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A big flaming stink posted:
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# ? Sep 7, 2021 14:25 |
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# ? Jun 8, 2024 09:18 |
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Makes me wonder when we'll see a card that makes your choice of a food, treasure, or clue token when it enters the battlefield.
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# ? Sep 7, 2021 14:32 |
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# ? Sep 7, 2021 14:36 |
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Am I reading it wrong or is it a significantly worse rear end trophy that you can use as a significantly worse harrow on yourself?
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# ? Sep 7, 2021 14:46 |
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Orange Fluffy Sheep posted:Am I reading it wrong or is it a significantly worse rear end trophy that you can use as a significantly worse harrow on yourself? It has Flashback. But otherwise yes, you're reading it right.
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# ? Sep 7, 2021 14:49 |
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Orange Fluffy Sheep posted:Am I reading it wrong or is it a significantly worse rear end trophy that you can use as a significantly worse harrow on yourself? I think it's like, a sorcery harrow with flashback that can serve as removal in a pinch? Which isn't bad.
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# ? Sep 7, 2021 14:49 |
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This is my least favorite kind of magic card. A big wall of text for a boring and bad effect.
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# ? Sep 7, 2021 14:50 |
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It's your manland killer at least.
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# ? Sep 7, 2021 14:52 |
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Maybe there's a cantrip artifact or enchantment that you can blow up.
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# ? Sep 7, 2021 14:52 |
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I feel like the intent is you use it on your own lands for ramp and then repeat it next turn with the flashback, and later in the game you can use it as artifact/enchantment removal or if you’re desperate enough to pop a manland
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# ? Sep 7, 2021 14:54 |
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I'm pretty sure the "ideal" play pattern is that it's a 3-mana ramp spell, plus a free 5-mana artifact/enchantment/manland removal later in the game once giving your opponent the land isn't gonna matter. I don't really see it making the cut in the current meta where Treasure is ramping way harder and doing a lot more, but I could imagine formats where it'd be a reasonable card to be playing.
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# ? Sep 7, 2021 14:56 |
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Yeah it's a sorcery speed Roiling Regrowth that can also pick off some problem permanents when you flash it back or if you draw it late. Weird but I think it might actually be an acceptable card.
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# ? Sep 7, 2021 14:58 |
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YggdrasilTM posted:Ambicious Farmhand - 1W Uncommon if anyone was wondering for limited purposes. This is a card I'd be pretty happy to draft
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# ? Sep 7, 2021 14:59 |
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The Shortest Path posted:This is my least favorite kind of magic card. A big wall of text for a boring and bad effect. The worst part of the wall of text is that there's no flavor text to explain why the rampage can generate islands.
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# ? Sep 7, 2021 15:01 |
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Tom Clancy is Dead posted:
YggdrasilTM posted:Ambicious Farmhand - 1W so far the power level of the commons and uncommons seems to be tru the roof. really excited about drafting this set babypolis fucked around with this message at 15:05 on Sep 7, 2021 |
# ? Sep 7, 2021 15:02 |
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Orange Fluffy Sheep posted:The worst part of the wall of text is that there's no flavor text to explain why the rampage can generate islands. villagers get tired of all their poo poo being destroyed by werewolves and move back to the countryside i guess
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# ? Sep 7, 2021 15:07 |
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Orange Fluffy Sheep posted:The worst part of the wall of text is that there's no flavor text to explain why the rampage can generate islands. “Hey look, is that an island?” -Johnny Claws, rampaging werewolf Hire me, Wizards.
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# ? Sep 7, 2021 15:11 |
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Tom Clancy is Dead posted:
Shouldn't you still get the zombie and the card? Those two parts don't require a target, and shouldn't it resolve as much as it can? They're all separate sentences.
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# ? Sep 7, 2021 15:17 |
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rickiep00h posted:Shouldn't you still get the zombie and the card? Those two parts don't require a target, and shouldn't it resolve as much as it can? They're all separate sentences. No. A spell or ability that targets is countered on resolution if no valid targets remain.
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# ? Sep 7, 2021 15:22 |
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EDIT: Never mind there's nothing he can do that Buried Alive can't do better and cheaper.
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# ? Sep 7, 2021 15:22 |
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Justin_Brett posted:This is one case where they maybe shouldn't have done the 'remember this other card from last time?' thing and called it something else since it seems very playable on its own, just not Tireless Tracker playable It’s more like a big thraben inspector than a tireless tracker
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# ? Sep 7, 2021 15:26 |
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seiken posted:I guess the time you might actually want to use Ranger-Captain's sac ability is on an opponent's upkeep, on a turn you expect them to cast some nasty non-instant spells, then? Yeah, you just play it on their upkeep and they can't cast any Wraths, protecting your big board of weenies to push lethal next turn.
