I've struggled with my whole life.

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Dapper_Swindler posted:

what are you talking about? the last 2 have been very good overall as has origins. etc.

The last two have been altogether awful. Origins still had some redeeming qualities but a completely unsound concept, and opened the floodgates to the current nonsense.

Last good AC was Syndicate, but even it was way inferior to golden age AC (Brotherhood to 4).

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

FAUXTON posted:

St Petersburg but it's the one in Florida during the dog track mafia days

Kassandra, confused by modern technology, shouting at her GPS in Athens, Georgia.

Earwicker
Jan 6, 2003

Oh dear me posted:

I don't know why that idea appeals to people - I play games to get out of the drat city. One city and a lot of countryside would be ok though.

imo the type of parkour, climbing and stealth gameplay that provide a lot of fun in the series work better in crowded urban spaces with big tall buildings more than in sparsely populated wide open rural areas

dont get me wrong i enjoyed the last three games with the expanses of countryside covering large areas but i also think it would be good to go back to the city-focused games for a while. Unity had many flaws but the map is one of the best, and Brotherhood's Rome is great as well


ilitarist posted:

St. Petersburg would be fun indeed. Just a swamp in 1700, then the city of Tolstoy and Dostoevsky of 1870s, then a time between revolutions and maybe WW2 blockade.

and a brief drunken car chase during the Yeltsin days

Earwicker
Jan 6, 2003

Kuiperdolin posted:

The last two have been altogether awful. Origins still had some redeeming qualities but a completely unsound concept, and opened the floodgates to the current nonsense.

i mean, lots of people enjoy the new direction so i dont think its an "unsound concept" so much as one you dont like. there's a difference. i think there are flaws in every AC game theyve ever released but i dont see how there's anything fundamentally, conceptually wrong with the new more rpg-ish direction, even if it changes the way the games work and alienates a few fans of the older types.

imo the biggest problem with the new ones is they just need to be trimmed down somewhat and, in the case of Valhalla, fix the bugs before release (which is an age old problem with this series)

Earwicker fucked around with this message at 19:23 on Jul 7, 2021

Earwicker
Jan 6, 2003

Rabbit Hill posted:

Totally agree, I thoroughly enjoyed all the little details in the behaviors of the townspeople and pedestrians, and how they vary among the regions of the city -- all of that really brought the city to life. I wish I spoke French because it sounded like there were hundreds and hundreds of different conversations you could overhear.

unfortunately, if you do speak French one of the issues with Unity is that a lot of the NPC's have strong Canadian accents

Alchenar
Apr 9, 2008

https://twitter.com/SkillUpYT/status/1412770454331224069

This is pretty much my view.

ilitarist
Apr 26, 2016

illiterate and militarist
Yeah. Odyssey might be my favourite action game ever, but I wanted them to do something more focused and urban too. With Valhalla it's clear they won't try to do open world RPG again so the next big world they do will be empty and lack any gameplay systems that make those big worlds meaningful.

DreadUnknown
Nov 4, 2020

Bird is the word.
Ubi fully used the words "live service", so its probably AC Fortnight. Which sucks because the pvp they already had was pretty awesome, hard pass thanks.

Extortionist
Aug 31, 2001

Leave the gun. Take the cannoli.
Can't wait to collect 100 feathers to unlock this week's loot box.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.



yeah same. microtransactions blow rear end but i prefer Ubisoft's "buy ubi script to buy at the company store" model to 2ks/ea's "lets go to the casino kid and see if you can win babe ruth or labron james npc". either it loving crashes and they end up going back to the old model with tweaks or it works and we end up with a annual or so game with updates that change the game. as long as they don't go full multiplayer OR poo poo, i dont care. my guess is we will have vahalla but the game setting changes every other year or so.


DreadUnknown posted:

Ubi fully used the words "live service", so its probably AC Fortnight. Which sucks because the pvp they already had was pretty awesome, hard pass thanks.

i dont think it will be that. i think its gonna be like the division 2 or warzone but single player focused.

KirbyKhan
Mar 20, 2009



Soiled Meat

Extortionist posted:

Can't wait to collect 100 feathers to unlock this week's loot box.

Man a lootbox would be way better than what I got in AssCreed 2

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Earwicker posted:

i mean, lots of people enjoy the new direction so i dont think its an "unsound concept" so much as one you dont like. there's a difference. i think there are flaws in every AC game theyve ever released but i dont see how there's anything fundamentally, conceptually wrong with the new more rpg-ish direction, even if it changes the way the games work and alienates a few fans of the older types.

imo the biggest problem with the new ones is they just need to be trimmed down somewhat and, in the case of Valhalla, fix the bugs before release (which is an age old problem with this series)

The problems with the new bad ones go much deeper than the RPG elements (which rear end creed always had, albeit in a more low-key manner). It's the stupid bird, the sloppy climb-everywhere system, the non-replayable missions, the goofy ruin lust esthetic... All of those are objective mistakes that should not have survived an early design meeting.

