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Game fun? Or wait for a sale?
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# ? Aug 6, 2021 02:17 |
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# ? Jun 8, 2024 06:27 |
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it fun, more fun than FTL. probably as fun as an xcom got nuked for the first time today. I took out a strike group with my flagship + pals but another one was right on its tail so I popped off a nuke to even the odds. little did I know that was the only thing keeping all those cruise missile strikes from being nuke strikes. well now I know!!! it's fun to stalk the strike groups with elint. makes me feel like I am the mastermind fleet commander/duke of the last of the romani Marzzle fucked around with this message at 02:58 on Aug 6, 2021 |
# ? Aug 6, 2021 02:55 |
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Eason the Fifth posted:Game fun? Or wait for a sale? Very fun. Worth it now, imo, though still some small things to fix if that bothers you.
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# ? Aug 6, 2021 03:17 |
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Vizuyos posted:Does anyone know what influences the chance of the fire suppression working? There's clearly something inherent to ship design that affects the chance, because it usually works on the stock ships, but literally never ever actually extinguishes fires on my armored brick no matter how many charges I pop. I think it is location based: If the fuel tank that is burning is not close enough to any of your fire suppression units, it will keep burning no matter how many times you pop the extinguishers.
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# ? Aug 6, 2021 03:18 |
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also. heh heh high fleet or, if you partake while playing: "dude where's that strike group"
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# ? Aug 6, 2021 04:53 |
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Vizuyos posted:Does anyone know what influences the chance of the fire suppression working? There's clearly something inherent to ship design that affects the chance, because it usually works on the stock ships, but literally never ever actually extinguishes fires on my armored brick no matter how many charges I pop. Does it locationally pop from where it’s placed? The only time I’ve had it fail is on the Sevastopol which I just assumed the fires were too large at the time.
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# ? Aug 6, 2021 05:30 |
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Jamsque posted:I think it is location based: If the fuel tank that is burning is not close enough to any of your fire suppression units, it will keep burning no matter how many times you pop the extinguishers. Ah, that makes sense. Looking at the stock ships, I think you're right - all the big ships have most of their fire suppressor systems placed right next to the fuel tanks. Meanwhile, my custom designs have them squeezed in randomly near the edges, and the offending ship doesn't have FSSes anywhere near the fuel tanks. Which is a pain in the rear end, since the game seemingly doesn't let you move multiple parts at once, and therefore I'm going to have to pull this entire ship apart one piece at a time to fix the issue. This thing takes one hell of a beating as long as it doesn't catch fire, and can strip off enemy armor in a couple good focused volleys with its six 130mm guns and then mulch the insides with six CIWS guns.
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# ? Aug 6, 2021 06:07 |
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Vizuyos posted:Does anyone know what influences the chance of the fire suppression working? There's clearly something inherent to ship design that affects the chance, because it usually works on the stock ships, but literally never ever actually extinguishes fires on my armored brick no matter how many charges I pop. Do you have enough systems? How many tonnes per supressor
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# ? Aug 6, 2021 10:52 |
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Vizuyos posted:Ah, that makes sense. Looking at the stock ships, I think you're right - all the big ships have most of their fire suppressor systems placed right next to the fuel tanks.
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# ? Aug 6, 2021 10:53 |
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I had to wean myself off of using the automatic dialogue to send in strike forces to take cities now that my direct combat ships are slower than my tankers. That being said, small deathcubes are 100% worth it. They patched the campaign bonuses to not accumulate anymore, which makes sense. Cost now matters again.
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# ? Aug 6, 2021 14:23 |
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BrotherJayne posted:Ooo, love the hidden dick
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# ? Aug 6, 2021 16:05 |
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Panzeh posted:I had to wean myself off of using the automatic dialogue to send in strike forces to take cities now that my direct combat ships are slower than my tankers. That being said, small deathcubes are 100% worth it. I’d have preferred they still allow the bonus to accumulate but nerfed the amount you get quite a bit.
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# ? Aug 6, 2021 18:51 |
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TescoBag posted:I’d have preferred they still allow the bonus to accumulate but nerfed the amount you get quite a bit. This is my ideal too. Then again if everything is in plaintext, if I ever want to jack up my money to do a Hellfleet playthrough I could probably just mod it.
