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Half of Dracula
Oct 24, 2008

Perhaps the same could be
I spent like 15 minutes trying to pick an Industrial era civ besides Siamese and I failed.

I gotta try the British next time, I thought it was just territories attached directly to capitol.

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Brandfarlig
Nov 5, 2009

These colours don't run.

Ulvino posted:

I read this in the snarky narrator's voice.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.


The narrator need to shut the gently caress up about things that have happened 10 times.

Jarmak
Jan 24, 2005

Brandfarlig posted:

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.


The narrator need to shut the gently caress up about things that have happened 10 times.

Now do the ransack one

greazeball
Feb 4, 2003



Man when are they going to fix the bug where the civics don't unlock on huge maps?

Staltran
Jan 3, 2013

Fallen Rib

Brandfarlig posted:

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.

You've reached the end of an ideology axis! Whatever the other Empires might call you, wishy-washy isn't one of them.


The narrator need to shut the gently caress up about things that have happened 10 times.

You can turn off the narrator in the settings. I did, exactly because of him never shutting up about ideology axes. I think he has three different lines about it though, the one you quoted is just the most annoying one.


greazeball posted:

Man when are they going to fix the bug where the civics don't unlock on huge maps?

I haven't seen a lot of the later civics unlock on smaller maps either.

Wrr
Aug 8, 2010


Turning off the narrator is all but mandatory. I don't know why they thought that their game (supposedly) about the wonder, beauty, dignity, and tragedy of humankind throughout the ages really needed a smarmy dipshit who won't shut the gently caress up

Half of Dracula
Oct 24, 2008

Perhaps the same could be
It sure compounds the problem when thr smarmy narrator also thinks you're meeting your first independent people every turn

Soylent Pudding
Jun 22, 2007

We've got people!


Wrr posted:

Turning off the narrator is all but mandatory. I don't know why they thought that their game (supposedly) about the wonder, beauty, dignity, and tragedy of humankind throughout the ages really needed a smarmy dipshit who won't shut the gently caress up

I think it's because they're french?


Has anyone tried to do a historical run through for roleplay purposes? As in choosing an area like India or China or central America and choosing the closest people geographically each era? So doing something like Olmecs, Mayans, Aztecs, Spain, Mexico, Brazil I guess?

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Half of Dracula posted:

I spent like 15 minutes trying to pick an Industrial era civ besides Siamese and I failed.

I gotta try the British next time, I thought it was just territories attached directly to capitol.

It's all attached, so you can infuse yourself with several hundred science and gold immediately.

a pipe smoking dog
Jan 25, 2010

"haha, dogs can't smoke!"

Soylent Pudding posted:

I think it's because they're french?


Has anyone tried to do a historical run through for roleplay purposes? As in choosing an area like India or China or central America and choosing the closest people geographically each era? So doing something like Olmecs, Mayans, Aztecs, Spain, Mexico, Brazil I guess?

Does an all elephants run count?

E: the new beta patch fixes the auto explore exploit AI that the AI now won't be able to see through fog of war and immediately take the best civs. Should also let you play around in the Neolithic a bit longer.

a pipe smoking dog fucked around with this message at 16:04 on Sep 17, 2021

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Staltran posted:

More expensive though. Harbor costs scale twice as fast as other districts according to the wiki. Though I guess that doesn't matter if you build them first.

What difficulty are you guys that are styling on the AI with runners playing on? On humankind it feels like scouts really aren't strong enough to beat up the AI with. Maybe the +1 strength is enough to make that possible but I suspect you'd still need better units.

the only thing you fight with scouts is other scouts, and then only with a numerical advantage

the advantage of runners is that you have scouts which get an extra move, and you get them immediately, so you can go grab territory a bit faster. you then crank out your 2/2 warriors/archers army to go hit nearby enemies ASAP, and since you're harappa you have the population to both field an army AND keep your production high in the ancient era

Chamale posted:


