|
i want to keep playing this game but it is so unbalanced and broken there's no point, it's more of an idle clicker than a 4x the early game is real good but then as you get more infrastructure and districts and things to build it goes entirely off the rails just quit a game on middle difficulty, normal size map with 5 AI, slow but not slowest pace. i took mycen > maya > khmer > joeson > france. by turn 200 i was screaming into an untouchable lead, nearly done with the industrial period while the AI players were just getting to medieval. my cities had train stations but no granaries or aqueducts, because i kept pouring everything into building more districts and was snowballing hard. i'd stay in each era just long enough to build emblematic districts in my many vast territories (it is way too easy to rush the AI, they never try to take your undefended poo poo) and then hit next era in a mad race only I was running i suspect that the game is balanced for multiplayer and/or aggressive AI. sitting and turtling and swapping luxuries back and forth in a single player game is way too powerful and completely fucks up the pacing of the game. emblematic districts are way too powerful imo luxuries need to time out or have a renewal cost, and they need to have diminishing marginal gains. you shouldn't be able to trade your one luxury with everyone. emblematic districts need to be per city, not per territory, and generally all districts need to provide a bit less output and be cheaper to build it sucks because i've got one-more-turn syndrome real bad with this game but around the middle of the game its clear that the AI is simply not capable of playing the game. ramping up the difficulty just means pushing back the point and stacking more obstacles before the player until they break through and hit the rapid snowball unfortunately i've played enough of amplitude's games to know that they probably won't be able to fix this Mr. Fall Down Terror fucked around with this message at 07:09 on Sep 1, 2021 |
# ? Sep 1, 2021 06:50 |
|
|
# ? Jun 6, 2024 11:17 |
|
Has anyone tried playing as a government type that you don't normally play? I always end up as a globalist progressive anarcho-communist, because science and industry seem more important than cash and combat strength. Tempted to try a game as a militarist conservative to see how it goes.
|
# ? Sep 1, 2021 07:26 |
Is there any structure to how sanctuaries spawn animals? I thought I'd give endless mammoth hunting a go in the Neolithic, as I found two sanctuaries close by, but after 20 turns I got nothing but deer.
|
|
# ? Sep 1, 2021 08:19 |
|
Impermanent posted:there's a lot of problems with humankind but the war score being hard to parse is not one of them. Your war score goes down when you lose battles and territory and over time because people get tired of the war. It goes up when you win battles and take territory. It is easier to get a higher war score if you start with a higher war desire score thingy. that's the whole system.
|
# ? Sep 1, 2021 13:13 |
|
When it comes to balance I think emblematics are fine, and if anything I'd want more to be stronger, they should all be at least better than a normal district which isn't always the case. As well I think they should bias towards just yields first to make them always good regardless of the state of your city. Of course alongside this I'd want a major nerf to normal districts, especially production, where the only one that building it gets you a lot of flat yields should be farm quarters. Makers need to be WAY more dependent on population, and the cost should scale way higher. And then make infrastructure cheaper.
|
# ? Sep 1, 2021 14:47 |
|
The easiest method I've found for continuing wars for longer is just to raze cities, as it gives free war support to the enemy. You are then free to colonize that territory anyway if you want it.
|
# ? Sep 1, 2021 16:33 |
|
It really feels like the Devs never played past like turn 50 or something because that's the only portion thats balanced or makes sense. Events giving flat bonuses with no scaling, the laughable over cities cap 'malus', the insane swings on city happiness, and a million other things. Is there any way to deal with the AI going insane with pollution causing the game to end or is that just the game being broken? I was finally catching up to the top AI with ~110 turns left and then in the space of like 10 turns it went from low global pollution to getting a 1 turn warning that everything is hosed, you lose.
