|
Weedle posted:if the dusk guy made a spiritual successor to sof1 that parodied/satirized the tough-guy counterterrorism commando vibe of the original i would buy that poo poo so fast This is what should happen. I also want something that’s like Far Cry Blood Dragon, but, ya know, fun.
|
# ? Sep 21, 2021 02:09 |
|
|
# ? May 17, 2024 01:41 |
|
Now I'm just remembering that amazingly lovely Battle Los Angeles tie-in game that was only released digitally for the Xbox 360, it's the kind of thing I'd love to see Civvie cover but it would have to be as part of one of those videos where he discusses multiple games cause from my recollection it's a very short and shallow game
|
# ? Sep 21, 2021 02:14 |
|
The United States posted:Don't think the call of duty spinoff featuring Oliver North from the company that hired a bunch of Bush era torture apologists to help union bust and ingratiate themselves into America's extra-fascist wing really qualifies as an alternative here Black Ops was the last one I played, and I loved how the campaign ended with a big old "America, gently caress yeah!" shot as you surface from the underwater base you blew up (? It's been a while) with butt-rock music playing, and then it immediately cuts to suggesting that your character still had some brainwashing and is the one who assassinated JFK. I assumed it was an intentional bit of mockery of that "America!" stuff, and then they had Oliver North for Black Ops 2 and it was like... uh... hm. drrockso20 posted:Now I'm just remembering that amazingly lovely Battle Los Angeles tie-in game that was only released digitally for the Xbox 360, it's the kind of thing I'd love to see Civvie cover but it would have to be as part of one of those videos where he discusses multiple games cause from my recollection it's a very short and shallow game It is incredibly short. I played around with the free trial of OnLive way back when, and it offered a 30 minute trial of the games on its service. Since I didn't have money and wouldn't buy a streamed game anyway, I played around with that. They had Red Faction: Guerilla on there for example and I'd see just how much damage I could do in the first 30 minutes of that game for example. Anyway, they had the Battle Los Angeles game on there, and I was able to get like, 75% of the way through the game in those 30 minutes. I'm pretty sure actually beating it was out of the question, but I bet you could make it further than that. It's a shame, I love alien invasions and I feel bizarrely underserved.
|
# ? Sep 21, 2021 03:04 |
|
Oh my god, why does the SoF guy sound so much like JC Denton?! I checked, it's not the same voice actor. (timestamped in above clip, 0:33)
|
# ? Sep 21, 2021 03:11 |
|
Serephina posted:Oh my god, why does the SoF guy sound so much like JC Denton?! I checked, it's not the same voice actor. I thought the villain's voice sounded familiar; it's the same guy who voices LeChuck. As far as CoD goes, I like the Black Ops games for being as satirical and goofy as they can get away with, and the cold war setting is way more interesting than WW2 and modern military bullshit.
|
# ? Sep 21, 2021 03:30 |
|
Bathtub Cheese posted:Nu-MK crosses the line from campy to gross imo (laugh at me if you must) but I think if they kept it stylized and leaned into the 90s schlock tonally again SOF4 could be OK. I’m not sure how it could distinguish itself gameplay-wise though. Realistic violence in movies used sparingly is shocking and effective, video games make it routine enough to be desensitizing and it's p disgusting. Cartoon violence and gore is just plain fun.
|
# ? Sep 21, 2021 03:32 |
|
site posted:Didn't netherrealm get into some trouble after 11 came out because former devs were saying they were forced to watch irl gore vids or some poo poo From what I read I don't think the company made people do it, but some members of the company wound up doing that themselves. The details are unclear as from what I can tell it was testimony from one person who didn't go into complete detail. Doesn't really excuse it at all though, it should not be a thing people feel they need to do as a game dev. Trying to make it anatomically accurate is unnecessary anyway as the average person doesn't know jack poo poo about the human body. Like Scorpion can play Shang Tsung's ribs like a xylophone and if he hits the same rib to produce two different tones no one is going to notice and the devs really should not wind up having to look up gory photos as reference. dracula vladdy AF fucked around with this message at 04:05 on Sep 21, 2021 |
# ? Sep 21, 2021 04:03 |
|
The Dead Space devs looked at car accident gore as reference also
|
# ? Sep 21, 2021 04:18 |
|
I vaguely remember an interview about a particularly violent game about a decade or so ago where they talked about originally planning on using real references to base their gore on but decided very quickly that was a bad idea and came up with other ways to make it come off as feeling real
|
# ? Sep 21, 2021 04:52 |
|
Blood gibbing effects in Quake remain insanely satisfying
|
# ? Sep 21, 2021 05:04 |
|
There was an official Blackwater game in 2011. Which is a little strange considering the company had been renamed a couple of times by that point. If you want bad taste.
