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so, after my first game, i think a lot of it is in a good state and it personally does a lot of the things i wanted that that civ 6 didn't. for example, i like that getting to gunpowder feels like it completely changes combat and how you consider terrain. beyond the bugs, i think the big problem is the pacing. 300 turns feels too little, and i feel like 450 might be closer to what i want, but the real issue is that tech and eras just fly past (and that's without investing in tech much at all!) early game it feels like i don't have a chance to get anything done, but then the contemporary era feels like it goes past before i get to enjoy toys like nukes and such. event yields are busted and the developers should consider borrowing from stellaris where instead of getting like 1000 gold (which is outpaced relatively quickly) you instead get x or [y turns of production worth].
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# ? Aug 24, 2021 08:50 |
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# ? Jun 6, 2024 23:31 |
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yeah the events should be % based or yield based to make their costs and penalties meaningful
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# ? Aug 24, 2021 08:54 |
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A tiny, petty thing that bothers me: civs from different eras having the same name and the devs not knowing what to do with that. In particular, I hate how the Egyptians are both an ancient era and contemporary era culture, whereas the Japanese are a contemporary era culture and the "Edo Japanese" are an early modern era culture, and the Persians are a modern era culture and the "Achaemenid Persians" are a classical era culture. They really should either rename the Japanese and Persian cultures to just be "Japanese" and "Persian" like how they did with Egypt, or (better IMO) give the cultures different names so there's no need to wrangle in an adjective (eg the Achaemenids for Persia and the Kamakura for Japan) EDIT: Kamakura is maybe medieval era rather than early modern. Maybe "The Tokugawa" or something would fit better. Still, something like that is preferable to slapping "Edo" in front of Japanese Deltasquid fucked around with this message at 08:58 on Aug 24, 2021 |
# ? Aug 24, 2021 08:54 |
Why is the claim wonder button hidden where it is good lord.
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# ? Aug 24, 2021 09:17 |
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there is a red notifiction icon on you city list when you can claim a wonder, just open the city list and you will see unclaimed wonders button
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# ? Aug 24, 2021 10:58 |
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Is there any point in buying extra copies of luxuries? Do they count as those exploited in my territory? Count me in as those overwhelmed by decision paralysis in this game. The visuals are pretty and I think it loads and plays faster than Civ 6 in my laptop.
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# ? Aug 24, 2021 12:25 |
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Yeah they give you additive benefits. I think there's also some sort of bonus for having a monopoly, not sure. Three games in a row now, I've gotten invaded by the Huns, who became the Aztecs midway through. The AI's culture preferences are annoying; it makes the games feels samey. They love the two horde factions, the Harappans, the Poles, and the Haudenosaunee. They seem to love agri cultures in general.
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# ? Aug 24, 2021 12:44 |
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Kazzah posted:Yeah they give you additive benefits. I think there's also some sort of bonus for having a monopoly, not sure. Have you tried changing the AIs you play with? I think specific personalities have favorite culture picks.
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# ? Aug 24, 2021 12:48 |
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Ulvino posted:Is there any point in buying extra copies of luxuries? Do they count as those exploited in my territory? Yes they all stack and enough of them gives you the ability to get super extractors built later in the game with Patronage. And if you're a merchant nation you can resell everything you buy. e: and the hanging gardens wonder counts as a luxury extractor you can build way before Patronage, be sure to place it on a resource to get the boosted effect! There are five types of luxuries for each of the four FIMS, two give a bonus to all cities (one flat, one %), one boosts workers, one the main city tile, and one districts, of the respective type. All luxuries give all cities a flat stability bonus as well. To your second point, just dig in and build roughly in the direction that suits your current strategy - this game is actually really generous with giving you time to correct small mistakes. You can save production on items you have to move in the queue, stability loses take several turns to shift, battles can last multiple game turns giving time for reinforcements, ransacking takes multiple turns, etc You really don't need to be hyper optimal to do ok as long as you're engaging with the systems and exploiting obvious synergies victrix fucked around with this message at 12:54 on Aug 24, 2021 |
# ? Aug 24, 2021 12:52 |
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Ratios and Tendency posted:Why is the claim wonder button hidden where it is good lord. It's under the city list button in the top right, for some reason.