|
# ? Sep 1, 2021 16:37 |
|
The contemporary era Turkish building is ridiculous. +1 science per pop, and 300% science PER adjacent science district. You can functionally slingshot from little to no science to tens of thousands per turn, if you've gone agrarian in the past and have enough cities/territories with high pop. The balancing in this game is
|
# ? Sep 1, 2021 17:59 |
|
Beta_1.2.132 came out four days ago but I haven't seen it mentioned here: https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/44221-humankind-patch-beta-1-0-2-132 It includes the following: Fixed an issue where the third Empire (also known as the infamous Magenta empire 3) seems to have vision on other Empires and Independent Peoples when it should not. As well as: Fixed an issue where the initial War Desire isn't added in the War Score calculation when the save has been loaded during the war, which was an issue a couple of us reported in here so that's good. This plus the resources fix from the first beta looks pretty good!
|
# ? Sep 1, 2021 18:33 |
|
How does the AI age up so fast on empire and above? I’ve never even gotten to try Mycenaeans yet bc they’re always aging up like 10 turns ahead of me. I still end up snowballing them by the medieval age though
|
# ? Sep 1, 2021 19:26 |
FrancisFukyomama posted:How does the AI age up so fast on empire and above? I’ve never even gotten to try Mycenaeans yet bc they’re always aging up like 10 turns ahead of me. I still end up snowballing them by the medieval age though The AI is very good at hitting resource points in the early days because they recalculate their path every tile. It looks like they can see through the fog, but I read a story from someone who debugged the fog away and could see the ai going space by space til something popped up and then beelining right for it
|
|
# ? Sep 1, 2021 19:30 |
|
greazeball posted:Beta_1.2.132 came out four days ago but I haven't seen it mentioned here: https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/44221-humankind-patch-beta-1-0-2-132 Do Gamepass users get this beta patch, or is it only on Steam? How likely is it the game goes on sale within the next three months?
|
# ? Sep 1, 2021 19:32 |
|
The AI definitely has something going on that lets it see at least the general direction of resources through the fog and hoover them up. If you want to see it in action for yourself, just set your neolithic explorers into auto-explore. The AI will beeline them straight towards resources, although it seems to weigh food and science interest points evenly and completely ignores sanctuaries/hunting targets. Abusing auto-explore is the only way I've ever been able to grab Harappans before the AI. And I've still never been able to beat them to Mongols later on.
|
# ? Sep 1, 2021 19:34 |
|
"Infamous Magenta Empire" is a fantastic username. I'm pretty sure the higher difficulty empires cheat on money, and thus always earn money stars ultra fast.
|
# ? Sep 1, 2021 20:01 |
|
Does anyone know how religion/faith works? Mine got completely eradicated but I don't know how. I noticed it start to slip in the medieval era so I rushed to try and shore it up, I got every single wonder in medieval and onwards, I them in one province, and it did jack poo poo. It seems that the second it starts losing, you're hosed. Was the only way to try and force the offending ai to change state religion? I have no idea how they had 1200 faith but me with all the wonders had a paltry 150.
|
# ? Sep 2, 2021 01:34 |
Ah ok, farming mammoths for a while in the Neolithic makes the culture and expansion civs much smoother. You can get your second city up asap and disband your swarm of hunters to immediately populate them both.
|
|
# ? Sep 2, 2021 01:55 |
|
Ratios and Tendency posted:Ah ok, farming mammoths for a while in the Neolithic makes the culture and expansion civs much smoother. You can get your second city up asap and disband your swarm of hunters to immediately populate them both. Wait, what? You can add pops to cities with the starting scouts? How do you do this?
|
# ? Sep 2, 2021 01:59 |
|
Clanpot Shake posted:Wait, what? You can add pops to cities with the starting scouts? How do you do this? As I discovered all of half an hour ago... move them to the city, click on the unit card in the army (same as you would to upgrade or insta-heal a unit) and choose the disband option.
|
# ? Sep 2, 2021 02:02 |
Can units you got from assimilation not embark? I've had a bunch of units claim that I don't have the tech when I try, but other units embark fine. As far as I can tell they've all been former independent people units.
|
|
# ? Sep 2, 2021 02:24 |
|
Has the gamepass version updated at all?
|
# ? Sep 2, 2021 03:15 |
|
On the beta it really feels like they buffed the ai or something. I've gone from being able to keep pace with them to pretty consistently being a full era behind without any change in strategy from me. It feels like the AI just dropped the weighted clothing or something, I don't know what it's doing differently beyond kicking my rear end.