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# ? Aug 6, 2021 18:58 |
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That sucks. The bonus let you beat your head on the wall until you broke through, hope they make it a toggld
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# ? Aug 6, 2021 19:09 |
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Okay, how are you supposed to do planes. I got the drop on two early game strike groups sitting together on the ground, hit them with 3 Wasps worth of fighter-bombers with 122mm rockets and traded 9/14 planes in the strike for 2/5 aux cruisers. It's probably a better result than throwing 18,000 gold of intrepid mk2 at them in a ramming maneuver would have been, but still... that's it? Also, boo to the bonus funding change. I only have 3 wasps to play with because i got within a hair of winning last run. (Killed both missile carriers and 4/5 SG, but I just ran out of ships to cover a compass point and the last one sidled up and slid two nukes into Khiva)
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# ? Aug 6, 2021 19:42 |
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Ceebees posted:Okay, how are you supposed to do planes. If you want to blow up large combatants, aerial bombs are the way to do it. The rockets are more for shooting down smaller craft.
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# ? Aug 6, 2021 19:43 |
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is there a reason to mess with the fleet HQ cities? do they dispense enemy SGs endlessly? once I take out a strike group will that mean they don't raise another one? it feels like once you get a city to "dangerous" every strike group converges on your position and then you're sorta screwed but I'm under the impression the SGs will get more powerful the longer I play
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# ? Aug 7, 2021 01:06 |
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Marzzle posted:is there a reason to mess with the fleet HQ cities? do they dispense enemy SGs endlessly? once I take out a strike group will that mean they don't raise another one? SGs and tactical squadrons use Fleet HQ cities as their place to refuel and repair, so as long as a Fleet HQ exists, those fleets will hang out near it. Capturing the Fleet HQ stops from them using it. This is kind of a mixed bag because it forces them closer together since more of them now share a different Fleet HQ, but there's a story event anyway that recalls all surviving Fleet HQs to Khiva. A "Dangerous" city that doesn't have an active Fleet HQ can be very hard for those fleets to reach. I think on a map with no surviving Fleet HQs, the outer cities may be completely safe regardless of their danger status once all the strike groups are in Khiva. Or you can just kill the strike/tactical groups. deep dish peat moss fucked around with this message at 02:20 on Aug 7, 2021 |
# ? Aug 7, 2021 02:17 |
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deep dish peat moss posted:SGs and tactical squadrons use Fleet HQ cities as their place to refuel and repair, so as long as a Fleet HQ exists, those fleets will hang out near it. Capturing the Fleet HQ stops from them using it. 400 IQ thinking. Step 1. Take fleet HQ Step 2: hide in the desert with the big boys. 3. Have a small strike team make a nearby town go dangerous and attract an SG
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# ? Aug 7, 2021 02:58 |
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Oh neat (late game spoiler) it's possible to recruit the governor if you take a certain path in your dialog with him. Naturally his ship comes with him
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# ? Aug 7, 2021 04:19 |
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Has anyone tried an X-shaped ship? It seems way better than a big box. Something like this for example can comfortably fit six one-ammo guns and it has a significantly more concentrated center of mass, so it has fantastic maneuverability and suffer as much from blackouts - you're not constantly fighting against your own momentum. (It's very very fragile though. Like one missile and it's done.) deep dish peat moss fucked around with this message at 05:05 on Aug 7, 2021 |
# ? Aug 7, 2021 05:01 |
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deep dish peat moss posted:Has anyone tried an X-shaped ship? It seems way better than a big box. Interesting idea, but with a consumption rate of 400t, you'd probably be better off fielding something with a bit more armor. Actually a problem in general I'm finding with speed builds is that they're extremely risky, with very little ways to capitalize on that speed in a interesting ways unfortunately; at least in a way that doesn't also handicap your speed in some way. E: Especially considering they're so stupidly vulnerable to cruise missiles and fighter jets. E2: Especially especially since ship drop bombs do so little damage and are so extremely hard to find. I don't think I've ever seen them in a shop. Back Hack fucked around with this message at 07:11 on Aug 7, 2021 |
# ? Aug 7, 2021 05:24 |
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Okay so I just went into a shop and saw a 300mm incendiary round for sale which, uuuuuh, what in the world? I thought that the shipbuilder had basically all the parts unlocked but 300mm incendiary rounds imply the existence of a secret player-usable 300mm cannon. Anybody seen something similar? e: take a look at this ginormous round, I really really really want to see the gun that uses this thing MuffiTuffiWuffi fucked around with this message at 10:12 on Aug 7, 2021 |
# ? Aug 7, 2021 10:09 |
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This game is hard as gently caress but I like the style. It is very post WWI Rusiian civil war
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# ? Aug 7, 2021 10:39 |
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MuffiTuffiWuffi posted:Okay so I just went into a shop and saw a 300mm incendiary round for sale which, uuuuuh, what in the world? I thought that the shipbuilder had basically all the parts unlocked but 300mm incendiary rounds imply the existence of a secret player-usable 300mm cannon. Anybody seen something similar? i'm pretty sure it's the rocket launcher and I'm pretty sure that it sucks edit: actually the rocket is 220, I have no idea what the 300 is for cock hero flux fucked around with this message at 13:17 on Aug 7, 2021 |
# ? Aug 7, 2021 11:31 |
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Welp, the baddies got me pinned and bounced probably 12 missiles and 20 aircraft off my force trying to hide in the desert, and then smoked me with two strike groups as I tried to get to a safe port. Down 5 ships and most of my cruse munitions, under 120k in cash . Starting to feel like a death spiral, and I am not looking forward to loosing my bonus
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# ? Aug 7, 2021 12:04 |
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I read the 300mm weapon is cut content, as well as some sort of skirmish mode. Maybe it'll be added back later.
