Finally beat the campaign. Didn't find the ballistic missile Typhoons difficult, as I just had 3 skylarks spread out, find them, then nuked there fleets. Other than that it was just a wait for the strike groups to show up, as I had used a skylark and lightening to bait them far south by staying in a city for like 5 days. Easy to spot them on ELINT and have your heavies ready to take care of them when they march back north.
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# ? Aug 3, 2021 16:36 |
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# ? Jun 8, 2024 08:21 |
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Jerkface posted:Does anyone have an answer for this? The Lightning is a stock ship, and extremely effective for its price. People are mostly running them stock, or with minor variants that are just replacing one set of guns with another.
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# ? Aug 3, 2021 16:39 |
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Jerkface posted:Does anyone have an answer for this? When you design a ship in either the shipworks or during a campaign and then save the ship (in the campaign this is done by giving it a unique name when prompted, in the ship editor it's the save/load button) you can select that ship as one of your starting purchases when starting a new campaign. e: Dang major pro tip - you can sell the Sevastapol for 156k mid-campaign but umm, it kills you and ends the campaign Has anyone found a way to designate something else as the flagship? Or should I just disassemble the sevastapol and build something else with its bridge deep dish peat moss fucked around with this message at 16:52 on Aug 3, 2021 |
# ? Aug 3, 2021 16:40 |
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Voyager I posted:The Lightning is a stock ship, and extremely effective for its price. People are mostly running them stock, or with minor variants that are just replacing one set of guns with another. NGL i want to mod the stock lightning just to use a weapon with a less irritating reload sound
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# ? Aug 3, 2021 16:49 |
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deep dish peat moss posted:e: Dang major pro tip - you can sell the Sevastapol for 156k mid-campaign but umm, it kills you and ends the campaign Has anyone found a way to designate something else as the flagship? Or should I just disassemble the sevastapol and build something else with its bridge Open a ship's .seria file in notepad and add "m_flagship=true" under the m_alignment=1 tag, like so: I don't know if you can change the flagship mid campaign, though.
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# ? Aug 3, 2021 16:59 |
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M_Gargantua posted:Finally beat the campaign. Didn't find the ballistic missile Typhoons difficult, as I just had 3 skylarks spread out, find them, then nuked there fleets. Other than that it was just a wait for the strike groups to show up, as I had used a skylark and lightening to bait them far south by staying in a city for like 5 days. Easy to spot them on ELINT and have your heavies ready to take care of them when they march back north. Hmm I will try a few Skylarks next start. You just use em to bait out the nukes?
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# ? Aug 3, 2021 17:49 |
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I’m trying to master the basics before trying to split my strike groups, but is the idea that you have one smaller faster group? Can it just stay out indefinitely? What if you forget where it is? Almost wish I wasn’t going to the beach this weekend so I could play this game. drat it’s hooked me good.
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# ? Aug 3, 2021 17:53 |
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I put 2 bombs, 2 air to air missiles, and add one of those 2000rpm guns to the top of my lightnings. It fucks poo poo up. You need to add another generator, ammo, and crew quarters but it's easy to fit.a fatguy baldspot posted:I’m trying to master the basics before trying to split my strike groups, but is the idea that you have one smaller faster group? Can it just stay out indefinitely? What if you forget where it is? I take my heavy group and flagship into the middle of the desert off roads then send out quick strike groups to surrounding towns from there. Saves a gently caress ton of fuel. They can stay out forever, just refuel and repair them in town.
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# ? Aug 3, 2021 18:07 |
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Top Gun Reference posted:Open a ship's .seria file in notepad and add "m_flagship=true" under the m_alignment=1 tag, like so: notepad+ fam
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# ? Aug 3, 2021 18:11 |
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Back Hack posted:I got three flavors for you. So if I slip these files somewhere into the folder these designs will be available to me? I just haven't dived into the ship editor much year so it'd be nice to play around with other people's designs and maybe get a feel for it. If so where exactly do I need to put these files?
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# ? Aug 3, 2021 18:37 |
Microprose off to a fantastic start with this title. I lost my first campaign but I figured some stuff out so hopefully next round should go smoother. I really need to try messing around in the ship editor, I have no idea what I'm doing though.
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# ? Aug 3, 2021 18:45 |
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One thing that does surprise me is the lack of granularity when it comes to fueling. You can choose how much fuel goes out per detachment, but I would appreciate some way of transferring fuel from my tankers to the rest of the group manually, if only to make it easier to bring fuel back to the main heavy ship. Game still owns so hard tho.
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# ? Aug 3, 2021 18:46 |
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Robo Turnus posted:One thing that does surprise me is the lack of granularity when it comes to fueling. You can choose how much fuel goes out per detachment, but I would appreciate some way of transferring fuel from my tankers to the rest of the group manually, if only to make it easier to bring fuel back to the main heavy ship. Game still owns so hard tho. When you dispatch a group you can specify the fuel load - 50% or full. So just make your haulers 100% and that should work.