|
# ? Sep 2, 2021 04:16 |
|
Det_no posted:Has the gamepass version updated at all? Yes, the game pass version got the first patch when it left beta, at the same time as epic and steam non-beta branches.
|
# ? Sep 2, 2021 06:09 |
|
Well the Greeks are a good Hun counter. Went Huns thinking the horse archers would be OP but Hoplites basically one shot them while taking very little damage.
|
# ? Sep 2, 2021 07:50 |
|
"Well the Greeks are a good Hun counter." / / "Went Huns thinking the horse archers would be OP but Hoplites basically one shot them while taking very little damage." / / Wipfmetz fucked around with this message at 08:38 on Sep 2, 2021 |
# ? Sep 2, 2021 08:31 |
|
Not sure if this has been mentioned but I just discovered that in some narrative events there culture specific additional options. I just got the event about priests of nature and in addition to the usual forbid for military production or embrace for additional food, I was playing Celts and got the option of building schools and gaining science. The text specifically mentioned this third option was because I was Celts. Has anyone discovered any other unique options?
|
# ? Sep 2, 2021 11:24 |
|
Lord Hypnostache posted:Not sure if this has been mentioned but I just discovered that in some narrative events there culture specific additional options. I've heard you get different options if you change your default religion to a different one (Islam, Hinduism, etc) when you choose a tenet. I haven't actually tested doing that yet, so I'm not 100% this is legit.
|
# ? Sep 2, 2021 14:11 |
Wait what? You can change from poly/shamanism? This game has the worst UI
|
|
# ? Sep 2, 2021 14:27 |
|
Does evolving from nondescript 'polytheism' to a real religion make it better? Because I had no idea that was a thing but maybe that's why my religion instantly collapses once I hit the Middle Ages
|
# ? Sep 2, 2021 14:34 |
|
It just changes your holy site look, you keep all your tenets. And doesn't change pressure because the past few times I've gotten mine wiped out the ai never changed.
|
# ? Sep 2, 2021 14:41 |
|
Okay, so, I guess on the one hand I can no longer mock the game for having all religion be some form of either Polytheism or Shamanism On the other hand, I can mock the game for including all of this stuff and never once making it clear that it was available
|
# ? Sep 2, 2021 15:37 |
|
DaysBefore posted:Does evolving from nondescript 'polytheism' to a real religion make it better? Because I had no idea that was a thing but maybe that's why my religion instantly collapses once I hit the Middle Ages The holy sites for the different religions are all unique and look a lot better than the stone circle, imo. I also had issues with my religion collapsing until I tried only picking shamanism. Polytheism is good for early game faith but once population begins to rise, there's a real tipping point and it just can't compete. Another aha moment I had was figuring out how good assimilating independent people is. You get all of their units/districts and there's no distance penalty for assimilation so you can settle a city far from your borders. I had a great game where I started the Classical era as Achaemenid Persians with some saved up influence, grabbed a couple independent cities then used their armies to wage war on my neighbor. It's especially good if you have a unique unit that you can upgrade their units into.
|
# ? Sep 2, 2021 17:58 |
|
I forgot to post about this before, but some people were interested in checking out Anno for a chill city builder - it's free to play till the 8th on UPlay, so uh, go check that out if you're curious https://freeweekend.ubisoft.com/anno1800/en-US https://www.epicgames.com/store/en-US/p/anno-1800
|
# ? Sep 2, 2021 18:16 |
|
idk I probably won't change because I enjoy being a non-descript "shamanist" state that erects a giant statue of Jesus for the sweet +10% yield on cities.
|
# ? Sep 2, 2021 19:29 |
|
My communist atheist state builds its giant Jesus right next to the Empire State Building, in order to confuse and disorient the enemy.
|
# ? Sep 2, 2021 20:43 |
Eimi posted:On the beta it really feels like they buffed the ai or something. I've gone from being able to keep pace with them to pretty consistently being a full era behind without any change in strategy from me. It feels like the AI just dropped the weighted clothing or something, I don't know what it's doing differently beyond kicking my rear end. Patch notes:
|
|
# ? Sep 3, 2021 00:02 |
|
CuddleCryptid posted:Patch notes: Extremely accurate image.
