|
My reservation was for Q3 2022 initially, but quickly updated to Q2 and has stuck there since. It took me a couple of days to actually get mine in. Due to laziness and indecision, not anything relating to Steam. I have a 512, which will be plenty for my entire Steam and GOG libraries and whatever emulation I want on there.
|
# ? Jul 25, 2021 07:05 |
|
|
# ? May 24, 2024 17:47 |
|
I mean people shouldn’t be suprised it changed, day one shipping estimates rarely are
|
# ? Jul 25, 2021 11:18 |
|
The Deck will have a built in way to force 30fps apparently https://twitter.com/Plagman2/status/1419087956535513093 Good for extending battery life, or improving frame pacing if the hardware can't sustain 60fps
|
# ? Jul 25, 2021 13:27 |
|
Probably libstrangle? It's a useful tool to hook into OpenGL and Vulkan.
|
# ? Jul 25, 2021 13:43 |
|
I waited a whole one day before decided to pre-order and now I'm waiting on Q2 2022, but I'm hoping that'll come forward a bit as it gets nearer. But it's fine, I can wait. ...I can wait... Anyone know if they're using financial or calendar quarters for those estimates? Am I looking at Apr-Jul 2022 or Aug-Oct 2022?
|
# ? Jul 25, 2021 14:57 |
|
I did my order within two hours of them going live and am at Q2 2022. Doesn’t seem to be any trend.
|
# ? Jul 25, 2021 15:04 |
|
the trend is how long after 1pm EST you got your order in
|
# ? Jul 25, 2021 15:06 |
|
grieving for Gandalf posted:the trend is how long after 1pm EST you got your order in I got mine in around 1:30 pm and am Q1 2022.
|
# ? Jul 25, 2021 18:42 |
|
There have been lots of people running tests trying to use the SD card as a storage device for games. This is the most in-depth one I’ve seen so far https://youtu.be/efD2wAfhXrU
|
# ? Jul 25, 2021 19:09 |
|
Getting tempted to do some of my own tests, though I wouldn't use a physical card but a cgroup to limit speeds to something repeatable and deterministic…
|
# ? Jul 25, 2021 19:41 |
|
ROCK THE HOUSE M.D. posted:I got mine in around 1:30 pm and am Q1 2022. yeah, because many, many people preordered in the half hour before then. mine was 1:04 and it's in December. the model probably matters, too: I got the 256GB model
|
# ? Jul 25, 2021 19:51 |
|
Antigravitas posted:Getting tempted to do some of my own tests, though I wouldn't use a physical card but a cgroup to limit speeds to something repeatable and deterministic… Yeah there are so lots of variables at play here but I really think it’s going to be an ok way to play no matter which model you get.
|
# ? Jul 25, 2021 20:12 |
|
MarcusSA posted:There have been lots of people running tests trying to use the SD card as a storage device for games. This is the most in-depth one I’ve seen so far It's a nice test, but it doesn't get into the fact that every single loading screen in a game is going to be similarly proportionally longer. If you've gotten used to SSD speeds it's going to get old fast.
|
# ? Jul 25, 2021 20:23 |
|
After several errors I got my 512gb order in at 1:07 and I’m at Q1 2022, so I’m wondering just how many people really managed to get the December slot. e: I looked it up and I already made this post in this thread which always makes me feel like a dick.
|
# ? Jul 25, 2021 20:41 |
|
grieving for Gandalf posted:the trend is how long after 1pm EST you got your order in Mine went through at 1:04PM for the 512GB, initially displayed as Q1 22, then no date for a few days, then back to Q1 22, then a few days later switched to Dec 21. VVV I just checked again and I'm back to Q1 22 lol. I guess it's all up in the air anyways. Mozi fucked around with this message at 20:49 on Jul 25, 2021 |
# ? Jul 25, 2021 20:43 |
|
Mine says I got in exactly at 1 and I'm in Q1
|
# ? Jul 25, 2021 20:48 |
|
3pm, 256gb and q1. Good enough to have time for reviews and to decide if the reservation is worth keeping. Not caring too much because poo poo is getting crazy delays nowadays.
