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LIVE AMMO COSPLAY posted:The problem was that the guy in charge of greenlighting new games did not want anything not starring a straight white alpha male and he was pretty open about it up until he was outed as a sex pest. While true, that’s only something that came out recently, and it’s why they didn’t plan for a girl MC to begin with. My point is that people have been making fun of them saying they couldn’t add a second NPC later in development for a lot longer than that, but at the time anyone started caring originally it was a completely valid response. Main character rigging isn’t a two second process.
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# ? Sep 1, 2021 23:25 |
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# ? Jun 5, 2024 04:02 |
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gohuskies posted:And that it happens multiple times, the same way each time. If it happened once for story purposes then maybe you could think, there must have been some enemy guy I didn't see who tagged me, okay, this is believable. When it's multiple times it's "oh not this again." They switch it up slightly for Faith's region but mechanically it's much the same. Instead of hunting parties she'll try and trick you into triggering the cutscenes with common events like rescuing hostages taken by the cult. Once you kill the cultists and go to set the hostage free they turn into Faith and she blows bliss dust in your face to trigger the cutscene. If you know what she's doing and ignore the events for a few minutes she'll show up out of nowhere and trigger it anyway. Best one is when you see her wandering around in the hills like you normally do in her region except she has the icon for a mission over her head. gently caress it, you're just going to force this on me if I try to do anything else, might as well get this over with.
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# ? Sep 1, 2021 23:46 |
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Dewgy posted:at the time anyone started caring originally it was a completely valid response. Main character rigging isn’t a two second process. It's not a "completely valid response" to say "it's TOO LATE for us to not be misogynistic shitheads," even if it's technically, in some sense, true. That was just a lovely excuse, phrased in the dumbest way possible. The "valid" thing would to not be misogynistic shitheads from the beginning of development, when it wouldn't be too late. In other words, I assure you that the many critics who were making fun of them saying "it would take too long to animate a female character" don't actually give a poo poo about the way in which that statement is technically sort of true, so your "well actually"ing about it is not helpful.
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# ? Sep 2, 2021 01:24 |
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its like deflecting criticism of a movie being incredibly sexist by saying "well by the time the media criticism came out we already approved the misogynist's script and finished filming, so there was nothing we could have changed without way too much postproduction editing"
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# ? Sep 2, 2021 01:31 |
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Dewgy posted:While true, that’s only something that came out recently, and it’s why they didn’t plan for a girl MC to begin with. Wut
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# ? Sep 2, 2021 01:36 |
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Unity came out in 2014, all the sex pest poo poo about Ubisoft came to light in 2020. Before then, all the discussion about this was focused on a dev saying they didn’t have the budget in the project to animate a second lead character now that Unity was coming out soon and people were asking for it, which was true. The reason it hadn’t been considered necessary during the planning of the project was because Ubi’s upper management were a bunch of misogynistic jerks who insisted a white male lead was the only thing that would sell, which is also true. They’re two separate complaints, but the post I was replying to was specifically talking about the “can’t animate another character” explanation.
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# ? Sep 2, 2021 01:44 |
So I'm really enjoying Psychonauts 2 so far, except there's one boss that's made way, way, harder than it should be because of the circumstance surrounding it. The stage you're in has a cool psychedelic vibe to it, and it's really neat! I love the stage. You get a new power that slows things down and renders them in grey scale; the boss, however, is already a grey monster with rainbow highlights - the exact same colour scheme used by the power you have to use on it. On top of that the visual filter used for the fight makes it very hard to tell whether or not it's actually been stopped by your power since there isn't any real indicator whether or not your power actually hits something since it's treated more like an AOE with a very, very, selective range rather than a targeted attack
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# ? Sep 2, 2021 03:41 |
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Frank Frank posted:The ending of horizon zero Dawn was kinda lame. Lame final boss - same enemy you’ve already fought half a dozen times. Ending was predictable and parts of it didn’t make sense: Was it her actual body or just the leftover armor she was wearing, which was I think the same OP armor you can get near end game? I haven’t played it in a long while (which I should go through again before 2 comes out)
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# ? Sep 2, 2021 05:13 |
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Joey Freshwater posted:Was it her actual body or just the leftover armor she was wearing, which was I think the same OP armor you can get near end game? I haven’t played it in a long while (which I should go through again before 2 comes out) It's her skeleton in a fully sealed excursion suit. She needed to be undetectable in order to make the repair on the seal. She almost definitely starved to death sitting on that bench, watching the Faro Plague rampage around.
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# ? Sep 2, 2021 06:11 |
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Pretty sure that's not Elisabet's preserved corpse, just a holographic projection. If you look at her remains on the bench you can see her suit was breached and body left completely dessicated by the Faro swarm.
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# ? Sep 2, 2021 07:22 |
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The final boss of HZD landed on top of me and trapped me underneath it. Thankfully, when I restarted from my last save it put me after the battle. The story was eh but the worst things in the game so far (just started the DLC) were some of the hunting ground challenges, particularly the one where you have to loot all of those boxes within a minute.