|
# ? Sep 3, 2021 00:08 |
|
Going on the second-to-highest difficulty for the first time so I tried to maximize my game - focused on industry, but did some good research too, I was way ahead of all AI at the end on every single metric except Teal had 1 more city than me from conquering two empires to me vassalizing one. But! I made the mistake of going Australia for my Contemporary culture. Mines? Cool! Build a bunch of em and see what happens! Oh dear all of my stability is cratering - not ideal. First few turns, plant a trillion trees, stability is normalizing a bit... Prioritize stability techs - get hospitals, and things are OK! Pollution is spreading, hmmm, I haven't even discovered how rifles work, not ideal... It's weird I can run these amazing strip mines without even knowing what oil is! Stability gets worse, plant more trees, not enough, so time to go full police state. Beeline to police stations and use my production to flood my continent with Garrisons. Stablility is normalized! Yes! Time to try a naval invasion and... oh the game is over, I managed to end the game with pollution without ever discovering how to stop pollution. At least I can do a "one more turn" to do a fun invasion in the Mad Max world I've accidentally created annnnnd - nope. Unlike other game-ending conditions I can't. Fun! What a silly oversight - an emblematic district designed to work with the tech of the era it's supposed to be in but can be built at the tech level 3-4 earlier because eras and tech levels are completely divorced from each other. Yeah you can't build your emblematic unit but sure you can build a strip mine before you understand aluminum. The game has so many strong points but there are just massive glaring gameplay oversights that ruin it.
|
# ? Sep 3, 2021 06:25 |
|
I have played with aussies a couple of times and I built tons of strip mines etc. I always ended up with low pollution, dunno why.
|
# ? Sep 3, 2021 07:20 |
|
"Surviving hellworld" could be a cool expansion. Make high levels of pollution do something brutal like -80% food, and see which players can hold out the longest. Another pet peeve I have is that I always get the "longest war" shoutout at the end of the game, but it's usually because a distant AI declared war on me and we went 100 turns without actually fighting. They should count the number of units killed in each war, and tell you if you fought in the bloodiest war in history.
|
# ? Sep 3, 2021 07:23 |
|
|
# ? Jun 6, 2024 11:17 |
|
I also like the "People will always remember you because you built a Wonder!" like bitch I built 8 wonders you panned over 5 of them in your victory shot because as far as I can tell it doesn't matter where you put them so I slap em in some forgotten desert. "You were part of the longest war!" like yeah the AI cheats out a few stacks of 2 Scout Riders / 2 Warriors every few turns on higher difficulties so the best strategy is to bait them into a war, hide behind your pallisades, and let them beat themselves to death on them and then claim 2-3 territories. I've only once had the announcer tell me I wasn't "good at everything" and he said I would be remembered for my "agrarian pursuits" I'm guessing this has to do with the stars you earn? The whole star system is busted as hell. Some are better than others. Agrarian = Pop = always good Aesthete = influence = crappy when you get all the territory you can because all laws and civics either never unlock or are some nonsense "+1 influence on territory vs. +1 faith on territory" Builder = districts = can never not do this one if you want to win Militarist = just killing poo poo so screw you if you're peaceful Science = tech = oops you got too many districts and pops from makers / farmers quarters for this to matter Merchant = I would bother to get money but industry, food, and science are ~1 million times easier and all I need it for is a few thousand in the bank when I meet a new civ to buy all their poo poo Expansionist = do you want to go to war with your neighbors = lol you thought this would scale with world size? Nah! Era stars are so stupid easy to get. I usually get a mix of Builder / Science / Agrarian to push me into the next era super fast just from trying to play effectively. This pretty much guarantees that I haven't unlocked my early modern era unique unit by the time I've unlocked my contemporary "civ" so I suddenly unlock a Gajnal and I'm like wtf is that I'm Mexican.
|
# ? Sep 3, 2021 08:19 |