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# ? Aug 3, 2021 18:47 |
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Velius posted:When you dispatch a group you can specify the fuel load - 50% or full. So just make your haulers 100% and that should work. also lmao turns out you have a knob to adjust exactly how much fuel you want to give to a detachment. Should have read the dang labels. I knew this game must have some sort of system in place.
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# ? Aug 3, 2021 18:59 |
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Jerkface posted:Does anyone have an answer for this? Almost certainly ship builder. Your custom designs don't seem to show up in game. You can also just mod your ships on the fly in the campaign if you like, but you'll need to find a city with the appropriate parts and so it's slower and expensive and also it's a pain because you have to do more clicking.
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# ? Aug 3, 2021 19:04 |
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Play posted:So if I slip these files somewhere into the folder these designs will be available to me? I just haven't dived into the ship editor much year so it'd be nice to play around with other people's designs and maybe get a feel for it. If so where exactly do I need to put these files? They will be available for purchase in the list of ships when starting a new campaign
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# ? Aug 3, 2021 19:19 |
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deep dish peat moss posted:Something I'm realizing about these huge murderhouse ships is it's really easy to make an obscene murderboat but it's nearly impossible to make one that has decent fuel efficiency The problem is scale, for every three small thrusters you should be switching to one of the large thrusters, because it provides the same thrust for a faction of the fuel cost. This also applies to fuel tanks except the conversion works out for every 6 small tank should be switched for a large tank, because it weigh almost the same amount but has almost a third more fuel. Play posted:So if I slip these files somewhere into the folder these designs will be available to me? I just haven't dived into the ship editor much year so it'd be nice to play around with other people's designs and maybe get a feel for it. If so where exactly do I need to put these files? Just toss both files for each ship in your ship folder (which is in the Highfleet folder wherever you install the game) and BAM! You're done. They'll be available for you to edit and use in the campaign. Back Hack fucked around with this message at 19:59 on Aug 3, 2021 |
# ? Aug 3, 2021 19:54 |
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Thanks guys! That'll be fun
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# ? Aug 3, 2021 20:01 |
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Can you put the big thrusters on a small ship?? Can’t believe I just thought of this.
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# ? Aug 3, 2021 20:01 |
Back Hack posted:The problem is scale, for every three small thrusters you should be switching to one of the large thrusters, because it provides the same thrust for a faction of the fuel cost. This also applies to fuel tanks except the conversion works out for every 6 small tank should be switched for a large tank, because it weigh almost the same amount but has almost a third more fuel. Yes they provide the same amount of thrust but they weigh 9x more, so its not a fixed decision.
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# ? Aug 3, 2021 20:05 |
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M_Gargantua posted:Yes they provide the same amount of thrust but they weigh 9x more, so its not a fixed decision. True, but it doesn't add that more extra weight overall, they're still going nearly double their range at the cost of maybe 10-20km/h off their max speed.
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# ? Aug 3, 2021 20:36 |
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Finally managed to beat the game. The endgame segment was...I think there's an intended way to do it that's very easy, and the way I did it was not that way. I got through the entire first section by building a brick and slowly smashing my way through everything but once you hit the city that immediately stops working. So when the nuke carriers pop up what I suspect you're supposed to do is pinpoint them with scouts and then airstrike/cruise missile/nuke them to death, versus trying to engage them directly. I, being the fool that I am, spread out my fleets to capture the various cities and then tried to engage them in honorable ship-to-ship combat. This got me nuked. Repeatedly. But you know what? If you have good CIWS you can shoot down a couple of nukes per fleet before the fleet is annihilated. You'll take damage, because the explosion radius is so great, but you can actually survive nukes! So I ended up just spreading my fleets out and facetanking all their nukes, then engaging them normally with whatever left. It wasn't pretty, but they do give you a LOT of ships at the end there. Oh, question about the endgame segment. Do the nuke carriers ever have to refuel? I chased one around with a scout until my scout ran out of fuel and it seemed by the ELINT that they never dock unless it's at one of the launch sites. MuffiTuffiWuffi fucked around with this message at 20:39 on Aug 3, 2021 |
# ? Aug 3, 2021 20:37 |
Quick Table for engines: Weight includes the minimum frame weight pre:Name: Weight: Thrust: Fuel Economy Econ/weight D30S 94 tons 32MN 8MN/kg/s 0.085 D30 117 tons 25MN 8.3MN/kg/s 0.071 Mk25 149 tons 36MN 6MN/kg/s 0.040 RD59 924 tons 90MN 12.8MN/kg/s 0.014 RD51 838 tons 110MN 15.7MN/kg/s 0.018
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# ? Aug 3, 2021 20:47 |
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Velius posted:When you dispatch a group you can specify the fuel load - 50% or full. So just make your haulers 100% and that should work. There is a dial you can use to fine tune the fuel load:
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# ? Aug 4, 2021 00:16 |
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is there any magic to hitting with cruise missiles? I managed to get the drop on an SG with elint and triangulation - rather proud of that - so I figure, let's cruise missile 'em while they're unaware. My triangulation was accurate but the jerks just shot down all four
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# ? Aug 4, 2021 00:35 |
Ciaphas posted:is there any magic to hitting with cruise missiles? I managed to get the drop on an SG with elint and triangulation - rather proud of that - so I figure, let's cruise missile 'em while they're unaware. My triangulation was accurate but the jerks just shot down all four Nah you just have to deal with the luck aspect. Maybe send some planes in first, that way they won't have so many AAMs. Of course then you're losing expensive planes so ehhh.
