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quote:Unless it turns out our foster father was just crashing at your place this whole time and you have a nightmare generator behind that bar as well, you probably can't help us with what we need right now. So let's just talk for a bit instead. I'm going to put a pin in this, in case it turns out you're being a smartass. Anyway, Is0bel, Duncan, and Racter.
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# ? Sep 15, 2021 18:51 |
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# ? May 28, 2024 09:49 |
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Cythereal posted:Is0bel, Gobbet, Duncan
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# ? Sep 15, 2021 19:43 |
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Rogue AI Goddess posted:Is0bel, Gaichu, Gobbet
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# ? Sep 16, 2021 00:34 |
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Is0bel, Gaichu, Duncan
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# ? Sep 16, 2021 02:50 |
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Rogue AI Goddess posted:Is0bel, Gaichu, Gobbet
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# ? Sep 16, 2021 02:53 |
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Rogue AI Goddess posted:Is0bel, Gaichu, Gobbet
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# ? Sep 16, 2021 03:08 |
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Space Kablooey posted:But he had a leg compartment! Yeah but you can't throw a grenade without arms.
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# ? Sep 16, 2021 05:22 |
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That's quitter talk, obviously he has a cannon in his leg.
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# ? Sep 16, 2021 05:46 |
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Isobel, Gobbet, Duncan The mission isn’t to cat-burgle the loot undetected leaving only a monogrammed calling card for the curator to discover the next morning; we need to make this look like a crude smash and grab. Racter and Gaichu simply can’t match Duncan and Gobbet for sheer levels of crudity.
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# ? Sep 16, 2021 07:22 |
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DoctorTristan posted:Isobel, Gobbet, Duncan We just spent an entire mission watching Gaichu fake that sheer level of crudity and do so extremely well.
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# ? Sep 16, 2021 09:02 |
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Gaichu, Gobbet, Is0bel
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# ? Sep 16, 2021 11:58 |
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DoctorTristan posted:Isobel, Gobbet, Duncan
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# ? Sep 16, 2021 16:09 |
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Alright voting time's over, ended up being real close between Gaichu and Duncan but in the end our newest buddy just barely won over our oldest one. As a side note here are X-Floh's stats and gear, as you might remember/have guessed she's one of the kickstarter backer runners. At least on this level (Level 2 like the rest of our crew) and extra-high difficulty I'm not too hot on X-Floh. Her main thing is being a punch adept with Killing Hands and the movement-increasing Stride (plus the non-functional Magic Resistance) but 40 HP is low for a frontliner and her Mage spells Strip Armor I and Manaball I don't make for a very exciting "backup mode". A bit more survivability or a more focused spell selection would go a long way, as it is I don't feel especially bad missing out on her services.
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# ? Sep 16, 2021 16:30 |
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Is there some kind of reference I'm not getting? Because 'X-Floh' sure is an... interesting runner name.
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# ? Sep 16, 2021 17:56 |
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girl dick energy posted:Is there some kind of reference I'm not getting? Because 'X-Floh' sure is an... interesting runner name. Assumedly it's just the person's actual online name.
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# ? Sep 16, 2021 18:23 |
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In a game with such small team sizes and so many companion-specific mission extras, I can't see the point of the hired guns for any reason whatsoever...beyond, of course, having something for high-tier Kickstarter backers. Maybe if they had some impact on the mission then it could be worth it. Lucky Strike back in Berlin was at least an interesting NPC to talk to.
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# ? Sep 16, 2021 20:53 |
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I feel like they could’ve at least had the backers blow the doors off in terms of stats instead of being moderately equal or worse than the standard squad, lol
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# ? Sep 16, 2021 22:30 |
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let backer OCs stay in the trashbin where they belong
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# ? Sep 16, 2021 22:38 |
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I actually used a few backer runners (due to reasons yet to be revealed) and was quite disappointed they didn't seem to have any mission dialog. Why not go that extra step, as long as you're tempting the player to use them?
