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I got to the Crystal Tower in IIID, got part way up and died, saw I got sent right back to the start of the tower and haven't played it since
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# ? Jul 29, 2021 12:18 |
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# ? Jun 2, 2024 20:36 |
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PringleCreamEgg posted:Unrelated to the current conversation, but is FF7’s Jenova just a Lavos? Extraterrestrial being that crashes onto a planet and manipulates people into doing its bidding. The Cetra are kind of like Zeal. It’s like poetry, it rhymes. Sort of. More like John Carpenters The Thing if it was also Lavos, since Jenova can impersonate and assimilate others with her cells unlike Lavos.
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# ? Jul 29, 2021 12:22 |
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Draga posted:I got to the Crystal Tower in IIID, got part way up and died, saw I got sent right back to the start of the tower and haven't played it since Another reason I lost my enthusiasm for the game - it is way too loving short. To my mind, it seems much, much shorter than even FF2 so this isn't just a "it's a NES game" thing
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# ? Jul 29, 2021 12:33 |
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I’m playing FF1 on iPad, and tap mode for movement is pretty nifty
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# ? Jul 29, 2021 12:57 |
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So is everyone just playing FF1 because they get to kill Chaos?
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# ? Jul 29, 2021 13:14 |
As far as other version of the games, how are the psp versions of 2 and 3?
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# ? Jul 29, 2021 13:31 |
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Gologle posted:So is everyone just playing FF1 because they get to kill Chaos? Killing Chaos isn’t a task, it’s a state of mind.
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# ? Jul 29, 2021 13:54 |
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mandatory lesbian posted:This is cool as heck I'm always fascinated by game "demakes" but especially ones as large in scope Final Fantasy so yeah this is awesome
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# ? Jul 29, 2021 13:56 |
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I really want FF7 remake demade into PS1 FF7 but I'll settle for SNES FF7/RPG Maker.
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# ? Jul 29, 2021 14:23 |
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Harrow posted:Can anyone think of an FF party member (from any mainline FF) who could reasonably be classified as a Red Mage? Stretching a bit outside of mainline, but FF dimensions gave us Elgo, FF2's bonus content sets up Scott as being a Red Mage type, and FF11 has Rainemard as a somewhat plot important Red Mage. It's always been a little bit of a bummer that the mainline series never really has any notable main character "identifying" as a red mage though- so many plot lines revolve around characters identifying as and what it means to be a dark knight, a paladin, a dragoon, a white/black mage, a I sort of wonder if the original plan for Baigan in 4 was to have him actually join and be classified as a red mage based on his Amano design
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# ? Jul 29, 2021 16:01 |
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Elgo’s great because he splits into two halves, one is the main villain and the other is Tuxedo Mask
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# ? Jul 29, 2021 16:04 |
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thetoughestbean posted:Elgo’s great because he splits into two halves, one is the main villain and the other is Tuxedo Mask It's been so long since I've played FFD that I forgot about that plot point but that was a neat way to play off the dual nature of red mages
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# ? Jul 29, 2021 16:06 |
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Cleretic posted:I think it comes from the fact that the original release is universally agreed on as broken and wrong. It's not even like the original Pokemon where the game will at least mostly work as intended if you play it normally and the bugs only get bad in edge cases; Bad edge cases like using psychic pokemon in general or anything with high Special? Red/Blue's not as buggy as FF1 but its balance is extremely broken. PringleCreamEgg posted:Unrelated to the current conversation, but is FF7’s Jenova just a Lavos? Extraterrestrial being that crashes onto a planet and manipulates people into doing its bidding. The Cetra are kind of like Zeal. It’s like poetry, it rhymes. Yes. Zerilan posted:As far as other version of the games, how are the psp versions of 2 and 3? FF2's PSP version is the best one, though it's still FF2. There isn't a PSP version of 3.
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# ? Jul 29, 2021 16:22 |
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The PSP has the 3D FFIII.