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# ? Aug 7, 2021 14:30 |
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cock hero flux posted:i'm pretty sure it's the rocket launcher and I'm pretty sure that it sucks it looks like its the same kind of rocket round as the 220 launcher. So it's just that but more powerful.
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# ? Aug 7, 2021 14:54 |
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Got the same, loving it, but goddamn is it challenging. I don't want it to be easy but feels like there's a steep learning curve and a lot left to you to figure out. Any basic pointers would be welcome. I think a couple areas I need to improve in are resource management and dogfights. I tend to get bogged down at locations trying to fully repair my stuff or recover morale and stick around too long. I think I might be using up too much fuel in dogfights and need to be more strategic about which units I choose to use against enemies. I can't get my head around shipbuilding or customization, looks like a loving headache.
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# ? Aug 7, 2021 18:15 |
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deep dish peat moss posted:SGs and tactical squadrons use Fleet HQ cities as their place to refuel and repair, so as long as a Fleet HQ exists, those fleets will hang out near it. Capturing the Fleet HQ stops from them using it. so uh the SGs do or do not get respawned by the cities? seems like every time I loiter a city to dangerous 3 SG come in which seems like quite a bit but I'm not really sure how many SG are on the map anyway (nor should I know, it'd be easy to figure out with captured intel points tho) really loving the mega fast elint warning scout ships. I keep 3 of them and use em for near instant recon whenever I'm nervous about getting stalked by enemy SG. this last game I've found that planes with the biggest bombs you can find are the best way to soften SGs up/take ships out. one day I will get out a silent strike and catch em sleeping Levin posted:Got the same, loving it, but goddamn is it challenging. I don't want it to be easy but feels like there's a steep learning curve and a lot left to you to figure out. Any basic pointers would be welcome. I think a couple areas I need to improve in are resource management and dogfights. I tend to get bogged down at locations trying to fully repair my stuff or recover morale and stick around too long. I think I might be using up too much fuel in dogfights and need to be more strategic about which units I choose to use against enemies. I can't get my head around shipbuilding or customization, looks like a loving headache. the game hits you with a ton of mechanics at once. I focused on one thing/tactic/whatevs per game and figured that out to deal with the overwhelming level of depth as a fresh player. feels like a totally different game each time you figure out a new bit and it all combines into a delicious smorgasbord of mechanics to master on your way to the endgame. just remember that its sorta like a rougelike, you're supposed to lose a lot and apply what you learn to future games because that's part of the core gameplay Marzzle fucked around with this message at 18:30 on Aug 7, 2021 |
# ? Aug 7, 2021 18:24 |
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They do not respawn
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# ? Aug 7, 2021 18:31 |
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pete lets you know in the briefing that there are 5 strike groups. they don't respawn
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# ? Aug 7, 2021 18:31 |
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RE strikegroup not respawning: seems dumb to throw 3 SG at you right at the first city you take to dangerous but it's also making me lose repeatedly so maybe the enemy is onto something... now I focus on trying to find the ultra heavy bombs and I will probably try to stealth my fuel purchases a little better because I think the game really really does not want you landing your whole fleet in a city to refuel since it will usually end up sending word to the governor during the fill up wait how effective are the ship system level bombs? is that little bomb dropper corvette a good alternative to jets dropping bombs? Marzzle fucked around with this message at 18:36 on Aug 7, 2021 |
# ? Aug 7, 2021 18:32 |
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I tried out the ship bombs a bit in the ship builder and found them kinda lacking for ship-to-ship combat. They're a pain to aim and use effectively, even against large ships that are slow to maneuver, but they don't seem to hit noticeably harder than a missile so they're not really worth the effort.