Hell, even the setting for Origins is wrong, it does not get more foundational than that.

Lots of people enjoy lots of bad things.

I do agree that lack of bug fixing is a problem in this series, mostly due to feature bloat. Although they've also been exaggerated in bad faith, as in the case of Unity.

Kuiperdolin fucked around with this message at 21:05 on Jul 7, 2021

Good Soldier Svejk
Jul 5, 2010

KirbyKhan posted:

Man a lootbox would be way better than what I got in AssCreed 2

The capes ruled

venetian dress-up was awesome

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

Kuiperdolin posted:

Hell, even the setting for Origins is wrong, it does not get more foundational than that.
incorrecto

also, climb anywhere is fine if clumsy (it did take a step back in valhalla vs origins and odyssey though) and the bird is cool so there

wyoak fucked around with this message at 21:17 on Jul 7, 2021

Solemn Sloth
Jul 11, 2015

Baby you can shout at me,
But you can't need my eyes.

Kuiperdolin posted:

All of those are objective mistakes that should not have survived an early design meeting.

Hell, even the setting for Origins is wrong, it does not get more foundational than that.

lol

Good Soldier Svejk
Jul 5, 2010

wyoak posted:

incorrecto

also, climb anywhere is fine if clumsy (it did take a step back in valhalla vs origins and odyssey though) and the bird is cool so there

Bird is an awesome feature and perfect for the series and they intentionally had to nerf it in valhalla because the directors wanted it to be a dark souls viking battle game instead of a stealth game

if anything, loving viking should have never made it past the first draft
it just doesn't work to the point where even the main character says "this doesn't make sense for me"

KirbyKhan
Mar 20, 2009



Soiled Meat

Good Soldier Svejk posted:

Bird is an awesome feature and perfect for the series and they intentionally had to nerf it in valhalla because the directors wanted it to be a dark souls viking battle game instead of a stealth game

if anything, loving viking should have never made it past the first draft
it just doesn't work to the point where even the main character says "this doesn't make sense for me"

Well... I mean Black Flag was largely the same where the pirate assassin is pirate first and "found wrist blade on a dead body" second. I genuinely enjoyed this outside looking in perspective on Assassins by someone who is used by Assassin's, mostly, without the secret Abstergo triple fake out. A good ol viking romp is legit the best way to experience rural Britland.

Solemn Sloth
Jul 11, 2015

Baby you can shout at me,
But you can't need my eyes.
Given there doesn’t seem to be any real plans to port Ghosts of Tsushima to PC give me my loving hanso steel simulator Ubisoft :argh:

Earwicker
Jan 6, 2003

Kuiperdolin posted:

The problems with the new bad ones go much deeper than the RPG elements (which rear end creed always had, albeit in a more low-key manner). It's the stupid bird, the sloppy climb-everywhere system, the non-replayable missions, the goofy ruin lust esthetic... All of those are objective mistakes that should not have survived an early design meeting.

how on earth is the bird "objectively bad" the bird is awesome


Dapper_Swindler posted:

i dont think it will be that. i think its gonna be like the division 2 or warzone but single player focused.

isnt warzone yet another battle royale game? how would that work in single player? the whole appeal of those games is that its 100 players pitted against each other, hunting each other down. the AI in this series is so crappy there's no way it would be a comparable experience

if they attempted an actual large scale multiplayer AC game I could see it being cool if they did something like players disguised as "order member" civilians scatted throughout the world assassinating each other. but i cant see a single player warzone type thing being any good

wyoak posted:

also, climb anywhere is fine if clumsy (it did take a step back in valhalla vs origins and odyssey though) and the bird is cool so there

yes for some reason valhalla brought back the "cant climb into windows unless positioned just so" thing from unity

Earwicker fucked around with this message at 22:47 on Jul 7, 2021

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

Earwicker posted:

how on earth is the bird "objectively bad" the bird is awesome

The bird is objectively bad because it undermines the world design. Ever since the first one, Creed maps are supposed to represent vast territories, but even Ubisoft do not have the resources to make them that big (nor is it desirable for good gameplay) so the actual distances in game are much shorter, which is masked by a variety of techniques like strategically placed hills, curvy paths, etc. Seeing it all from the air destroys the illusion, makes it plain that the Pyramids are within shouting distance of Alexandria, the sprawling Nile delta is smaller than some malls and people live closer to a pack of man-eating hyenas than to their workplace. A fatal flaw when the main appeal of the series to impress you with its realistic-looking open world.

That feature had actually been used before in Far Cry primal where it was fine because: 1) the bird flew much lower 2)the geography of the map as a whole did not matter, it was just a random stretch of wilderness. What mattered was getting a good sense of your immediate surroundings. (This is a good thematic fit because the Frazzetta man does not concern itself with wider questions about the world but with the immediate struggle for life etc.)

Transpose that system in the Creeds and it fails immediately, because the World there does matter and needs to sustain the illusion that you are visiting an actual time/place. In addition the Creeds already had a tool for inspecting the player's immediate surrounding, the eagle vision.