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# ? Aug 4, 2021 01:28 |
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Lowen posted:Nah you just have to deal with the luck aspect. Maybe send some planes in first, that way they won't have so many AAMs. Of course then you're losing expensive planes so ehhh. it wasn't even AAMs, it was just a shitload of dakka
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# ? Aug 4, 2021 01:29 |
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Conventional cruise missiles seem a bit underpowered to be honest. You can only send them in one at a time and they're very expensive for the results you get if they do hit. They work ok on garrisons, but those are easily dismantled with lightnings anyway. Aircraft seem better since they can split up the enemy air defense, are more versatile and reusable.
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# ? Aug 4, 2021 01:30 |
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Top Gun Reference posted:Conventional cruise missiles seem a bit underpowered to be honest. You can only send them in one at a time and they're very expensive for the results you get if they do hit. They work ok on garrisons, but those are easily dismantled with lightnings anyway. Aircraft seem better since they can split up the enemy air defense, are more versatile and reusable. aircraft are at best semi-reusable because you'll lose at least 1/3rd of any sortie against anything with guns but they're still more cost effective than most missiles, except that's is quite common to be able to buy cruise missiles from cities (and ofc you get a bunch of free nukes from every silo you capture) and drat uncommon to be able to purchase replacement aircraft.
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# ? Aug 4, 2021 03:15 |
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are aircraft not at most rare parts cities?
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# ? Aug 4, 2021 03:16 |
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punishedkissinger posted:are aircraft not at most rare parts cities? They are yeah. Haven’t used them myself
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# ? Aug 4, 2021 03:47 |
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One thing I don't think I saw mentioned here was that when you intercept radio transmissions, the bearing that you tune (the second knob) is the origin of the radio signal, which can be vitally important to help track things. Maybe the game tells you this outright, maybe you should know because its a "bearing" knob, but it went right over my head until I figured it out and it was crazy helpful.
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# ? Aug 4, 2021 04:19 |
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Been playing this for a few restarts now, and I am wondering how is bonus credit rewarded? I have not seem to have gained any since the prologue
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# ? Aug 4, 2021 04:20 |
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Stevefin posted:Been playing this for a few restarts now, and I am wondering how is bonus credit rewarded? I have not seem to have gained any since the prologue You don't get it until your run ends. You can just restart from the main menu whenever and you'll keep what you've accrued so far. Keep in mind you only get score from capturing cities, battles, and I think a pittance from intercepts. Ya gotta fight people.
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# ? Aug 4, 2021 05:35 |
Bonus points are never lost, and you gain them with each game over (or restart). You gain nothing from reloading a Fleet HQ checkpoint though, just the chance to continue earning more points and making progress in that same run. Once you begin a fresh run in Ur you have access to them. I think beating the game gave me an absurd amount, and i'm now up to like $320,000 bonus after only ~9 runs.
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# ? Aug 4, 2021 05:40 |
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For some reason I did not gain any bonus at all from any of my runs until yesterday. The last two gave me ~+50k each when they ended
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# ? Aug 4, 2021 05:43 |
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I'm up to the point where I have like 180k points and this is probably the run cuz I can afford multiple missle carriers and two strike groups. What I don't have is anything that can tangle with enemy strike groups, but thats what the cruise missiles are going to be for I think.
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# ? Aug 4, 2021 05:46 |
Thanks thread for the suggestion or parking the Sevastopol somewhere in the middle of nowhere and sending out strike groups to take cities. It saves a ton of fuel and I don't have to sit around in cities waiting to gas up for long periods of time.
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# ? Aug 4, 2021 06:11 |
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Game needs a slomo button, I swear
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# ? Aug 4, 2021 09:50 |
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# ? Jun 8, 2024 08:21 |
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Always make sure to remember where your missile tubes are pointing https://i.imgur.com/DU9z8fI.mp4
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# ? Aug 4, 2021 10:03 |