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# ? Aug 24, 2021 13:35 |
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Luxuries are super good. Get as many as you can, even if that means bullying the AI into selling them all to you. I would also consider Patronage one of the few techs worth beelining for the instant it becomes available.
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# ? Aug 24, 2021 13:51 |
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Dr. Video Games 0031 posted:If you have a lot of food near you, it's worth it to spend a few extra turns spreading out to collect it all so you can generate a small horde of scouts. Take that horde to your nearest neighbor and conquer them right away. That accelerated my second campaign so much more quickly than my first. how did you get the warscore the take their city?
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# ? Aug 24, 2021 14:28 |
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it's also not super clear, but manufactories from Patronage are mini wonders only one for each luxury can be built in the world, and you can only build one if you have half of all of that luxury in the world (a monopoly, though I'm not sure there's any effect of that beyond enabling the manufactory construction) the idea is you're creating a city-specific monopoly of that luxury, so you'd have Tokyo's Ambergris, world renowned for its ambergrisness. building the manufactory gives a FIMS type specific bonus to ALL of your cities - 5% of the resource type per copy of the resource, and it gives 10 stability as well so yes, if possible, beeline Patronage and build every manufactory you can (again, hanging gardens acts as one immediately, nice if you can snag it!)
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# ? Aug 24, 2021 14:30 |
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I've had serious trouble deciding between Hanging Gardens and Great Pyramids. If you get first choice on either, what would you guys usually pick?
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# ? Aug 24, 2021 14:58 |
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Hanging Gardens if you have a lot of one luxury, Pyramids if you dont. Pyramids might be slightly higher priority if you're Egyptians though since it dovetails extremely well with their bonuses.
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# ? Aug 24, 2021 15:11 |
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Clarste posted:Why does it have to be capped at one thing at a time? That's a totally arbitrary limitation that a new game could easily remove if they wanted to. In Civ4 there are mods that allow civilizations to build multiple things a turn (Fall From Heaven allows this for some of their Civs). You are still limited to only one "type" of thing a turn though. So you can build say 4 archers, or two buildings, but not 2 archers and 1 building in the same turn. But yea I agree that the idea of only being able to build one thing a turn despite having excess production is dumb.
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# ? Aug 24, 2021 16:18 |
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Ratios and Tendency posted:Has anyone tried to use the "Under One Banner" expansionist ability? When targeted at peaceful civs it says you need to be at war, but when I targeted it at someone I was at war with it said I needed to change diplomatic status.. I've gotten it to work in the early game, but it's a very niche ability. It costs gold and it takes multiple turns to do. Additionally if you are attacked while you are doing it, the ability is reset and you lose the gold and the turn progress. It seems to work only on unattached outposts' and only from civs you aren't at war with.
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# ? Aug 24, 2021 16:24 |
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ate poo poo on live tv posted:In Civ4 there are mods that allow civilizations to build multiple things a turn (Fall From Heaven allows this for some of their Civs). You are still limited to only one "type" of thing a turn though. So you can build say 4 archers, or two buildings, but not 2 archers and 1 building in the same turn. But yea I agree that the idea of only being able to build one thing a turn despite having excess production is dumb. I'm pretty sure in humankind if your city production is high enough it will build more than one thing a turn. Like you put two units in the queue and they will both say 1 turn and both appear next turn.
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# ? Aug 24, 2021 16:26 |
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Megazver posted:Have you tried changing the AIs you play with? I think specific personalities have favorite culture picks. Yeah I think this is something that has been very poorly publicised but is vital for replayability. I hope they add in the ability to make your own ai opponents at some point...