|
# ? Sep 21, 2021 05:15 |
|
Who wants to play a Deus Ex style immersive sim made in Unity with a budget of $15 and filled with broken english? https://store.steampowered.com/app/917940/LEMURIA/ -Microsoft SAM voice acting -Drivable vehicles -Working Toaster -Broken cover system -13 loving gigabyte demo "just be warned that when the shooting starts its really bad" Casimir Radon posted:There was an official Blackwater game in 2011. Which is a little strange considering the company had been renamed a couple of times by that point. If you want bad taste. https://www.youtube.com/watch?v=QiIU-N0uYRc
|
# ? Sep 21, 2021 06:10 |
|
Weedle posted:if the dusk guy made a spiritual successor to sof1 that parodied/satirized the tough-guy counterterrorism commando vibe of the original i would buy that poo poo so fast
|
# ? Sep 21, 2021 08:10 |
|
The United States posted:Who wants to play a Deus Ex style immersive sim made in Unity with a budget of $15 and filled with broken english? I see at least got the shooting right for a Deus Ex clone.
|
# ? Sep 21, 2021 08:27 |
|
Shattered Steel is fun but for 25 bones it’s pretty slight. 90 minutes or so for the story mode and at the pace I’m going I could probably get all achievements in about 3 and a half hours since it’s just leveling up in firefight mode. It’s a good time but it has less content than early access shooters like Wrath and Prodeus.
|
# ? Sep 21, 2021 13:34 |
|
I've finished both Arcane Dimensions and Alkaline, are there any other Quake map packs up to that standard? They were both really good overall, with some caveats. A map like Tears of the False God or Dancing on the Golden Sun are up there as the best maps I've ever played, mod or not, but a lot of the other maps don't come near that level of quality and feel like cut levels from Dissolution of Eternity or something. On a related note, I saw this trailer on youtube for an upcoming mod called 'Mjolnir' that looks pretty awesome: https://www.youtube.com/watch?v=GXgBg2sEmqA
|
# ? Sep 21, 2021 18:16 |
|
khwarezm posted:feel like cut levels from Dissolution of Eternity or something wow harsh edit: Not sure what will actually meet your standards :-) but some suggestions: Dwell -- another recent release actually in episode format (rather than hub-start map), several very high quality maps. Rubicon Rumble Pack -- a sort of ancestor of Alkaline. Underdark Overbright (must be played using the Copper mod) and The Punishment Due (includes its own version of Copper) -- not about new weapons/monsters like AD and Alkaline, just polished Quake-ness. The Altar of Storms or Something Wicked This Way Comes if you do prefer new monsters and tidbits. Each is just a single big map (for the most part) rather than a map pack though. You may hit some jank or frustration in these, but they score big for ambition and inventiveness. JLaw fucked around with this message at 18:29 on Sep 21, 2021 |
# ? Sep 21, 2021 18:20 |
|
JLaw posted:wow harsh Ok, that might have been a bit much, its only a few levels but they kind of stand out a bit because the rest of them are such high quality. Anyway, thanks for the recommendations.
|
# ? Sep 21, 2021 19:00 |
|
So I actually have CIA Operative: Solo Missions in my hands now. It’s ugly, doesn’t play very well, and all the splash screens look like something from early 00’s era Newgrounds. In short I didn’t miss much by my cousin being a dick and refusing to loan it to me 20 years ago. It’s just a lovely SOF ripoff, but I’m kind of amused by it so I’ll definitely still finish it.