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# ? Jul 29, 2021 16:23 |
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Do FF1, FF2, or FF3 have hidden items like checking out a statue or something? What about hidden passageways?
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# ? Jul 29, 2021 16:30 |
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poe meater posted:Do FF1, FF2, or FF3 have hidden items like checking out a statue or something? What about hidden passageways? FFIII absolutely does, I don’t remember for the first two. I don’t think so, though
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# ? Jul 29, 2021 16:32 |
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2 does, 1 doesn't IIRC.
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# ? Jul 29, 2021 16:33 |
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I've almost beaten FF1 with a stock Fighter/Thief/WhMg/BlMg promoted party AMA. Worth noting is that on the secret map you can see how many chests you got for a specific area, so if you're going for the "all treasure chests" cheevo you can narrow down where you might have missed stuff.
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# ? Jul 29, 2021 16:53 |
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Evil Fluffy posted:Bad edge cases like using psychic pokemon in general or anything with high Special? I mean, that's not buggy so much as bad design. Everything there is working as intended, it just probably shoudn't have been intended that way. That bad design's also counterbalanced by the fact Pokemon is (at least ostensibly) a very parallel game; the enemies can use that lopsided design just as much as you, so the single-player at least theoretically balances out. (It should be noted FFI also has real bad game design beyond its bugs; off the top of my head, AMUT is a completely functional spell with no use case since a single weak enemy casts Mute. Also I'm pretty sure the Master Monk class change is bad by design.) Although even that sort of explains why FFI gets such wildly different rebalances while something like Pokemon doesn't. Everyone can agree that the original Pokemon is good, but has a couple extremely glaring problems, so anyone trying to recapture that knows the big mistake to avoid. But FFI kinda dies a death by a thousand cuts; no problem is as glaring as gen 1 Psychic dominance, which means that ideas for how to improve it scatter so much wider and end up so varied.
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# ? Jul 29, 2021 17:00 |
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I went ahead and got the whole bundle since I'm enjoying I and III so much. Very pleasantly surprised by these remakes. The lack of GBA/PSP content is a bit of a shame but only a bit, the bonus dungeons/bosses were never amazing and I'm sure modders will come up with some cool stuff to make up for that. IV is gonna be a bit interesting since I've only ever really played the 3D version. The super primitive version of ATB that the SNES and GBA versions used turned me away from those and I never got the PSP version. I really like IV3D, it's focused on being challenging but not in a super grindy way like III, it emphasizes strategy a lot more and is very tightly designed. It'll be cool to try out a more faithful remake though, and the music alone is gonna be worth the price of admission tbqh.
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# ? Jul 29, 2021 17:06 |
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I do wish the CRT filter was a bit different. It blurs everything a bit too much, but also the "scanlines" seem really thick, it's extremely noticeable anytime there's a solid-colored background.
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# ? Jul 29, 2021 17:19 |
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I know I’m a crazy person but I always felt FF4 SNES was more strategic than the DS version; enemies hit like bulldozers in the latter so it’s definitely the harder version, but the DS version was made by newer people so they made the pretty dumb mistake of making white magic status ailment proc rates run off Wisdom which makes half your ailments really inconsistent to land. Plus Edge can’t equip elemental claws, which is kinda baffling cause that just plain dumbs down the game.
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# ? Jul 29, 2021 17:28 |
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Cleretic posted:I mean, that's not buggy so much as bad design. Everything there is working as intended, it just probably shoudn't have been intended that way. Nah Gen I has quite a few bugs, things like Focus Energy actually decreasing your crit rate instead of increasing it like the move claims to do, and Psychic types being completely immune to Ghost type moves despite the game telling you that Psychic is weak against Ghost. You're right though that stuff like Ghost types also being part Poison, Ghost only having one damaging move, Psychic's only weakness (Bug) only having two weak damaging moves that are mostly on part Poison types aside from Jolteon, all those things are bad design and even if Ghost was super effective against Psychic like it was supposed to be it wouldn't really matter. And as you said, for Gen I Pokemon you could abuse stuff like critical hits being based on speed, and the AI using Focus Energy was always great for you, so it kind of all worked out since even if the game had issues it affected your opponents too (and the AI wasn't able to exploit some beneficial glitches that the player could). So yeah overall I'd say that Gen I Pokemon is a lot less "broken" than NES FFI if only because NES FFI is broken in a way that's pretty unfair to the player.