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# ? Aug 24, 2021 16:26 |
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Ebola Dog posted:I'm pretty sure in humankind if your city production is high enough it will build more than one thing a turn. Like you put two units in the queue and they will both say 1 turn and both appear next turn. Can confirm. If you build a city late in the game and attach a bunch of territories to it it'll have a huge production output and almost no cost for districts, so you can crank out like six a turn for a couple of turns.
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# ? Aug 24, 2021 16:29 |
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am I taking crazy pills? you can build multiple items in one turn
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# ? Aug 24, 2021 16:32 |
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victrix posted:am I taking crazy pills? you can build multiple items in one turn Clarste means having multiple queues for different types of things I think. A building queue and a unit queue, that sort of thing.
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# ? Aug 24, 2021 16:35 |
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Ebola Dog posted:I'm pretty sure in humankind if your city production is high enough it will build more than one thing a turn. Like you put two units in the queue and they will both say 1 turn and both appear next turn. i'm still not sure if this is intended or not, because if it is intended it feels like a massive oversight to never tell the player this i went through several games without using the queue thinking it doesn't matter, and nowhere does the ui indicate that it will take anything less than 1 turn per thing.... but as you say, queuing totally does let you do multiple things in a single turn. goes for both building and technology
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# ? Aug 24, 2021 16:50 |
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ok question, do you have to do a slavery civic or can you just not do that forever. is there a way to outlaw it through civics?
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# ? Aug 24, 2021 16:54 |
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Pattonesque posted:ok question, do you have to do a slavery civic or can you just not do that forever. is there a way to outlaw it through civics? nope you dont ever have to do a civic unless you want something earlier in the line eventually you get a tech that bans whipping citizens which i think correlates to banning slavery
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# ? Aug 24, 2021 16:55 |
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Pattonesque posted:ok question, do you have to do a slavery civic or can you just not do that forever. is there a way to outlaw it through civics? as for slavery the closest i can think that it's represented in the game outside of that civic is the ability to sacrifice your population to build things, and that does get outlawed by a later technology which is actually very cool
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# ? Aug 24, 2021 16:56 |
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Your Computer posted:i'm still not sure if this is intended or not, because if it is intended it feels like a massive oversight to never tell the player this It's not like it's a big deal. All 'bars' overflow. It's not like anything gets 'wasted', the production is always used. Just like science where if you can't research anything continues to 'build' so you're that much closer to the next tech you click.
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# ? Aug 24, 2021 17:03 |
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Archduke Frantz Fanon posted:nope you dont ever have to do a civic unless you want something earlier in the line Your Computer posted:you never have to pick a civic and there are some cases where you might not want to (in particular, the irreligious society civics which will crater your religion no matter the choice. not something you wanna click on if you're focusing on religion) ty. what was confusing me is I kept having a grievance against another nation for their policy on slavery, and like, I didn't have one. Maybe it recorded my policy as no slaves and theirs as pro-slavery
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# ? Aug 24, 2021 17:17 |
Pattonesque posted:ok question, do you have to do a slavery civic or can you just not do that forever. is there a way to outlaw it through civics? You can discard a chosen civic without picking the opposite option if you go back into its selection screen. It does cost quite a bit of influence to cancel one, bear in mind, but it can be done.
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# ? Aug 24, 2021 17:49 |
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Pattonesque posted:ty. what was confusing me is I kept having a grievance against another nation for their policy on slavery, and like, I didn't have one. Maybe it recorded my policy as no slaves and theirs as pro-slavery Yes, if you never implement a slavery civic that counts as not having slavery, although you can still enslave citizens for production. That's never worthwhile though, it values the lives of your citizens at something tiny like 25 hammers. When you research Encyclopedia, it abolishes slavery. I find the best way to handle excess population, if you can't build districts, is to use the Conscription policy and put them in the military. We don't even have to win this war. We just want to cut down on some of this excess population... Now look. Just start up a draft; draft as many of those people as you can. We'll call up every last youngster we can get our hands on, and give 'em an hour or two to learn how to use an automatic rifle and send 'em on their way.