Ancient:
A: Egyptians (Builder)
B: Babylonians (Science), Harappans (Food), Zhou (Science)
C: Myceneans* (War), Nubians (Gold), Olmecs (Influence), Phoenicians (Gold)
D: Assyrians (Expansion), Hittites (War)


mycenae is definitely better than C tier. they get a makers quarter you can put anywhere you want in your territory, which means its usually pumping out +15 instead of the +8 or so that a good first makers quarter would be adjacent to a city. plus, since its a garrison, it adds stability so you can get some early district spam going without having to secure luxuries

I'd say harappa, egypt, and mycenae are all A tier, babylon and zhou are middle, nubia and phonecia are also good but not as good, olmec is situational at best and assyria/hittite just don't hold up

H13 posted:

That being said, I think my priorities are wrong in general. Is it better to specialise cities or generalise them?

you don't quite get enough cities to specialize them and you'll absolutely want to spam your emblematic district in all cities, making them samey. it doesn't hurt to have a dedicated high food/pop growth unit production city due to how unit production in this game consumes pop

Mr. Fall Down Terror fucked around with this message at 16:14 on Sep 17, 2021

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
The narrator was fine for the first few games. He gets worse the closer to the endgame you get.

Magil Zeal
Nov 24, 2008

There was that video where Spiffing Brit put all the holy sites in one city, builds Ankor Wat in that city, and then spammed Holy Day for +5 faith on every holy site. I want to do that and put Machu Pichu in the same city, which should hopefully feed every city. Though I always had trouble finding the food bonus from Machu Pichu in tooltips, I feel like I must've been blind because I could never figure out how much food I got from it.

Thom12255 posted:

The narrator was fine for the first few games. He gets worse the closer to the endgame you get.

I'd be fine with the narrator if he didn't repeat the same stuff over and over about ideology paths or wonders or whatever. Some kinks to work out there that weren't spotted because the narrator was much less chatty in the betas.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
whatever triggers are hosed up that makes civics not unlock are also hosed up for the narrator. he's always saying things at the wrong time and repeating himself

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I read that some of the civics are just stupid specific to unlock, like you need a city with 3 merchant quarters and 3 commons quarters, how often does that come up?

Can't imagine what's at the back of the tree I've never seen but I bet it costs 10,000 influence and gives me +1 influence on each of my garrisons.

Half of Dracula
Oct 24, 2008

Perhaps the same could be
The game does seem to think common quarters are something I build a lot more than I actually do

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Mr. Fall Down Terror posted:

whatever triggers are hosed up that makes civics not unlock are also hosed up for the narrator. he's always saying things at the wrong time and repeating himself

Maybe it's ironic commentary on the human perception of history! Or maybe-

Tom Tucker posted:

Can't imagine what's at the back of the tree I've never seen but I bet it costs 10,000 influence and gives me +1 influence on each of my garrisons.

-they just are really bad at anticipating how their game would actually play out.

Chamale
Jul 11, 2010

I'm helping!



Veryslightlymad posted:

The way math works, if you're not in a position to put the districts down immediately, say, everywhere in your empire, within the first few turns, Britain will still earn more science. France is playing catch-up and needs to either far surpass Britain's output or surpass it within only a few turns, or it won't equal the total science, even if it winds up with a higher number. Any advantage revolves around actually building France's districts.

And if you're in a position to immediately build all that, or if the 10% science matters immediately to the same degree the science per territory would, you are already way out in front.

This is why I can't see France as higher tier than Britain, and can't see Britain as low tier. France's advantages only really exist when you don't actually need them. Picking Britain will give you an enormous, immediate advantage, frequently enough to unfuck your science or gold if you hosed either up. In a single turn.

Tldr; France will build on an existing lead, Britain can give you the lead.

Put it this way: picking Britain will absolutely carry you through an entire era in two of the major resources on the first turn of the era, and you will never have to build a single emblematic district to do so. Their district sucks because they very literally do not actually need it.

And then they have Redcoats, who, again, are motherfuckers.

I experimented with this and the 1-time boost England gets is not nearly enough to be worth not having an emblematic district, whether the game is going very well or terribly wrong. With my expansionist empire I got about +1000 science and gold entering the Industrial Era with the English, whereas the French got +800 science from their 10% bonus and every one of their Exhibition Halls provided 100 to 160 science.