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# ? Sep 7, 2021 15:28 |
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Squinky v2.0 posted:It’s more like a big thraben inspector than a tireless tracker Throbbing Inspector
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# ? Sep 7, 2021 15:28 |
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Don't ever put that 6WW wrath into your non commander deck. It's trash.
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# ? Sep 7, 2021 15:29 |
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mcmagic posted:Don't ever put that 6WW wrath into your non commander deck. It's trash. There's going to be a janky Abzan deck with cards that care about how many things died in a turn and it's going to be glorious
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# ? Sep 7, 2021 15:33 |
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lol drat this is so boring
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# ? Sep 7, 2021 15:36 |
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It's a 4/3 Vigilance for 3 that leaves behind a clue, it's not bad but it's also not really interesting at all and should be an uncommon instead of a rare. Maybe if it got +1/+0 for each token you control instead or something.
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# ? Sep 7, 2021 15:40 |
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rickiep00h posted:Shouldn't you still get the zombie and the card? Those two parts don't require a target, and shouldn't it resolve as much as it can? They're all separate sentences. If a spell has at least one target when it is cast, then in order for it to resolve it also needs to have at least one legal target.
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# ? Sep 7, 2021 15:41 |
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Toshimo posted:No. A spell or ability that targets is countered on resolution if no valid targets remain. Well dang. I feel like I should have known this.
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# ? Sep 7, 2021 15:42 |
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seiken posted:I guess the time you might actually want to use Ranger-Captain's sac ability is on an opponent's upkeep, on a turn you expect them to cast some nasty non-instant spells, then? You can use it in response to mizzix's mastery or emergent ultimatum and the like.
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# ? Sep 7, 2021 15:47 |
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The Shortest Path posted:It's a 4/3 Vigilance for 3 that leaves behind a clue, it's not bad but it's also not really interesting at all and should be an uncommon instead of a rare. We got a 3/3 that draws a card straight up and taps for G at uncommon. This is like a lateral move and its a rare. Smells like something fishy happened during development.
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# ? Sep 7, 2021 15:50 |
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A 3 mana 4/3 with upside that gives you optional card advantage for 2 mana? This is basically bonecrusher giant
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# ? Sep 7, 2021 16:00 |
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babypolis posted:so far the power level of the commons and uncommons seems to be tru the roof. really excited about drafting this set Have we seen common dual lands or anything yet? Right now without treasure we're looking at less manabase support than AFR even
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# ? Sep 7, 2021 16:03 |
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goferchan posted:Have we seen common dual lands or anything yet? Right now without treasure we're looking at less manabase support than AFR even I don’t think so, they’ve just shown off the rare duals
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# ? Sep 7, 2021 16:07 |
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fadam posted:We got a 3/3 that draws a card straight up and taps for G at uncommon. which card is this?
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# ? Sep 7, 2021 16:08 |
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goferchan posted:Have we seen common dual lands or anything yet? Right now without treasure we're looking at less manabase support than AFR even I'd be surprised if we don't see something because there seems to be hints of a subtheme of 'the more colors the better' in some cards, like the Dragon that deals damage equal to how many color permanents you have in play when it dies. (Or maybe thats a one off card?)
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# ? Sep 7, 2021 16:21 |
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Mike N Eich posted:I'd be surprised if we don't see something because there seems to be hints of a subtheme of 'the more colors the better' in some cards, like the Dragon that deals damage equal to how many color permanents you have in play when it dies. (Or maybe thats a one off card?) I get the impression that's mostly seeding for later sets in the rotation; we know Streets of New Capenna will have a 3-color faction theme. edit: drat also I just realized I misread Moonveil Regent; I thought it drew cards based on the number colors of mana you used to cast the spell and not for the number of colors in the spell itself. Still really good but not as insane with treasure tokens as I thought it would be
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# ? Sep 7, 2021 16:29 |
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neaden posted:So this happened a couple days ago but I only just saw Pauper players are pretty peeved. 11 out of 12 of the players in the Pauper Preliminary included only basic lands in their deck as a protest for the current meta. fadam posted:https://twitter.com/wizards_magic/status/1433860773869019137?s=20 By the way, it turns out the whole "protest" was basically a joke and not intended to be any sort of organized statement.
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# ? Sep 7, 2021 16:35 |
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Lone Goat posted:which card is this? Llanowar Visionary if you're like me and remember it as a 3/3 instead of a 2/2 lol. Disregard previous statement.
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# ? Sep 7, 2021 16:41 |
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# ? Jun 8, 2024 09:18 |
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fadam posted:We got a 3/3 that draws a card straight up and taps for G at uncommon. This is like a lateral move and its a rare. Smells like something fishy happened during development. I have a sneaking suspicion that the thing that happened was to do with coven. This card is really good with coven, both because you get 4 power on turn 3, and because you can vary the power at will. Don't get me wrong, I don't think this is good or has any practical applications, but I suspect that in its original form it really really did
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# ? Sep 7, 2021 16:48 |