|
# ? Sep 21, 2021 23:19 |
|
khwarezm posted:I've finished both Arcane Dimensions and Alkaline, are there any other Quake map packs up to that standard? Most of AD and what I've seen of Mjolnir looks nice and pretty, it's big and impressive and all that, but holy poo poo spending 3 hours on a single Quake map is the opposite of fun. You're allowed to like whatever but I'm obliged to say "THESE MAPS THEY ARE BAD" so burgeoning novice mappers hopefully don't get it in their head that the only way to make an excellent memorable map is to spend half a decade building a hyper detailed monster that requires it's own custom source port just to run without crashing. Also Smej and Smej2 are good (and hard), also using Copper
|
# ? Sep 22, 2021 03:06 |
|
Casimir Radon posted:So I actually have CIA Operative: Solo Missions in my hands now. It’s ugly, doesn’t play very well, and all the splash screens look like something from early 00’s era Newgrounds. In short I didn’t miss much by my cousin being a dick and refusing to loan it to me 20 years ago. It’s just a lovely SOF ripoff, but I’m kind of amused by it so I’ll definitely still finish it. please share lovely gameplay clips
|
# ? Sep 22, 2021 09:09 |
|
https://twitter.com/DaveOshry/status/1440277328085483531?s=19
|
# ? Sep 22, 2021 09:25 |
|
Ayo how tf do I turn on autorun in Soldier of Fortune? Capslock drops the currently selected inventory item and there's no option for it in the keybinds or gameplay options as far as I can see.
|
# ? Sep 22, 2021 09:47 |
|
Al Cu Ad Solte posted:Ayo how tf do I turn on autorun in Soldier of Fortune? Capslock drops the currently selected inventory item and there's no option for it in the keybinds or gameplay options as far as I can see. There's an autorun keybind, what I don't remember if that was added by the fanpatch.
|
# ? Sep 22, 2021 11:13 |
|
Guillermus posted:There's an autorun keybind, what I don't remember if that was added by the fanpatch. Hrm I'm using the GoG release. Maybe the community version has it.
|
# ? Sep 22, 2021 13:22 |
|
Al Cu Ad Solte posted:Hrm I'm using the GoG release. Maybe the community version has it. Slap the SoFplus patch on top of GOG's release (is what I did) and you get a bunch of extra QoL stuff related to controls and graphics added in (like proper widescreen without distortion of the HUD).
|
# ? Sep 22, 2021 14:31 |
|
treat posted:Most of AD and what I've seen of Mjolnir looks nice and pretty, it's big and impressive and all that, but holy poo poo spending 3 hours on a single Quake map is the opposite of fun. You're allowed to like whatever but I'm obliged to say "THESE MAPS THEY ARE BAD" so burgeoning novice mappers hopefully don't get it in their head that the only way to make an excellent memorable map is to spend half a decade building a hyper detailed monster that requires it's own custom source port just to run without crashing. The only map where I thought the size was a hindrance was the Forgotten Sepulcher, there wasn't enough visual variety or cool set pieces to justify the size and the general grungy swamp aesthetic is a pain to look at after a while, especially since everywhere looks the same so its tedious to navigate. Also 50 Secrets! Jesus Christ.
|
# ? Sep 22, 2021 14:55 |
|
Congrats Cameron, now where the hell is my Lifeforce Tenka sequel*?? *I know this joke doesn't totally work but Sony bought everyone who made lovely PS1 FPS games such as the more obscure Disruptor which was Insomniac games first ever title. Lifeforce Tenka is just a good rear end name though.
|
# ? Sep 22, 2021 16:19 |
|
khwarezm posted:The only map where I thought the size was a hindrance was the Forgotten Sepulcher, there wasn't enough visual variety or cool set pieces to justify the size and the general grungy swamp aesthetic is a pain to look at after a while, especially since everywhere looks the same so its tedious to navigate. Yeah, most of the maps in AD take 30ish minutes if you’re ok at Quake. Tears of a False god is probably an hour to 1.5 hours depending on if you’re 100% it or not. I actually went through it in 45 but I missed the whole bottom section, but I was playing it normally and not actively looking for secrets.
|
# ? Sep 22, 2021 16:28 |
|
treat posted:Most of AD and what I've seen of Mjolnir looks nice and pretty, it's big and impressive and all that, but holy poo poo spending 3 hours on a single Quake map is the opposite of fun. You're allowed to like whatever but I'm obliged to say "THESE MAPS THEY ARE BAD" so burgeoning novice mappers hopefully don't get it in their head that the only way to make an excellent memorable map is to spend half a decade building a hyper detailed monster that requires it's own custom source port just to run without crashing.