Mr. Fall Down Terror posted:

mycenae is definitely better than C tier. they get a makers quarter you can put anywhere you want in your territory, which means its usually pumping out +15 instead of the +8 or so that a good first makers quarter would be adjacent to a city. plus, since its a garrison, it adds stability so you can get some early district spam going without having to secure luxuries

That's a good point, their unique fortress is quite good. I think they deserve B, but Egypt stands alone as A because they're the default choice unless you know your terrain makes one of the B tier cultures better.

Half of Dracula posted:

The game does seem to think common quarters are something I build a lot more than I actually do

Luxury resources are a gigantic balance problem and a lot of other problems revolve around them. Gold should only ever be spent on trade, and stability never matters once you have Patronage because the luxury extractors give you so much.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
If you have 90+ population in your cities or 8000 base science as early as that, you have already completely surpassed the AI.

I dunno what you think you're arguing, but my point stands: if you're in a position for France's bonus to be greater than Britain's, you don't actually need France's bonus.

Staltran
Jan 3, 2013

Fallen Rib

Tom Tucker posted:

I read that some of the civics are just stupid specific to unlock, like you need a city with 3 merchant quarters and 3 commons quarters, how often does that come up?

Can't imagine what's at the back of the tree I've never seen but I bet it costs 10,000 influence and gives me +1 influence on each of my garrisons.

At least according to the wiki, all civics cost the same (and this certainly matches my recollection). Civic cost just increases based on how many you already have enacted, and also the era you're in. I've never tried repealing that don't really matter anymore to make new ones cheaper, but I probably should. Repealing is fairly cheap IIRC.

e:dropped a word, fixed

Staltran fucked around with this message at 01:39 on Sep 18, 2021

Chamale
Jul 11, 2010

I'm helping!



Veryslightlymad posted:

If you have 90+ population in your cities or 8000 base science as early as that, you have already completely surpassed the AI.

I dunno what you think you're arguing, but my point stands: if you're in a position for France's bonus to be greater than Britain's, you don't actually need France's bonus.

How much Industry do you typically have by that point in the game? Britain and France both have fairly marginal traits, but France's Exhibition Hall is extremely good while Britain's emblematic district is the worst in the game. Unless your cities only have 100 industry, France will very quickly overtake the British.

Anyway, I need to download some better opponents. I ran up the score for fun; discovered that the Steam achievements for collecting 18 of each Era star are all broken.

Kaiju15
Jul 25, 2013

Chamale posted:

discovered that the Steam achievements for collecting 18 of each Era star are all broken.



I got the one for influence recently. Are you on the beta patch? I stopped getting them after I switched to that.

Glass of Milk
Dec 22, 2004
to forgive is divine
Got this and finished my first playthrough. I really love the way they've tabulated the score rather than the Civ way of pursuing specific victories, but getting there is not that fun, and part of it I'm sure is me not understanding all the moving parts, especially as it relates to the whole connecting outposts and merging cities thing. I'm not sure why I would care about any of those things unless I was severely over the city cap? And then the billion different city projects just feels like way too many "make number bigger" mindless things rather than critical choices I have to make about development. And I don't know if this is normal, but my game ended in the second-to-last era.

I'll give it a few more games to see if it comes together, but right now it seems like a moderately interesting civ clone with some brilliant ideas and some deep flaws as well.

Ainsley McTree
Feb 19, 2004


Does anyone have any recommendation for a good beginner's guide for this game? I tried googling but it's all SEO garbage that's probably not very useful.

I don't really have specific questions, I'm just kind of overwhelmed by all the choices you have to make and could use a guide that lays out some helpful rules of thumb to keep in mind

also i really wish there was a "randomize avatar" button and that I could use it for AI leaders, i don't really like that there's only a handful of stock personalities for every game

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Think about choices as a process of elimination. Usually, there's something that seems absurdly good, and it probably is.

If you're going through a list of options, and one doesn't wow you or make you stop and consider if it wows you, then it's not the right choice.

The other thing is, the game is really hard to fail once you get going. The mechanics for running up the score are there, but the mechanics for coming back are there, too, and the AI will not take one.