|
# ? Jul 25, 2021 21:32 |
Everything new I read about this makes it sound better and better. I'm so used to nothing ever being good so this is a mindfuck. Anyway Q1 512gb hell yeah can't wait
|
|
# ? Jul 26, 2021 00:42 |
|
Fantastic Foreskin posted:It's a nice test, but it doesn't get into the fact that every single loading screen in a game is going to be similarly proportionally longer. If you've gotten used to SSD speeds it's going to get old fast. I don't think that's going to be an issue, one concern I do have is what about games that are streaming huge, open worlds on the fly? Are MicroSD cards fast enough for those titles?
|
# ? Jul 26, 2021 02:20 |
|
sigher posted:I don't think that's going to be an issue, one concern I do have is what about games that are streaming huge, open worlds on the fly? Are MicroSD cards fast enough for those titles? My money is on yes. Obviously it’s not going to be ideal because on a portable you are limited by time (battery) so it’s less game time overall.
|
# ? Jul 26, 2021 02:34 |
|
Open world games are (for now) designed to work at least OK on the 5400rpm laptop hard drives in the PS4/XB1, which are in a similar ballpark to SD card read speeds Games specifically targeting the new gen consoles, like that Avatar game coming next year, may well poo poo the bed though
|
# ? Jul 26, 2021 02:39 |
|
It’s going to be interesting if games start requiring an NVME(or SSD) drive out of the box. I think we are at least a year away from that though.
|
# ? Jul 26, 2021 02:45 |
|
repiv posted:Open world games are (for now) designed to work at least OK on the 5400rpm laptop hard drives in the PS4/XB1, which are in a similar ballpark to SD card read speeds This is very true, and I think eMMC or SD cards won't really be able to run new AAA games that are coming out for consoles particularly well, honestly. However, I really think with the Deck in specific - and most systems not on an SSD, in all likelihood - you're going to run into performance issues with those games due to the CPU and GPU long before then. This is a great machine for everything before the current gen and any indie games that are going to come out for several years, and you can probably stream to it pretty well, but you're not going to be running the big name 2022 titles on it, realistically.
|
# ? Jul 26, 2021 04:25 |
|
MarcusSA posted:It’s going to be interesting if games start requiring an NVME(or SSD) drive out of the box. I think we are at least a year away from that though. I think you are right with the amount of stuff that needs to get loaded in I really think it will be a requirement. I fancy the idea of a steam deck but after cp2077 I just won't preorder game stuff till reviews are out. If it reviews weĺl I will definatelty get the most expensive version of it
|
# ? Jul 26, 2021 05:51 |
|
MarcusSA posted:It’s going to be interesting if games start requiring an NVME(or SSD) drive out of the box. I think we are at least a year away from that though. Isn't that a part of the PlayStation 5 big thing? Extremely quick loading and then little to non loading screens in game?
|
# ? Jul 26, 2021 15:03 |
|
BexGu posted:Isn't that a part of the PlayStation 5 big thing? Extremely quick loading and then little to non loading screens in game? The PS5 is using their own custom sauce to move data from the SSD very quickly, but people are generally pessimistic about it being used for anything but exclusives.
|
# ? Jul 26, 2021 15:14 |
|
Even if the extra special PS5 secret sauce doesn't get used all that much, the Series S/X also has a ~2.4GB/sec NVMe drive (not as fast as the PS5, but still fast) which sets the I/O baseline pretty high for this gen Funnily enough the Xboxes use the same tiny 2230 m.2 drives as the Deck
|
# ? Jul 26, 2021 15:16 |
|
Microsoft is also making a NVMe in games push on Windows with DirectStorage.
|
# ? Jul 26, 2021 15:26 |
|
Unlikely Proton will be able to handle DirectStorage anytime soon, even if it becomes common on Windows which itself will take a while. The mobile, internal screen experience is not going to necessarily benefit a lot from next gen storage/compression tech. The Switch is proof of that. It's obviously good to have it, but as someone mentioned earlier there will hopefully be texture packs specifically targeting the Deck's screen that more directly balance compute/bandwidth vs visual quality. E: not a direct response to ^^, post sat in the buffer for a long while. v1ld fucked around with this message at 19:00 on Jul 26, 2021 |
# ? Jul 26, 2021 18:57 |
|
IGN is really milking this exclusive access huh new video showing control mapping https://www.youtube.com/watch?v=YZdMHL8IpBk
|
# ? Jul 26, 2021 20:28 |
|
v1ld posted:Unlikely Proton will be able to handle DirectStorage anytime soon, even if it becomes common on Windows which itself will take a while. I don’t see why it wouldn’t be a quick implementation if Valve is motivated enough. What DirectStorage is exactly is still a mystery because the API is under NDA, but it appears to be data decompression compute shaders that ship with the game rather than the operating system, a revamped Windows IO stack that doesn’t suck, and IoRing which Linux invented two years ago.