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# ? Jul 29, 2021 17:54 |
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pretty soft girl posted:Stretching a bit outside of mainline, but FF dimensions gave us Elgo, FF2's bonus content sets up Scott as being a Red Mage type, and FF11 has Rainemard as a somewhat plot important Red Mage. It's always been a little bit of a bummer that the mainline series never really has any notable main character "identifying" as a red mage though- so many plot lines revolve around characters identifying as and what it means to be a dark knight, a paladin, a dragoon, a white/black mage, a This is Alisaile erasure, the best red mage (she's in 14 which you haven't played)
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# ? Jul 29, 2021 18:09 |
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Last Celebration posted:I know I’m a crazy person but I always felt FF4 SNES was more strategic than the DS version; enemies hit like bulldozers in the latter so it’s definitely the harder version, but the DS version was made by newer people so they made the pretty dumb mistake of making white magic status ailment proc rates run off Wisdom which makes half your ailments really inconsistent to land. Plus Edge can’t equip elemental claws, which is kinda baffling cause that just plain dumbs down the game. FF4DS also let you do stuff like put draw attacks and counter on Cecil, who'd spend 90% of the game defending and taking most hits and mitigating them while hitting back constantly. Getting Twincast or Omnicast made much of the game a joke and having both trivialized the late/end game. It was only a harder game in that it was poorly balanced. You had plenty of boss fights that were largely a non-issue, some random encounters that could ruin your day (especially on a preemptive strike) and then fights like Leviathan and CPU which were "unless you did a ton of grinding, better hope you can make Rosa/Rydia/Edge guard in the 0.1 seconds before the big initial gently caress you AOE goes off" whereas the other versions of FF4 at least had those tuned without savescumming for successful guarding in mind.
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# ? Jul 29, 2021 18:16 |
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Dubious posted:This is Alisaile erasure, the best red mage (she's in 14 which you haven't played) RDM in 14 is also generally a kick-rear end interpretation of "fancy costume, uses all kinds of magic but also a sword"
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# ? Jul 29, 2021 18:26 |
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Evil Fluffy posted:FF4DS also let you do stuff like put draw attacks and counter on Cecil, who'd spend 90% of the game defending and taking most hits and mitigating them while hitting back constantly. Getting Twincast or Omnicast made much of the game a joke and having both trivialized the late/end game. It was only a harder game in that it was poorly balanced. You had plenty of boss fights that were largely a non-issue, some random encounters that could ruin your day (especially on a preemptive strike) and then fights like Leviathan and CPU which were "unless you did a ton of grinding, better hope you can make Rosa/Rydia/Edge guard in the 0.1 seconds before the big initial gently caress you AOE goes off" whereas the other versions of FF4 at least had those tuned without savescumming for successful guarding in mind. Fun fact, when I played through FF4 again a few weeks ago, the CPU fight was the sole reason I didn't go with the 3d version. I love like 90% of the 3d version but there were some fights that are just concentrated bullshit and not worth dealing with.
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# ? Jul 29, 2021 18:27 |
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Dubious posted:This is Alisaile erasure, the best red mage (she's in 14 which you haven't played) I really need to find the path of least resistance to get through stormblood so I can check out the red mage content, I was way too invested in being a RDM in the old FFXI days to not try XIV's interpretation eventually. I did play realm reborn and have a character around... 50, I think, with the main quest line completed, but I haven't touched any expansion content
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# ? Jul 29, 2021 18:39 |
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Congrats! You can unlock red mage as you are right now, since all you need a character at level 50. No need for MSQ progression.