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# ? Sep 2, 2021 10:33 |
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Hedgehog Pie posted:The final boss of HZD landed on top of me and trapped me underneath it. Thankfully, when I restarted from my last save it put me after the battle. Funny note about that particular hunting ground challenge. Apparently the crab guys didn’t use to pick up the boxes so they went back and loving patched it to make it harder. Also the hunting grounds in the DLC is a pain in the rear end too. The last challenge in particular.
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# ? Sep 2, 2021 11:22 |
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The crates trial is super easy but unintuitive, you shouldn't stealth at all and instead run right to the crates. https://www.youtube.com/watch?v=aSgiwQg96io
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# ? Sep 2, 2021 11:42 |
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It only works like that if you get lucky. Half the time the crab guys will snatch up a couple crates and run off with them. I did it eventually but I got mauled in the process. If the stalkers get alerted, you’ll have a much harder time finding a window to loot in.
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# ? Sep 2, 2021 11:44 |
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If the shellwalkers are already carrying the crates when you get there you can just restart from save, it'll dump you right back to the zipline. You also don't lose trials if you die shortly after completing them so in some cases it's a good strategy to just suicide in.
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# ? Sep 2, 2021 11:46 |
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Right, like I said you have to get lucky. Sometimes they pick up the crates immediately and sometimes they dance around them for a bit. I learned that you still complete challenges after death from that ravager vs thunderjaw challenge. That one also sucked. Died almost immediately after I got gold and was super pissed until I saw it was still completed. Managed to 100% the main game yesterday but I don’t think I like it enough to try and 100% the DLC or NG+ content.
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# ? Sep 2, 2021 11:53 |
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https://www.youtube.com/watch?v=MCgh8IR97Pc&t=291s When I was a kid playing Everything or Nothing for the first time, it bugged me that Heidi Klum was able to conceal something from James Bond by hiding it in her cleavage (at around 4:51 in the video above). Would you hide something from a fox by putting it in a henhouse?
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# ? Sep 2, 2021 15:37 |
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Hunting grounds were the thing keeping me from platinuming HZD, I can do the general challenges but a couple of the gold medal times just ended it for me.
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# ? Sep 2, 2021 16:55 |
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No Man's Sky just added settlement building, and it's predictably half-baked. I think the more gets added to this game, the less I like it. I love getting more free content, but the massive gulf between the quality of the ideas versus their execution is a little too much. Base-building is cool, but there's zero reason to stay on a single planet. Actual mechs, but there is no reason to use them. Underwater exploration, but the seas on planets never get more than a dozen yards deep. Haunted space hulks, but they're all identical. Settlement building, but it's lifeless and there's no benefit to it whatsoever (and again, there's no reason to stay on a planet).
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# ? Sep 2, 2021 16:58 |
Hellblade: When you're leaving Muspel there's a door you can glitch through. Hilariously enough that glitched door helped me circumvent another bug so that I could leave the area.
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# ? Sep 2, 2021 17:16 |
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Captain Hygiene posted:Hunting grounds were the thing keeping me from platinuming HZD, I can do the general challenges but a couple of the gold medal times just ended it for me. I got the main game done but I'm not going to bother with the rest. The last achievement I was stuck on was the stupid task to track down all the target dummies and knock them over.
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# ? Sep 2, 2021 22:06 |
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A problem I have with Scarlet Nexus' story is at the beginning of the game you barely have time to get used to the status quo before they start blowing it up. Like you barely get to know any of the characters before allegiances start shifting around.
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# ? Sep 2, 2021 22:31 |
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Picked up Assassin's Creed: Valhalla the other day, and what on earth is this skill tree. Did someone look at Path of Exile's nigh-incomprehensible mess and go "yes, this is what our game about assassins needs"?
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# ? Sep 2, 2021 23:29 |
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JackSplater posted:Picked up Assassin's Creed: Valhalla the other day, and what on earth is this skill tree. Did someone look at Path of Exile's nigh-incomprehensible mess and go "yes, this is what our game about assassins needs"? Same. Ive been playing for about 3 weeks and my power level is around 110 but I have no idea if my character is any good. I basically look for the big nodes I want and make my way there then start over with a new one once I get it.
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# ? Sep 2, 2021 23:47 |
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JackSplater posted:Picked up Assassin's Creed: Valhalla the other day, and what on earth is this skill tree. Did someone look at Path of Exile's nigh-incomprehensible mess and go "yes, this is what our game about assassins needs"? Yeah, it's so stupid, and one of the many things that just feels like a random change from someone that worked fine in the previous change. I guess it's probably due to the studio-swapping Ubisoft like to do between installments of their big franchises.