|
# ? Sep 22, 2021 17:46 |
|
Foggy Bogbottom isn’t fun to clear. The whole going back hunting for books is murder. It’s a great environment and the encounters aren’t bad at all as far as I can remember, but they needed to find a less tiresome way to actually get the rune. Leptis Magna had a hidden key puzzle tacked on to the end too if I recall, but it was quick enough to solve that I still enjoyed it. Tears and Sepulcher are really enjoyable as well as gorgeous. But any time I think of Bogbottom I’m gonna think of trying to find all those books. I personally prefer a good coffee break length Quake map to an hour long odyssey, but I’m not gonna dunk on anyone for making a gigantic map, especially if it looks as good as that. But at the same time, scouring through a mostly emptied map looking for hidden poo poo is not what draws me to Quake or like, any other game. With mods or fan games like AD you can kind of take it for granted that the only people who will play are highly invested in the original material, and correspondingly feel free to create these giant worlds with hundreds of enemies and 50 secrets. I even think AD has a good balance of giga-levels to big but not enormous maps like “Crucial Error” down to more modest stuff. But I think it’s pretty telling that modern commercial Quakelikes such as Dusk and Amid Evil stuck to maps which don’t wildly exceed the scope of the original Quake in terms of time per level, and that the one commercial Quakelike which does swing for the fences on scale in the same way as the big Quake fan maps, Wrath, is kind of in development hell because it’s a gigantic pain in the rear end to design, let alone actually get into an editor and make, an entire gameful of that.
|
# ? Sep 22, 2021 19:47 |
|
The mega secrets are secrets, if you refuse to exit a level before you've 100%'d it, I think that's on you. Bogbottom is great once you're out of the water and it opens up.
|
# ? Sep 22, 2021 20:08 |
|
Gotta find the books to get the rune
|
# ? Sep 22, 2021 20:18 |
|
KOGAHAZAN!! posted:The mega secrets are secrets, if you refuse to exit a level before you've 100%'d it, I think that's on you. The issue is that a lot of the maps have some pretty considerable extra content that you'll miss if you don't find most of the hidden stuff, Tears in particular has a massive brawl in a visually spectacular hidden floor. There's also the runes that you need to get to the final level which tend be hidden within those kinds of secrets. I don't mind too much since I can just resort to a youtube walkthrough but I can see why this is frustrating, its one thing to miss a secret that's just some extra armor, its another if its like an additional third of the level.
|
# ? Sep 22, 2021 20:25 |
|
I prefer ad_tfuma and such. More sensible length but still massive and with good encounters
|
# ? Sep 22, 2021 20:44 |
|
I just want to say that I'm really impressed by how Alkaline expands on the non-fantasy enemy roster in Quake without significantly deviating from the style. Its pretty well considered with things like the reskins for the ogres or new enemies like the various robots and elite troopers (the super nailgun guys really hammer you hard). It makes it all feel super distinct, almost like midquel between Quake 1 and Quake 2, and honestly I prefer the level and enemy designs in Alkaline compared to Quake 2. I hope they update it with some more levels in the future.
|
# ? Sep 22, 2021 21:31 |
|
Make sure to try the recent "Alkaline jam". There's some so-so maps in there, new mappers getting up to speed, but some really good ones too. I just finished Derelict Freighter by Paul Lawitzki and it's probably my favorite so far, but still have a few to go...
|
# ? Sep 22, 2021 22:12 |
|
drrockso20 posted:I vaguely remember an interview about a particularly violent game about a decade or so ago where they talked about originally planning on using real references to base their gore on but decided very quickly that was a bad idea and came up with other ways to make it come off as feeling real That was left 4 dead I believe. I think it was in regard to doing diseased skin and stuff as well and instead of doing reference for that they used like, pictures of potato skin instead.
|
# ? Sep 22, 2021 23:10 |
|
FWIW here's some new preview footage of The Force Engine, the latest attempt to reverse engineer Dark Forces. It should be mentioned immediately that the enemies don't do anything yet and while there are plans for graphical enhancement, you won't see it here. Looks... Good I think? https://www.youtube.com/watch?v=O3NuFSUvIqQ https://www.youtube.com/watch?v=U9vxcwoUk5g
|
# ? Sep 23, 2021 00:46 |
|
|
# ? May 17, 2024 01:41 |
|
Looks pretty good. I’d like to be able to play it since I find dosbox to be a nightmare to mess with.
|
# ? Sep 23, 2021 01:12 |