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# ? Sep 16, 2021 23:01 |
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Personally, if I was backing a game like this, I'd rather my character be used as an enemy boss of some kind than a guest character who distracts from the well-designed core party. Imagine the following Kickstarter Promo- Pay $400 and get your own mid-level mini-boss added to the game. $1000 and it's a level boss. $5000 and it's a boss before the final boss (final boss itself reserved for game designers). $10k and it's an optional super-boss. All bosses are inserted in the game story where the game designers feel they best fit. Maybe they're a fixer some security team hired. Maybe they're a random minion. You get the idea. It feels more fun than creating guest party members no one really wants to use. Of course the bosses can be subject to change without notice to keep out the dongs-promoters and such. We all know X-Flow was originally named Heavy Flow before someone took offense.
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# ? Sep 16, 2021 23:03 |
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Hwurmp posted:let backer OCs stay in the trashbin where they belong It’s the character portraits I find the most jarring. Yes, sure, you’re a hardened career criminal who just happens to look like you dropped $2k on Funko pops last month.
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# ? Sep 17, 2021 00:09 |
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DoctorTristan posted:It’s the character portraits I find the most jarring. Yes, sure, you’re a hardened career criminal who just happens to look like you dropped $2k on Funko pops last month. That's quite a healthy habit for a hardened career criminal to have, to be honest.
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# ? Sep 17, 2021 00:15 |
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DoctorTristan posted:It’s the character portraits I find the most jarring. Yes, sure, you’re a hardened career criminal who just happens to look like you dropped $2k on Funko pops last month. you see a chummer walking down the street with a trilby and a fake wolf tail, you just keep on walking Hwurmp fucked around with this message at 00:58 on Sep 17, 2021 |
# ? Sep 17, 2021 00:53 |
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The only one I really recognized right off the bat (and who doesn’t look too comparatively bad) is the one obviously modeled on Felicia Day.
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# ? Sep 17, 2021 01:39 |
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who is Felicia Day and why is she in so many video games
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# ? Sep 17, 2021 01:42 |
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She's an actress, voice actress and various other things, she's also a gigantic loving nerd, I say, as the bear trap clamps around my ankle. Mystic adepts strike me as kinda hamstrung by their polyvalence, first, in order to properly use one, you need to pay out the nose for all the skills and attributes and so on, but once that is solved, somehow, after a long and distinguished shadowrunning career, you will still face the other devil, the action economy. You have more options but you can't use all of them. You can still absolutely be a perfect storm.
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# ? Sep 17, 2021 01:52 |
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achtungnight posted:Personally, if I was backing a game like this, I'd rather my character be used as an enemy boss of some kind than a guest character who distracts from the well-designed core party. Imagine the following Kickstarter Promo- Isn't that basically what Undertale did?
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# ? Sep 17, 2021 11:09 |
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KataraniSword posted:Isn't that basically what Undertale did? Didn’t know that. I wasn’t into that game.
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# ? Sep 17, 2021 15:37 |
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KataraniSword posted:Isn't that basically what Undertale did? Yes, Muffet was a kickstarter backer boss.
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# ? Sep 17, 2021 16:46 |
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I believe that the optional So Sorry boss fight was one, too. Unrelated, but I have a question regarding Strangler Bao. What, exactly, was his plan? I understand that Kindly Cheng's role is to be a go-between between us boots-on-the-ground sort of people and the big shots in the crime cartels of Hong Kong. Wouldn't said big shots have objected to have a new go-between spring up without their approval? Wouldn't they want to vet him, at the very least, first? e: forgot to mention, but I'm also one of those people that read through the first two LPs of these series!* Excellent work, OP, love your work! *except the part where Rosa apparently helps torch Berlin. I couldn't bear to look at that one. paradoxGentleman fucked around with this message at 10:13 on Sep 19, 2021 |
# ? Sep 19, 2021 09:54 |
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My guess is that he considered himself as independent big shot boss. Possibly being "under the radar" until he managed to establish himself enough. I think that fits with how scared he got when Kindly revealed she knew absolutely everything about his activities.
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# ? Sep 19, 2021 14:10 |
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Mr. Strangler serves as a terrific object lesson to how just 'being tough ain't enough'™️ You don't get to be a serious crime boss without the right people in your payroll and probably some big big favours. Dude had not a single shaman and hardly any decking talent to defend him.