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# ? Sep 3, 2021 00:07 |
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Repseccing is free, and IIRC you get enough to max out everything so this doesn't matter but: how DARE you obscure my skill tree with a fog of war
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# ? Sep 3, 2021 00:18 |
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It makes sense if you consider the game a battle between you against the dev team
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# ? Sep 3, 2021 00:21 |
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If your skill tree increases a stat by anything less than 15%, you are the bastard of earth and should not make skill trees. Decimal points gently caress off.
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# ? Sep 3, 2021 00:34 |
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Just started Hades today. Only complaint so far is the slog through previously beaten levels is a bit long for my taste. Binding of Isaac and Gungeon nailed the level-length aspect of these sorts of games. Maybe that'll change as I get more upgrades? I dunno. It also feels like the game is less "get gud" and more "keep farming stuff until you get powerful enough to advance". Still a fun game though. The sheer depth of the upgrades/trinkets/god knows what else is pretty staggering.
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# ? Sep 3, 2021 01:22 |
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Crowetron posted:If your skill tree increases a stat by anything less than 15%, you are the bastard of earth and should not make skill trees. Decimal points gently caress off. I love items, mostly in rogue-likes, that make you deal 1.5% more critical damage but 4.5% less regular damage but 3.5% more chance to deal critical damage.
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# ? Sep 3, 2021 01:31 |
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Frank Frank posted:Just started Hades today. Only complaint so far is the slog through previously beaten levels is a bit long for my taste. Binding of Isaac and Gungeon nailed the level-length aspect of these sorts of games. Maybe that'll change as I get more upgrades? I dunno. It also feels like the game is less "get gud" and more "keep farming stuff until you get powerful enough to advance". A lot of it is unlocking more gods as you play so that you can make new combinations that play entirely differently. It’s not like you’re beating your face against it until you get more numerical advantages (I started a new game and got to Elysium on my first try with just the basic stuff) but it introduces things slowly so you can understand how they work. Then you can understand how they combine and make some crazy combinations… but since you never get the same choices twice you still have to improvise and can’t just lean on a broken strategy. It’s really satisfying when it clicks but until I put a few hours in I didn’t really see how good it actually was.
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# ? Sep 3, 2021 01:41 |
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Ugly In The Morning posted:A lot of it is unlocking more gods as you play so that you can make new combinations that play entirely differently. It’s not like you’re beating your face against it until you get more numerical advantages (I started a new game and got to Elysium on my first try with just the basic stuff) but it introduces things slowly so you can understand how they work. Then you can understand how they combine and make some crazy combinations… but since you never get the same choices twice you still have to improvise and can’t just lean on a broken strategy. It’s really satisfying when it clicks but until I put a few hours in I didn’t really see how good it actually was. I've unlocked 3(?) weapons so far and made it to the 2nd boss in ~4 runs or so. I'm liking it - but like you said, it hasn't really "clicked" yet.
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# ? Sep 3, 2021 01:43 |
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EDF still doesn't have a stat screen to tell you how many bugs you killed/how much damage you've done to the city/how much damage the ravagers have done to the city
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# ? Sep 3, 2021 01:58 |
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Len posted:EDF still doesn't have a stat screen to tell you how many bugs you killed/how much damage you've done to the city/how much damage the ravagers have done to the city That’s really annoying. It always bugs me.
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# ? Sep 3, 2021 01:59 |
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CordlessPen posted:I love items, mostly in rogue-likes, that make you deal 1.5% more critical damage but 4.5% less regular damage but 3.5% more chance to deal critical damage. Look, it just gives +4% effectiveness to one of your skills, no I will not explain what that means for a debuff
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# ? Sep 3, 2021 02:47 |
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CordlessPen posted:I love items, mostly in rogue-likes, that make you deal 1.5% more critical damage but 4.5% less regular damage but 3.5% more chance to deal critical damage. well on the face of it this looks like it would be a bad item, so it would spawn as cursed and i wouldn't pick it up since my pet wouldn't step on it. problem solved.
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# ? Sep 3, 2021 02:48 |
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Rockman Reserve posted:well on the face of it this looks like it would be a bad item, so it would spawn as cursed and i wouldn't pick it up since my pet wouldn't step on it. problem solved. It's entirely dependent on base critical rate in the first place, how much more a crit is, and if that 3.5% means ADDING 3.5% to the crit rate, or multiplying the rate by 3.5% i.e. only 1.035. If the latter, hard pass unless a crit is, like, 10x the damage or something.
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# ? Sep 3, 2021 03:27 |
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If an attack normally does 10 damage and the enemy has 8 armour resulting in 2 points of final damage, but a crit does +100% damage then a crit does 20-8=12 damage, so it's actually way more than 100%.
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# ? Sep 3, 2021 03:34 |
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But the +1.5% is 1.5% of the enemy's base hp, so the crit bonus is actually awful unless you're spamming a ton of tiny attacks
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# ? Sep 3, 2021 03:35 |
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# ? Jun 5, 2024 04:02 |
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oldpainless posted:That’s really annoying. It always bugs me. Yeah it really giant robots me.
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# ? Sep 3, 2021 03:43 |