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# ? Aug 7, 2021 19:05 |
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Levin posted:Any basic pointers would be welcome. if you want an easy ship loadout: 4 Lightnings, 2 of those little tankers(or skylarks if you're too lazy to make them), the sevastopol, and a kormoran. Optional add-ons if you can afford them: a big tanker, a gepard, making a variant of the lightning that uses 130mm guns instead of 100mm(this is as simple as just swapping the guns out, the lightning can handle them and you can do it mid-run if you feel like it). game start, take the sevastopol and the big tanker if you brought one, split them off, turn off their radar, and park them in the desert. if you can find a hidden city, park them there, otherwise whereever is fine as long as it's vaguely central to the group of cities you're going to be clearing out but not close enough for something to find it. Take the lightnings, the kormoran, and the little tankers and just go city to city clearing stuff out. Lightnings are too fast to get hit by anything other than large volumes of 37mm or high calibre proxy shells, neither of which you will see going city to city. Use them for sudden strikes and you'll be able to clear loads of cities trivially by just deleting corvettes as they try to take off. Anything mid-sized can get picked apart by them as well, especially if you upgun them to 130mm. They can't take a punch, but only the biggest boys can throw enough of them to actually land any. The Kormoran is for strike groups. It's an unkillable brick with 2 giant guns and a bunch of CIWS. It can 1v1 the Varyag with very little difficulty as soon as you realize that miniguns can reliably shoot down artillery shells if you have enough of them(and it does). It can also shoot down cruise missiles pretty easily. A strike group typically consists of a Nomad and like 3 or 4 Boreys or Archangels. So, 1 big cruiser, a few medium ones, and depending on what else is in the neighbourhood there might be some corvettes or a missile carrier around. If you fire AP from your big guns at the right angle you can very reliably take out a Borey or an Archangel in 1 shot by striking their bridge or a magazine. AP fired at the right angle can also easily hit a pretty important magazine in a Nomad and, while it won't instantly die, you will instantly cripple it. If you don't have any AP or can't get a good angle, then just hang out at long range and pound away with your big guns until everything dies while shooting down any incoming fire with your 37mm guns. You might get beat up, but with 4 lightnings to back you up(either by softening things up ahead of time or finishing things off after you retreat) you can take down strike groups without much trouble. keep the sevastopol sort of nearby because the one thing that can screw you is if you take down a strike group and then another one shows up while you're repairing, and if that happens you'll need to be able to link up with it it so that it can bail you out, but other than that this'll carry you to khiva no problem
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# ? Aug 7, 2021 19:28 |
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All my campaign fights so far have been either: - dawdles that a Lightning can handle, e.g. city garrisons or transport escorts; or - full blown desperate warfare against strike groups with the biggest things I can field Does that change? Where do ships like the Navarin, Intrepid, Gladiator etc. even fit in the gameplay?
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# ? Aug 7, 2021 20:01 |
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Back Hack posted:E2: Especially especially since ship drop bombs do so little damage and are so extremely hard to find. I don't think I've ever seen them in a shop. Strategic missiles, fighter airframes, and corvette bombs are really only sold at Rare Module market cities, with the ¢ symbol E - really, if you need anything more than the most basic gear (hull, armor, engines, fuel, ammo/crew/generators), you're going to have to go to a rare modules bazaar. You can put things into that fleet's storage by right-clicking it from the shipworks screen purchase section and then fly it over to a shipyard city to install. Ceebees fucked around with this message at 21:00 on Aug 7, 2021 |
# ? Aug 7, 2021 20:50 |
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Z the IVth posted:Has anyone tried running this on integrated graphics? Quoting myself as it didn't get answered. The graphics are 2D art on par with Starsector, does it really need the latest gen 3D card to play or is it worth me trying to run it on a laptop?
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# ? Aug 7, 2021 20:55 |
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Ciaphas posted:All my campaign fights so far have been either: You start seeing heavier garrisons and stiffer opposition in general as you move up north, to the point where bringing heavier ships of your own becomes desirable. Even if you have excellent mechanics in the tactical combat, there's only so much you're going to be able to do with a pair of 100mms before a Lightning runs out of fuel.
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# ? Aug 7, 2021 21:03 |
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# ? Jun 8, 2024 06:27 |
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This gane reminds me of anothdr russian gsme. Vangers: one for the road
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# ? Aug 7, 2021 21:03 |