This a classic example of not thinking things through and not the only one.

Earwicker
Jan 6, 2003

Kuiperdolin posted:

Seeing it all from the air destroys the illusion, makes it plain that the Pyramids are within shouting distance of Alexandria, the sprawling Nile delta is smaller than some malls and people live closer to a pack of man-eating hyenas than to their workplace. A fatal flaw when the main appeal of the series to impress you with its realistic-looking open world.

the illusion seemed pretty easily shattered in earlier games by things like glowing translucent walls around and in the middle of cities, and running around on the rooftops made it pretty obvious that the cities are also geographically very compressed. i would welcome a return to the more city-focused games for a while but while i agree the compression of the large open spaces is more noticeable from the air, the bird doesn't feel any more objectively illusion shattering than the way these worlds were portrayed in what you call the "golden era" of the series

also flying the bird is fun. hell i'd even play a game that was just the bird without the rest of the stuff, though obviously i'd want to pay considerably less for that. just a chill bird cruising around historic landscapes and occasionally dive bombing people.

Earwicker fucked around with this message at 23:39 on Jul 7, 2021

Vince MechMahon
Jan 1, 2008



The bird sucks rear end in Valhalla cause you can't tag enemies with it. No one cares about any of that other poo poo, just if it's fun to use and serves a purpose.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Yeah the bird rocks, I have no idea why it would destroy the sense of scale of a game about climbing tall towers by letting you see things from high up? There's a tower every 100 feet in AC2 lol

Vince MechMahon posted:

The bird sucks rear end in Valhalla cause you can't tag enemies with it. No one cares about any of that other poo poo, just if it's fun to use and serves a purpose.

The bird still serves a purpose of getting a sense of where to go next, it just doesn't do literally all the work for you of highlighting every single thing in a 500 foot radius. A good nerf imho

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The same thing about seeing Alexandria from the Pyramids is possible from vantage points in both Alexandria and on the Pyramids (and a bunch in between) so I'm not sure why the bird is a problem in particular.

The other option (which wouldn't have been terrible really) would have been a bunch of smaller-but-still large maps (eg Memphis, Faiyum, Cyrene, the Delta, Siwa and the deserts).

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Earwicker posted:

how on earth is the bird "objectively bad" the bird is awesome

isnt warzone yet another battle royale game? how would that work in single player? the whole appeal of those games is that its 100 players pitted against each other, hunting each other down. the AI in this series is so crappy there's no way it would be a comparable experience

if they attempted an actual large scale multiplayer AC game I could see it being cool if they did something like players disguised as "order member" civilians scatted throughout the world assassinating each other. but i cant see a single player warzone type thing being any good

yes for some reason valhalla brought back the "cant climb into windows unless positioned just so" thing from unity

i mean in the sense that it will change maps and settings and time periods and poo poo. not that it will be battle royal. from listning to jorraptor. i assume its more of destiny thing or something.

ilitarist
Apr 26, 2016

illiterate and militarist

Doctor Spaceman posted:

The same thing about seeing Alexandria from the Pyramids is possible from vantage points in both Alexandria and on the Pyramids (and a bunch in between) so I'm not sure why the bird is a problem in particular.

Indeed. And this was one of the biggest problems with Origins immersion-wise. You are in the desert seeing mirages... But the lighthouse is in direct visibility. Really made the world feel small. Odyssey and Valhalla have their landmarks too but it never feels so small.

And the bird is the perfect fir for the series. Removes the need for minimal, lets you appreciate the atchitecture and beautiful vistas without scripted interactions like syncronization.


KirbyKhan posted:

Well... I mean Black Flag was largely the same where the pirate assassin is pirate first and "found wrist blade on a dead body" second.

I think the problem is it's hard to imagine lone viking doing a stealth mass murder. I know Vikings weren't really the strongest warriors if the era but rather quick opportunist raiders. Social stealth makes sense for them, but sneaky viking feels wrong. Sneaky pirate, on the other hand, is totally part of pirate fantasy. Like half of Treasure Island or Captain Blood books or Pirates of the Carribean movies is heroes hiding and sneaking.

Oh dear me
Aug 14, 2012

I have burned numerous saucepans, sometimes right through the metal

ilitarist posted:

Odyssey and Valhalla have their landmarks too but it never feels so small.

You can see the whole English map from a hill in Shropshire, it feels pretty small to me. But I agree that sneaking doesn't mesh with the Viking scenario, particularly when they make you need companions to force doors.

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ilitarist
Apr 26, 2016

illiterate and militarist
Open world map presentation is tricky. Take Skyrim, it's probably smaller than Origins, but it cleverly uses terrain to make sure you very rarely see more than one important landmark or cities at the same time. Often you might feel lost in a forest or a mountain pass. Origins always gives you some sort of triangulation with the lighthouse and pyramids. Makes you feel like the whole map is as big as the view from your window.

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