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# ? Jul 29, 2021 18:43 |
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Yeah. While the new jobs with Heavensward required you to actually advance in the storyline to unlock them, all subsequent expansions have allowed you to switch to the new job right away as long as you've reached their minimum level.
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# ? Jul 29, 2021 18:46 |
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14 red mages have a lot of specific lore about their origins and place in the world but it’s also a lot to explain because as with everything in 14 lore it has a bunch of interconnections to everything else.
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# ? Jul 29, 2021 18:49 |
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Black + White = Red seems simple enough
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# ? Jul 29, 2021 18:53 |
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Hellioning posted:Congrats! You can unlock red mage as you are right now, since all you need a character at level 50. No need for MSQ progression. Well it's time to ruin my life with MMOs again Did they ever do away with the awful interim quest path between the base game and the first expansion content? I think I ended up quitting solely because of that time sink
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# ? Jul 29, 2021 18:55 |
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Snow Cone Capone posted:RDM in 14 is also generally a kick-rear end interpretation of "fancy costume, uses all kinds of magic but also a sword" maria of the astral clocktower did some wild poo poo before going to yharnam
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# ? Jul 29, 2021 18:56 |
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Yeah, FFXIV Red Mage lore is really cool. Most magic in FFXIV involves using the aether in the world around you, and trying not to use so much that you cause damage to the world in the process. This is just a super high-level overview, but a long time ago there was a huge war between a nation specializing in black magic and a nation specializing in white magic that caused a ton of aetheric damage to the land and also destroyed both civilizations. The tradition of red magic came out of that war, as survivors banded together and combined their arts of black and white magic. They also cast spells using their bodies' own aether, which is extraordinarily dangerous and often fatal as a person's body doesn't have nearly enough aether to actually sustain spellcasting. So instead, Red Mages use an "accelerator" to take tiny amounts of their own aether and turn it into a bigger spell than they otherwise could. The downside to this is that excess aether builds up in the accelerator, which is also dangerous. That's where the sword comes in: when too much magic builds up in the accelerator, Red Mages channel it into a blade and use it in close combat. What's really cool is that all that lore comes out of explaining the job's gameplay mechanics, so the mechanics and lore go together really well. Red Mages are the only caster job that are unable to restore their own MP with a job-specific ability, because they don't draw aether from the land around them. Their "dualcast" mechanic comes from the accelerator being able to speed up the casting of spells. And their longer-casting spells, Verthunder and Veraero, are based on spells that, in their base jobs (Black and White Mage), are damage-over-time effects--but for a Red Mage, they're direct damage, because they're being accelerated and all the magic is released at once. It's just a really cool little fusion of lore and mechanics and I like it a lot.
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# ? Jul 29, 2021 18:57 |
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Oxxidation posted:maria of the astral clocktower did some wild poo poo before going to yharnam 14 could do with a job that uses a big sword that splits into two smaller swords
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# ? Jul 29, 2021 18:57 |
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pretty soft girl posted:Did they ever do away with the awful interim quest path between the base game and the first expansion content? I think I ended up quitting solely because of that time sink It's somewhat shorter but it's still there. The good thing, at least, is that they learned a lesson from that and the between-expansion content for Heavensward, Stormblood, and Shadowbringers is all much, much better paced and ends up feeling like an integral part of the expansions' stories instead of filler.
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# ? Jul 29, 2021 18:57 |
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CharlieFoxtrot posted:Black + White = Red The black, white, and red coloration comes from Dragonlance, iirc, which has good-aligned mages dress in white, evil-aligned mages in black, and neutral in red
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# ? Jul 29, 2021 19:05 |
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To be honest post-50 ARR stuff was largely more enjoyable than the pre-50 stuff to me. I mean, I think it just feels grueling because you're like "Come on already get me to another expansion!"
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# ? Jul 29, 2021 19:07 |
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# ? Jun 2, 2024 20:36 |
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It does have Alphinaud getting owned, which is always entertaining.
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# ? Jul 29, 2021 19:19 |