Take the first era---the Harappans are really good, but not overwhelmingly so, and even then, they need rivers. Do you have rivers? If no, then don't worry about it. Do you have mountains? If no, you can ignore Zhou. Do you have luxuries? If no, you can ignore Nubia. And so on.

Even things like "location of city center" are nowhere near as important as they seem. Some are clearly better than others, but the difference between the best tile and second best tile is almost always marginal, and even a good starting tile from a bad tile is ultimately pretty meaningless once Hamlets are things.

If nothing feels specifically good, pick the one your gut tells you is probably good. Most of the time it will be right. There are very few "trap" options or decisions, not just for picking cultures. The one real "trap" is becoming areligious. I need visual proof of that conferring a benefit before I believe it's not a trap.

Tldr; worry less. The best choice will be stupidly obvious, and if it's not, any "ok" choice is probably stronger than you think it is. Humankind is deep in the "everything is broken" school of balance.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy
its very hard to write a strategy guide for this game because you can just bumble through it and win. anyone who's sunk some serious time into civ and has a general idea of how 4x games work is going to beat the pants off the AI without trouble

Chamale
Jul 11, 2010

I'm helping!



I have seen players who are decent at Civ struggle with Humankind. I'll try to write up some advice.

The important resources are influence, production, and food. Spend your abundant resources to get more of the scarce resources. Influence buys and expands cities, production builds things in cities, and population increases your output of everything. The key is to spend resources efficiently, because the game is full of gimme choices that you should always do, and trap choices that are awful.

Important:
- Spend influence to claim territories and build cities. After you have two cities, you should always build every available mine and harbor in an outpost before attaching it to a city.
- Build emblematic districts where available, unless the benefit is very small
- Spend gold to buy luxuries in the trade menu

Avoid:
- Unemployment. In the city tab, below Food, you'll see something like 19/20. If the first number is bigger than the second, you need to build districts to create jobs ("slots") or make military units.
- Public ceremonies. All of them are terrible and never worth building
- Rushing construction with gold in high-production cities

The most important thing is to always claim and buy as many luxuries as possible because they are currently way too good. The other most important thing is to carefully evaluate your options before building something - click each district available and see how much you'll gain from placing it in the ideal location, and look at all of the available infrastructure upgrades and try to work out how much of an increase they'll provide relative to their cost. Cheap infrastructure upgrades are often worth building even for a small benefit, because you can build them quickly. Eventually you'll get a good sense of how to increase a city's production and population, and then start upgrading it to produce ever-increasing amounts of science.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Yeah, Chamale's advice there is rock solid. I would disagree (even then, only sort of) with one piece:

Harbors, especially the specialty versions, can be built with influence on outposts, but it won't tell you the actual yield like it would if you built it through the city, and that can actually be a substantial difference in yield.

If you're comfortable figuring out the best spot, it's probably worth it to build from the outpost, since it's instantaneous, but if you don't trust yourself, you might want to hold off, since building it through the city will tell you the best locations.

Danann
Aug 4, 2013

Oh huh the latest patch made it so that AI auto explore won't beeline straight for curiosities now.

Ainsley McTree
Feb 19, 2004


thanks for the tips all--it's a good start, I'll jump back in and give it a go!

H13
Nov 30, 2005

Fun Shoe
I won a playthrough with the tried-and-tested method of: "Minding your own goddamn business." I built a snowball civ that just out-developed the hell out of everybody else.

But since combat is much more engaging in this, I'm getting a little Genghis Khan.

I had a crack at building a world-stomping civ, but I waited too late to start building my army. Also, a big problem I've had in all Civ games is that the AI always manages to poo poo out a mass of units that I have no idea how to compete with.

Ideas? Suggestions?

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


Your absolute priority in the Neolithic is mammoths and don't click up if you have more nearby + get a second city up asap; don't spend any influence until you've got it.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
Has anyone else tried the giant earth map from the map competition yet? Myself and the Greeks have one absurdly long frontier running down the centre of Africa which is now a warzone.
The balance of luxury resources seems pretty good- a bit less abundant than in rng maps- and the hand built terrain is fun to fight over. The Sahara for instance is two or three big flat resourceless regions while central Africa has a complex network of rivers, mountains, hills and jungles.
One minor complaint is that, much like civ maps, non-Australian map makers insist on giving my continent an awful lot of rivers, lakes and lush grasslands in the wrong places, so that it doesn't "feel" right...