|
# ? Jul 26, 2021 21:46 |
|
Yeah, it does depend on what DirectStorage can do. Can it do the PS5 thing of loading textures direct from ssd to graphics memory, bypassing CPU? I guess Deck's unified memory architecture makes some interesting things possible here for decompression. Where does texture decompression happen in modern games? On GPU or in CPU as part of copy to GPU memory?
|
# ? Jul 26, 2021 22:20 |
|
DirectStorage loads to system RAM rather than directly to the GPU but it supports decompression on the GPU so between bypassing the operating system's file system overhead and keeping things compressed until they're on the GPU, there should still be significant speedup potential.
|
# ? Jul 26, 2021 22:28 |
|
I thought the Deck has the same unified memory architecture as the PS5. That's how I read the 16GB LPDDR5 - unified CPU/GPU memory. I assumed that was statically split based on game or some such. Does it have dedicated GPU memory? E: Unified as in: physically unified. May require page remapping tricks in the kernel to do zero copy to dedicated "GPU memory", but certainly feasible. v1ld fucked around with this message at 22:33 on Jul 26, 2021 |
# ? Jul 26, 2021 22:31 |
|
v1ld posted:Where does texture decompression happen in modern games? On GPU or in CPU as part of copy to GPU memory? GPU texture units support various compressed formats natively so the data is never has to be decompressed in-memory, it's decompressed on the fly every time the texture is sampled More recently there's been work on texture super-compression though, where textures are stored on-disk in a double compressed format with the outer layer decompressed on the CPU or GPU at load time IIRC the new Xboxes have some bespoke silicon for unpacking super-compressed textures, but it can also be done in a compute shader
|
# ? Jul 26, 2021 22:34 |
|
I guess you're right about that. Though I'm not sure if DirectStorage itself will directly support a totally unified memory model since even the XSX has some weird memory splitting where part of the memory is optimized for the CPU and part of the memory is optimized for the GPU, even if it is technically unified.
|
# ? Jul 26, 2021 22:37 |
|
Everything I've read about DirectStorage makes it sound like some monkey's paw thing. MS is finally unfucking its storage! But it's behind another proprietary API and the normal file system is as terrible as it has always been.
|
# ? Jul 26, 2021 22:42 |
|
From the presentation it sounded like they're focusing on "NVMe to RAM really fast" as an MVP, and fancier things like DMAing from the SSD directly to the GPU, or exploiting unified memory will come in a later iteration
|
# ? Jul 26, 2021 22:42 |
|
Antigravitas posted:Everything I've read about DirectStorage makes it sound like some monkey's paw thing. MS is finally unfucking its storage! But it's behind another proprietary API and the normal file system is as terrible as it has always been. I don't think DirectStorage is a coherent thing like e.g. Direct3D, it seems to be a marketing name attached to several different things.
|
# ? Jul 26, 2021 23:53 |
|
|
# ? May 24, 2024 17:47 |
|
Volte posted:I guess you're right about that. Though I'm not sure if DirectStorage itself will directly support a totally unified memory model since even the XSX has some weird memory splitting where part of the memory is optimized for the CPU and part of the memory is optimized for the GPU, even if it is technically unified. You're probably right in that the GPU will be allocated some range of actual physical memory that is outside the kernel's memory management, while the remainder is managed by the OS. Having to go through normal kernel memory management may either be too slow or not even possible for the GPU. Does a modern GPU even have paged memory models? Don't see why it would pay for the overhead. repiv posted:From the presentation it sounded like they're focusing on "NVMe to RAM really fast" as an MVP, and fancier things like DMAing from the SSD directly to the GPU, or exploiting unified memory will come in a later iteration Makes sense. It's already fast enough and more for what they're targeting seems like - modulo not running extreme ultra graphics settings at 720p. Booted up Kingdom Come Deliverance for the first time and it warned me when checking out performance of the ultra settings that those were meant for systems of the future and I really shouldn't use them unless I was in that far distant future. High/Very high don't get that warning.
|
# ? Jul 27, 2021 00:30 |