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# ? Aug 24, 2021 18:02 |
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I gotta say the Noresemen are a great pick if you're going for that New World continent. Their special unit is really OP for that time period, your land units can now enter ocean tiles and they've got better attack than the strictly neval units of that era. Someone else is closer to the new world than I am and already got a city set up, all I have to do is take it away and then pick them off as they sail across the water, it's like ripping through wet Kleenex. This also keeps them busy while I claim the rest of the continent for my glorious Haudenosaunee empire, which gives my gunner units stealth on top of being able to move and shoot in the same turn plus their unique building is a massive food bomb that will help my cities catch up after centuries of warfare.
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# ? Aug 24, 2021 18:07 |
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Ransacking is actually kinda pitiful unless you have war slaves and are stealing pops.
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# ? Aug 24, 2021 18:51 |
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Eimi posted:Since Zhou is probably my favorite ancient civ, I am happy waiting since the AI doesn't really go for them. Harrpans are gone insanely fast though. so far the only starter civ that's really worked for me has been egyptians. i tried nubians but their hammer output is just dire. i could see zhou being really powerful with a lot of early game stability though. i finished my second full game yesterday and it was still pretty fun. that's far higher praise than i could sing for vanilla civ 6.
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# ? Aug 24, 2021 19:16 |
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a pipe smoking dog posted:Yeah I think this is something that has been very poorly publicised but is vital for replayability. The fact that you have to manually shuffle your opponents is so frustrating. I don't think there's a random opponent option, which is real hours. No wonder every game the ais feel samely and are going for the same civs! Fur20 posted:so far the only starter civ that's really worked for me has been egyptians. i tried nubians but their hammer output is just dire. i could see zhou being really powerful with a lot of early game stability though. Egypt is great, not even really for the pyramids but because that chariot archer is just insanely awesome. Only way I've had success against the huns is starting Egypt.
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# ? Aug 24, 2021 19:20 |
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Babylonians are pretty good. Their unique quarter acts as a Research and a Farming quarter, so you can start juicing your science without undermining growth. And it has lax adjacency requirements so you can slam that poo poo down wherever.
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# ? Aug 24, 2021 19:20 |
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Vengarr posted:Babylonians are pretty good. Their unique quarter acts as a Research and a Farming quarter, so you can start juicing your science without undermining growth. And it has lax adjacency requirements so you can slam that poo poo down wherever. Yeah I should specify to really get anything out of the Zhou you need some way to get a tile touching two mountains. I might have to try Babylon, that sounds like a lot better than just harrapans.
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# ? Aug 24, 2021 19:23 |
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I found the Olmecs rather meh, didn't feel like I was getting any more influence then the other ancient civs. I also found the Mexicans a bit rubbish, the unique quarter seemed worse than the Celts and I moved up to the contemporary era before I could even build their unique unit!
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# ? Aug 24, 2021 19:31 |
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Ebola Dog posted:I found the Olmecs rather meh, didn't feel like I was getting any more influence then the other ancient civs. Honestly even if the hacienda isn't that fantastic, 10% to all food is.
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# ? Aug 24, 2021 19:38 |
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Eimi posted:Yeah I should specify to really get anything out of the Zhou you need some way to get a tile touching two mountains. I might have to try Babylon, that sounds like a lot better than just harrapans. Harappans are really strong if you can settle on rivers. So far, population and science seem to be king, same as in Civ.
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# ? Aug 24, 2021 19:54 |
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# ? Jun 6, 2024 23:31 |
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Is there a reason not to ransack the various animal dens early on? Presumably you could kill the animals that spawn for greater rewards than the ransack gives, but apart from that - like do they become a resource later if you leave them alone or something?
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# ? Aug 24, 2021 20:07 |