Tree Bucket fucked around with this message at 02:47 on Sep 19, 2021

Chamale
Jul 11, 2010

I'm helping!



H13 posted:

I won a playthrough with the tried-and-tested method of: "Minding your own goddamn business." I built a snowball civ that just out-developed the hell out of everybody else.

But since combat is much more engaging in this, I'm getting a little Genghis Khan.

I had a crack at building a world-stomping civ, but I waited too late to start building my army. Also, a big problem I've had in all Civ games is that the AI always manages to poo poo out a mass of units that I have no idea how to compete with.

Ideas? Suggestions?

Your larger cities should be able to crank out military units surprisingly quickly. You can queue up multiple units in a few cities and have a powerful army; even better if you have cutting edge technology. Archers, and unique units with indirect fire, are great with a few melee units to defend them. Once guns are available, you should try to be the attacker as often as possible.

Ratios and Tendency posted:

get a second city up asap; don't spend any influence until you've got it.

I don't necessarily agree with this. The civic that gives extra influence is crucial. It's also worthwhile to found outposts in spots with luxuries, especially if it's been you and an AI who might take it. Claim any natural wonders available for the bonus influence. Once I have a bit more influence rolling in, that's when I save up to found a second city.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


The second city is a massive influence source itself letting you snowball expansion and if they pinch a good sector next to you you can just demand the grievance on it backed up by 2 cities worth of military production.

cams
Mar 28, 2003


don't spend influence to make a city, just take the city from the weak ai civ you've been bullying the poo poo out of the entire neolithic era.

i joke, but i have played 4 games to completion now and i think i spent influence to upgrade an outpost to a city maybe twice. cities beyond my first almost always come from:

a) picking off a city from a weak ai that can't defend it (maybe even end up with the city and one of their outposts if they got them), or;
b) assimilated/conquered independent states. because the cost of absorbing cities into other cities is almost always prohibitive, i try to save my open city slots for assimilated/conquered independents. especially when playing on a new world, it's usually smarter to just take the existing cities there and build outposts around them.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

H13 posted:

I won a playthrough with the tried-and-tested method of: "Minding your own goddamn business." I built a snowball civ that just out-developed the hell out of everybody else.

But since combat is much more engaging in this, I'm getting a little Genghis Khan.

I had a crack at building a world-stomping civ, but I waited too late to start building my army. Also, a big problem I've had in all Civ games is that the AI always manages to poo poo out a mass of units that I have no idea how to compete with.

Ideas? Suggestions?

Found a religion and take the "Hunt the Infidels" tenet.

Hunt the Infidels is +10 to war support on both winning a battle and on enemy retreat. Usually, if you win a battle, you get 8 and if you force an enemy to retreat, you get 5. With this tenet active, you get 18 and 15 respectively, which is 225% and 300% of what you normally would get for support. Meanwhile, the enemy is still getting 8 and 5. So if you say, retreat from a fight to position yourself to where you'll win the next fight, you normally lose 5 and gain 8, for a gain of 3 war support. With Hunt the Infidels in this situation, you'll lose 5 and gain 18, for a gain of 13 war support. Just one example, but the gist is this: In every war, you have an enormous advantage over your opponent. I would say it's a near insurmountable advantage if you're able to put out an army at all. Effectively, your opponent needs to win three times as many fights as you do in order to win the war.

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
War Support is one of those things that will make it reeeeeally hard to go back to Civ.

Jackhammer
Jul 10, 2008
Just found out that you can start researching uranium fission and fusion reactor tree immediately when entering industrial era and choosing French. Don't know if it is a good strategy but it's funny to get the +50% production bonus and start building nuclear plants before even researching steam power or any other industrial era tech.

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Truga
May 4, 2014
Lipstick Apathy

Wrr posted:

I don't know why they thought that their game (supposedly) about the wonder, beauty, dignity, and tragedy of humankind throughout the ages really needed a smarmy dipshit who won't shut the gently caress up

yeah, he's so good

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