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# ? Sep 19, 2021 14:17 |
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SIGSEGV posted:
Shadowrun's systems really reward specializing in a couple things. Trying to build jack of all trades type characters just result in someone mediocre at everything. Combo characters like mystic adepts and burnout mages (mages with cyberware) are going to perform way worse than specialized characters with comparable resources (karma and nuyen) unless your playgroup is making deliberate concessions for them to work. It's a shame, stylistically burnout mages are pretty awesome.
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# ? Sep 20, 2021 16:27 |
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Unless you're Jake Armitage. Jake Armitage gets to break all the rules and do everything.
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# ? Sep 21, 2021 08:23 |
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KataraniSword posted:Unless you're Jake Armitage.
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# ? Sep 21, 2021 10:58 |
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This happens in a lot of games, including so many classic RPGs, and it's always sad. I like characters that can do everything fairly well, and it's rarely a good choice to do so. Though I'm not very keen on the game, I will say that WoW has done a pretty good job with druids, but that's about the only example that I can think of.
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# ? Sep 21, 2021 23:21 |
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Good generalists gently caress up the incentives to diversify play with specialists. It makes no sense to make a character that's excellent in some situations and hopeless in others if you can make one that can scrape by to excel in all of them. This can be fine for games where your character is on their own or are supposed to do everything, but in a game like Shadowrun where you're supposed to be part of a team (and is supposed to be evocative of a pen and paper system meant for multiple players) it just wouldn't make sense. That said, with how character progression curve works in Shadowrun pen and paper, it actually becomes a lot more viable to diversify into other skillsets when your characters have earned a lot of karma/money (generally later in the campaign). The karma needed to go from rank 5 to 6 in an attribute could take you from 0 to 5 in a new skill. Now, depending on the skill, that one extra attribute die might come up way more than the five new ones in your shiny new skill, but you get the picture. Your shooter can start doubling as a reasonably competent second story man. Your decker can pick up some new languages. But more importantly, your mystic adept starts looking a whole lot more scary.
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# ? Sep 22, 2021 00:20 |
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JustJeff88 posted:This happens in a lot of games, including so many classic RPGs, and it's always sad. I like characters that can do everything fairly well, and it's rarely a good choice to do so. Though I'm not very keen on the game, I will say that WoW has done a pretty good job with druids, but that's about the only example that I can think of. It took several expansions to make them playable though. Druids were just plain bad at release
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# ? Sep 22, 2021 00:23 |
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In later D&D, by which I mean 3e and beyond, I wanted to play a bard because I liked how they could do a bit of everything. Didn't work out that way, though.Slaan posted:It took several expansions to make them playable though. Druids were just plain bad at release I didn't start playing one end-game until some years in, so that may be it. Also, the player has to get a lot of gear that's specifically tailored towards 1 of the 3/4 major roles that a character can play, so it's not a simple matter of just pressing buttons.
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# ? Sep 22, 2021 02:07 |
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# ? May 28, 2024 09:49 |
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paragon1 posted:That said, with how character progression curve works in Shadowrun pen and paper, it actually becomes a lot more viable to diversify into other skillsets when your characters have earned a lot of karma/money (generally later in the campaign). The karma needed to go from rank 5 to 6 in an attribute could take you from 0 to 5 in a new skill. Now, depending on the skill, that one extra attribute die might come up way more than the five new ones in your shiny new skill, but you get the picture. Your shooter can start doubling as a reasonably competent second story man. Your decker can pick up some new languages. But more importantly, your mystic adept starts looking a whole lot more scary. I feel like the best time to start diversifying is well after you've made a name for yourself, though. Make sure you're great to passable in your main pursuit, and THEN branch off, unless it's esoteric stuff that wouldn't fit in any standard build (Biotech in this game engine comes to mind). Make sure your decker can actually deck worth a drat before investing in drone control for side-rigging, that sort of thing. In the case of a mystic adept you'd probably start as a plain mage and then branch into adept arts later for a bit of physical resilience.
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# ? Sep 22, 2021 05:14 |